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Amaroq K

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PostPosted: Mon Jul 11, 2011 8:51 am


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∞ Shinobi Professions: - The Class in which defines a Ninja. This shows what a Ninja truly is. ∞

Each Profession has their own unique Abilities and Limitations, but of course, a Ninja is not totally bound by this.

Whilst using that profession, it has limitations to stop everyone in the guild knowing all the techniques and being a master at everything this adds a kind of realism factor to the Guild. Therefore, if you are a Taijutsu Master, you can't suddenly start popping off S-Rank Ninjutsu like a Madman. Because in the
Cartoon of Naruto we all know that it was near impossible to be a master of Genjutsu, Taijutsu and Ninjutsu at
the same time.


(Note: These classes do not affect custom and bloodline jutsu.)



∞ How Will Your Chosen Path Effect You? ∞
PostPosted: Mon Jul 11, 2011 8:53 am


☞ Ninjutsu Class ☜
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These ninjas are truly ones to be feared, and in a Ninjutsu against Ninjutsu fight, the sounds of their jutsus can often be seen and heard within miles. These ninjas have the power to deal a lot of damage using their own elements, and are often very creative in their ways of fighting.

Strengths
Highest Chakra Reserve: These ninjas have the largest amount of chakra within their own rank, only surpassed by bijuu hosts.(not used in this guild)
((With this amount of chakra they can deal a large number of devastating attacks.))
Mastery of Elements: Ninjas of the Ninjutsu class are the only class that can completely master two types of elements and even dabble in a third or fourth depending on the situation (learn jutsus from both elements to the highest rank)
*Can learn up to Jounin with their third element,and only through certain circumstances can they learn the Fourth Element. {Demon/Curse Mark/Bloodline/etc.} And even so, that element would be the weakest out of the three.

Weaknesses
Vulnerability to Opponents: If the opponent has elements which can counter theirs, these ninjas would be weaker then that Element, but can still stand up to the enemy.
Limited Taijutsu/Kenjutsu: If you choose to learn more Taijutsu,you can learn up to two styles and one weapon style. In which,it will be vice-versa if you choose Kenjutsu.

Bonuses
-Complete mastery of 2 elements (once you reach Chuunin level, you can learn jutsus of 2 elements up to your rank. Kage or Sannin can learn a 3rd element but it will be weaker, only up to Jounin rank.)
-Can learn Ninjutsu in 1 less post than required.
-No limit to ninjutsu knowlage
-Gain 10+ Chakra to his/her chakra pool per rank (advancing from Academy Student to Genin gains no bonus, nor does advancement to Special Jounin)

Limitations
-Can only learn a limited number of Genjutsu
(Genin can learn 5, Chuunin 10 and Jounin 15, Kage or Sannin can learn 20)
-2 more post than required to learn Genjutsu and Taijutsu.
-Cannot learn Medical Ninjutsu

Amaroq K

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Amaroq K

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PostPosted: Mon Jul 11, 2011 8:55 am


☞ Genjutsu Class ☜
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Those of the Genjutsu class have completely mastered the art of breaking the opponent's mind. Their aim in battle is to weaken the opponent's mind so much that the opponent is rendered unable to fight back, then defeat them with one quick strike. Though it may not always be the case, ninjas of this class are usually cleverer than others.

Strengths
Stealth: Often the opponent would not realize it when they are under a Genjutsu, and when they do it is too late.
Intelligence: Those of the Genjutsu class often have a devious or sadistic mind and can plan ahead for a few steps. Some of them even enjoy watching their opponents suffer mentally under their illusions. They are also harder to be placed under a Genjutsu themselves.

Weaknesses
Weak Bodies: Genjutsu specialists have spent all their time training their illusions and have not spent enough time honing their bodies, thus they are more vulnerable to damage and will succumb to fatigue more easily.

Bonuses
-Can learn any number of Genjutsu up to their rank.
-Can learn Genjutsu in 1 less post than required.
-Genjutsu power is increased by 1 rank.
-If you are 1 rank above the opponent, they cannot break out of the Genjutsu UNLESS they are also in the Genjutsu class or Medical class.

