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Posted: Wed Jul 13, 2011 1:32 am
(( I copied from TNWE page sorry ))
Submissions: To lock in a submission you have choose a number from 1-2 and generate a random number from 1-2. If you guessed the right number, congrats, you locked it in! If not. Ooooooh. Tough luck, Chuck.
Finishers: To hit your finishing meneuver you have to first choose a number 5 or 6. Then your opponent chooses the number 5 if you picked 6, or across if you picked 5 then they have to pick 6. YOU CANNOT CHOOSE THE SAME NUMBER. Then the person trying to do a finisher rolls the dice (Post Action) 10-1. The person who is doing the finisher who has picked 5 and you rolled a number 1-5, then you hit it. And if your oppnent picked 6 (6-10) then they reversed it.
Pins: Same as finisher.
*NOTES* You cannot pin or do your finisher until page 3. Pins under that page are automatically a 1,2 count. Signature moves are the same as finisher/pin, and can be used from page 2 to 5.
1.) Please Role-play as it were a book good ex: *Edge slides in the ring* bad ex:*I slide in the ring*
2.) No godmodding.Reversing or dodging an opponent's move is fine,but don't do it all the time.Dragging the opponent anywhere in the ring is OK at anytime.
Must Follow these new rules if your not able to follow just look at are new matches.
Have A Fun Time Here In TTW I Know I Will
Sincerely, Blake Hero
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Posted: Fri Jul 15, 2011 9:56 am
these new rules are confusing, i like the old ones better
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Posted: Fri Jul 15, 2011 12:44 pm
Its really easy honestly, It took me a while but you only need to use the numbers while pinning, finishers, signatures and etc.
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