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After WWIII, three remaining factions fight each other for global supremacy using giant mechanical combat creatures known as Zoids. 

Tags: Zoids, Mecha, Fighting, Conflict, Mech 

Reply Zoids and Weaponry
Ultrasaurus (EU)

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Lord Redtail Rathan
Captain

Invisible Genius

PostPosted: Thu Jul 21, 2011 12:54 pm


Description:

The Ultrasaurus is an Ultrasaurus-type Zoid, created by the European Union.

It was designed by the EU to be their "ultimate weapon", a Zoid capable of defeating any opponent it faced and ending the war. Bigger than anything that had been created, the Ultrasaurus mounted a staggering array of weapons capable of leveling almost any target. The Zoid's main weapons are a quartet of 360mm Supercannons, similar to those used by the Gojulas. These long ranged weapons are capable of raining down incredible destruction on targets from a great distance.

The Zoid is incredibly heavily armoured, constructed to carry some of the thickest armour mounted on any Zoid. This is a necessity, as the Ultrasaurus is ponderously slow and incredibly clumsy, unable to evade attacks. However, the Zoid's massive arsenal makes attacking it a dubious prospect at best.

The Ultrasaurus is equipped with a trio of smaller hover vehicles that can be used for reconnaissance and exploration independently of the main Zoid. Additionally, the Zoid is equipped with a sophisticated communications array, allowing it to act as a mobile command centre. The Zoid is amphibious, capable of operating both on land and in water, and can completely submerge if required.

The Ultrasaurus has a massive crew, and, as such, almost every separate function is controlled by a different person or a different group of people. Relative to combat, every gun on the Ultrasaurus is separately manned: as such, the Ultrasaurus almost never suffers from multitasking with its weaponry. Of course, any weapon can be controlled via the Gunnery Sergeant/Tactical Officer’s, Pilot’s, Co-Pilot’s, Captain’s, or Executive Officer’s computer panel, but such a rerouted is not recommended. It’s more efficient for one of the officers to simply give each battery a separate set of orders and not do the targeting him or herself.


The Union was only ever able to create three of these behemoths.

Statistics: (Ultrasaurus)

Bridge Crew: 8 (Pilot, Co-Pilot, Captain, Executive Officer, Gunnery Sergeant/Tactical Officer, Chief Engineer, Communications Officer, Chief of Operations)
Minimum Crew Requirements: 400
Standard Crew: 2,000
Maximum Personnel: 8,000 ((That can be continuously supported and sustained by the Ultrasaurus.))
Height: 202 Meters
Length: 834 Meters
Weight: 80,000 Tons (unloaded, estimate)
Maximum Speed: 50 km/h (Land), 47 knots (Water, estimate)

Weapons:
Hyper Killer Fangs,
Four 360mm Linear Cannons,
Eight-Shot Missile Launcher,
Two AZ Six-Shot High Manoeuvre Missile Pods,
Two AAZ 90mm Triple-Barrelled Pulse Laser Guns,
Two AAZ 100mm Double-Barrelled Beam Guns,
Two AAZ Two-Shot Manoeuvre Missile Launchers,
Two AAZ 120mm Beam Cannons


Equipment:
360 Hyper Energy Shield,
Radar,
Communications Antenna,
Zoid Launcher Catapult

To give you an idea of the size of an Ultrasaurus, this Iron Kong is clinging to a small hump behind the neck of the Ultrasaurus.

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Special Notes:

There are three types of Ultrasaurus:

The Ultrasaurus: Basic model

The Ultra-Commander: All Zoid carrying ability removed to add additional commo and recon ability, rivaling that of the PAC's Whale King Romeo. The Ultra-Commander acts as a Mobile Command post, able to project European power over massive areas of land.

The Ultra-Destroyer: Removed all Zoid Carrying ability and added a Hyper Cannon almost as long as itself with a caliber of 16 meters, and fires shells that create such force they create an intense localized gravity field. The maximum range of the cannon measures in at a whopping 150 kilometers.

