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Coraline's Quest Log

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thepoisonedmuffin
Vice Captain

PostPosted: Wed Jun 22, 2011 5:42 pm


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Coraline's Quest Log

Table of Contents

Character Sheet

Spellbook

Inventory

Experience / Stash

Trophies

Current Quest

Quest History

Character Dispositions


Note//Don't use anything in this profile for your own gain. This is actually my character in
Oblivion and l spent a lot of time creating her and modding my game accordingly.
As well l spent my own time on the format which has idea's from other profiles
but with my own spin on them so you can use the format just don't copy-paste.
PostPosted: Wed Jun 22, 2011 9:49 pm


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ʗɵɾɐℓɩɳэ Ӎɩɾɩэ Λʈɾɐэɳɐ


Username
thepoisonedmuffin

Character Name
Coraline Mirie Atraena
(Kor-uh-line Me-rye Uh-tray-nuh)

Race
Altmer
Attributes Bonuses// Intelligence
Attribute Penalties// Strength and Endurance
Major Skill Bonuses// Alteration, Destruction, and Mysticism
Minor Skill Bonuses// Alchemy, Conjuration, and Illusion
Enhanced Magicka// Fortify Magicka 100 points
Disease Resistance// Resist Disease 75%
Elemental Weakness// Weakness to Fire, Frost & Shock 25%

Birth Sign
The Lady
Fortify Willpower & Endurance

Class
Pale Master
Specialization// Magic
Attributes// Intelligence and Willpower
Skills// Alteration, Conjuration, Blade, Destruction, Illusion, Mysticism and Restoration
Journeyman// Conjuration, Blade & Illusion
Apprentice// Destruction
Novice// Alteration, Mysticism & Restoration

Level
Three

Stats*
Agility 35
Endurance 35
Intelligence 60
Luck 50
Personality 40
Speed 35
Strength 25
Willpower 55

Health 64
Magicka 210
Fatigue 150
Encumbrance 125

Age
Fifteen*

Gender
Female

Gender Preference
Female**

Guild Affiliation(s)
Mage's Guild - Evoker
The Dark Brotherhood - Murderer

Character Armor
Robes of Destruction
A small simple black dress about thigh high with the shoulders exposed, leaving the short sleeves little more then a decoration and long black boots for shoes that reach almost up to where her dress cuts off. The back of the knees on the boots have been cut off to help her with mobility. Two more pouches, one on either boot facing outwards, is belted on. On her hands she is wearing black fingerless gloves and a two strapped belt with a few pouches for carrying a multitude of trinkets she finds; ranging from a large one on her right hip and a few smaller ones following up her back.

Dark Brotherhood Garb
Her Dark Brotherhood garb is a little different from the standard issue one that every recruit gets when they first join. She ditched the bangles and metal shoulder pad as she thought they were to cumbersome. She has two spare daggers, one visible on her left shoulder and one tucked away in her right boot. She has leather vambraces and a cloth hood that is long enough to be wrapped around her chest and have some still be falling down her back. Her stomach and lower back are exposed as she cut off some of the leather to make it more fashionable to her senses, even though it's not exactly the most safe thing to wear. She has three pouches along her waste, two are smaller that go along her left hip and the third is a larger one that is right next to them on her back.

Character Weapon(s)
Steel Short Sword
A small thing blade with a black leather hilt. lt's blade is keen and polished looking as it rarely leaves it's scabbard or sees actual use. She trained with this sword and it bears the crest of her father on the pommel. Her father had it specially made for her just before she left for the Arcane University. It's blade is longer then a regular short sword, about six inches, and it's hilt is shorter leaving her to use both hands to compensate for the weight and size of it.

Steel Dagger
A small stereotypical dagger with flat but round pommel and tanned leather hilt that is even more clean and unused then her sword. lt has a long cross-guard and an imprint of the smith who forged it on the blade. The blade itself is about six inches yet very narrow.

Character Bio
Coraline was born to an almost small typical High Elf family. Her father was sort of a well known alchemist and her mother sold silk goods in The Imperial City. Both of them were well off in gold that they were able to open decent shops and have people run it for them while they stayed in their home, The Green Gables, as they called it. It was a small manor off the coast of the lake surrounding The Imperial City. The two now maturing Elves lived together and were in wedlock in just a matter of time. It didn't take long for her mother to have her first child, Coraline. She was born on a sunny afternoon. The sun was overlooking the waters and there were no complications during the birth. She was born healthy Altmer.

