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After WWIII, three remaining factions fight each other for global supremacy using giant mechanical combat creatures known as Zoids. 

Tags: Zoids, Mecha, Fighting, Conflict, Mech 

Reply Zoids and Weaponry
Gustav (Military and Civilian Super-Heavy Zoid)

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Lord Redtail Rathan
Captain

Invisible Genius

PostPosted: Sat Jul 23, 2011 9:00 am


Description:

The Gustav is a insect-type (similar to a woodlouse) Transport Zoid. It was initially created by the EU, but came into use across all factions, along with many examples in private (civilian) ownership.

While its land speed is only average, the Gustav has an incredibly long range and great endurance. Furthermore, the Zoid has incredible strength; it can pull up to 250 tons of cargo on its two trailers, and carry most of that without losing any speed. This has made it the premier cargo-hauling Zoid around

The Gustav's armour is amongst the thickest on any Zoid, only exceeded by massive machines like the Ultrasaurus. However, the Zoid is completely unarmed and cannot be modded with any weapons attachments.

The Gustav is one of only two Zoids found outside the military. Great care must be taken to distinguish a civilian Gustav from a military. The Gustav is used by the military for hauling supplies and damaged Zoids is normally escorted by military Zoids. Civilian Gustavs hauling supplies are escorted by Sinkers.

Most Zoids are built for combat, but the Gustav was built for a different purpose entirely. It's the workhorse of every armed force and pilot on the face of the planet, and is unequaled in the job it does. Though totally unarmed, the Gustav can haul four times its weight in cargo, and is practically invincible. It has all the equipment and facilities necessary to transport and maintain Zoids, making it a favorite of low-budgeted private Zoid pilots.

In the world of the armed forces, the Gustav is easily the most common transport there is. It can move far larger quantities of cargo than anything of its size has a right to do, and is equipped with a powerful Composite Sensory Unit that allows it to support other Zoids in combat. It's extremely thick plate of armor makes it excellent and useful in the field, and its relatively low cost and ease to produce also make it attractive.

It even has an impromptu repair bay which allows pilots to work on their damaged Zoids. While the do-it-yourself approach isn?t quick, it's far better than nothing. However, it should be noted that the Gustav and its trailers are too small to mount a Changing/Conversion Armor System. Still, it?s got enough other advantages that it's the most popular transport on Earth, and that's got to be worth something.


Statistics:

Crew: 1
Weight: 68 tons
Depth: 14.7 m
Height: 9.3 m
Maximum Speed: 135 km/h


Equipment:

GPS Composite Sensor,
Land Mind Detector,
Shock-Resistant Shell Armour,
Two Traction Platforms, Operation Arm,
Welding Arm,
Refuelling Tower,
Carrier,
Elevator Vehicle,
High Tension Grappling Hooks.
Winch

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PostPosted: Wed Sep 28, 2011 10:21 am


While Gustav Grade Armor isn’t a “special ability”, as such, it’s a special quality that no other Zoid possesses. Gustav Armor is tougher than a Dark Horn’s armor, than an Elephander’s armor, and is even on par or tougher than a Gojulas' armor (it’s also, coincidentally, the toughest transport armor there is, outside of the Ultrasarus). What particularly is special about it? It covers the entirety of the Gustav except the antenna, and essentially always ensures the survival of the transport. Any weapon smaller than 50mm or AZ 25mm is completely and utterly useless against Gustav armor. It doesn’t matter if they’re physical, laser, or beam rounds: they’ll just impotently ping off. It is also probably worth noting that the Gustav’s armor is the only non E-Shield to have ever just stopped a Charged Particle Gun from a Genosaurer. (Though it CSFed the Gustav, it didn’t blast all the way through to the other side.) Also, the Gustav Armor most notably has the special quality of dispersing electric shocks into the ground without hurting the Zoid’s internals. All in all, this is one Zoid that will keep rolling, come hell, high water, or tactical nuclear missiles.

Lord Redtail Rathan
Captain

Invisible Genius

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Zoids and Weaponry

 
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