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Posted: Mon Jul 18, 2011 8:55 pm
Hey y'all! This is the thread where you'll want to submit your custom bloodlines, so that the public may benefit from the fruits of your creative being, and praise you for your splendid contribution. If you need an example, there are plenty within the codex. Try not to imitate the abilities of other lines, please! [align=center][size=24][b][color=grey]N[/color]ame Here[/b][/size][/align] [img](Place your image(s) here.)[/img]
( This is where the description of the bloodline will go, along with it's history. Write them in any order you wish. )
[i][align=center]Strengths[/align][/i] -(Obviously, this is where you put the strengths of the bloodline. Feel free to extend it beyond three if you believe it should have more. )
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[align=center][i]Weaknesses[/i][/align] -( Same as the above, except for weaknesses. )
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Posted: Wed Jul 20, 2011 6:58 pm
Rᴜɴᴇ Wʀɪᴛᴇʀs  Qᴜɪᴄᴋ ᴡɪᴛᴛᴇᴅ, ᴄʟᴇᴠᴇʀ ᴀɴᴅ sʟɪɢʜᴛ ᴏғ ʜᴀɴᴅ Rᴜɴᴇ Wʀɪᴛᴇʀ ᴀʀᴇ ᴀ ɴᴏᴍᴀᴅɪᴄ ᴘᴇᴏᴘʟᴇ ʙʏ ɴᴀᴛᴜʀᴇ. Wᴏɴᴅᴇʀɪɴɢ ᴀʀᴏᴜɴᴅ ɪɴ ᴛʜᴇɪʀ ᴍᴏᴠɪɴɢ ᴛᴏᴡɴs ғʀᴏᴍ ᴘʟᴀᴄᴇ ᴛᴏ ᴘʟᴀᴄᴇ ᴅɪsᴘʟᴀʏ ᴛʜᴇɪʀ ᴜɴɪǫᴜᴇ ʙᴇɴᴅ ᴏɴ ᴍᴀɢɪᴄ. Tʜᴇɪʀ sᴘᴇᴄɪᴀʟᴛʏ ᴍᴀɢɪᴄ ʀᴇǫᴜɪʀᴇs ᴛʜᴀᴛ ᴇɴᴇʀɢʏ ɪs ᴘʟᴀᴄᴇ ᴅɪʀᴇᴄᴛʟʏ ɪɴᴛᴏ ᴀ ʀᴜɴᴇ. Tʜᴇɪʀ ᴏʀɪɢɪɴs ɪs ᴀ ᴍʏsᴛᴇʀʏ ᴇᴠᴇɴ ᴛᴏ ᴛʜᴇᴍ ᴀɴᴅ ᴛʜᴇɪʀ sᴋɪʟʟs ᴀʀᴇ ʟᴇɢᴇɴᴅᴀʀʏ ᴇᴠᴇɴ ɪғ ᴛʜᴇ ᴘᴇᴏᴘʟᴇ ᴡʜᴏ ᴡɪᴇʟᴅ ᴛʜᴇᴍ ᴅᴏɴ'ᴛ ʜᴀᴠᴇ sᴜᴄʜ ᴍᴇᴍᴏʀᴀʙʟᴇ ғᴀᴄᴇs. Rᴜɴᴇ Wʀɪᴛᴇʀs ᴄᴀʀʀʏ ᴀʀᴏᴜɴᴅ ɪɴᴋs ᴀɴᴅ ᴘᴇɴs ᴏғ ᴠᴀʀɪᴇs sɪᴢᴇs ᴀɴᴅ sᴜʙsᴛᴀɴᴄᴇ ᴛᴏ ᴡᴏʀᴋ ᴛʜᴇɪʀ ᴄʀᴀғᴛ. Tʜᴇʏ ʜᴀᴠᴇ ᴀ ᴠᴀʀɪᴇᴛʏ ᴏғ ᴀʙɪʟɪᴛɪᴇs, sᴜᴄʜ ᴀs ᴄʀᴇᴀᴛᴜʀᴇ ʀᴜɴᴇ ᴄʀᴇᴀᴛᴜʀᴇs, ᴄᴀʟʟɪɴɢ ᴇʟᴇᴍᴇɴᴛs, ᴀɴᴅ ᴇᴠᴇɴ ᴄʀᴇᴀᴛᴇᴅ ɪɴᴠɪsɪʙʟᴇ ᴡᴀʟʟs. Rᴜɴᴇ Wʀɪᴛᴇʀs, ᴀʟsᴏ ʜᴀᴠᴇ ᴛʜᴇ ᴀʙɪʟɪᴛʏ ᴛᴏ ᴇɴʜᴀɴᴄᴇ ᴛʜᴇᴍsᴇʟᴠᴇs ᴏʀ ɪᴛᴇᴍs ᴡɪᴛʜ ʀᴜɴᴇs. Strengths ≔ Rune Writers can create incredible works if given time and space to work. They can create stone or metal beast (lion, tiger,bears, etc), or giant invisible walls. Some who are very talented can even use complex runes to make an element out of another. ≔ Rune Writers, who got into battle, often use other material like cloth, paper, and even bark. ≔ Depending on were the rune was written, the rune itself will not change and can be permanent depending on the type of ink used by the Rune Writer. Weaknesses ≕ The greatest of all of them is energy. Runes require energy, the more complicated, the bigger the working, the larger the attack more energy is need. If a Rune Walker isn't careful they can drain themselves to death. (this applies to elements manipulation, invisible walls, etc.) ≕ Rune Writers aren't known for their weapon fighting skills, thus they suck at prolonged combat