|
|
|
|
|
|
Posted: Sat Jun 25, 2011 7:41 am
Credit goes to Southern_cross_nemesis for bringing this link to my attention. I have perused it and found it to be very source-worthy. Please feel free to look around and make a character if you wish. I ask that you post any character you'd like to use in this forum under the D+D Characters thread. You will be able to edit and update your sheets as needed. Feel free to include character story or additional information as you see fit. http://www.gaiaonline.com/gaia/redirect.php?r=http://www.d20srd.org/ 3.5 Character sheets for reference can be found here. http://www.wizards.com/default.asp?x=dnd/dnd/charactersheets You don't have to post the sheets themselves in the character forum. But it may be easier for you to do so. However you like, as long as your character has all of the stats necessary for it to function. For example, you won't have to list skills you don't have any ranks in.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Sat Jun 25, 2011 9:04 am
Here's a few critical concepts for the mechanics of 3.5 roleplay. All of this is in the core rules link, but I'm pointing them here for emphasis.
For developing your attributes: Strength, Constitution, Dexterity, etc, roll 3 six-sided dice. This will give you a result of anything from 3-18. 10 is average. For every 2 points below 10, minus 1 from your ability modifier. For every two points above, add 1 to your ability modifier.
4 >>> -3 6 >>> -2 8 >>>-1 10 >>> 0 12 >>> +1 14 >>> +2 So forth and so on. The odd numbers in between don't change anything, so if you have 15, your modifier is still +2.
Now, your character (who is supposed to be above average) should not have a lot of low scores, or even an average of low scores. If the average of all your modifiers are not +1 or higher, reroll your stats.
Almost everything you do involves a modifer. If you're trying to swim, you roll the dice, add your swim skill to your roll (if you have the skill) and add your modifier as well. It makes sense that if you're a strong individual, that you'll be a better swimmer. Say you roll 10 and you have 4 points in the skill and your strength is 13. The modifier 13 gives you +1 to using strength (note that swimming on the character sheet uses strength) This gives you a total of 15.
So don't forget the importance of factoring in your modifiers. 3nodding
You can select one primary language, any bonus languages your class/race entitles you to, and additional languages up to the modifier bonus of your Intelligence score.
So say you start a human fighter. You have basic as a language. You also have an intelligence of 13, giving you +1 to your modifier. You can select an additional language free. You can read and write any language that you can speak.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Sat Jun 25, 2011 9:22 am
Other things worthy of mention...
You can take 10 on anything. Taking 10 means you forego rolling a 20 sided die to accept a medium: an effort with less risk, but a focused chance of success. You can take 10 when you attack. This option is frequently forgotten about by players. The standard 20 represents your complete and total effort, which is more subject to flaw. This is why a more seasoned, level 10 fighter, can just take 10 all day, and score a reasonably high attack against his apponent time and time again. After all, if you can hit your target with moderate effort, why risk overstepping, stumbling, or missing, as can happen when you roll that 20 sided die? Granted rolling that 20 gives you a chance at a critical and inflicting even more damage, so use this option wisely.
You can also take 20 on an attempt that isn't life threatening, and that you have ample time to invest in. For example, if after making a few attempts at solving a puzzle, or making a watch, and you have failed, or the quality is less than what you'd like, take 20. For something like a making a watch (if you have that skill) this sums up to you spending the day at your work bench with most other efforts set aside. This also means you perform the action slower than normal.
Another thing often forgotten, is players have the option to roll on their defense. The standard 10 is the average amount of defense you have by maintaining all your other actions. Here, there are a couple ways to beef up your defense. You have the option to go into Total Defense. By doing so, you cannot move more than 5 feet. You cannot attack, nor can you counter attack, until you come out of total defense. The benefit is you get +5 to your AC.
Still getting hit? Even if after using total defense, and you're still getting hit, consider the option to roll on your defense. This is taking your defenses to the potential extreme. You roll a 20 sided die and accept your fate. It may be possible that you can now evade or block that otherwise perfect attack. Or you may get totally creamed.