Most of her childhood was spent playing in the garden with her father picking leaves and digging up roots to make small potions or spices for dinner her mother was cooking later that evening. It was her own choice to not follow in her father's footsteps and continue the Alchemy business he was starting even though she was showing promise. If you ever ask her these days why she didn't she would just tell you ''lt was boring. Always making sure the plants were healthy by maintaining them day and night. Too much work for little pay off.''

Over dinner one night when Coraline was just nine, while the three were getting into a small argument about weather or not to force Coraline to the heir to her father's company, the young elf lost control of her temper. A small rift opened by the archway into the living room. It was then a small yet intimidating winged creature with a pale grey almost green tinted color skin emerged into the room, snarling at the father. He was the one who was wanting her to against her will because of her skill she showed. The creature then batted it's wings to keep afloat while it's arms were thrust forward. A small ball of fire was launched at her father but miss contact just by inches as he ducked. Everyone in the room was panicking as the beast just appeared. But with a quick thought another portal opened and the things was gone.

Her parents quickly knew what had happened and Coraline put the pieces together rather quickly too. Her father had told her to go to her room and go to sleep while the two thought of what to do. They could have her recess her powers and have her stay with them, but if they weren't able to stop her from practicing herself then she could be a danger to the people. So they agreed that on the day after her tenth birthday they would have the mages from the guild come and take her away so that she could study in safety. The two later had their second child.

While in the Guild she made little friends if any at all. She has grown shy because of living with just her parents for such a long time. And when the news reached her that her parents had another kid, she had a fit of anger and swore to never speak to them again. But as a young girl she has only managed to keep her promise for a few years so far. It's still going on that she is upset at them, but she will eventually let it go and let her parents back into her life.

After spending sometime in the Guild practicing underneath other mages and teachers who have years of experience, Coraline was able to quickly grasp the ability to control her powers and rise to the rank of being an Apprentice. It didn't take long for her to realize her real specialty, Conjuration. After all, it was the first actual spell she had ever used. But she wasn't too impressed with summoning Daedric beasts or bulky armor for herself. She learned how to summon a small dagger and made sure she remembers that one for those times when it will be best used, just in case her own two weapons are not on her.

Though what really caught her attention was necromancy. She knows it is a banned art of magic, but her own curiosity makes her study it in secret. She enjoys it and finds the dead far more fascinating then the Daedric. Whenever she is sent on a smaller quest by the guild, they are still hesitant on letting her leave because of her age, she goes out to a cave near by and sits up for hours reading about ways to empower herself with ghastly powers while still maintaining control of herself and the walker she summoned.

The first thing she rose from the dead was a one armed man whose name she never got. He just stood sentry around her. An almost silent guardian that watched over her. The smell never bothered her oddly enough. Even if it was rank, it never shook her from sitting by a small candle learning about what she aspired to be. The zombie she first rose fell back down after her studying it. She then pulled out a knife from the abyss and carved it open. While studying anatomy she hoped to figure out how to postpone her own death and the death of her companions. As well as cause more harm to those who wished harm upon her.

Appearance
Coraline is a short Altmer standing at four foot nine inches tall (145 cm) with bright grey hair but with pale blue eyes. With an ivory complexion and smooth skin, her slender figure only weighs about seventy-five pounds. Her hair rests a few inches past her shoulders with a part resting on her left side. She gathers up the back of her hair and puts it into a ponytail that leans towards the right instead of the middle. She doesn't paint her fingernails or toes or use any sort of make up as well she left her ears unpierced. Her ears are short and pointed, small albino aloe stems because of her High Elf heritage. A small thin nose rest just less then an inch away from her soft pink lips.


* Please note that because of her age l have given her minuses
to her stats so they are not what a level one character with her
specs would be at. l didn't not mess up while copying them over
from the game, but thank you for noticing and reading this.
The minuses are as followed:
-5 Intelligence xxxxx
-10 Endurance xxxxx
-5 Speed xxxxxxx
-10 Strength xxxxx
-5 Willpower xxxxxx
-5 Personality xxxxix

**ln Skyrim, after a long night of drinking, Coraline
blacked out and woke up on the other side of the
country by a priestess in a church. After figuring out
why she ended up there, she discovered she married
another girl. It's more of a joke.

thepoisonedmuffin
Vice Captain


thepoisonedmuffin
Vice Captain

PostPosted: Wed Jun 22, 2011 9:50 pm


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xxxxxxxxxxxSpellbookxxxxxxxxxxx

Alteration
Novice
Burdening Touch - Burden 15pts for 15sec on Touch [10 Magicka]
Open Very Easy Lock - Open Very Easy Lock on Target [7 Magicka]
Protect - Shield 5% for 30sec on Self [10 Magicka]
Protect Other - Shield 10% for 20sec on Touch [17 Magicka]
The Unwelcome Guest - Open Easy Lock on Touch [10 Magicka]