or fighting more than one person. They prefer long range weapons like pole arms, throwing daggers, crossbows, etc. Even then they are not overly skilled with those weapons. ≕ Many have to be very careful and concentrate because one mistake in their work, one mistake in the process of the rune, one smudge and at best the rune backfires at worse it kills you and everyone close by. ≕ All works are temporary. Overtime their energy will fade, some last only 2-3 hour. Others can last well over 24 hours. However all workings will face over time. ≕Rᴜɴᴇs ɴᴇᴇᴅ ᴛᴏ ʙᴇ ᴘᴜᴛ ᴏɴ sᴏᴍᴇ sᴏʀᴛ ᴏғ ᴍᴀᴛᴇʀɪᴀʟ. Tʜᴇʏ ᴄᴀɴ ɴᴏᴛ ʜᴏᴠᴇʀ ɪɴ ᴍɪᴅᴀɪʀ ᴏʀ ʙᴇ ᴡʀɪᴛᴛᴇɴ ᴏɴ ᴡᴀᴛᴇʀ. ≔
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Posted: Wed Jul 20, 2011 7:19 pm
Approved. heart heart
Adding to the bloodlines thread.
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Posted: Sun Jul 24, 2011 5:59 pm
Worren History: The Worrens are a race of reverse werewolves. Instead of being able to transform at night, they are able to transform during the day. Legend has it that one lycan was unable to attain her full form because she despised the moon. This lycan then searched for another way to transform and came upon a way. It was at this time that she was able to convince others who were outcasts to attain their form from the sun instead of the moon. Soon after, she rose up an army and got rid of her dark siblings. After which, she changed their names to Worrens, and decreed that they were to act as guardians and protectors to those weaker than them. As time passed on, these Worrens simply found people to attach themselves too and thus served them like loyal dogs. They are the subject of criticism by various other bloodlines who see the Worrens as weak. Description: The Worrens are able to have two forms, a full wolf form which they will often find themselves in when they wish to act as a guardian, and a half lycan form. The Worren is not natural and thus they are unable to attain a full werewolf form. Instead, they get the ears and the tail. They are also weak during the night. Most Worrens these days are born, not made. Strengths - Enhanced senses - You wield a giant Sun disc. A large disc made of stone that you will around. It is attached to you with magic and will never leave your side for too long. (It can be tossed around but will always come back to you.) - Fire does half the damage to you that it normally would. Weaknesses - Silver still has negative effects on you. If you are hit with silver, it will slowly poison your body and cause anemia. - You are weak when night comes around. Meaning you're only half as powerful as normal.
