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Avalon avenger

PostPosted: Fri Jun 24, 2011 6:15 pm


User Image
This is my ruin...
So, I have made a deck that surprised the heck outta me so I figured I'd post it here and get some feed back.

monster's:

x1 Card Trooper

x1 Wulf, Lightsworn Beast

x1 Garoth, Lightsworn Warrior

x1 Jain, Lightsworn Paladin

x1 Sangan

x3 Pyramid Turtle

x3 Shinning Angel

x3 Zombie Master

x2 Paladin of the Cursed Dragon

x2 Il Blud

x2 Chaos Sorcerer

x2 Mavolent Mech - Goku En

x1 Magical Merchant

Spells:

x1 BOM

x1 Dark Hole

x1 Foolish Burial

x2 Upstart Goblin

x3 Zombie World

x3 Book Of Life

x2 Terraforming

traps:

x2 Bottomless Trap Hole

x2 Compulsory Evac Device

And that is that. Anyone have any suggestions for improvement?
Edited.
Even my shadow grows dim...
PostPosted: Fri Jun 24, 2011 6:40 pm


How did it Surprise you?

brotherofAnubus

Dangerous Survivor


Avalon avenger

PostPosted: Fri Jun 24, 2011 6:57 pm


brotherofAnubus
How did it Surprise you?
User Image
This is my ruin...
Just the speed of it. I'm used to long duels, so when I made this, I wasn't thing about speed, and then I tested it, and Bam! the test duel ended in five turns. But to be honest, I haven't tested it against any of the major decks.
Even my shadow grows dim...
PostPosted: Fri Jun 24, 2011 10:18 pm


Well since you've figured out how to play it (I would suppose) effectively, play against a higher tier deck. See how it does, then adjust.

brotherofAnubus

Dangerous Survivor


Space Toad -B

PostPosted: Sat Jun 25, 2011 8:58 am


The Lightsworn make no sense here, neither do the Shining Angels. You may as well do all of your recruiting through Pyramid Turtle and Goblin Zombie.

From a competitive standpoint, it may as well be Zombie Plants or LIGHT Zombies.
PostPosted: Mon Jun 27, 2011 6:07 pm


Mustard Like Soup
The Lightsworn make no sense here, neither do the Shining Angels. You may as well do all of your recruiting through Pyramid Turtle and Goblin Zombie.

From a competitive standpoint, it may as well be Zombie Plants or LIGHT Zombies.
User Image
This is my ruin...
The goal is to put light and dark monsters in the grave for Chaos Sorcerer. The lightsworns and Angels put light and dark monsters in the grave. Though they might be the wrong choice for Lightsworns, they, along with the lone Card Trooper, were all I had that milled stuff to the grave.
Even my shadow grows dim...

Avalon avenger


Avalon avenger

PostPosted: Wed Jun 29, 2011 4:27 pm


User Image
This is my ruin...
any suggestions?
Even my shadow grows dim...
PostPosted: Thu Jun 30, 2011 1:05 pm


I agree with removing the shining angel. You could try magical stone evacuation, if you have it. I ran a similar deck a few years ago and it helped a lot.

Des_Gato-The Warrior


Avalon avenger

PostPosted: Thu Jun 30, 2011 3:50 pm


Des_Gato-The Warrior
I agree with removing the shining angel. You could try magical stone evacuation, if you have it. I ran a similar deck a few years ago and it helped a lot.
Do you have a list for that deck? I would like to see how Magical Stone wouls impact the deck.

I haven't edited list yet but I changed out Jinzo for a Magical Merchant.
PostPosted: Thu Jun 30, 2011 3:51 pm


i could try. I stopped using it because i didn't have many lightsworn cards.,

Des_Gato-The Warrior


Des_Gato-The Warrior

PostPosted: Thu Jun 30, 2011 4:05 pm


these are the cards i remember having

monsters:
Jain lightsworn paladin x2
Garoth lightsworn warrior x2
pyramid turtle x3
Red eyes zombie dragon x2(only had 2 at the the time)
Guardian angel joan(i still don't know why i used it)
malevolent mech goku en
paladin of the cursed dragon x2
zombie master x3
spirit reaper
dark dust spirit x2(yeah i kinda pushed my luck with that one)

Spells:
Zombie world x2
Mausoleum of the emperor
terraforming
magical stone excavation
book of life x2

Traps:
bottomless trap hole
magic cylinder

That's all i can remember, sorry... crying
PostPosted: Fri Jul 08, 2011 2:30 pm


User Image
This is my ruin...
After testing the deck my locals, I got to learn a lot about the deck.
This is my revised addition:

Monsters:

x1 Magical Merchant
x1 Card Trooper
x1 Sangan
x1 Honest
x3 Pyramid Turtle
x1 Jain, Lightsworn Paladin
x3 Zombie Master
x2 Paladin of Cursed Dragon
x2 Wulf, Lightsworn Beast
x2 Chaos Sorcerer
x2 Ryu Kokki
x2 Mavolent Mech - Goku En

Spells:
x1 Book of Moon
x1 Dark Hole
x1 Monster Reborn
x1 Foolish Burial
x2 Terraforming
x2 Upstart Goblin
x2 Book of Life
x3 Zombie World

Traps:
x1 Mirror Force
x1 Dust Tornado
x2 Compulsory Evacuation Device
x2 Bottomless Trap Hole

Mustard: you were right about the Shining Angels, so the were removed. I am open to any other suggestions.
Even my shadow grows dim...

Avalon avenger


Avalon avenger

PostPosted: Sun Jul 10, 2011 7:49 pm


anyone?
PostPosted: Wed Jul 27, 2011 9:30 am


Avalon avenger
anyone?
Is there a reason Honest is in the Deck? So far I think its alright, but honest struck me odd.

Superonimalco


Avalon avenger

PostPosted: Fri Jul 29, 2011 7:57 am


Superonimalco
Avalon avenger
anyone?
Is there a reason Honest is in the Deck? So far I think its alright, but honest struck me odd.
It give half of the monsters in my deck some defence, and being a Light attirbute monster, I can remove it for Chaos Sorcerer.
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