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Posted: Sat Jul 02, 2011 2:31 pm
hiii guys. you always hear people talk about making a BAREBONES journal. they don't mean that. they've never known true lack of content.
lol.
this is my journal for Salem, and it'll be getting filled out, one post at a time, over the next few weeks, but for now it's just scaffolding xD <3
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Posted: Sat Jul 02, 2011 2:35 pm
BASIC INFOthe man who laughsName - Robert 'Salem' Corey
Race - Majin
Gender - Male
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Posted: Sat Jul 02, 2011 2:38 pm
HISTORY do you want to know where the dreams come from?
to be written! probably going to be second or third on the list of things to get done. <3
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Posted: Sat Jul 02, 2011 2:41 pm
CRASH and BURN.an exposition to make sense of the nonsensical, or the personality of one Robert Corey✚Likes✚ - Majin, night-time, the color black, and the sound of a steel guitar.
♥Sexuality♥ - asexual. Salem has no need for lovers.
✖Dislikes✖ - Uppity humans, majins who support humans, and staying in one place.
--
Ambitious - Big, big plans. Salem has grand plans to lay, intricate schemes to plot, and high goals to achieve, as well as the inner drive to accomplish these feats. His final objective is a daunting one, indeed: He plans to establish Majin as the dominant race, whether he does it directly or indirectly. This mission is paramount to him, and all his interactions, all his intrigue, every single action is orchestrated to further it towards completion. He does a reasonable job of hiding his plans from those he doesn't wish to learn of them, but if one manages to catch a glimpse of them, to understand them, they can see they're zealous and fervent, to a nearly homicidal point.
Almost manic.
Charming - Most, however, don't get to plumb the depths of Salem's psyche. Most get caught up in the glammer and the appeal. Salem is extremely well-spoken and well-conducted, a trait the silver-tongued demon brought with him when he took up residence inside Robert. A master of suggestion, wordplay, and beguilement, he generally deals with problems by either winning those he's at odds with to his side, or at least calming them to a point at which he can beat a hasty retreat. One might even call him charismatic, given his ability to sway and influence others as he makes allies. He keeps careful track of his friends, so he knows who to call upon when he sets his machinations into motion.
Eccentric - Strange at best, unsettling at worst. During the transition into its new body, something went wrong with Salem's mind, leaving it rather... altered, skewing his once-vicious personality and giving him very odd, almost unfathomable habits. Some are very obvious and occur frequently, like the repetition in his diction where he will repeatedly confirm himself, but there are a great many that lurk just below the surface, such as his tendency to stare at certain humans, completely still, until he notices anyone watching HIM in turn. Most of these habits can be played off as endearing quirks by his acquaintances, but for some people, catching him in the throes of one of these actions can lead to starting to understand just what a twisted creature lurks below the man's ruined face.
Provincial - Part of Salem's ethno-centric view on Majin superiority is his complete failure to, and utter refusal to, understand anything of humans or their own habits. Of course he's STUDIED the humans, and has an understanding of how they live, work, and play... but he cannot, and will not, empathize with them, similar to how a farmer doesn't form close relationships with or pay any particular amount of thought to the lives of his cattle. As long as they view him as a benign entity until he needs them to give up the nectar of their Witches' Hearts, they can live their laughable little lives any way they damn well please, and Salem won't waste any energy trying to decipher why they weep over the death of a pet, or any other such nonsense. He's tried to form relationships in the way they have before, but these have always been mere shams that taper off after a time, for no other reason than Salem simply does not understand how they work.
Self-Centered - One might think Salem's love for the majin and his great plans to try and wrestle control from men for them stems from selfless reasons, but the opposite is true. Salem is incredibly self-centered, and this nearly fevered need of his to bring his people into power comes from a subconscious struggle for survival coupled with a very conscious struggle for power. Salem wishes to be the center not only of his own world, but the rest of the worlds, too. He has fantasies of becoming a grim messiah to his people, a leader who is heralded by majin and feared by humans. Of course, he believes himself most suited for the role by virtue of his nature of being a once-demonic entity, with a mind far more suited for ruling over all.
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Posted: Sat Jul 02, 2011 2:47 pm
FINALLY, his DIABOLICAL PLOT is revealed hobbies, pastimes, and other silly activities participated in
to be written! Whenever I get things figured out with facey face, most likely - u - this will be a section for plots as well, I think.
