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A Naruto-based Role Play 

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Malfrost's Study (Jutsu/Character/Anything else Dev)

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Malfrost

PostPosted: Sun Jul 17, 2011 9:54 am


A place for Malfrost to come and spread his creative wings, or just be random depending on his mood.  
PostPosted: Sun Jul 17, 2011 9:59 am


Posting Formats


User ImageTheon Greyjoy
Rouge|Genin|Bloodline|Unknowing Uchiha  

Malfrost


Malfrost

PostPosted: Sun Jul 17, 2011 10:03 am


Jutsu


Jutsu Name: Uchigawa no kokoro no kyōfu (Inner Mind's Fear)

Jutsu Type:Genjutsu-Signature Jutsu

Jutsu Rank: C

Jutsu Description: After countless hours and endless nights studying the inner workings of the human psyche, Takasugi discovered something that plagued nearly every human other then the fear of death, and that is the fear of failing themselves and the ones they loved. Thus, Takasugi began to craft a jutsu that would play on this deep inner fear of the human race. This jutsu is activated when Takasugi makes eye contact with the opponent while holding a handseal. Once activated, a gust of wind seems to pass over the area and the victims eyesight blacks out for but a brief moment. Once they regain their sight, they are shown an image of a worst case scenario. For a Kage or loyal village member, they may see their village in ruins, for those who tend to lean towards more selfish means, they may see themselves defeated under the heel of their hated rival. The jutsu is intensely personally, as every person's failure is different. Friend, Lovers, Family and Rivals can all appear in the illusion, also Takasugi is able to bend the victims 5 senses to his will and affect not only their sight, but all their other senses as well to increase the realism of the illusion. If the victim can see though the illusion, then they can Kai out of it or wait for the illusion to run its course. If the victim is unable to see though the illusion, the overwhelming sense of failure and grief will overwhelm their cerebral cortex and cause the victim's brain, and therefore their entire body to shut down for one whole post, enabling Takasugi and his allies to do as they please.

Odds of seeing through the Illusion based on Stamina Drain:

Full Stamina: 75% chance of breaking out of the illusion.

3/4 Stamina: 50 % chance breaking out of the illusion

1/2 Stamina: 25% chance of breaking out of the illusion

Below 1/2: 10 % chance of breaking out of the illusion



Jutsu Name: Sectumsempra (Invisible Blade Cutting Technique)

Jutsu Type: Genjutsu-Signature

Jutsu Rank: C

Jutsu Description: The perception of pain is one of the most useful tools in a Genjutsu User's arsenal. Knowing this, Takasugi tried to devise the most painful Genjutsu ever in the history of the Shinobi World. What he managed to create is indeed one of the most powerful and frightening tools in his arsenal.

The Jutsu is cast by Takasugi holding a handsign, casting his eyes on the intended target and invoke the name of the Jutsu, Sectumsempra. The victim need only to hear the incantation for the Jutsu to take effect, thus Takasugi will normally shout the incantation for the best chance of the target hearing him. Once the victim is caught in the Jutsu, they are assailed by an intense wave of pain as it looks and feels like their chest is being slashed by an invisible sword. Large, bleeding gashes appear on their chest as the pain from the slashes it almost unbearable. The effect of this Jutsu is two-fold. First, the victim takes B ranked stamina drain for up to three post. Second it that the injuries appear so real, that they may take time to try and patch up their wounds, however any attempts at medical treatment will fail as of course the wounds do not actually exist. Takasugi has designed this Genjutsu so well that only another Genjutsu specialist will be able to tell it is an illusion should the victim be alone. However, because the wounds only appear to the victim themselves, as such it is possible for an ally of the victim to snap them out of it by disrupting the victims chakra flow.

((I made it B-ranked in Stamina Drain because of the fact that Takasugi is a Genjutsu specialist and therefore the stamina drain is increase by 1.5 ranks, I believe that is how it works))  
PostPosted: Tue Aug 09, 2011 5:54 pm


WEAPON STYLES



Gin tamashī o ken no yōshiki(Sword Style of the Silver Soul)

Fast, Agile, Adaptive


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The Gintama o ken no yoshiki was derived from the sword-style of one known as the White Devil. No one knows the White Devil's true identity, but he was a Samurai of great skill and prowess in the latest Great Shinobi War. His Style focused on speed and maneuver, to create opening and gaps in a foes defense which could then be exploited in an instant.

Rules
-Speed and Agility are required as Primary and Secondary Attributes

-Katana must be primary weapon.