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Posted: Sun Jul 24, 2011 6:37 pm
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Posted: Sun Jul 24, 2011 7:12 pm
Pandyrls   Pandyrls, a legendary race only twice seen in history. In fact, only two people have seen these legendary creatures. One, a Paladin and the other an assassin. The first, the Paladin, seen the first Pandyrl during prayer in the Holy Nation. A simple misunderstanding turned into an eye opening understanding. The Pandyrl, a simple serving lady, would have witnessed an untimely assassination of the wrong man. The assassin, who’s name is unknown even today, went after a simple Paladin who had not shed any blood. A man who was too young to know the reason for why he was about to be killed. The serving woman, watching from the shadows, knew what was about to happen and knew that the Paladin was innocent. Instead of allowing the crime to happen, she managed to shift and protect the Paladin. Her move was well timed, but it ended in a sacrifice. The Paladin had watched the entire thing, but was too late to save the woman from her untimely death. The second time a Pandyrl was seen, was on the battle field. A small fight but one that was one sided. Five to ten was not something to laugh at, especially with troops that could easily do damage to each other without trying. However, no matter how small the forces were, the five were stronger than the ten. One of the soldiers, an Ranger, was in the right spot at the right time. Just as the battle looked lost, this Ranger managed to transform and save the day. It was thanks to this Ranger that we have the information on the Pandyrls that we do. A Pandyrl, a rare combination between a human and a dragon spirit, comes along once in every so many years. They are both blessed and cursed. Blessed, because they can save the day in a moments notice but cursed because of the strain that comes to their human form. Only at the right time in their human years, at a time known as adulthood, can one first change. It is a painful experience, but one that be helpful. So helpful that it is like having a tamed beast on your side of the battle. However, only certain people have this special gift. Those who are marked. It is unknown what sort of mark, but it is said to be a birthmark. From different color of eyes to a deformity of some sort. These birthmarks have been found in all sorts of life, from the high peaks of Caehoul to the low lands of Kaeheer. From light to dark, from poor to high class. How many there are, is unknown, but their talents are too great to lose. - Taken from the records of a Shadowmaster. Strengths - Despite their human appearance, the Pandyrls are not a pushover. Despite the weapons they carry, they have one birthright ability. The ability to transform. Their dragon forms are based on their human qualities. If one is evil, their dragon will be dark, for example. Full transformation will take the complete dragon body and partial transformation is exactly that. Dragon qualities in human form. - As a dragon, their attacks are based off of their human strengths. If the human is a Ranger, the attacks are long ranged and so on. Weaknesses - Being stabbed while in transformation. This will separate the souls and kill the Pandyrls. - The dragon form’s weakness is the exact weakness as the human form. If the human is a close range fighter, the dragon’s weakness will be long range attacks. - Vital points being hit. The unprotected stomach, wing membranes, and the under side of the jaw.
