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After WWIII, three remaining factions fight each other for global supremacy using giant mechanical combat creatures known as Zoids. 

Tags: Zoids, Mecha, Fighting, Conflict, Mech 

Reply Zoids and Weaponry
Red Horn (Level III Heavy Zoid

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Lord Redtail Rathan
Captain

Invisible Genius

PostPosted: Thu Jul 21, 2011 1:39 pm


Description:

The Red Horn is a Styracosaurus-type Zoid and was originally created by the OA to oppose the Gojulas and other large EU-created Zoids before being stolen by the PAC and made public. The Red Horn, while relatively slow compared to later designs, possessed sufficient speed for the era of its creation, and boasted a considerable arsenal of weapons. The Red Horn’s weaponry allows it to bombard enemies from a distance, while its horn allows it to engage them in melee combat.

The Zoid is heavily armoured, and is resistant to the weapons commonly mounted on smaller Zoids. The Red Horn also boasts a considerable sensor array, with a sophisticated radar system mounted in the four “horns” that form its crown. The Zoid, despite its bulk and seemingly clumsy design, rather adept at operating in rough-terrain and mountain combat conditions, though its speed is nothing to write home about.

The Red Horn is one of the older models in its class, having served the interests of the various factions for many years before reaching its status today. The Red Horns developed the reputation of being able to stand up to even the toughest opponents. Fighting both with and against with its cousin, the heavier and more powerful Dark Horn, the Red Horn was often seen spearingheading charges on the front lines.

Though the Red Horn is extremely similar in design to the Dark Horn, there are a few crucial differences between the two Zoids. First and foremost is the fact that the Red Horn has a thinner coat of armor, making it a little weaker than other Zoids in its class. Second is the fact that the Red Horn boasts a pair of 80mm Anti-Aircraft Cannons instead of the overpowerd Hybrid Vulcan Cannon.

One of the Red Horn’s crucial weaknesses is that it can’t move or maneuver very quickly. However, the Red Horn’s defenses are nearly omnidirectional, so it can be hard to get the jump on the massive Zoid.


Statistics:

Crew: 1
Weight: 94 tons
Depth: 20.8 m
Height: 7.6 m
Maximum Speed: 130 km/h

Weapons:

Crasher Horn,
Smash-Up Tail,
80 mm Surface-to-Air Double Barreled Beam Cannon,
Anti-Zoid 3-Barreled Linear Cannon,
SSM-Pod,
Two TEZ 20mm Linear Laser Guns,
Two AEZ 20mm Beam Guns,
High Pressure concentrated Sulfuric Acid Powder Cannon

Equipment:

All-Weather 3D Radar,
Composite Sensor Unit,
Infra-Red Laser Searcher

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PostPosted: Wed Sep 28, 2011 7:36 am


Dual 80mm Anti-Aircraft Cannons:
Red Horns carry, as what are effectively their main guns, 80mm AA Cannons, which are mounted to the Zoid’s back, right behind the head. Each shell fired from one of these explodes at a certain preset altitude (dialed in by the pilot from the cockpit) into a cloud of shrapnel, which can shred and tear wings. The fuses can be turned off, making them standard 80mm cannons. Also, the cannon is on a rotating turret mount that allows it to pivot 360 degrees horizontally and incline upwards up to 90 degrees or down 10 degrees, allowing it to hit targets all around the Red Horn.

AZ 60mm Tri-Barrelled Artillery Cannon:
Mounted behind the Red Horn’s Dual 80mm Anti-Aircraft Cannons, opposite the Guided AGM missile pod, sits an AZ 60mm Tri-Barrelled Artillery Cannon. As all artillery cannons, this weapon is very much like a ranged Triple Impact Cannon, albeit with a different range and firing rate. The Artillery Cannon fires its shells in a parabolic arc, giving itself a maximum range of over a kilometer, but a minimum range of 100 meters. Also, the cannon has a slightly less than semiautomatic firing rate, restricting to firing one shell from each barrel only once every 2 seconds. This weapon can also pivot a full 360 degrees and incline upwards to almost 90 degrees.

Dual Guided Anti-Ground Missile Launchers:
Mounted on the Tri-Barrelled Artillery Cannon mount sits a Guided Anti-Ground Missile Launcher. That’s one pod of three missiles. The Red Horn has a second missile pod in its tail, containing four missiles. They both share the same locking system, and the the back mounted ones can arc up and over to hit targets in front of the Red Horn. Anyway, there are seven AGMs in all, which are standard in most respects. The launchers themselves has Red Horn-grade armor, but the back-mounted one has to turn with the Artillery Cannon.

Dual Triple 20mm Cannons:
Usually regarded as the least powerful weapon on the Red Horn, there are three sets of two beam cannons on the Red Horn. The first set is located underneath the Horn’s chin, the second is located on either side of the base of the tail, and the third is on the tip of the fail. All six have the ability to pivot down up to 30 degrees; the tail-mounted ones can pivot up by the same amount. Also, the beam cannons have a faster firing rate than semiautomatic -- each spewing out shells in 3 round bursts per tap of the trigger. However, each of of cannons is linked together: that is, they must pivot and fire in unison.

Crasher Horn and Tail:
The Red Horn is extremely dangerous at a range, but is even more dangerous in close-quarters. This is because it possesses a Crasher Horn specially designed for ramming and goring. A running charge and a solid hit with the Crasher Horn can send lighter Zoids flying. The Crasher Tail is designed for maximum impact and bludgeoning damage, and can be used to knock the Red Horn’s enemies around as well. Either weapon is capable of dealing heavy damage, so don’t underestimate either.

Composite Sensory Unit:
Simply put, the Red Horn possesses a Composite Sensory Unit that allows it use 3D Doppler Radar and IR scanning to track its opponents. The sensors themselves are spread around the body, giving the Composite Sensory Unit and excellent range of vision, and making it hard to destroy.

Lord Redtail Rathan
Captain

Invisible Genius

Reply
Zoids and Weaponry

 
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