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Conflict: Zoids

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After WWIII, three remaining factions fight each other for global supremacy using giant mechanical combat creatures known as Zoids. 

Tags: Zoids, Mecha, Fighting, Conflict, Mech 

Reply Zoids and Weaponry
Hover Cargo (OA)

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Lord Redtail Rathan
Captain

Invisible Genius

PostPosted: Sat Jul 23, 2011 9:43 am


The Hover Cargo is an enormous Snail-type Zoid created and operated by the OA in a multi-role capability, named after the fact that, despite it's massive size and weight, it hovers six feet off the ground.

The Hover Cargo can carry massive amounts of Zoids, launching them off an Electro-Magnetic catapault with a rotating revolver-style hanger as well as two side panels. It has five variants, the most numerous of all:

Hover Cargo: Basic Transport.

Command Hover: Mobile Command Post to reduce the amount of time to deliver instructions to the troops and prevents a communications blackout as well as act as a mobile recon platform. Zoid carrying/launching ability removed to add communications equipment.

Hover Hospital: Mobile surgical hospital to treat the injuries of Zoid pilots. Carries two old C-130 Hercules airplanes for rapid evacuation of seriously wounded patients in need of higher echelons of care.

Hover Hangar: Mobile Maintenance Bay for reparing damaged Zoids and returning them to the fight. Also acts as a re-arming site if a Zoid runs out of ammo.

Assault Hover: Fast moving mobile weapons platform, capable of moving to the center of the battlefield, firing it's arsenal of weapons in a full 360 field of fire.

Statistics (Hover Cargo):

Crew: 500-5,000
Weight: 2750.0 tons
Depth: 150.5 m
Height: 79.5 m
Maximum Speed: 315.0 km/h

Weapons:

Two Twin Beam Repeaters,
Two Heavy Beam Cannons (2)

Equipment:

Hyper Energy Shield Generator,
Electro-magnetic Zoid Catapult,
Rotating Storage,
Four Anchors

Assault Hover Weaponry:

Base (x4)
Three 155mm Howitzers,
Ten 25mm gatling guns,
Two 120mm Cannons
Two 4-Shot SAM Launchers
Five Anti-Air flak guns

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PostPosted: Wed Sep 28, 2011 8:00 am


Dual AZ 120mm Anti-Aircraft Cannons:
On either side of the Hover Cargo’s head (remember, this thing is a snail, don’t mistake the shell for the head) is a semiautomatic AZ 120mm Anti-Aircraft Cannon. These two are essentially the Hover Cargo’s main weapon, capable of shooting up even the toughest Zoids with just a few volleys. They’re also capable of firing flak rounds, which explode at a dialed-in altitude. When they explode, they form an expanded cloud of shrapnel, which pierce and shred aerial Zoid wings. Note, however, than using the flak feature is optional only, and they can be used as normal AZ 120mm Cannons as well. Also, the cannons can pivot upwards by a full 120 degrees (past straight up) and downwards by 30 degrees. Though they can be manned, any one of the four bridge officers can fire the weapons from their consoles.

Twin Dual 30mm Machineguns:
Though far less fearsome than the AZ 120mm Cannons, the Hover Cargo does have a pair of two-barreled rear-facing 30mm Machineguns. They’re mounted on the elevated platform behind the Zoid’s shell, and can pivot up to 180 degrees vertically and 360 degrees horizontally, making them essentially omnidirectional. They can be manned, but can also be accessed and fired via any console on the bridge. Given that the each put out 12 rounds a second, they’re fairly potent weapons. Also note that they can hit the Hover Cargo if used improperly, so beware.

Zoid Carrying:
The Hover Cargo can carry, maintain, and service up to 12 Zoids: three in the head and six the shell. The Hover Cargo also has five entrance/exit points: the two sides of its shell (which can fold out), a door in the front of the head, a door in the back of the shell, and the magnetic launch rail (exit only). The launch rail is the most interesting of the five, being able to use an electromagnetic field to fire out Zoids, land or aerial, at almost any speed they desire.

Heavy Anchors:
The legendary immovable object. If the fact that Hover Cargo weighs almost 3,000 tons isn’t enough for you, it also has a set of Heavy Anchors that can be used to make this Zoid really impossible to budge. They can be used as emergency brakes as well.

Lord Redtail Rathan
Captain

Invisible Genius

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Zoids and Weaponry

 
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