Wait, what? confused
Thanks to this thread, I was thinking, briefly, about ways to reward players for not targeting enemies.
So, what would you think about a Passive Ring that affected whoever its user had targeted? This would be a rarity among Passives in that it's able to affect your allies, rather than just yourself; but it would also cease to function when targeting an enemy (or nothing at all). This would be horribly difficult to make good use of in your standard generalist build (switching between enemies and allies unpredictably), but could be built around (using Fire Rain, Dervish, and Diagnose, and full-Crew-affecting buffs) to make it reasonably effective. Additionally, if the game ever manages a slightly more class-oriented system, it might be a reasonable inclusion for healers, who spend the majority of their time targeting a Tank.
So, your thoughts on the possibility? And, what abilities do you think this would work best with?