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Hoshigaki Hiru
Crew

PostPosted: Fri Jul 22, 2011 7:48 pm


~Character Data~


Time zone: ET
Name: Ransui
Village: Kumogakure
Clan/Bloodline: None
Element Affinity: Storm (Water/Lightning)
Age: 22
Gender: Male
Rank: Jounin

~Appearance~


User Image

Headband: Forehead
Height: 5’8’’
Weight: 165 lbs
Hair: White
Eyes: One is blue and the other yellow.
Physical Description: Dark skinned and slender.
Clothing: Variation of the Kumogakure uniform.
Background: One of the few who stayed to rebuild Kumogakure after its near destruction. He has been of little help, though, as he sees anything unrealted to combat as unworthy of his attention.
Personality: Seen as a bit of a snob that is fully aware of his own skill level, which is extremely high. Ironically, his affinity for Storms in now way reflects his personality, being a very calm and levelled individual.


~Stats~


LV. 30
Experience: -
Hp: [10 + constitution modifier] x level = (10 + cool x 30 = 540
Cp: [3 + chakra modifier] x level = (3 + 16) x 30 = 570
MHp: [10 + wisdom modifier] x level = (10 + 6) x 30 = 480

Stat cap: [Level + 20] = 50

Attribute: ...... Distribute | Level | Training | Clan | Total

Strength: .........12 | 23 | 00 | 35 mod = 12
Dexterity: ........12 | 19 | 00 | 31 mod = 10
Constitution: ....12 | 15 | 00 | 27 mod = 8
Intelligence: .....12 | 31 | 00 | 43 mod = 16
Wisdom: ...........12 | 11 | 00 | 23 mod = 6
Charisma: .........12 | 18 | 00 | 30 mod =10
Chakra: ............12 | 31 | 00 | 43 mod = 16


Dodge: [level + dex mod + wis mod] = 30 + 10 + 6 = 46

Base Attack Bonus: [level] = 30
Attack Melee: [str mod + bab] = 12 + 30 = 42
Attack Ranged: [dex mod + bab] = 10 + 30 = 40
Number of attacks: 6 (Bab: 30/25/20/15/10/5)

Base Save Bonus: [level/2 (down)] = 15
Fort: [con mod + bsb] = 8 + 15= 23
Rex: [dex mod + bsb] = 10 + 15 = 25
Will: [wis mod + bsb] = 6 + 15 = 21

~Skills~


Skill cap: [Level + 20] = 50 (310)

Skill: (Mod) | Distribute | Rewards | Level |Clan bonus | Total

Strength modifier: 12

Athletics: .................(Str) | 25 | 37

Dexterity modifier: 10

Acrobatics: ...............(Dex) | 25 | 35
Escape Artist: ..........(Dex) | 15 | 25
Stealth: ....................(Dex) | 10 | 20
Sleight of Hand: .......(Dex) | 10 20

Constitution modifier: 8

Concentration: .........(Con) | 30 | 38

Intelligence modifier: 16

Alchemy: ...................(Int) | 00 | 16
Chakra Control: ........(Int) | 40 | 56
Craft: ........................(Int) | 00 | 16
Treat Injury: .............(Int) | 00 | 16

Wisdom modifier: 6

Awareness: ..............(Wis) | 20 | 26
Read Lips: ................(Wis) | 00 | 00
Sense Motive: ...........(Wis) | 20 |26
Survival: ...................(Wis) | 10 | 16

Charisma modifier: 10

Diplomacy: ...............(Cha) | 00 | 10
Handle Animal: .........(Cha) | 00 |10
Intimidate: ...............(Cha) | 25 | 35
Innuendo: ................(Cha) | 15 | 25
Perform: ...................(Cha) | 00 | 10
Seduction: ................(Cha) | 00 | 10

Ninja Skills [Combat] ((No Modifiers)):

Taijutsu: ...................(---) | 30 | 30
Ninjutsu: ..................(---) | 30 | 30
Genjutsu: .................(---) | 00 | 00
Fuuin Jutsu: ..............(---) | 00 | 00
Sneak Attack: ...........(---) | 10 | 10
Puppet Play: .............(---) | 00 | 00
Ninja Weapons (Melee):
Ninja Weapons (Ranged):
Kunai: ........................(---) | 15 | 15


~Jutsus~


Ninjutsu:

E-Rank :

Bunshin no Jutsu (Clone Technique)
This is a basic technique taught to ninja at an academy. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. These illusory clones will simply disappear if come into contact, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per clone.
Dice Rolls: 1 Roll
Damage: N/A
Special: Can create 1 per 5 ranks in Chakra Control. The user numbers each of their clones individually. The attacker does a random number check to see what they hit.
To See Through Clones: d20 + 1/2 the user's int mod + half the user's chk mod vs. d20 + opponent's int. mod. Opponent will target the real ninja among the clones.