Conjuration
Novice
Bound Boots - Bound Boots for 20sec on Self [24 Magicka]
Bound Dagger - Bound Dagger for 15sec on Self [21 Magicka]
Bound Gauntlets - Bound Gauntlets for 20sec on Self [16 Magicka]
Bound Helmet - Bound Helmet for 20sec on Self [24 Magicka]
Turn Undead - Turn Undead up to level 3 for 30sec on Target [11 Magicka]

Apprentice
Bound Greaves - Bound Greaves for 45sec on Self [54 Magicka]
Bound War Axe - Bound Axe for 15sec on Self [58 Magicka]
Repulse Undead - Turn Undead up to level 7 for 30sec on Target [29 Magicka]
Summon Ghost - Summon Ghost for 25sec on Self [55 Magicka]
Summon Scamp - Summon Scamp for 20sec on Self [60 Magicka]
Summon Skeleton - Summon Skeleton for 40sec on Self [45 Magicka]
Summon Zombie - Summon Zombie for 30sec on Self [50 Magicka]

Journeyman
Bound Bow - Bound Bow for 15sec on Self [142 Magicka]
Bound Cuirass - Bound Cuirass for 60sec on Self [72 Magicka]
Bound Mace - Bound Mace for 15sec on Self [136 Magicka]
Rebuke Undead - Turn Undead up to level 15 for 30sec on Target [70 Magicka]
Summon Dremora - Summon Dremora (a Dremora Caitiff) for 20sec on Self [145 Magicka]
Summon Flame Atronach - Summon Flame Atronach for 30sec on Self [135 Magicka]
Summon Headless Zombie - Summon Headless Zombie for 25sec on Self [140 Magicka]
Summon Skeleton Guardian - Summon Skeleton Guardian for 40sec on Self [130 Magicka]


Destruction
Novice
Burning Touch - Fire Damage 10pts on Touch [14 Magicka]
Cold Touch - Frost Damage 15pts on Touch [23 Magicka]
Choking Grasp - Drain 35 Health for 3 Seconds on touch [25 Magicka]
Curse of Weakness - Damage Fatigue 15pts on Touch [14 Magicka]
Entropic Touch - Damage Health 5pts on Touch [9 Magicka]
Flare - Fire Damage 6pts on Target [11 Magicka]
Minor Enervation - Drain Fatigue 15pts for 15sec on Target [12 Magicka]
Minor Wound - Drain Health 5pts for 10sec on Target [10 Magicka]
Shocking Touch - Shock Damage 10pts on Touch [14 Magicka]
Snowball - Frost Damage 10pts on Target [21 Magicka]
Spark - Shock Damage 10pts on Target [22 Magicak]
Weak Fireball - Fire Damage 5pts in 5ft for 3sec on Target [12 Magicka]

Apprentice
Corrode Armor - Disintegrate Armor 30pts on Touch 48[ Magicka]
Drain Skill: Illusion - Drain Skill: Illusion 10pts for 20sec on Target[37 Magicka]
Drain Skill: Marksman - Drain Skill: Marksman 10pts for 20sec on Target [37 Magicka]
Electric Touch - Shock Damage 25pts on Touch [48 Magicka]
Entropic Bolt - Damage Health 10pts on Target [34 Magicka]
Flame Touch - Fire Damage 25pts on Touch [45 Magicka]
Flash Bolt - Fire Damage 20pts on Target [52 Magicka]
Frost Touch - Frost Damage 25pts on Touch [45 Magicka]
Hailstone - Frost Damage 20pts on Target [51 Magicka]
Magicka Drain - Drain Magicka 30pts for 30sec on Touch [41 Magicka]
Major Enervation - Drain Fatigue 30pts for 15sec on Target [31 Magicka]
Major Wound - Drain Health 15pts for 10sec on Target [43 Magicka]
Sever Magicka - Damage Magicka 30pts on Target [28 Magicka]
Shock - Shock Damage 20pts on Target [54 Magicka]
Weakness to Fire - Weakness to Fire 25% for 30sec on Target [27 Magicka]
Weakness to Frost - Weakness to Frost 25% for 30sec on Target [27 Magicka]
Weakness to Poison - Weakness to Poison 25% for 30sec on Target [27 Magicka]
Weakness to Shock - Weakness to Shock 25% for 30sec on Target [27 Magicka]

