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After WWIII, three remaining factions fight each other for global supremacy using giant mechanical combat creatures known as Zoids. 

Tags: Zoids, Mecha, Fighting, Conflict, Mech 

Reply Zoids and Weaponry
Zaber Fang (Level III Medium Zoid)

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Lord Redtail Rathan
Captain

Invisible Genius

PostPosted: Thu Jul 21, 2011 12:17 pm


Description:

The Zaber Fang is a Tiger-type Zoid, although it more closely resembles a Smilodon, a type of Saber-toothed cat).

The Zaber Fang was the first high-speed, large-scale Zoid ever constructed, as well as being the first of many feline-type Zoids. Its speed made it amongst the fastest Zoids of its time. While its weapons lacked capability when compared to other large Zoids, they were more than enough to deal with the numerous smaller Zoid types of its day.

While very fast and agile in its day, the Zaber Fang has since been surpassed by newer designs. Nevertheless, it is still considered to be a very capable and very dangerous opponent.

The Zaber Fang was originally considered to be a high-end Zoid, with maneuverability and performance only a sliver below that of the Shield Liger. However, this title ended with the progression of time, as the Zaber Fang became both outdated and easy to mass produce. The Zaber Fang is still popular among militaries and individuals as a comfortable moderate between the high-end and low-end Zoids, as well as a route to take to avoid the Liger-craze.

Like the Liger series, the Zaber Fang has a long and proud history of service, occasionally being updated and refined to take new technologies into account. There are many war stories about old heroes and the feats they performed from inside the cockpit of the Zaber Fang.

Rich history aside, the Zaber Fang has reasonably tough armor for a Zoid of its size and class, roughly on par with that of the Shield Liger. This armor toughness is often used as a reference point and measured against the armor of other Zoids of equal level. Lastly, the Zaber Fang possesses a standard Imperial Composite Sensory Unit, allowing it to effectively map out the battlefield and find its opponents.

Statistics:

Crew: 1
Weight: 78 tons
Depth: 15.6 m
Height: 9.1 m
Maximum Speed: 240 km/h

Weaponry:

Four Strike Claws,
AEZ 20 mm Beam Gun,
Small-Bore Anti-Zoid Laser Machinegun,
Anti-Zoid Three-Barrelled Shock Cannon,
Anti-Zoid 30 mm Double-Barrelled Beam Cannon,
SSM Pod,
TEZ 20 mm Linear Laser Gun.

Equipment:

Composite Sensor Unit,
Infra-Red Laser Searcher

User Image
PostPosted: Wed Sep 28, 2011 6:46 am


Weapon Details:

AZ Triple Barrel Shock Cannon:
The impact cannon is capable of firing AZ60mm shells at a semiautomatic rate at distances up to 300 meters. The Zaber Fang’s, like many Impact Cannons are, is mounted to the Zoid’s undercarriage, making it low slung and hard to target and destroy. As many Impact Cannons are, the Zaber Fang’s is fixed facing forwards.

SSM (Surface to Surface Missile) Pod:
The Zaber Fang has a 3-Shot Missile Pod located on the top of its AZ 30mm Beam Cannon mount, which gives it some additional ranged striking power. The missile can only lock onto whatever the AZ 30mm Beam Cannons are pointing at, but are multipurpose, meaning that they can lock onto either land or aerial targets. They also enjoy freedom from the normal 1.5-times-as-long rule; they can lock on just as fast as missiles dedicated to one purpose or the other. Aside from that, they’re standard, doing as much damage in a single hit as a standard Anti-Ground Missile.

Dual AZ 30mm Beam Cannon:
The Zaber Fang’s main ranged weapons are a pair of AZ 30mm Beam Cannons, mounted on its back and slung over its shoulders. The weapons are standard semiautomatic, great for piercing Zoid armor, and able to pivot up to 180 degrees outward horizontally (all the way around) or 45 degrees up. Other than that, there’s nothing much special about them.

AZ 10mm Machinegun:
The Zaber Fang has a lone AZ 10mm conventional Machinegun, mounted to the underside of its Triple Impact Cannon. The AZ10mm Machinegun can pivot up to 10 degrees up or down to keep opponents in its firing arc, but not much else. It fires roughly 12 rounds a second, so it shouldn’t be taken too lightly, either.

Quad AZ20mm Beam Cannons:
The Zaber Fang has grand total of four AZ20mm semiautomatic Beam Cannons spread around its body: one on either shoulder and a pair mounted to the tail. All are standard weapons and all are fixed in place, meaning they don't move and will only fire the direction they face.

Strike Claws and Teeth:
The Zaber Fang has the basic weapons for melee: a set of sharp claws and razor-like teeth. These can slash, bite, rip, shred... whatever they need to in order to get the job done. While they can’t be charged with energy, the Zaber Fang is actually quite strong, and a dangerous opponent in melee combat.

Composite Sensory Unit:
Simply put, the Zaber Fang possesses the standard Imperial Composite Sensory Unit that allows it use 3D Doppler Radar and IR scanning to track its opponents. The sensors themselves are spread around the body, giving the Composite Sensory Unit and excellent range of vision, and making it hard to destroy.

Lord Redtail Rathan
Captain

Invisible Genius

Reply
Zoids and Weaponry

 
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