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Posted: Fri Jun 24, 2011 12:52 am
This was brought upon because of an argument between Dakota and I that was about his Squad Ability for Squad 5, and this brought Reddeye into it so after talking with Reddeye, he came to a conclusion so that the balance will still be there so him and I agreed upon it but before we can fully make it to effect we want your feelings on it.
So basically Red told Dakota that his Squad Ability can double the set limit for the Kido wielders for Squad 5, meaning instead Captain limited to 24, their limit would be 48. But in order for this to work, Red came up with a counter set up for spells, basically what this means is that if someone uses a spell depending on the level of that spell will depend on how long will it take a person to regain back there reiatsu they use but if that same person uses another spell before they had time to regain all their reiatsu back, the time would increase depending on the spell that was use while still following the other rules for that System.
"Simple Example: If one person uses a maximum spell in order to fully recover that lost of reiatsu it will take like maybe 10 post but if another maximum is use before the 10 post is up it will add 10 more post to your current number and so fourth"
The reason why this came to be because it will keep things in check and keep people more aware because you know that when you two much reiatsu you will revert back into your previous release or even to the point that you could of lost the match, so this is gonna help make sure that everyone is more careful using what they have on them.
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Posted: Fri Jun 24, 2011 2:01 am
First off, this includes every one within the Guild and not just potential squad 5 members right?
I think it's a fair and just idea. There are some out there who think that, because of this guild's lack of restrictions (per-say) on reiatsu depletions per kido, or the likes, that they can use high level after high level spells.
It is only right that there should be some time in between to recover reiatsu lost by one spell, instead of launching post after post into kido. As Ace has already pointed out... if you useQuote: too* (edited) much reiatsu you will revert back into your previous release As a result of this there needs to be balance, sure, fire off a level 90 but be expecting to wait a while because those kido drain your reiatsu like crazy and that's why you have to be at least Captain level to use them.
If it's just for squad 5 members, I don't know, I think that it should be universal around the guild.
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Posted: Fri Jun 24, 2011 2:21 am
This will be something all of the crew members will be working on, not just any one person, it will be everyone until we all have something we like. This of course is not something to be forced upon and it is a vote still since we will not force this on the guild, so feel free to say yes or no to this if you do not like it.
The count effect will be for everyone.
The Kido thing Dakota has is just that his squad has double kido spells, not energy use. Like instead of our normal 24 limit on spells, he has a 48 limit, it is just a doubled limit.
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Posted: Fri Jun 24, 2011 2:26 am
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Posted: Fri Jun 24, 2011 8:29 am
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Posted: Fri Jun 24, 2011 2:40 pm
So we are going to make a system like the Energy bars in the GE?
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Posted: Fri Jun 24, 2011 3:17 pm
no we won't have energy bars
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Posted: Fri Jun 24, 2011 4:54 pm
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Posted: Wed Jul 06, 2011 6:11 pm
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