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Posted: Sat Jul 02, 2011 2:53 pm
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Posted: Sat Jul 02, 2011 2:54 pm
○○○○○Concentration: Salem could best be described as an Illusionist. He's a wielder of blood magic by his very nature, and uses it for a variety of hexes. Generally, however, these hexes and spells act very passively or neutrally, not acting offensively or defensively, rather subverting, attracting, or repelling. Through rites performed using his own ichorous blood, he can conceal or alter his rather frightening countenance to most cursory glances, he can draw eye-wards that give him sight of areas where he is not, and hamper the vision of others. His offensive magic, though not powerful yet, takes the form of phantasms and abstract monsters.
○○○○○Key ○○○○○☠-- Not a trick I'll show you. ○○○○○☠☠-- Not exactly my area of expertise. ○○○○○☠☠☠-- I suppose it'll have to do. ○○○○○☠☠☠☠-- Now this is more like it. ○○○○○☠☠☠☠☠-- Don't cross me, I'm stronger than you.
○○○○○Abjuration: ☠This school is focused on protective spells, as well as spells which cancel or interfere with other spells, magical effects or supernatural abilities, such as Break Enchantment, Dimensional Anchor, Dispel Magic or Remove Curse. Wizards who specialize in this school are known as Abjurers.
○○○○○Conjuration: ☠☠ This school, known as Conjuration in 3rd and 3.5 editions and Conjuration / Summoning in earlier editions, is focused on instantaneous transportation, conjuring manifestations of creatures, energy or objects and object creation. In 3rd and 3.5 editions, healing spells are also part of the conjuration school, however of the three core arcane classes, these spells are generally restricted to bards. In 3rd and 3.5 editions, Conjuration is divided into five subschools: calling (spells which physically transporting extraplanar creatures to the caster, as well as granting them the ability to return to where they were called from), creation, healing, summoning (teleporting objects to the caster's location and / or causing creatures to physically manifest at the caster's location) and teleportation (instantly transporting creatures and / or objects). Wizards who specialize in this school are known as Conjurers.
○○○○○Divination: ☠☠☠ This school is focused on acquiring information. In 2nd edition, Divination was divided into two schools: Lesser Divination (all Divination spells up to 4th level) and Greater Divination (all Divination spells of 5th level or higher) in order to prevent specialist wizards from losing access to certain utility spells such as Detect Magic, Identify and Read Magic, serving a similar purpose to 3rd edition's Universal Magic. In 3rd and 3.5 editions, Divination has one subschool: scrying, spells within the scrying subschool create invisible magical sensors which provide the caster with information, these sensors can be detected and dispelled. Wizards who specialize in this school are known as Diviners.
○○○○○Enchantment ☠☠☠ This school, known as Enchantment / Charm prior to 3rd edition and Enchantment in 3rd and 3.5 editions, changed dramatically in 3rd edition, when all non-mind-affecting spells were removed from the school and many were moved to Transmutation. In 3rd and 3.5 editions, all Enchantment spells are mind-affecting and Enchantment is divided into two subschools: compulsion and charm. Charm spells, such as Charm Person or Symbol of Persuasion, affect the targets' attitudes, usually making them act more favorably toward the caster. Compulsion spells such as Confusion, Dominate Monster, Feeblemind, Sleep, Suggestion or Zone of Truth, can force the targets' to act in a certain way or avoid certain actions, affect the targets' emotions or affect the targets' minds in other ways. The Compulsion subschool also includes buffs, such as Aid and Heroism. Wizards who specialize in this school are known as Enchanters.
○○○○○Evocation: ☠☠ This school is called Invocation / Evocation prior to 3rd edition, and Evocation in 3rd and 3.5 editions. In 3rd and 3.5 editions, Evocation is focused on damaging energy-based spells such as Fireball, Lightning Bolt and Cone of Cold. It also includes conjurations of magical energy, such as Wall of Force, Darkness, Light, Leomund's Tiny Hut and the Bigby's Hand spells. Wizards who specialize in this school are known as Evokers.
