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After WWIII, three remaining factions fight each other for global supremacy using giant mechanical combat creatures known as Zoids. 

Tags: Zoids, Mecha, Fighting, Conflict, Mech 

Reply Zoids and Weaponry
Molga (PAC Level I Light Zoid)

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Lord Redtail Rathan
Captain

Invisible Genius

PostPosted: Thu Jul 21, 2011 2:06 pm


Description:

The Molga is a caterpillar-type Zoid, created by the PAC.

The Molga is an early Zoid, one of the first created by the PAC. The Zoid was initially designed to be a standard infantry Zoid, supporting other early designs. The Molga's design meant that the Zoid is very well armoured for its size, far more than most other Zoids of its size, as well as allowing the Zoid to burrow into the ground. It also is the only Ground Zoid with an eject, the cockpit capable of five minutes of independant flight. It also carries a SAM launcher, which is normally not found in smaller Zoids, as well as the ability to mount different weapons.

The Molga's weapons are only average, but certainly enough to let it deal with similarly-sized Zoids. However, while the Zoid is fast and well armoured, its maneuverability is poor, and its handling over rough terrain only mediocre. The Molga's overall performance is rather average, the Zoid being designed more for use in large numbers as a massed force, not individually, making it the PAC's basic Light Infantry Zoid.

The Molga is one of the old workhorses of the Coalition military, designed to serve as the standard infantry Zoid as well as support and complement other early designs. Though the Caterpillar-typed Zoid is somewhat small, it’s actually reasonably heavily armored and armed for a Zoid of its class. The armor is slightly above Godos level, which is fairly good for that size.The downside is that the Molga is a bit hard to maneuver with because of its worm-like construction. Rather than legs, the Molga actually has wheels, making piloting the Molga a bit like driving a car. The entire system of movement is a bit different, as are the tactics.

Though it might be a bit of a different system, the Molga is actually a relatively fast Zoid. One of the main problems with it is that most of its firepower is forward-facing, which can make it extremely hard to fight a faster or cunning opponent. Another slight problem is the fact that this a Zoid that really has no business in melee, and close quarters can often be a real problem for the Molga. All in all, though, it was the Molga’s relativeness toughness, heavy weaponry, and all around usefulness that made it the primary choice of infantry for the Coalition.

It should be noted that the Molga is one of the only Zoids used by any faction, that keeps its base weapons when equipping a mod.


Statistics:

Crew: 1
Weight: 19.7 tons
Depth: 11.8 m
Height: 2.9 m
Maximum Speed: 200 km/h

Weapons:
Laser Cutter,
Four 20mm Gatling Gun,
2-Shot SAM Launcher

Equipment
3D Radar,
Independently flight-capable cockpit
Weapons mount

Molga with CP-20 Assault Shotguns:
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Molga with CP-07 Cannonner Unit:
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PostPosted: Wed Sep 28, 2011 7:45 am


Quad 20mm Machineguns:
The Molga has a total of four 20mm machineguns, one on either side of its head, all mounted to fixed armored bases and two attached to a concealable turrent on the back. Each weapon fires at a rate of 10/rounds per second, meaning 40 per second all together. Although powerful, the Molga’s quartet of fully automatic weaponry tend to be less accurate than most. However, the Molga’s unique design means that the Zoid doesn’t shake while moving, meaning that it doesn’t loose too much accuracy while rolling around.

2-Shot Surface-to-Air Missile Pod:
The Molga does actually have some rear and flank-facing defenses, namely a pair of missiles concealed underneath an armor plate in its tail. They can lock on like any SAMs, but they can’t target or get a lock on any target directly in front of the Molga. (The tail can’t point there.) Otherwise, they’re just completely standard missiles. Once they’re used, though, the Molga has to rearm to get more.

Hardened Alloy Tail Spikes:
The Molga usually can’t melee too well, mainly because of its gross lack of frontal or easily usable melee weapons. However, the Molga’s tail has two tail spikes coming out of it, and the Molga can often turn or charge fast enough to really do some damage with this thing. So, while small, don’t count the Molga out of melee entirely. However, it can take some real work and skill to use this weapon effectively.

Lord Redtail Rathan
Captain

Invisible Genius

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Zoids and Weaponry

 
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