Limitations
-CANNOT learn any Taijutsu. Repeat: CANNOT. Basc kicks and punches may be used, but they will be very weak.
-Limited number of Ninjutsu
(Genin can learn 10, Chuunin 15 and Jounin can learn 20. Kage or Sannin can learn 30.)
-Mastery of 2 Elements of Ninjutsu
-Cannot learn Medical Ninjutsu
-Jounin and higher can learn 1 Weapon Style, but to the Chuunin Rank of the Style
PostPosted: Mon Jul 11, 2011 8:58 am


☞ Taijutsu Class ☜

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Ninjas specializing in Taijutsu have a much stronger and much more durable body than normal ninjas. Being close range specialists, they attack with strong, straightforward attacks. They may not have flashy attacks like Ninjutsu users, but remember; Ninjutsu may break your body, but Taijutsu may break your body for good.

Strengths
Much Stronger and Durable Body: Due to spending countless hours training their body everyday, ninjas in the Taijutsu class have much better speed and strength than those of the same rank but different classes

Weaknesses
Limited Ways of Attacking: Due to the fact that they have spent most of their time training how to attack with their bodies, their chakra control is not good, hence they are unable to perform Genjutsu to it's full extent and a limited amount of Ninjutsu.
-Can only master one element and up to Chuunin on their other element.

Bonuses
-Physically stronger than those of the same rank
-Attacks 2 ranks below will have half the effect on you.
(E.g. if you are a Jounin, then Genin attacks are cut in half, Academy attacks will only put a small scratch on you)
-Taijutsu power is increased by 1 rank
-Second Fastest Class (Behind Assassin)


Limitations
-Can only learn a limited number of Ninjutsu
(Genin 5, Chuunin 10 and Jounin 15. Kage or Sannin can learn 1 cool
-Can learn 2 elements when you get to Chuunin, but the second element will be weaker and you can only learn up to Chuunin jutsus.
-Can learn a limited number of Genjutsu.
(3 genin, 6 Chuunin, 9 jounin, 12 kage or saanin.)
-Genjutsus learned are from a rank below you.
-Cannot learn Medical Ninjutsu
-Can learn up to 2 weapon styles

Amaroq K

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Amaroq K

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PostPosted: Mon Jul 11, 2011 8:59 am


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Ninjas of this class are well rounded fighting machines. Most High placed ninja are Balanced to fight many enemies and Master Many Jutsu whilst kicking a**. The Balanced class is a class that takes some years to practice, but is worth it in the end.

Strengths
-Great Chakra Pool (Have More chakra than a normal shinobi)
*Genin: 10+
*Chuunin:12+
Special Jounin:13+
*Jounin:14+
Sannin/Kage:16+
Note: These augment DO NOT stack up, simply overlap/replace.
-Good Speed and Endurance
-Quick Thinking and often Intelligent


Weaknesses:
-Attacks exaust power quicker. ( Jutsu's take double chakra points.)
-Medical Jutsu cannot be learned unless there are certain circumstances

Bonuses
- More Chakra than average shinobi.
- Their speed and strength are increased by half ranks.
-Can learn Ninjuitsu, Taijutsu, and Genjutsu one post faster.
-Jutsu's are empowered by one full rank.
-Can learn three elements like Ninjutsu-ists. First two can be learned up to Jounin, but the last only to Chuunin. They can NEVER master any element.

Limintations
-Can learn limited amount of Ninjutsu but can learn up to three elements. The 1st two elements can be learned up to Jounin but the third only to Chuunin.
(Genin 5), (Chuunin 10),(Jounin 15), (Sannin 20)
-Can learn limited amount of Genjutsu
(Genin can learn 3, Chuunin 5 and Jounin 10, Kage or Sannin can learn 15)
-Can only learn up to one Weapon style or Taijutsu Style. [ You may only pick one or the other. ]
-Genjutsu's,Ninjutsu's and Taijutsu's are learned from your rank and below unless taught by another RPC
-Can Learn only few medical jutsu's
(Genin 1),(Chuunin 5), (Jounin 6), ( Sannin/Kage 8 )
PostPosted: Mon Jul 11, 2011 9:02 am


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Ninjas of this class are often the support of the group, providing medical aid to wounded comrades. They usually stay out of combat as Medical ninjas cannot afford to be lost, so most of the time they are ignored by many or even considered weak.


Strengths
-Well honed chakra control: Due to the fact that Medical Ninjutsus require extremely delicate chakra control. ( Jutsu's cost -3 points to perform.)
-Sharp intuition: As they alway stay at the back of the group to provie support, not only do they have to watch out for their comrades but they have to watch out for themselves as well.
-Quick Thinking: Due to Long thinking, they are often very smart and can make good plans.
-What jutsu they do have is stronger then most, but not Ninjutsu Masters. ( So a Medical Ninja's jutsu's would be stronger than a Taijutsu-ist jutsu but not stronger than a Ninjutsu-ist.)