General Fighting Style

The Gintama sword styles relies on speed and quick reflexes to outmaneuver and kill an opponent. The user only keeps one hand on the katana at most times, only adding his other hand for blocking or when power is needed. Otherwise, the second hand is held near the waist, to be used to grapple an opponent, to gain leverage over an opponent, or to be used as a weapon itself. At later stages, a user can pick up a one handed weapon of any sort and use it effectively as an offhanded weapon at the price of sacrificing the ability to use their off-hand for grappling and other techniques. Users also become very flexible as many of their techniques require them to move their bodies about in rapid secession.

Training Methods

A practitioner trains in the Gintama sword style via basic swordplay and drills. They practice drawing and swinging their sword and often use training dummies to stimulate targets. However, many prefer to find a willing training partner and spare with them using a Boken. In order to advance to the next rank, the user must have trained for a designated number of post, and then be involved in either an intense spar or a life or death match in order to advance.

Stage One Mastery: 6 post of training, no fight required

Stage Two Mastery: 10 post of training, atleast a 5 post spar

Stage Three Mastery: 15 post of training, atleast a 8 post spar.

Stage Four Mastery: 20 post of training, atleast a 10 post spar.

Stage Five Mastery: 25 Post of training, atleast a 15 post spar.
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| Genin |
- Stage One -

The user learns the basics of the style and learns to hone in on their speed and reflexes. Basic strikes as well as how to effectively use their off-hand as a weapon on its own in partner with the sword in the main hand. Users are also taught how to be more fluid and dynamic in their motions, to add a sense of unpredictability to their attacks.

Techniques learned:
Quick Draw: The user practices drawing their sword from their sheath so much, it has become second nature to them and that can draw their blade in an instant and at a moment's notice. The draw happens so quickly that only a Shinobi whose evasion rank it at or above the user's speed rank. If below, the draw is simple unnoticed by the opponent until there is a rather large gash makes it apparent what occurred

Speed Slash: This technique involves the user creating somewhat of an optical illusion. With a flick of his wrist, the users makes the blade flash for a brief moment, making it seem like a strike in coming from one direction. Then with another quick flick of the wrist and a turn of the elbow, the strike comes from the completely opposite direction, catching the enemy off guard. Only a foe with fairly keen awareness would be able to catch the feint while in motion.

Headache Counter: Used when countering a strike that the user can effectively see coming. The user will parry the strike with his sword, and then quickly bring his off off-hand up to perform an uppercut the foes chin, followed back a quickly back-hand from the off-hand as well. If goal being to off foot the foe so a quick strike can be performed with the blade.
| Chunnin|
- Stage Two -

At Stage Two, the user focuses on become more maneuverable and agile so that he can effectively weave circles around his foe to effectively create gaps in their defenses. The user, though intense training becomes more agile and flexible, as these become vital during this stage of training as the basics of gain leverage over the opponent are learned as well as, maneuvers that, if preformed wrong, can put the user in a dangerous position, but if preformed correct, can create large gaps for the user to exploit.

Techniques Learned:

Disarm Counter: A more advanced counter that takes considerable practice to master. When the users is able to successfully read and dodge a strike, he can being his offhand up to the foe's wrist and attempt to pinch the nerve points around their wrist, forcing them to drop their weapon. Wither he succeeds or fails, he delivers a swift kick to the gut at his foe to create distance after the attempted disarm.

To determine wither or not the disarm will be successful, the roll of a six-sided dice by the users opponent will be used.
For opponents of equal ranks, a roll of a 4,5,or 6 will result in being disarmed.
For opponents one rank higher than the user, a roll of 6 is needed to be disarmed. For opponents of two ranks higher, then cannot be disarmed.
For opponents one rank lower than the user, a 2 through 6 will result in being disarmed, if the opponent is two or more ranks lower, they will automatically be disarmed.

Spinning Strike: This technique is preformed via gaining partial leverage over a foe. The user will first attempt to strike at the foe with his sword, before proceeding to use his off-hand to either grab the foes shoulder and spin him, or to deliver a swift and fast strike to the side to knock the foe off-balance which is followed quickly by a kick to cause the foe to spin and stumble, leaving him open to attack.

Pivot Counter: A counter designed to deal damage to the foe. The user will rush the foe and as the foe attempts to strike him, he will dodge the strike by either going low or going high, then using either the side or shoulder of his opponent as support, he will push off with his off hand and pivot his body around, which leaves him able to strike at the foe's now exposed back.

| Sp. Jounin |
- Stage Three -

At Stage Three, the users learns how to effective wield weapons in their off-hand. Weapons used in the off-hand can run the gauntlet from simply another katana to any range of other one handed weapons such as maces, knives and other forms of swords. While wielding an off-handed weapon, any technique that requires grabbing an opponent to be used cannot be preformed while the off-handed weapon is in place. Also, because it is the users off hand, it is naturally slower than their primary hand and therefore, every strike delivered with an off-hand weapon is .5 in rank slower.
Techniques learned:

Soaring Strike: The User will run towards in opponent, and then, using his superior speed, literally run up the side of his opponent's chest, while delivering a blow to the head with his off-handed weapon, followed by a quick pivot and strike at the back with his katana.

