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Posted: Tue Jul 26, 2011 4:53 pm
Well, seeing Im new in this guild, but a somewhat of a pro-ish player in real, I have four decks in tow and if anyone wishes to mention any things that they wish to take out/replace, your free to do so, but just dont flame me for the choices. Advice and tips are always welcome. Deck one : Machines (mostly) Spells: Frontline base The Fountain in the Sky Synchro Blast wave Hand Destruction Polymerization Shrink 7 completed Machina Armored Unit Vehicroid Connection zone Double tool C&D Fighting Spirit Solidarity Machine Assembly line Card trader
Traps: Metalmorph x2 Dimensional Prison Life Absorbing Machine Dimension Wall Compulsory Evacuation Device Time Machine Trap Jammer Spell shield Type 8 Time machine Defense Draw Rare metalmorph Jar of Greed Attack Reflector Unit Magical Cylinder Roll out!
Monsters:
Commander Covington Cyber Dragon Machina Peace Keeper V-Tiger Jet Road Synchron Ambulanceroid Machina Force Scrap Recycler Heavy mech support platform x2 Machina Gearframe Cyber dragon Zwei Cyber Valley Cyber Eltanin Cyber Barrier Dragon Machina Fortress RescueRoid Blast sphere W-wing Catapult DUCKER Mobile cannon Healing wave generator Kinetic soldier Machina soldier Machina Defender Machina Sniper Blue thunder T-45 Morphtronic Videon
Extras (Synchro, fusions, tokens, etc): Road Warrior Chimeratech Fortress Dragon VW-Tiger Catapult Ambulance Rescueroid Token x 3
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Posted: Tue Jul 26, 2011 5:20 pm
Deck two: (Pyros and Fiends mostly, few exceptions)
Spells: Junk Barrage Molten Destruction Malevolent Nuzzler Fighting Spirit Lightning Blade Power Pickaxe Swords of Revealing Light Scroll of Bewitchment
Traps: Backfire Meteor Flare Deal of Phantom x 2 Metal Reflect slime Call of the Haunted Scrap Iron Scarecrow Needle Cieling A rival appears Slip of Fortune Negate attack Spiritual Fire art- Kurenai x 2 Nightmare Wheel Sakuretsu Armor DNA Transplant Compulsory Evacutaion Device
Monster:
UFO Turtle Second Booster Gaia soul the Combustible Collective Ultimate Baseball Kid x 2 Charcoal Inpachi Barrier statue of the inferno Infernal Flame Emperor Flamvell baby Tenkabito Shien Lava Golem Flamvell Fiend Solar Flare Dragon x 2 Ebon Magician Curran Flamvell Grunika A-team: Trap Disposal unit Helios-The Primordial sun Flamvell Guard Thestalos the Firestorm Monarch Invasion of flames Raging Flame Sprite x 2 Dragonic Knight The wicked eraser Majestic Dragon Little Chimera Magna Drago Damage Eater
Extra:
Red Dragon Archfiend Ancient Flamvell Deity Majestic Red Dragon Flamvell Uruquizas Red Nova Dragon
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Posted: Tue Jul 26, 2011 6:27 pm
None of this looks pro to me.
You have your decks scattered to at most 2 copies of a card (if at all), severely limiting your chances of drawing something good; in your decks you use equip spells that are majorly weak (electro whip, breaking flamberge, malevolent nuzzler, 7 completed), as well as other useless cards such as double summon, trap desposal unit, charcoal impachi, v-tiger jet, healing wave generator and ebon magician.
This is NOT the work of a pro, or anyone close to it. Good decks have a focus, instead of piling a bunch of cards that have things in common just for that sake. You need to set up decks based upon what you want to happen, revolving around specific cards you want to get onto the field, and how you plan to win by using them once they enter the field. For this to happen though, you need to make it so that your deck has multiple copies of the necessary cards (as opposed to one of everything, with a few cards as filler).
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Posted: Tue Jul 26, 2011 8:33 pm
Labyrinthknight63 None of this looks pro to me. You have your decks scattered to at most 2 copies of a card (if at all), severely limiting your chances of drawing something good; in your decks you use equip spells that are majorly weak (electro whip, breaking flamberge, malevolent nuzzler, 7 completed), as well as other useless cards such as double summon, trap desposal unit, charcoal impachi, v-tiger jet, healing wave generator and ebon magician. This is NOT the work of a pro, or anyone close to it. Good decks have a focus, instead of piling a bunch of cards that have things in common just for that sake. You need to set up decks based upon what you want to happen, revolving around specific cards you want to get onto the field, and how you plan to win by using them once they enter the field. For this to happen though, you need to make it so that your deck has multiple copies of the necessary cards (as opposed to one of everything, with a few cards as filler). how about instead of bashing him, give him soem advice on how to make the decks good.