Henge no Jutsu (Transformation Technique)
The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy.
Cp cost: 2 +1 per post
Dice Rolls: 1 Roll
Damage: N/A
Special: +intelligence modifier to disguise (Craft) checks.

Kakuremino no Jutsu (Cloak of Invisibility Technique)
This technique is where one uses a cloak or a piece of cloth to make oneself blend in with the background, making oneself appear invisible.
Cp cost: 1
Dice Rolls: 1 Roll
Damage: N/A
Special: +2 to your Stealth check when hiding.

Kawarimi no Jutsu (Replacement Technique)
This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack.
Cp cost: 4
Dice Rolls: n/a
Damage: n/a
Special: This attack is considered as having been used during your opponent's turn. (It does not use up your attacks for your turn). Can only be used if all of the opponent's attacks have missed. Allows user to go into hiding. If user wishes to flee, he gets an extra initial roll. If he wishes to attack, his next attack is considered a Sneak Attack.

Nawanuke no Jutsu (Rope Escape Technique)
A basic technique taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this jutsu.
Cp cost: 1
Dice Rolls: n/a
Damage: N/A
Special: +2 to your Escape Artist roll when escaping from rope.

Jibaku Fuda: Kassei, (Exploding Tag: Activate)
Utilizing chakra, the user is able to activate the explosion mechanism of a distant bomb tag.
Cp cost: 3 per tag
Dice Rolls: 1 Roll
Damage: Exploding tag damage [10-20]
Reflex DC: 8 + chk mod + 2 per 10 ranks in Ninjutsu


D-Rank:

Genjutsu Kai (Genjutsu Release)
The user attempts to break the chakra circulation flow in his body in order to see through a genjutsu. You can also use this technique on someone else.
Cp cost: 10
Dice Rolls: 2 Rolls
Damage: N/A
Special: +your chakra mod + 2 per 10 ranks in Chakra Control to Will Save. The effect of this technique is stackable, that is if many ninja use it on one person all their bonuses are added.

Shunshin no Jutsu (Body Flicker Technique)
A high-speed movement technique. It is described as 'appearing with the wind and disappearing like the wind.' Using chakra to activate the body, the user is able to move from one point to another with extreme speeds. This super-fast movement is almost impossible to see with the naked eye. To a normal person, it would seem as if the user has teleported.
Cp cost: 15 or 1 per ft
Dice Rolls: 2 Rolls
Damage: N/A
Special: When rolling initiation checks or racing, or anything that involves speed, add chk mod to the dice roll. Does not nullify Stealth checks.

C-Rank:

Raiton: Raishindou (Lightning Release: Lightning Surge)
The user slams his hand onto the ground and causes lightning to spread from his hand to underneath all opponents.
Cp Cost: 80 Cp
Dice Rolls: 3
Damage: 55 – 80 + chk mod + 2 per 10 ranks in Ninjutsu
Reflex DC: 12 + chk mod + 2 per 10 ranks in Ninjutsu
Fortitude DC: 12 + chk mod + 2 per 10 ranks in Ninjutsu
Special: All opponents and allies must succeed a Reflex save or take full damage from the technique and then have to roll a Fortitude check. If victim fails Fortitude check, he suffers -5 to all movement rolls in his next turn.

Rai Bunshin no Jutsu (Lightning Clone Technique)
Developed in the halls of Amegakure but used by Lightning Element ninja the world over. This technique gathers the negative ions in the air and binds it with your chakra to form a clone of your likeness. To touch these clones is to get quite the shocking surprise.
Cp cost: 60
Dice Rolls: 3
Damage: 10 – 25 + chk mod
Reflex DC: N/A
Special: Each clone has half your stats and 50 Hp. Clones cannot use ninjutsu or genjutsu and are maintained for [user’s chk mod + 10] turns.