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Posted: Sun Jul 24, 2011 7:36 pm
Approved under the condition that this is a limited bloodline class. I think I'll approve of only two being in the guild at once. heart heart
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Posted: Mon Jul 25, 2011 3:17 am
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Posted: Mon Jul 25, 2011 4:20 pm
Vaypers  Vaypers are an odd being. To those who do not understand these beings they will seem like ghosts. Yet they are very much alive.If you pay close attention to their skin you will see that it shifts from solid to a mist like state. Like ghosts, Vaypers have the ability to fade through walls and go completely invisible. Pale skin and either blank or dead looking eyes are a typical look for this kind. You will never see one with pupils or a bright, awake appearance. With eyes such as these, Vaypers always seem to carry a dreamy expression. Do not let this ethereal persona fool you though, Vaypers are very deadly and skilled at the art of ambush. Vaypers are shy beings and prefer to be alone than in a group. Even amongst their own kind they are very shy. It is amazing that they breed at all. If they fall in love with someone, a Vayper will connect with that person and only that person. They will also become highly possessive over them. Personalities with this race can vary from very shy to shy but curious. You will never find a confident being in this race. Intelligence in reading, writing and arithmetic are low to non existent although whether or not they can learn these things is unknown as no Vaypers has agreed to learning. They do not have any written language and many refuse to learn how to write and read. All they care about is surviving to the next day. Reading and writing seem useless to them. Where their real intelligence lies is in their high evasiveness. Because they do not wear armor, Vaypers have to learn how to take down an enemy without being seen. Once seen a Vaypers will run. Before the destruction of Saegareth, any history of these people are either lost or not recorded.Even among the people stories of the past are lost. They prefer to live in the now. In present times you may find Vaypers wandering the Wastelands. The lack of people inhabiting this land is favorable to them and so they usually never wander away. On rare occasions one will venture from their home in search of something. What that something is changes with each Vayper. As mentioned earlier, Vaypers are very skilled in ambush attacks. Their weapon is usually a small lightweight dagger. It can either be clean or laced with poison. By utilizing their skills of invisibility and phasing they can sneak up on their enemy and take them down before they know what even hit them. Vaypers do not like to instigate any attacks. Instead they will wait to be provoked. . Male Vaypers are much more outgoing than female Vaypers. Females will still attack but their reaction to strangers is more like a frightened deer. They prefer to run than to fight. The men will stay and fight but only until they feel the fight is pointless after which they will flee. Strengths -Invisibility and phasing Vaypers can move through walls and make them selves invisible to all who cross their path. This comes in very handy when one is trying to kill something, especially if that something is much larger then they are. -speed Vaypers are rather fast creatures. Their speed can be likened to the wind. Any attack on an enemy usually passes quickly enough that the one killed doesn't even know what happened and even those the enemy was with are taken by surprise. - Cold resistance Vaypers have cold blood ( another trait that gives them a dead, ghost like feel) and so the cold never bothers them -Evasiveness if a Vaypers cannot learn how to keep themselves from being seen by an enemy then they will certainly die. Weaknesses - Invisibility and phasing While in the process of going invisible or phasing through something, Vaypers cannot attack. They must make at least their hand tangible before they can make their strike. - very low heat and light tolerance- Vayper's pale skin is very sensitive to the sunlight. If their skin is touched by it they would be killed instantly. In high heat conditions Vaypers become very weak. It is because of this that many Vaypers move to Kielael. To walk in sunlight Vaypers need to wear heavy cloaks that cover every inch of themselves. These tend to be heavy and they usually avoid going in the sun at all costs so they do not have to wear them. -connections with other beings- Connections with others can become so strong that if that person dies then they too will die from sadness at their loss. Some believe at the time of connection, the souls of the two beings are intertwined. No death has yet to be recorded though of the other being dying if the Vayper passes.
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Posted: Mon Jul 25, 2011 5:12 pm
Rose, I approve of everything except for one thing. Can you tell me why the Vaypers would become mercenaries if they're so reluctant to fight? I'm not saying it's wrong, I just want to know why.
After that, I'll approve it. :3
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Posted: Mon Jul 25, 2011 5:44 pm
Feverw0lf Rose, I approve of everything except for one thing. Can you tell me why the Vaypers would become mercenaries if they're so reluctant to fight? I'm not saying it's wrong, I just want to know why. After that, I'll approve it. :3 Ah yeah sorry for not clarifying that. They are not reluctant to fight, they just wont be the first to fire. And I'm going to remove that from the bio its actually pretty minor so it doesn't need to be in there.