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Posted: Tue Jul 26, 2011 10:24 pm
Only 3 decks, but ok. Every single one of these is pretty scattered, but I found certain similarities. Here's the thing: too many one-ofs, definitely not pro dueling. No way a pro put this together. Anyway. Here are some half-assed builds that are still better than what you've given us. (I believe Axean's exact words when he gave similar advice to someone was "Now remember, This build is still a poop build. But it's way better than yours.")
Deck #1: I Saw a lot of machines and machine support.
Creatures: 20 Machina Fortress x3 Cyber Dragon x2 Machina Gearframe x3 Scrap Recycler x3 Green Gadget x2 Red Gadget x2 Yellow Gadget x2 Machina Peacekeeper x1 Drillroid x2
Spells: 12 Shrink x2 Soliditary x2 Burden Of The Mighty x2 Machina Armored Unit x2 Heavy Storm x1 Giant Trunade x1 Mind control Limiter Removal x1
Traps: 8 Dimensional Prison x3 Bottomless Trap hole x2 Torrential Tribute x1 Roll Out! x2
Deck #2: This was actually the best out of the 3 decks and I'm not really interested in Watts, but I'd take out all non-Watt cards and put in extra copies of certain cards, such as giraffe, squirrel, pheasant, and dragonfly.
Deck #3: Fire. This seems easy enough. Scatter brained as the rest, but here's what I've got.
3 Flamvell Firedog 3 Flamvell Magician 1 Flamvell Poun 3 Jurrac Guaiba 3 Jurrac Aeolo 2 Jurrac Dino 1 Jurrac Gallim 1 Kinka Byo 1 Sangan 1 Neo Flamvell Hedghog 2 Gilasaurus
3 Rekindling 2 PoA 3 Fossil Dig 1 Monster Reborn 1 Giant Trunade 2 MST
1 Torrential 1 Solemn Judgment 2 Bottomless 1 Mirror Force
Each is based on low budget, low income, and having colllected few cards. Eachare easily obtainable through Hidden Arsenal packs and Machina Starter decks. If I feel like it, I'll do some research and come back with a Watt build, but here's my quick fixes.
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Posted: Wed Jul 27, 2011 8:30 am
Aka_Saiyaku Only 3 decks, but ok. Every single one of these is pretty scattered, but I found certain similarities. Here's the thing: too many one-ofs, definitely not pro dueling. No way a pro put this together. Anyway. Here are some half-assed builds that are still better than what you've given us. (I believe Axean's exact words when he gave similar advice to someone was "Now remember, This build is still a poop build. But it's way better than yours.") Deck #1: I Saw a lot of machines and machine support. Creatures: 20 Machina Fortress x3 Cyber Dragon x2 Machina Gearframe x3 Scrap Recycler x3 Green Gadget x2 Red Gadget x2 Yellow Gadget x2 Machina Peacekeeper x1 Drillroid x2 Spells: 12 Shrink x2 Soliditary x2 Burden Of The Mighty x2 Machina Armored Unit x2 Heavy Storm x1 Giant Trunade x1 Mind control Limiter Removal x1 Traps: 8 Dimensional Prison x3 Bottomless Trap hole x2 Torrential Tribute x1 Roll Out! x2 Deck #2: This was actually the best out of the 3 decks and I'm not really interested in Watts, but I'd take out all non-Watt cards and put in extra copies of certain cards, such as giraffe, squirrel, pheasant, and dragonfly. Deck #3: Fire. This seems easy enough. Scatter brained as the rest, but here's what I've got. 3 Flamvell Firedog 3 Flamvell Magician 1 Flamvell Poun 3 Jurrac Guaiba 3 Jurrac Aeolo 2 Jurrac Dino 1 Jurrac Gallim 1 Kinka Byo 1 Sangan 1 Neo Flamvell Hedghog 2 Gilasaurus 3 Rekindling 2 PoA 3 Fossil Dig 1 Monster Reborn 1 Giant Trunade 2 MST 1 Torrential 1 Solemn Judgment 2 Bottomless 1 Mirror Force Each is based on low budget, low income, and having colllected few cards. Eachare easily obtainable through Hidden Arsenal packs and Machina Starter decks. If I feel like it, I'll do some research and come back with a Watt build, but here's my quick fixes. Interesting piece of advice, however for the machines, cyber dragon (from last I heard) is limited in tourneys. Like maybe 1 or 2.