Ranton: Ranori (Storm Release: Cage of Storms)
User Image
The user creates a cage of lightning filled water particles. Trying to leave the cage through direct contact necessarily causes high damage to the prisonner.
Cp cost: 80 + 5 per round held.
Dice Rolls: 3
Damage: (10 - 20) per round stuck inside, (40 - 60) per contact
Reflex DC: 13 + chk mod + 4 per 10 ranks in Ninjutsu
Fortitude DC: 13 + chk mod + 2 per 10 ranks in Ninjutsu
Special:
*Once trapped, victim can only leave the cage by breaking through it and not getting pinned down from the pain and electricity.
*Any damage to the user cancels the jutsu.

B-Rank:

Suiton: Suitenhōfutsu (Water Release: Water Sky Convergence)
This technique enables the user to control water and moisture. The air becomes saturated with water bubbles and the combat field becomes a water source for use of water techniques. Allows water-based summons that would normally need water to move around to fight in on land in the area by either trapping the target in the same water or maneuvering the water to allow the summing to chase the target. It is able to extract and utilize groundwater, and is very effective in most areas but rocky areas.
Cp cost: 70
Dice Rolls: 4
Damage: N/A
Reflex DC: N/A
Special: Creates a body of water only usable by the user and his summons. Allows water based summons to move on the ground. Techniques that must usually be done underwater can now be done on the ground in the area. Techniques that have special effects if underwater now have these effects on the ground in the combat area.

Suiton: Suigadan (Water Release: Water Fang Bullet)
This technique creates a circle of crushing water spikes around the opponent, making it very difficult to evade or block.
Cp cost: 70
Dice Rolls: 4
Damage: 60 – 95 + chk mod
Reflex DC: 15 + chk mod + 2 per 10 ranks in Ninjutsu
Special: Reflex DC required to dodge is increased by 5 if target is on or under water.

Suiton: Bakusui Shōha (Water Release: Exploding Water Shockwave)
The user generates a great volume of water, swallowing up and crushing the enemy with the advancing surge. The user can ride the wave, allowing them to move at high speed, and attack the enemy, now swept off their feet, without fear of counter-attacks. The amount of water created is proportional to the amount of chakra used; when used with an enormous chakra, even a dry wasteland can become a small ocean.
Cp cost: 130
Dice Rolls: 4
Damage: 130 - 150 + chk mod
Reflex DC: n/a
Athletics DC: 15 + chk mod + 2 per 10 ranks in Ninjutsu
Special: Cannot be dodged due to the volume of the attack, targets must flee or get caught in the blast. Creates a water source. User can launch an attack in the same turn as he uses this technique, if the victim fails the Reflex save, his dodge rating will be 0.

Raiton: Gian (Lightning Release: False Darkness)
The user emits lightning in the shape of a spear from his mouth, which then pierces the enemy. Its destructive power is great enough to even pierce through rock, meaning it has a high killing potential. The user can increase the number of spears to attack multiple enemies.
Cp Cost: 210 Cp
Dice Rolls: 5
Damage: 125 – 175 + chk mod + 2 per 10 ranks in Ninjutsu
Reflex DC: 15 + chk mod + 2 per 10 ranks in Ninjutsu
Special: This technique can target 1 enemy per 10 ranks in Ninjutsu. Succesful hit will cause a Bleeding wound in the target, taking 6 hp damage per turn until it is treated. Critical strikes cause a Bleeding critical wound, target taking 12 hp damage per turn.

Ranton: Reizā Sākasu (Storm Release: Laser Circus)
User Image - Blocked by "Display Image" Settings. Click to show.
The user creates several bright beams and shoots them at the enemy. A halo of bright energy spreads from the user's hands as this technique is activated. The beams are able to alter their direction after being shot, making it possible to strike multiple enemies with pinpoint accuracy, even bypassing hostages held in close proximity. The user can increase the number of missiles to a great amount to pin down an enemy.
Cp cost: 150
Dice Rolls: 4
Damage: (10 - 25) per beam
Reflex DC: 15 + chk mod + 4 per 10 ranks in Ninjutsu
Special:
*User can create one beam per 5 levels in Chakra Control.
*Beams can be directed at any number of users.