Weaknesses:
-Low attack power: Medical Ninjas can only learn certain jutsus. While Medical Ninjutsu have attacking jutsu as well, it is not varied and all of them are short ranged attacks so Medical Ninjas are more vulnerable to long ranged jutsus.
-Also their Taijutsu's are lowered by a half rank.

Limitations
-Can only learn a limited number of Ninjutsu of ONE element. Repeat: ONE. Your First or Second element is Medical. (Kage and Sannin may learn a 2nd element, but they can only learn jutsus up to Jounin level)
[ Genin 5, Chuunin 8, Special Jounin 10, Jounin 12, Sannin 17]
-Can learn 5 Genjutsu up to 1 rank below you
-Can Master 1 Weapon Style
[ Genin - Stage One, Chuunin - Stage Two, Special Jounin -Stage Three, Jounin - Stage Three, Sannin - Stage Three]
-Can Master 1 Taijutsu Style
[ Genin - Stage One, Chuunin - Stage Two, Special Jounin -Stage Three, Jounin - Stage Four, Sannin - Stage Four]
-If learning Sealing, Sealing takes up your Sub Element slot.

Amaroq K

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Amaroq K

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PostPosted: Mon Jul 11, 2011 9:03 am


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Ninjas of this class have a wide variety of different fighting styles, depending on what weapons they hold. Unlike other classes who aim to damage the opponent through breaking bones, electrocuting, burning, etc., ninjas of this class go for really damaging blows, like stabs and slashes. Most of them follow the "kill in one blow" principle.

Strengths
-Flexible and agile: After a long time of honing their skills with their weapons, most of these ninjas are faster than others of the same rank, and have very flexible and unpredictable fighting styles. They are able to dodge attacks as easily as those in the Taijutsu class.
-Weapons seem lighter in the users hands
-Weapon Styles utilized raise attack power up a Rank.

Weaknesses
-Lean and slender build: After a long time of relying on their weapons to do their work for them, these ninjas do not have the stamina or strength of Ninjutsu or Taijutsu specialists.

Bonuses
- Can have up to 6 custom weapons and as many normal weapons as you can carry.
(Meaning that if you're a Genin, you obviously can't carry around 30 katanas. Use your common sense.)
- Can channel elemental chakra into their weapons to make them stronger
- Jutsus concerning weapons are stronger by 1 rank (e.g. Tenten's Twin Rising Dragons)
- Capable of using hidden weapons
- Can only master 2 Weapon Techniques ( Reach Kage Level ), the rest will halt at Chuunin level.
- One less post is required to learn Weapon Style Techniques or moves that pertains to weaponry.
- Unlock Second Weapon Style at Chuunin Rank
- Unlock the rest of the Weapon Styles at Jounin Rank
- Any Bukijutsu style that is used has the chakra cost is cut in half then round up to the nearest number. (Ex. B rank jutsu costs 35 chakra, if you cut it in half it becomes 17.5, you would then round that up to 18.)

Limitations
-Can master 1 element but the second element will be weaker. ( Up to Chuunin for second element.)
-CANNOT learn Taijutsu. Repeat: CANNOT.
-Can only learn 6 Genjutsu.
- They CAN learn medical jutsus, BUT only up to 1 rank below themselves.
PostPosted: Mon Jul 11, 2011 9:05 am


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Ninjas of this class are masters of mid to long range combat, manipulating the movements of their puppets to battle for them.

Strengths:
-Intelligence: Ninjas of the puppetry class are highly intelligent and are able to use the hidden weapons of their puppets to the fullest. Their style of combat also forces them to think a few steps before the opponent, and use combinations of their puppets to bring the opponent down.
-Quickshot: Do to the Fast moving nature of puppets, the Ninja is very accurate with quickshot.

Weaknesses:
-Weak bodies: As they have spent most of their time either perfecting their puppets's weapons or strengthening the puppet's defenses, they have not spent much time training and therefore their bodies do not have much strength and power.
-Long range fighters: If the opponent manages to close in on the puppet user, it would be disadvantageous to the puppet user as their fighting style means that they have to mantain a mid to long range of fighting.

