|
|
|
|
|
|
Posted: Mon Jul 18, 2011 10:07 pm
|
|
|
|
This is a working progress, but I do believe I have all the generic powers set in stone. They do fall into two different categories at the moment, but I'm not sure if it will make so much of a difference. I may make a rule where when you start, you can choose 2 powers, 1 from each. Or 2 powers, from any. Or even, just 1 power. I haven't hammered out all the rulings yet.
But as you progress, you will be able to level up, and strengthen current powers, or select new powers. More powers, mean more options. But stronger focusing powers is also a very good thing. Since most powers start out kinda... Flaky. Again. Working on it still. But here's the list. Remember, it's very generic. What they look like, where they shoot from, it's all up to you.
Offensive Powers: - Super Strength (Also covers super jump) - Energy/Sonic Blast - Element Control (Fire, Water/Ice, Ground/Metal) - Power Drain (HP, MP, Powers) - Physical Mutations (Claws, Wings, Extra arms) - Weapon Mastery (Swords, Guns, ect)
Passive/Defensive Powers: - Telepathy - Telekinesis/Flying - Teleporting - Super Speed - Transformation/Shape Shifting - Super Intelligence - Healing/Regeneration - Genetic Mutation/Pheromones (Buffing and Debuffing) - Intangible
Again, understand that most powers are rather different, and all start kind of lacking. Even some start worse, like Telepathy and Healing, but have the greatest turn out in the end. But you don't always want to be a one trick pony. You'll be facing other mutants as well, and they may have the slip on you at times.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Mon Jul 18, 2011 10:20 pm
|
|
|
|
Another thing I'm working on in this, is a Tier System for the powers. Each level, you'll be given Gene Points, you distribute through your character. I have not established how much yet, or how much will cost. But the cost of everything shouldn't effect me showing you how the Tier System works.
Each Power will have 5 Tiers. And within each Tier, it will have 3 Power Trees to place your points. As the Tiers get higher, the more points it will cost, obviously.
Tier 1 is unlocked at Level 1. Tier 2 is unlocked at Level 5. Tier 3 is unlocked at Level 10. Tier 4 is unlocked at Level 15. Tier 5 is unlocked at Level 20.
Now, for an example, I will be using Elemental Control - Fire. (Also, note, that these Tier powers may not be how they will be in the final version.)
Tier 1-
-Fire Melee- -Fire Creation- -Fire Taunts-
Now, each tree will have an amount of increases (5) to be placed it them. Be it better creation abilities with Fire Creation, no longer needed fire around. Or harder hitting with Fire Melee.
Tier 2-
-Fire Weapons- -Fire Blasts- -Fire Control-
As the Tiers increase, so does the ability of the Fire usage. Now, instead of just one's hands, they can create a sword out of fire. Or actually shoot balls of fire, or control it around corners. Each tree continues from the last Tier's tree. But does not mean that those Trees have to be filled. You can use, and level them however you like.
But remember, just as the higher Tiers cost to level. They also cost more to use. So having a few strong low level skills will never hurt.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Mon Jul 18, 2011 10:34 pm
|
|
|
|
|
|
|
Posted: Mon Jul 18, 2011 10:42 pm
|
|
|
|
|
|
|
|
|
Posted: Mon Jul 18, 2011 10:45 pm
|
|
|
|
|
|
|
Posted: Tue Jul 19, 2011 11:19 am
|
|
|
|
I know that Super Jump seems like it would fit in with Super Strength, but we don't have to take that if we don't want to, right? One of my concepts was Super Strength - Teleport.
And for Super (Attributes), are you going to actually make those a class? As a thought, why not just increase your stat by 5 or so for taking it? Like Super Strength gives you +5 Str, Super Reflexes +5 Dex, etc. You're probably thinking that's broken right now, but yeah, isn't it supposed to be?
Are their classes at all, actually? You could just make a giant number of talents and let us take them free-will. Of course, you could have pre-reqs and things.
And what about super invulnerability? Where does that fall in?
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Tue Jul 19, 2011 11:29 am
|
|
|
|
|
|
|
Posted: Tue Jul 19, 2011 3:23 pm
|
|
|
|
|
|
|
|
|
Posted: Tue Jul 19, 2011 6:53 pm
|
|
|
|
|
|
|
Posted: Wed Jul 20, 2011 12:46 am
|
|
|
|
|
|
|
|
|
Posted: Wed Jul 20, 2011 12:32 pm
|
|
|
|
|
|
|
Posted: Thu Jul 21, 2011 12:09 am
|
|
|
|
|
|
|
|
|
Posted: Fri Jul 22, 2011 3:14 pm
|
|
|
|
Demonic Dream In addition to the other powers completed the last few nights, the new list of fleshed out powers are: - Element Control: Fire - Element Control: Water/Ice/Storm - Element Control: Earth/Metal - Super Strength - Teleporting - Telepathy - Super Speed - Energy Control - Healing/Regeneration - Shape Shifting/Transformation - Power Drain - Weapon Mastery All that I have left to work on is: - Physical Mutations (This will be the most annoying) - Telekinesis/Flying - Super Intelligence - Intangible - Genetic Mutation I think I have my work cut out for me. So, any questions, feel free to ask!
So I'm to assume that Air is put into the Water element since storms and stuff can be conjured?
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Fri Jul 22, 2011 7:06 pm
|
|
|
|
|
|
|
|
|
Posted: Sun Jul 31, 2011 5:36 pm
|
|
|
|
|
|
|
|
|
|
|