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Posted: Wed Jul 27, 2011 9:02 am
Deck 4: (Proto-type yuseis deck with differences)
Spells: Giant Trunade Hammer Shot Temple of the Sun Double Attack Synchro boost Reinforcement of the Army Lightning Blade Lightning Vortex The warrior returning alive Mage Power Enemy Controller Monster Reinarnation
Traps: Magic Cylinder Bad Reaction to Simochi (Found a real good combo with this card.) Trap Hole Compulsory Evacuation Device Raigeki Break Assault mode Activate Trap Jammer Threatning roar Guard Mines Judgement of anubis Counter Counter Rising Energy Starlight Road Dust Tornado Secret Barrel Dark Bribe Sakuretsu Armor Rope of Life Defense Draw Waboku
Monsters: Tune Warrior Speed Warrior Quillbot Hedgehog Junk Synchron x2 Turbo Synchron Dash Warrior Majestic Dragon Command Knight Rapid Warrior Hayabusa Knight ( I actually owned someone using just this card) Trap Reactor (Dot) Y FI QuickDraw Synchron Turret Warrior Fortress Warrior Stardust Dragon/Assault Mode Kuribon (this works with Bad Reaction to Simochi) Ninja Grandmaster Sasuke Spell Reactor (Dot) RE Twin-Sword Marauder Marauding Captain Synchron Explorer Drill Synchron
Extras: Majestic Star Dragon Stardust Dragon Junk Warrior Junk Destroyer Turbo Warrior Nitro Warrior Drill Warrior Dragon Knight-Draco Equiste
Sorry if I didnt post this one as well, but seeing I would of typed alot, this would of logged me out in some point.
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Posted: Wed Jul 27, 2011 9:08 am
Cyber Dragon is unlimited.
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Posted: Wed Jul 27, 2011 9:16 am
TwinHeart Cyber Dragon is unlimited. I only stated limited as in how many you can use in tourneys. Not how many they have currently. I go with facts that I have heard during the time.
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Posted: Wed Jul 27, 2011 9:46 am
Superonimalco TwinHeart Cyber Dragon is unlimited. I only stated limited as in how many you can use in tourneys. Not how many they have currently. I go with facts that I have heard during the time. click hereThis is the current list for advanced format. Cyber dragon is neither limited or semi-limited, meaning you can have 3 in a deck. You're about 2 formats behind pal
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Posted: Wed Jul 27, 2011 9:47 am
Aka_Saiyaku Superonimalco TwinHeart Cyber Dragon is unlimited. I only stated limited as in how many you can use in tourneys. Not how many they have currently. I go with facts that I have heard during the time. click hereThis is the current list for advanced format. Cyber dragon is neither limited or semi-limited, meaning you can have 3 in a deck. ou're about 2 formats behind pal Guess I didnt keep myself updated.
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Posted: Wed Jul 27, 2011 9:58 am
Update, the fourth ones up. Any suggestions or non-flaming thoughts?
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Posted: Sat Jul 30, 2011 9:29 pm
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Posted: Sat Jul 30, 2011 10:19 pm
Superonimalco Deck 4: (Proto-type yuseis deck with differences)
Spells: Giant Trunade Hammer Shot Temple of the Sun Double Attack Synchro boost Reinforcement of the Army Lightning Blade Lightning Vortex The warrior returning alive Mage Power Enemy Controller Monster Reinarnation
Traps: Magic Cylinder Bad Reaction to Simochi (Found a real good combo with this card.) Trap Hole Compulsory Evacuation Device Raigeki Break Assault mode Activate Trap Jammer Threatning roar Guard Mines Judgement of anubis Counter Counter Rising Energy Starlight Road Dust Tornado Secret Barrel Dark Bribe Sakuretsu Armor Rope of Life Defense Draw Waboku
Monsters: Tune Warrior Speed Warrior Quillbot Hedgehog Junk Synchron x2 Turbo Synchron Dash Warrior Majestic Dragon Command Knight Rapid Warrior Hayabusa Knight ( I actually owned someone using just this card) Trap Reactor (Dot) Y FI QuickDraw Synchron Turret Warrior Fortress Warrior Stardust Dragon/Assault Mode Kuribon (this works with Bad Reaction to Simochi) Ninja Grandmaster Sasuke Spell Reactor (Dot) RE Twin-Sword Marauder Marauding Captain Synchron Explorer Drill Synchron
Extras: Majestic Star Dragon Stardust Dragon Junk Warrior Junk Destroyer Turbo Warrior Nitro Warrior Drill Warrior Dragon Knight-Draco Equiste
Sorry if I didnt post this one as well, but seeing I would of typed alot, this would of logged me out in some point.
destroy the deck..... lol jk....well replace alot of this stuff.... looks like you are interested in the warriors i'd recommend making a deck around junk and quick draw synchron look for a list online find one you are comfortable with, also if this is for casual play you CAN replace some of the cards like tunnings and glow up are pretty pricey
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