Ultrasaurus Theme Song. Only the first song is for the Ultrasaurus.

Ultrasaurus:
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Ultra-Destroyer:
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Ultra-Destroyer firing Hyper Cannon:
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PostPosted: Wed Sep 28, 2011 7:15 am


Hyper Cannon:
The Hyper Cannon is by far the largest weapon ever created in the history of Man. The weapon has a caliber of 16 meters in diameter and is 600 meters long. On the left side of the Ultrasaurus is the massive weapon. On the right is the Firing Command Center and the Generator. At maximum output, the generator itself could produce the 8.05 Terra Volts required to fire, however, under extreme firing conditions, the Ultrasaurus' energy could be used to boost this to 15 Terra Volts. The defining attribute of the Hyper Cannon is not its large size, but rather the shell it fires. The shell is made of an extremely dense material called "Plana Tellasite", making the shell extremely heavy to the point that it possesses its own gravitational field. By applying external pressure, the shell's natural gravity is amplified to form a "dot", a temporary singularity, in other words, a black hole. The black hole is contained within a 4km radius sphere and destroys anything inside it. The sheer recoil of this weapon causes even the mighty Ultra-Destroyer to stumble. The first time it was fired, the Zoid actually almost fell over.This weapon is only mounted on the Ultra-Destroyer model. The weapon is actually fragile, requiring very sensitive calibrations to fire. As such, the EU only brings out the Ultra-Destroyer in a time of dire emergency.

Firing of the Hyper Cannon:
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Quad 360mm Cannons:
While the 360mm main guns on the Ultrasaurus might be popguns compared to the Whale King's Elctron Driver and the Hyper Cannon, there are few other weapons that can dwarf these gargantuan armaments. And, above and beyond that, there are four of them: two on either side of main body, mounted above the area in between front and rear legs. They boast a semiautomatic firing rate, and can severely damage even the toughest of armor with just a few hitting volleys. Each cannon can also pivot up to 90 degrees outwards and 30 degrees up or down, giving them good coverage for a weapon of their caliber. However, despite the extremely large size, they’re not great for crowd control.

4 AAZ (Anti-Aerial-Zoid) Surface-to-Air/Surface-to-Surface Missiles:
The Ultrasaurus’ only missile armament is this four-shot missile launcher, located on the giant Zoid’s back. Like many of its fellow back-mounted weaponry, the launcher is designed to counter aerial Zoids, and the missiles loaded into the launcher will explode in a cloud of shrapnel when they hit an aerial target. Aside from the initial explosion, the shrapnel will rip through and shred lightly armored wings, and one or two of these missiles is usually sufficient to down an enemy aircraft. These missiles can also lock onto and be used against ground targets, but they’re no more effective than standard missiles. The launcher itself can also pivot up to 90 degrees on the vertical axis. Lastly, while the Ultrasaurus can carry an essentially limitless number of missiles for the launcher, the weapon can be difficult to reload in the heat of battle.

Twin 6-shot AZ Rocket Pods:
Mounted to each front leg of the Ultrasaurus is one of these: a 6-Shot AZ Rocket Pod. Just another one of the Ultrasaurus’ many front-facing weapons, each pod is as heavily armored as the Zoid itself, making the rockets nearly impossible to attack prior to arming. Furthermore, each rocket carries the AZ designation -- meaning that it’s twice as powerful as normal rocket when used against an armored target, like a Zoid. However, the pods themselves are fixed to the legs, which can often make it difficult to target efficiently with them. Furthermore, while the Ultrasaurus can carry reloads aplenty, the pods are hard to reload in the middle of a battle.