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Posted: Mon Jul 25, 2011 5:45 pm
ElegantVictiorainRose Feverw0lf Rose, I approve of everything except for one thing. Can you tell me why the Vaypers would become mercenaries if they're so reluctant to fight? I'm not saying it's wrong, I just want to know why. After that, I'll approve it. :3 Ah yeah sorry for not clarifying that. They are not reluctant to fight, they just wont be the first to fire. And I'm going to remove that from the bio its actually pretty minor so it doesn't need to be in there. Ok, awesome. I'll let you edit it, but consider this bloodline approved. heart heart
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Posted: Mon Jul 25, 2011 6:26 pm
Cambiavores
 
Sleek, cunning, and feral, Cambiavores are able to make their home among the wild beasts that roam the Forest of Sulyll.
These creatures in their normal form appear to be of mortal descent, but their flesh is covered in a layer of soft fur, akin to that of an animal, and often times the occurrence of ears and a tail. They are also naturally small, with males averaging a height of 5'10 and females averaging a height of 5'3.
Not only are they born with the senses of a beast, they have the uncanny ability to morph into any being they come into contact with, at the cost of a shred of DNA from said being. The DNA is then ingested straight or through the aid of edible material, where it becomes part of the Cambiavore's genetic code.
Once a Cambiavore has acquired the DNA of it's target, it will be able to transform into said target at any time in the future, without the aid of DNA. Being an introverted an hidden clan, this mostly consists of them transforming into animals to hunt.
Upon transformation, the Cambiavore is neigh indistinguishable from the original, in which case they can be trained for espionage or assassination. They also gain the abilities and skills of the being they change into, but due to a lack of training or experience, they have no ability to wield their new-found power, leaving it purely for intimidation purposes. In addition to gaining the being's strengths, the Cambiavore also gains the being's weaknesses, even if these weaknesses are their original strengths.
Due to their native roots, they dislike clothing, and also have no ability to wear armor, nor can they carry weapons. Their only weapons are their razor sharp claws and their fangs. Even upon transformation, if the target is apt at using weapons, the Cambiavore finds itself lacking an understanding of the weapon, and often times chooses another solution. Also because they are nude upon transformation, they must find suitable coverage for their person, so as not to incur unwanted attention at their nudity.
Upon discovery, or in battle, the Cambiavore will always attempt to flee before resorting to fighting. They will attempt to transform into something more agile than their current form, whether that is their normal form or another form, and escape by any means necessary. When fighting, they will lash out in an attempt to weaken the enemy, so that they may have a better chance for escape.
Cambiavores have no language of their own, and prefer to speak in the language of the animals. Since they have little contact with the outside world, most Cambiavores are illiterate and cannot understand mortal speech. However, those employed by mortals or who choose to live among them find themselves adept at language and information gathering.
Strengths - Stealth and Camoflauge. With the ability to transform into any being with just a shred of DNA, the Cambiavores can remain hidden amongst their enemies, complete their objective, and slip by without ever being detected
- Speed. Born with natural speed and agility, Cambiavores can also transform into animals or beings whose speed may vastly outclass their own. Anything to make escape easier.
- Ingenuity. With beast-like instincts and mortal cunning and calculation, Cambiavores can come up with solutions on the fly and alternate routes in order to achieve their goals.
Weaknesses - Poweress. Naturally weak and small, the Cambiavores prefer quick kills and a fast escape route. With the inability to wield weapons or wear armor, prolonged battles are their downfall.
- Lack of Experience. While a Cambiavore may gain an enemy's abilities or skills, it lacks the needed experience to be able to wield those skills. If a Cambiavore was to fight the being whose abilites it had copied, it would surely lose because it would be unable to fight in it's current state.
- Gained Weaknesses. As a Cambiavore gains their target's strengths upon transformation, they also gain the being's weaknesses as well. This could cripple the Cambiavore if it chooses a being that has it's own strengths as it's weakness, limiting the Cambiavore's options if it were to be discovered.