Bonuses:
-Can learn both Ninjutsu and Genjutsu, but only a limited number.
(Genin can learn 5 of each, Chuunin 8, Jounin 11 and Kage or Sannin can learn 20)
-Can learn Ninjutsu from both elements once you reach Chuunin but your second element will be weaker (Can only learn up to one lower than your rank)
-Can replace a limb with a puppet limb, but abilities must be approved at the custom.
-Can learn all forms of puppetry jutsus (I'll post them in the jutsu thread)
-Can learn all forms of Medical Jutsu (Except Sealing Jutsu)

Limitations:
-CANNOT, repeat, CANNOT learn Taijutsu whatsoever.
-Only Kage or Sannin can learn the Human Puppet Technique.
-You may use weapons up close but you will be OWNED
-Your puppets can be broken, ok?
-You may only have puppets of your rank
- Cannot learn Weapon Styles, Puppets are your only weapon

Genin: 2
Chuunin: 4
Jounin: 6
Anbu: 8
Kage or Sannin: 10
S rank Human Puppet: 100


ALL PUPPETS MUST BE APPROVED IN THE CUSTOM THREAD!

Amaroq K

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Amaroq K

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PostPosted: Mon Jul 11, 2011 9:06 am


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The Animal Tamer class is a strange one. It is the only class that requires an animal partner that can work with the ninja in synchronisation and in perfect partnership. Their chakra are sometimes merged with each other when they have reached the peak of partnership, and together their potential for power is unimaginable.


Strengths:
-Fast and furious attacks: People of the Animal Tamer class tend to attack with fast and powerful straightforward attacks, and most of them retain their principle of "hit and run".
-Animalistic senses: These ninjas often have the same enhanced senses as their partners, giving them an advantage over the opponent.

Weaknesses:
-Separation: As most of their attacks are combination and require their partner to be able to perform properly. If the ninja and his or her partner is separated, they may not be able to unleash their full power. ( If trainer and partner are completely separated they their attack power in reduced a rank.)

Bonuses:
-Can learn any number of combination jutsus within your rank
-Combination jutsus with your partner are powered up by 1 rank (e.g. If you are Inuzuka and you are in this class, your Gatsuuga is ranked up from C to B.)
-You can learn 2 Summoning: 1 at Genin, the other at Chunnin. {Remember though... This will all be within the contract.}
-Can have 2 Custom Pets/Partners
-Can learn both Ninjutsu and Taijutsu
(Genin can learn a total of 10 Ninjutsu AND Taijutsu, Chuunin 15, Jounin 20, Kage or Sannin can learn 30.)
-May Post up to 10 Custom jutsu a week (So long as they Combination Jutsu)

Limitations:
-Must have an animal partner or summon
-CANNOT, repeat, CANNOT learn Genjutsu, Weapon, or Medical Ninjutsu
-Can learn 2 elements of Ninjutsu
[ Genin - 4 {Primary Element}, Chuunin - 7 {Comprised of both elements}, Special Jounin - 8, Jounin - 10, Sannin - 13 ]
PostPosted: Mon Jul 11, 2011 9:09 am


Custom Concept Class


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The Custom Concept Class is the class of one's imagination. In this class,you the rper will produce a class for your character to become. As,like in the Naruto World,there were some Shinobi that were just plain unique. They had no Clan,Bloodline,or Demon;they were basically just bad-a** by themselves. With this Class,you and your creativity will show that even without a Clan,Bloodline,Demon or even a curse mark that you should be the one a person will wither to.

Rules
*By choosing this class you will not be able to gain or receive in anyway or fashion a Demon,Bloodline,Clan or Curse Mark.(This includes transplants.)
*You Custom Concept for your character will have to be accepted by either Panthers7 or the Captain. We will approve or disapprove your concept. (If it is too over powered,we will help you with it.)
*You must be apart of the Guild and active for FOUR months and have had a previous character. We will check to see if you had indeed been active before even looking at your concept idea.


Strength's
*You imagination is the key! As long as it isn't overpowered,whatever you can think of can be considered in the development of your character.
*At Kage Rank,your character will be allowed to make a second level to his/her ability. It will still,have to be approved by Panthers7 or the Captain.

Weaknesses
*New Members aren't allowed for this Class.
*Custom Concept Class cannot receive Demon's,Bloodline,Clan's,transplants,etc. in any form or fashion.
*It takes until Kage Rank to increase the ability of your custom skills.
*Only 5 People in the entire Guild will be allowed to get this Class.

Boosted Ability
*This class allows 10 more Custom Jutsu slots.


Class Users
-
-
-
-

The Captain and the Vice-Captain have the right to change any rules if they see this class abused or too overpowered.

Amaroq K

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