Dual Twin AAZ 100mm Cannons:
Mounted to each side of the main body of the Ultrasaurus, just behind and inside of the front legs, sit two of these -- for four in total. They’re Anti-Aerial-Zoid 100mm Cannons, meaning that they fire high-penetration shrapnel rounds (better than standard flak) which can easily tear apart enemy aircraft. Being anti-air in nature, each cannon can pivot a full 90 degrees straight up, and boast a respectable semiautomatic firing rate. Note that the fuses on the shells can also be turned off, allowing them to act like normal 100mm cannons. However, they do not have normal AZ qualities when used in that manner. (Note that the flak shells only explode on impact or at the set altitude, which can be changed by the gunner twirling a dial.)

Grenade Launcher Tubes:
One of the most prominent and fearsome crowd-control weapons the Ultrasaurus possesses, two rows of four grenade launcher tubes -- eight tubes in all. Each launcher contains Composite Explosive Grenades with a 25 meter blast radius, making for some serious surface damage-dealing potential, if penetration is a little lacking. Furthermore, each grenade has a single-stage rocket which it can use to propel itself in a parabolic arc: extending the maximum range of the launchers to 300 meters. Though each tube can only fire a little faster than once every three seconds, the launchers can easily be chain-linked, making for a total of roughly 3 grenades per second from all 8 together. Furthermore, the Ultrasaurus has an essentially limitless supply of these things. The only downside is that the tubes are fixed facing forwards.

6 AAZ 90mm Air-Defense Cannons:
Though the four AAZ 100mm Cannons are powerful anti-aerial target weapons, they’re supplemented by these 6 AAZ 90mm Air-Defense Cannons. Each of these cannons is mounted to the back of the Ultrasaurus on a dome-shaped base and can pivot 180 degrees up: any position facing the sky and all the way backwards, but can’t pivot downwards. It can also swivel 360 degrees on its mount, making this weapon hard to dodge. Furthermore, they fire special high-penetration shrapnel rounds (better than standard flak) which can easily tear enemy aerial Zoids to shreds, and can put them out at a semiautomatic firing rate. If that wasn’t enough, each Air-Defense Cannon has an independent Radar Dome, allowing it to track aerial targets and improving accuracy by 20%. However, these are dedicated air-defense weapons, and the flak fuses cannot be turned off easily, and they usually can’t pivot far enough to hit ground targets. (Note that the flak shells only explode on impact or at the set altitude, which can be changed by the gunner twirling a dial.)

Dual Tail-Mounted AZ 120mm Cannons:
Perfect for deterring anyone who might think about sneaking up on it, the Ultrasaurus possesses two AZ 120mm Cannons, mounted to either side of the tail. In case that all-famous phrase “they came from behind” ever rings out, this behemoth isn’t undefended from the rear. These two guns can obviously point anywhere that the tail can, which is almost anywhere on the Ultrasaurus’ rear flank. So, for any who were thinking of sneaking up on this giant, you’re in for quite a fight.

20mm and 30mm Cannon Grid:
The body of the Ultrasaurus is riddled with nooks and crannies: and almost every one of them has a cannon in it. Literally hundreds of 20mm and 30mm cannons coat this behemoth of the Zoid: on the back, underbelly, legs, tail, and even the neck and head... chances are, if you’re near the Ultrasaurus, there’s a 20mm or 30mm cannon that can point at you. Rates of fire differ... but most are semiautomatic, though there are fully-automatic repeaters in many places. Just remember that there’s no spot on the Ultrasaurus that’s unguarded. There’s always one of these there. Luckily, they can be destroyed

Zoid Capacity:
While it’s not at all clear whether the Zoids are supporting the Ultrasaurus or the Ultrasaurus is supporting the Zoids, this Behemoth sure does carry alot of them. With four separate internal bays, each capable of carrying 50 Zoids, the Ultrasaurus has a grand capacity of 200 Zoids, larger than any other transport in the world. Furthermore, because its essentially a walking fortress-city, it can maintain and care for the Zoids is carries even better than the Great Whale King, and better than many stationary bases. It can repair... quite a number of them at once, literally having the crew to service every Zoid individually

Lord Redtail Rathan
Captain

Invisible Genius

Reply
Zoids and Weaponry

 
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