.: Soul Resonance System :.


For the Soul Resonance System you will need to pay close attention to your Post Action button. When using Soul Resonance or any kind of Resonance you will have to post the action comand of starting your Resonance with your partner then in your next post you will roll the given number of Dice with a certain number of sides depending on your ranking. Once you've received your roll number you will be able to use all your soul resonance abilities your weapon has to offer you. The number that falls on the roll is the number you will be allowed to stay within that Resonance form. Due note there are ways and abilities that can remove, hault, or disable you from using your soul resonance.

For a Meister OR Weapon to use a Soul Resonance of any kind both Meister and Weapon who are Resonating together must both have a minimum of 15 stat pts under both Reaction and Soul Wavelength Stats.

Resonating the souls of weapon and meister are not just given to you from the start, you will have to train hard to gain this ability or you will have to make a sacrifice within your other stats in order to meet the requirement to have the skills to resonate your soul from the start of your journey in the guild.

Another thing to note if you have not already noticed, each Soul Type, Classification, Wavelength, and even some Soul Abilities have advantages to them which in some cases may increase your character's stats. This is just something for you to keep in mind while you are reading through the systems and all of the rules to the guild.


██████████████████████████████Resonating Souls:

Description: Resonating Souls is the foundation of using the Soul Resonance technique and how most partners are matched up. The souls of both Meister and Weapon should compliment one another for the best result. Resonating souls with partner's souls that are too similar can result in feedback effect, hurting both parties and resulting in failure in technique or form of combat.Resonating requires both Meister and Weapon to be calm and of one mind. Should one of the souls not be in sync, techniques can not be performed. If a technique is being used and one soul loses focus, the technique will lose power or direction. Common reasons for souls not to sync are fear, arguing, stress, etc. It is possible to resonate with more that one soul at a time, but it is noted to be a hard technique to control and use effectively.

When using any form of Resonance in the Guild; the Meister and Weapon(s) resonating together follow the following instructions:

1st, Add the Meister and Weapon(s) Stats together. Meaning you will go across the stats of both the Meister and Weapon adding each similar stat together (Example: Physical Fitness + Physical Fitness = Resonance Physical Fitness)

2nd, Do not add both Meister and Weapon Madness Point's together

3rd, Once you get your final numbers from that those are the total number of points the Meister has to use during the Resonance.

4th, If you haven't already checked over all your Wavelengths, Abilities, and Soul effects and check to make sure they don't give your character any boost during battle or lower their stats do so and figure that into the stats at this time.

5th, At this point you are ready to fight using the rest of the Resonance System.



██████████████████████████████How to use Soul Resonance in the Guild:

Requirements: Weapon and Meister must be at least a 1 Star and both must have 15 Stat Points under Soul Wavelength as well as 15 Stat Points under their Reaction Stat.

1 Star - The Meister will roll two 6 sided dice to get a number between 2 and 12. The number that falls will be the number of post the Meister and Weapon can remain completely linked by their resonated souls. This allows the Meister to uses the special attack or powers of the weapon for the designated amount of post.

2 Star - The Meister will roll two 10 sided dice to get a number between 2 and 20.

3 Star - The Meister will roll two 20 sided dice to get a number between 2 and 40.



██████████████████████████████Chain Resonance:

Description: Chain Resonance (or Team Resonance), just as it would indicate, is a kind of Resonance that involves a team of Meisters matching their wavelengths with one another in order to empower each other. It is extremely difficult to maintain, unless all the team can easily keep their souls on a balanced level. There is no set number to the amount of meisters required to perform the Chain Resonance, but it is more powerful yet more difficult in a larger team.

Requirements: Weapon and Meister must be at least a 2 Star and both must have 45 Stat Points under Soul Wavelength as well as 30 Stat Points under their Reaction Stat.

How to Use: For Chain Resonance, you must have a minimum of 2 other meister with their weapons not including yourself and your weapon in order to use the chain resonance. Each Meister depending on their ranking will be asked to roll a certain number of dice with a certain number of sides, the number rolled will be the number of times that Meister and Weapon pair are able to use their Chain Resonance attacks and or abilities. Once this number is out the Meister and Weapon will lose their link. The number of dice used is the number of people linking up that includes the weapons.

1 Star - 4 Sided Dice
2 Star - 6 Sided Dice
3 Star - 10 Sided Dice



██████████████████████████████Madness Resonance:

Description: Characterized by the selective integration and application of a finite and limited quantity of the dangerous condition of madness into a person's respective soul, altering the quality of their Soul Wavelengths ordinarily emitted to contain instead the intended and permitted amount of insanity in addition. Undertaking this perilous process allows the user to manipulate the advantageous power-inducing attribute displayed by madness itself, granting them access to superhuman levels of physical prowess and their typical abilities. The madness in them is strong enough to even change their appearance. Each user of Madness Release has a unique variant of madness inside them, and although they utilize this madness and become, in a sense, 'insane,' they do not completely lose their sanity as they have a firm conviction that prevents them from doing so.

Requirements: Weapon and Meister must be at least a 2 Star and both must have 50 Stat Points under Soul Wavelength as well as 20 Stat Points under their Reaction Stat.

How to Use: To even use the Madness Resonance each character resonanting together must have + 8 under their madness in order to use the Madness Resonance. The Madness Resonance can only start if one member has the Soul Ability of Black Blood. Using the Madness Resonance gives each person linked within this resonance + 2 Madness Points during and after they have finished the resonance. The Madness Points will be added to each of the character that were linked with the Resonance due to the fact that The Madness is like an infection and spread from person to person. If the people linking together all have the Madness or Black Blood already in them they will not gain the extra madness points. The number of Dice you roll will be equivalent to the number of people linking together in this Resonance.

1 Star - 6 Sided Dice
2 Star - 10 Sided Dice
3 Star - 20 Sided Dice