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Posted: Mon Jul 25, 2011 6:37 pm
Puppet Master  Deep in the mountains of Caehoul, past most villages, past several seemingly impassible ranges there lays a small village. Ages ago this land was used as a grave site for fallen Shadow masters. The people of the village where charged with protecting the land. They followed their duty well until the were forgotten in the fall. For years they looked for merchants, soldiers....anyone to come there way. For years they were disappointed. A mistake that some would come to regret. The people of this village were a strange folk. Their arts...odd to those who weren't from there. These people were the master of Gollums. Not just any old Gollum but their own special breed. The reason they agreed to shield the grave site was simple, they needed the bones. To build their beloved 'Dolls' the recipe was rather basic. Digging into the thousand upon thousands of graves they collected the bones that appealed to them the most. Along with the bones they gather buckets of dirt from the grave and the areas around the village. Placing them all upon their personal alter, the Puppet Master uses their magic in their blood to meld dirt and bone together. Carefully they form the Gollum to the shape they wanted. The ritual is completed with a special dagger that all Puppet Master's carry. They take this dagger and as they speak an almost scared spell put it into their own chest. Dragging it across them they severe not flesh but soul. Pulling it out they slam the now mist covered blade into the chest of their Gollum. This is the true test of their magic. Should the ritual go well the Doll will come to life in a way that no Gollum ever has. It can think and it can feel. Learning, laughing, loving they are as alive as their creators. Like all Gollums these 'Dolls' are very hard to kill. The Masters believe this is due to not only the nature of Gollums but because of the Shadow Master bones that are used. Their sense's are stronger then most and their strength as well. The Dolls can be of either gender but cannot bare children. They tend to have what appears to be a sexual relationship with their Masters where in actuality they are just very intimate. It's easy when one's soul sparked the others life. It all seems perfect until you look at the Master. The effect of their magic weakens them greatly. During the first few months after the Doll is made they are at their most vulnerable. Even the weakest of creatures can kill them during this state. But once those months have passed they recover enough to travel. Although they never truly recover. To kill the Master is to destroy the Gollum. Kill the Gollum and the Master can make a new one. No Master has ever made more then two dolls though. Every time they make one their severe their soul in half. Should one be foolish enough to make a third they will experience pain like never before mere moments before their doll kills them. Nowadays Puppet Masters are rare. Of the five clans only two of each remain. There are the Jehinal, those that live in the land of Snow. The Torni, those who live in the Plains. The Majeav, those who dwell in the land of Saieth. Letaresal, those of the Holy Land and finally the Notorisah, the wanderers. The Notorisah are of the origin clan and hold dominion over the others. They have moved out of the village generations ago. All clans no the way to the village but only the Notorisah can locate the graveyard. Strengths - Weapons, due to the morphing capabilities of the dolls they always of a considerable amount of weapons available to them. - Crafting, Puppet Masters are very good with their hands. They do better with delicate work and do not craft weapons. - Sense, both doll and Master are always aware of where the other is. Not only that but they sense each others thoughts. - Gollum, the Dolls are Gollums. Although they feel as though they are flesh and blood in actuality it is bones and dirt. They are incredibly hard to destroy. Weaknesses - Damage, although the Dolls are hard to destroy the Masters are not. Any significant damage to Doll should have taken is reflected on the Master. (ie. if a sword should've cut the Doll from shoulder to hip instead that wound appears on the Master.) - Distance, if the pair are too far away for too long they both become very weak. - Endurance, when a Master splits their soul it leaves them much weaker physically then they were before. - Love life, no Master or Doll can fall in love without the other there with them. Should one love a person and the other no it causes a severe disrupt in their shared soul. It has lead to much pain and grief. Often the object of love is killed by the one against the relationship. -The Master, where the Doll is one of their strongest points the master is one of it's lowest. Should the Master be killed they Doll will cease to exist. ((I just request that if this is accepted that it be a limit of 10 total, two for each clan. And of course I request one of those slots, in the Notorisah)) (((EDITED)))
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Posted: Mon Jul 25, 2011 9:02 pm
Approved, Yumi. heart
Aku, I don't necessarily dislike your bloodline, however I want to discuss it with my crew before I approve it, it seems somewhat out of place with this world. This isn't a rejection. I just want a second opinion.
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