Double Quick Draw: An advanced version of the normal Quick Draw, the Double Quick Draw involves drawing both weapons within an instant of each other for maximum damage. The user will actually draw their off-handed weapon first in an attempt to hit their opponent with their slower moving hand first, follow almost instantly by the drawing of the katana with the primary hand to carry on the attack.

Swift Counter: Another counter designed to do harm to the user's foe, the user will block an incoming strike with one of his weapons and then proceed to force open an opponent's defenses by pressing home his attack with both his weapons in rapid succession of each other.
-----------------------------------------

| Jounin |
- Stage Four -
At this stage, acrobatics and extreme precision are added to the users already deadly arsenal of skills. Users learn the locations of the bodies vital spots and training to hit them with extreme precision. Also, in the state, the users is taught how to send takes into the air and how to effectively give chase while the target is still airborne. Also, at this point, the swordsman has matured enough to understand the White Devil's true meaning of fighting..and it is not to kill, but to protect one's soul, which includes everything one holds dear.If the user has not learned this lesson by this point, then his effectiveness in combat decreases, taking a -1 rank drop in both speed and agility and cannot advance to the final stage.

Arial Chase:The user launches the foe into the air, normally with a series of kicks and then quickly jumps above the foes and strikes at them with their blade, normally going for impalement of the gut as the users simply lets gravity do the work for them.


Vanishing Strike: The user will leap into the air and descend upon the foe like lightning, then, at the last moment the user will strike, moving so quickly that only a trailing image of the user will be seen by the foe before the user is behind them...having created a nice gash on the foes side in the process. Only high level trackers will be able to detect the users true intent.

Vital Points Strike: The users has learned all the exact locations and proceeds to aim quick and precise strikes at theses points. Normally occurring in rapid succession that a normal person would see it as one strike, when actually there is one strike per vital spot. To block all the strikes requires amazing relflexes


|Sannin/Kage |
- Stage Five -

At this stage, the users has reached the pinnacle of speed and agility, moving so quickly that only the best of the best trackers can even hope to keep up with them. Also at this stage, the users has surpassed caring about protecting his life and instead protects his soul, that is, his values and friends more then he does his own life. The user will fight to great lengths to protect his soul, but his actual life in danger often to do so.

Howling Stirke: This technique actually starts by the user drawing his sword back so quickly, that a vacuum of air is created in front of him, sucking all surrounding opponents into the void, effectively off-footing them and leaving them completely exposed to the forthcoming strike by either the katana or the offhand weapon.


Current of Death: The users rushes the opponent slashing his blade in such rapid succession that it doesn't even appear to exist to the normal eye. Multiple strikes are aimed at all the vital spots on the body and for someone not on par speed and agility wise with the user, this spells almost certain death.

Blade Shatter: By coating their blade in chakra, the user user becomes able to shatter normal blades with ease when the two blades come into contact, rendering other swordsmen useless. This is normally followed by a prompt asking the foe to surrender peacefully. This technique will not work on custom weapons. ((Cost A rank Jutus chakra to coat the blade and the coating last for three blades))


To Protect One's Soul: The final technique the user learns, and it can only be used when something more important then the users life on the line. The user will sheath his sword and await for his opponent to either do the or for his opponent to charge him. Then the user will draw his sword with all his conviction, putting his very life on the line, totally exposing himself to take down his foe, but the strike will be so fast that only someone on the same speed and agility level will even see the draw on time, then if this is met, the foe will use a random number generator. If even, the foe is hit by the strike, if odd, they manage to avoid it and have a clear strike at the user. If the strike hits, the user will determine wither to merely shatter the blade, or land a near fatal strike on the opponent.

 

Malfrost


Malfrost

PostPosted: Mon Sep 26, 2011 9:46 pm


Soresu(The Resilience Form)

Endurance, Efficient, Evolving


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PostPosted: Mon Sep 26, 2011 9:49 pm


Ataru(The Aggression Form)

Fast, Powerful, Focused


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Malfrost


Malfrost

PostPosted: Mon Sep 26, 2011 9:57 pm


Djem So(The Perseverance Form)

Domination, Finesse, Redirection.


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PostPosted: Mon Sep 26, 2011 10:00 pm


Juyo(The Ferocity Form)

Chaotic,Offensive, Deadly


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Malfrost

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