○○○○○Herbology: ☠ Herbalism is a traditional medicinal or folk medicine practice based on the use of plants and plant extracts. Herbalism is also known as botanical medicine, medical herbalism, herbal medicine, herbology, and phytotherapy. The scope of herbal medicine is sometimes extended to include fungal and bee products, as well as minerals, shells and certain animal parts. Pharmacognosy is the study of medicines derived from natural sources.
○○○○○Illusion: ☠☠☠☠☠ This school is known as Illusion / Phantasm prior to 3rd edition and Illusion in 3rd and 3.5 editions. In 3rd and 3.5 editions, it is divided into five subschools: figment, glamer, pattern, phantasm and shadow. Figment spells create artificial sensations with no physical substance. Glamer spells alter the target's sensory properties, and can cause invisibility. Pattern spells create insubstantial images which affect the minds of the viewers, pattern spells can inflict harm. Phantasm spells create hallucinations which can be harmful. Shadow spells use magical shadows to create things with physical substance. Wizards who specialize in this school are known as Illusionists.
○○○○○Necromancy: ☠☠☠ Necromancy spells involve death, undeath and the manipulation of life energy. Prior to 3rd edition, healing spells are in the Necromancy school, however these spells are generally restricted to clerics and / or druids. Necromancy can usually be divided into three or four categories: spells that help or create the Undead, like Animate Dead; spells that hurt the Undead, like Disrupt Undead; spells that hurt other people, like Enervation or Vampiric Touch; and spells that manipulate life in order to heal, such as Regenerate or Cure Serious Wounds, which were shifted to the Conjuration school in 3rd edition. Wizards who specialize in this school are known as Necromancers.
○○○○○Transmutation: ☠ This school is known as Alteration / Transmutation prior to 3rd edition, and as Transmutation in 3rd and 3.5 editions. Spells in this school alter the properties of their targets. Examples include Bull's Strength, Fabricate, Polymorph, Plant Growth, Move Earth, Water Breathing. In 3rd edition, many non-mind-affecting spells from 2nd edition's Enchantment / Charm school were moved to the Transmutation school. Wizards who specialize in this school are known as Transmuters.
note: code borrowed with the permission of the lovely CorsairVitari <3
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Posted: Sat Jul 02, 2011 2:56 pm
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Posted: Tue Nov 01, 2011 2:47 pm
reserved <3
after this point there be journals!! o A o
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Posted: Tue Nov 01, 2011 2:53 pm
orpheus.
I've met a most interesting man.
He calls himself Orpheus; a fitting name, really, for one so gifted with song. We spoke today, during the midsummer festival, before things spun out of control. He put up a commendable fight in the magical duels the school was hosting; he full well blew his opponent out of the water. His strength as a witch is unquestionable, and I even considered, for a moment, having a taste of his magic, just to sample the flavor.
What caught old Salem's eye, though, was his tool, the apparatus he used to facilitate his spells. A most peculiar instrument, one I've never seen before; he called it a 'guitar.' It seems to consist of taut wires, pulled across some strangely-constructed plank of wood, ending in a great hollow box that curves. I lack words to properly describe it; it is so strange to me.
This concept of musical instruments is strange to me as a whole, but I find myself... fascinated. He asked me if I 'played' (for apparently that is the word used when you operate the instrument) anything, and it shames me now to write that I was legitmately upset that I did not. So enthralled was I by this human that I actually longed to play like him! What ruination! What terrible failure on my part, to lust after the life of these humans!
But you must remember, Salem, old Boy, that it was not the man that interested you, but the instrument. It's a scholarly pursuit only, to better understand what the compulsion might be. There's obviously some power with the music they create, and I wish to know more.
It is... very odd, indeed, the way this man piqued my curiosity. Humans have always seemed so mundane and flat; I feel as if watching through glass when I watch at all. They are like so many fish in an aquarium, a pretty distraction when you'd like to think of how they taste, but otherwise utterly boring. Orpheus, though... he stares back at me. There's more to him, I think.
He told me he looks to form a 'band.' I assume that he means a band of music-players (oh, there MUST be a better word for them than that! Musicals? Musiciors? Musicians?), and if my assumption is correct, I mean to join it. Surely there is much to be learned by cultivating this relationship a little longer, new insight to be gained.
I must obtain one of these guitars, so I must, and teach myself to play. Then I will look again for this Orpheus.
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