The system is made to work at the behest of the player. Use it at your peril or benefit. It seemed worth pointing out as even veteran players forget they have these options sometimes.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Sat Jun 25, 2011 11:14 pm
This looks interesting, I'll probably start a character in the morning. Question, though; are we limited to what is in the SRD's, or can we use rules from the expanded universe? I have a book devoted solely to Warriors and Barbarians, which includes certain feats that I'd want to use. If I type it up, can I use it?
|
 |
 |
|
|
Contralto in a Corset Vice Captain
|
|
|
|
|
|
|
|
Posted: Sun Jun 26, 2011 7:54 am
If you know what you're doing with them and have refences that's fine. I just didn't want to throw out even more potentially new content to people this might be a new concept for. It can be quite a bit to juggle as it is. I would just ask that you either post additional feats, skills descriptions, etc. (they'll probably be on your sheet anyway) somewhere were we can reference them for understanding. 3nodding
Agile Riposte is an expanded feat I love for example. You have to have combat reflexes and be something like level 6 or higher, but anytime someone misses a melee attack against you, you can counter-attack a number of times per round equal to your dexterity bonus. It's very savy for most any combat class. 3nodding
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Sun Jun 26, 2011 7:59 am
Can I warn... I think I know the book in question... I believe it is 3.0 not 3.5. The feat may need to be revised... just saying...
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Sun Jun 26, 2011 12:02 pm
Sorry for double posting but can I ask where you seen the Agile Riposte? What book?
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Tue Jun 28, 2011 7:50 am
Southern_cross_nemesis Sorry for double posting but can I ask where you seen the Agile Riposte? What book? Shoot, that's what I've been trying to remember. Actually, I think I borrowed it from a Star Wars expansion book. I was all like, "oh snap, I need that for my rogue!" At any rate, I'll see if I can find the reference if anyone might wish to make use of it. Sometimes I confuse D+D and Star Wars feats because I play both, and they share most of the same core feats, mostly only minus those Vital to Star Wars. And of course Star Wars doesn't have magic based feats. The combat feats are almost all identical though.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Tue Jun 28, 2011 9:03 pm
I only know of one location that it is in... it is a d20 modern feat. I was just wondering if they brought it to dnd 3.5,,, if so where
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Tue Jun 28, 2011 10:18 pm
Southern_cross_nemesis I only know of one location that it is in... it is a d20 modern feat. I was just wondering if they brought it to dnd 3.5,,, if so where No, I just borrowed it. And I think it was the same one as in d20 modern. It's been a couple years, so I'm sure I don't recall the exact mechanics off the top of my head. But now that I've thought about it for more than 5 seconds I seem to recall... You have to have dodge as a feat and designate a target as your dodge target. This feat mainly shines in 1 on 1 encounters. And I think there's a minimum dex bonus of like 13 or something. Not sure if I recall other requirements exactly. But the target makes a melee attack against you, and misses, and triggers the feat = automatic attack of opportunity. I think it's limited to once per round, but again I don't have the book handy. I'm pretty sure I used it in 3.5 because all of the pre-requisites currently existed. At the time, no one had any objection to it. Some even argued that it's an underpowered investment. But I always liked it. 3nodding
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Wed Jun 29, 2011 6:56 am
Splendid Sailor Venus Southern_cross_nemesis I only know of one location that it is in... it is a d20 modern feat. I was just wondering if they brought it to dnd 3.5,,, if so where No, I just borrowed it. And I think it was the same one as in d20 modern. It's been a couple years, so I'm sure I don't recall the exact mechanics off the top of my head. But now that I've thought about it for more than 5 seconds I seem to recall... You have to have dodge as a feat and designate a target as your dodge target. This feat mainly shines in 1 on 1 encounters. And I think there's a minimum dex bonus of like 13 or something. Not sure if I recall other requirements exactly. But the target makes a melee attack against you, and misses, and triggers the feat = automatic attack of opportunity. I think it's limited to once per round, but again I don't have the book handy. I'm pretty sure I used it in 3.5 because all of the pre-requisites currently existed. At the time, no one had any objection to it. Some even argued that it's an underpowered investment. But I always liked it. 3nodding Agile Riposte (D20 Modern Feat) Agile Riposte You know how to strike when your opponent is most vulnerable. Prerequisite: Dex 13+, Dodge Benefit: Once per round, if the opponent you have designated as your dodge target makes a melee attack or melee touch attack against you and misses, you may make an attack of opportunity against that opponent. Resolve and apply the effects from both attacks simultaneously. Even with Combat Reflexes, Agile Riposte can’t be used more than once per round. It does not grant more attacks of opportunity than the character is normally allowed in a round. Like I said, it sounded like a nice feat to have. And I knew of it in Modern but never heard of it in 3.5.. or my Swashbuckler's would have had it
|
 |
 |
|
|
|
|
|
|
 |
|
|
|
|
|