Genjutsu:

Taijutsu:

D-Rank


~ Summoning Contract ~



~ Possessions ~


Money:

Ryo:

Equipment:

Clothes

Shuriken

Kunais w/ Explosive tags

Weapons:

Valuables

None
PostPosted: Sun Jul 31, 2011 8:35 pm


~Character Data~


Time zone: ET
Name: Uchiha Hangi
Village: Land of Fire
Clan/Bloodline: Uchiha
Element Affinity:Fire
Age: 18
Gender: Male
Rank: Genin

~Appearance~


Headband: Forehead
Height: 5’8’’
Weight: 165 lbs
Hair: Black
Eyes: Black when not in Sharingan
Physical Description: Average build and height.
Clothing: Nothing fancy.
Background: Irrelevant.
Personality: Irrelevant.


~Stats~


LV. 3
Experience: -
Hp: [10 + constitution modifier] x level = (10 + 2) x 3 = 36
Cp: [10 + chakra modifier] x level = (10 - 1) x 3 = 27
MHp: [10 + wisdom modifier] x level = (10 + 0) x 3 = 30

Stat cap: [Level + 20] = 28

Attribute: ...... Base | Distribute | Clan | Total

Strength: .........06 | 08 | 14 mod = 2
Dexterity: ........06 | 08 | 14 mod = 2
Constitution: ....06 | 08 | b]14 mod = 2
Intelligence: .....06 | 02 | 8 mod = -1
Wisdom: ...........06 | 04 | 10 mod = 0
Charisma: .........06 | 02 | 8 mod = -1
Chakra: ............06 | 02 | 8 mod = -1


Dodge: [level + dex mod + wis mod] = 3 + 2 + 0 = 5

Base Attack Bonus: [level] = 3
Attack Melee: [str mod + bab] = 3 + 2 = 5
Attack Ranged: [dex mod + bab] = 3 + 8 = 11/6
Number of attacks: 2 (Bab: 8/3)

Base Save Bonus: [level/2 (down)] = 4
Fort: [con mod + bsb] = 0 + 4= 4
Rex: [dex mod + bsb] = 3 + 4 = 7
Will: [wis mod + bsb] = 2 + 4 = 6

~Skills~


Skill cap: [Level + 20] = 28 (90)

Skill: (Mod) | Distribute | Rewards | Level |Clan bonus | Total

Strength modifier: 2

Athletics: .................(Str) | 05 | 02

Dexterity modifier: 3

Acrobatics: ...............(Dex) | 00 | 03
Escape Artist: ..........(Dex) | 00 | 03
Stealth: ....................(Dex) | 05 | 13
Sleight of Hand: .......(Dex) | 05 03

Constitution modifier: 0

Concentration: .........(Con) | 00 | 00

Intelligence modifier: 4

Alchemy: ...................(Int) | 00 | 04
Chakra Control: ........(Int) | 00 | 24
Craft: ........................(Int) | 00 | 04
Treat Injury: .............(Int) | 00 | 04

Wisdom modifier: 2

Awareness: ..............(Wis) | 05 | 12
Read Lips: ................(Wis) | 00 | 02
Sense Motive: ...........(Wis) | 00 |02
Survival: ...................(Wis) | 05 | 07

Charisma modifier: 2

Diplomacy: ...............(Cha) | 00 | 02
Handle Animal: .........(Cha) | 00 |02
Intimidate: ...............(Cha) | 10 | 02
Innuendo: ................(Cha) | 00 | 02
Perform: ...................(Cha) | 00 | 02
Seduction: ................(Cha) | 00 | 02

Ninja Skills [Combat] ((No Modifiers)):

Taijutsu: ...................(---) | 15 | 05
Ninjutsu: ..................(---) | 00 | 20
Genjutsu: .................(---) | 00 | 00
Fuuin Jutsu: ..............(---) | 00 | 00
Sneak Attack: ...........(---) | 00 | 00
Puppet Play: .............(---) | 00 | 00
Ninja Weapons (Melee):
Ninja Weapons (Ranged):
Kunai: ........................(---) | 00 | 00


~ Abilities ~



~ Jutsus ~


Ninjutsu:

Genjutsu:

Taijutsu:

D-Rank


~ Summoning Contract ~



~ Possessions ~


Money:

Ryo:

Equipment:

Clothes

Shuriken

Kunais w/ Explosive tags

Weapons:

Valuables

None

Hoshigaki Hiru
Crew

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