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After WWIII, three remaining factions fight each other for global supremacy using giant mechanical combat creatures known as Zoids. 

Tags: Zoids, Mecha, Fighting, Conflict, Mech 

Reply Zoids and Weaponry
Cannon Tortoise (Military and Civilian Level IV Super-Heavy)

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Lord Redtail Rathan
Captain

Invisible Genius

PostPosted: Sat Jul 23, 2011 11:10 am


Description:

Designed by the Russians, the Cannon Tortoise is a long range Artillary Zoid, boasting the longest range of any Zoid ever made (excluding modifications): 35 km (22 miles). Though slow and ponderous, the armor on the Cannon Tortoise is thicker than any line Zoid and has two close-range defensive weapons, though the Zoid normally has protective Zoids.

The Cannon Tortoise is also used by civilians, the shell being converted either to living space for a mobile home, or for an observatory.

The Cannon Tortoise is exactly what is sounds like...a Tortoise with a giant cannon on its back. Well, technically, it’s not really a solid-shot cannon but actually a high explosive mortar that the Cannon Tortoise sports. The entire Zoid is essentially a support mechanism for the behemoth weapon, and it has little function otherwise.

Needless to say, it was originally developed as a long-range artillery and bombardment platform. It wasn’t really designed for anything that remotely approaches close-range combat, and as such isn’t particularly fast. It also has terrible maneuverability and performance, because it really wasn’t supposed to move too much during combat.

However, the one redeeming quality of the Cannon Tortoise, which it has gained notoriety for in recent years, is durability. The Cannon Tortoise boasts armor with strength per unit thickness is only a bit better than other Zoids of its size. However, almost the entirely of the Tortoise is covered with its shell, which is extremely thick. As a matter of fact, in the general shell region, the Cannon Tortoise’s armor is tougher than that found on a Gordos. The unarmored parts of the Zoids -- mostly the legs and head, are small targets and rather hard to hit.


Statistics:

Crew: 1-3 (Pilot, Gunner, and Loader. Loader can be replaced with an auto-loader)
Weight: 33.6 tons
Depth: 9.9 m
Height: 5.8 m
Maximum Speed: 75 km/h

Weapons:

Liquid Hydrogen-Cooled Long Range 155mm Howitzer,
Two Liquid Hydrogen-Cooled 2-Barrel High Speed Automatic Cannons

Equipment:

Fire-Finder
Compound Sensor Unit,
Recoil Control Spike


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PostPosted: Wed Sep 28, 2011 11:23 am


Long-Range Heavy Mortar Cannon:
The Cannon Tortoise possess this giant Long-Range Heavy Mortar Cannon as its main weapon. With a maximum range well over 14 kilometers, the Mortar Cannon can pivot up to 90 degrees upwards to create a parabolic arc for the rounds it fires. (The mortar has no minimum, but fire with caution unless you’re planning to hit yourself.) And, once those rounds hit, they create a giant 25 meter explosion, more than capable of blowing apart smaller Zoids. Most of Cannon Tortoise’s underlings can only stand 2 or 3 hits from this massive weapon before keeling over. Even larger, tougher Zoids can only stand 7 to 8 rounds. The record stands at 13 for a Gojulas. However, note that the Cannon Tortoise’s rate of fire is exceptionally slow: limited to one shot every three seconds.

Quad AZ 30mm Cannons:
The Cannon Tortoise has two double-barreled AZ 30mm Cannons, one on either side of its main body. It’s a completely standard setup: all four weapons are semiautomatic, and can pivot up to 30 degrees up.

Lord Redtail Rathan
Captain

Invisible Genius

Reply
Zoids and Weaponry

 
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