Illusion
Novice
Alluring Gaze - Charm 12pts for 30sec on Target [21 Magicka]
Beguiling Touch - Charm 12pts for 30sec on Touch [14 Magicka]
Captivate -Charm 10pts for 10sec on Touch [18 Magicka]
Frenzy - Frenzy up to level 5 for 30sec on Target [8 Magicka]
Illuminate - Light in 10ft for 90sec on Target [13 Magicka]
Inspiration -Rally 25pts for 20sec on Target [5 Magicka]
Inspiring Touch - Rally 25pts for 30sec on Touch [5 Magicka]
Serenity - Calm up to level 2 for 10sec on Target [12 Magicka]
Soothing Touch - Calm up to level 2 for 15sec on Touch [13 Magicka]
Starlight - Light in 20ft for 60sec on Self [14 Magicka]
Touch of Frenzy - Frenzy up to level 6 for 30sec on Touch [7 Magicka]

Apprentice
Command Creature - Command Creature up to level 2 for 30sec on Target [38 Magicka]
Command Humanoid - Command Humanoid up to level 2 for 30sec on Target [48 Magicka]
Commanding Touch - Command Creature up to level 3 for 30sec on Touch [43 Magicka]
Eyes of Eventide - Night-Eye for 15sec on Self [33 Magicka]
Heroic Touch - Rally 50pts for 60sec on Touch [26 Magicka]
Heroism - Rally 50pts for 45sec on Target [30 Magicka]
Mesmerizing Grasp - Charm 24pts for 30sec on Touch [35 Magicka]
Moonlight - Light in 30ft for 120sec on Self [47 Magicka]
Pacification - Calm up to level 2 for 20sec on Target [26 Magicka]
Rage - Frenzy up to level 10 for 40sec on Target [26 Magicka]
Seductive Charm - Charm 24pts for 30sec on Target [52 Magicka]
Touch of Fear - Demoralize up to level 3 for 20sec on Touch [31 Magicka]
Touch of Rage - Frenzy up to level 18 for 30sec on Touch [30 Magicka]
Void Gazer - Night-Eye for 150sec on Self [54 Magicka]

Journeyman
Calming Touch - Calm up to level 7 for 20sec on Touch [73 Magicka]
Candlelight - Light in 40ft for 180sec on Self [103 Magicka]
Chameleon - Chameleon 25% for 30sec on Self [116 Magicka]
Deathly Visage - Invisibility for 35sec on Self [112 Magicka]
Debilitate - Paralyze for 3sec on Touch [142 Magicka]
Dominating Touch - Command Creature up to level 6 for 30sec on Touch [150 Magicka]
Enthralling Presence - Charm 24pts in 20ft for 20sec on Target [105 Magicka]
Eyes of Midnight - Night-Eye for 30sec on Self [66 Magicka]
Hush - Silence for 10sec on Target [90 Magicka]
Shadow Shape - Invisibility for 30 sec on Self [120 Magicka]
Shroudwalk - Chameleon 15% for 30sec on Self [98 Magicka]
Voice of Dread - Demoralize up to level 5 for 20sec on Target [68 Magicka]
Voice of Rapture - Charm 36pts for 30sec on Target [88 Magicka]

Mysticism
Novice
Minor Dispel - Dispel 25pts on Self [22 Magicka]
Minor Life Detection - Detect Life in 60ft for 10sec on Self [15 Magicka]


Restoration
Novice
Absorb Attribute: Agility - Absorb Agility 5pts for 20sec on Touch [14 Magicka]
Absorb Attribute: Endurance - Absorb Endurance 5pts for 20sec on Touch [14 Magicka]
Absorb Attribute: Intelligence - Absorb Intelligence 5pts for 20sec on Touch [14 Magicka]
Absorb Attribute: Luck - Absorb Luck 5pts for 20sec on Touch [14 Magicka]
Absorb Attribute: Speed - Absorb Speed 5pts for 20sec on Touch [14 Magicka]
Absorb Attribute: Strength - Absorb Strength 5pts for 20sec on Touch [14 Magicka]
Absorb Attribute: Willpower - Absorb Willpower 5pts for 20sec on Touch [14 Magicka]
Absorb Fatigue - Absorb Fatigue 10pts on Touch [11 Magicka]
Absorb Health - Absorb Health 5pts on Touch [12 Magicka]
Absorb Magicka - Absorb Magicka 10pts on Touch [14 Magicka]
Absorb Skill: Acrobatics - Absorb Acrobatics 5pts for 10sec on Touch [16 Magicka]
Absorb Skill: Athletics - Absorb Athletics 5pts for 10sec on Touch [16 Magicka]
Absorb Skill: Illusion - Absorb Illusion 5pts for 10sec on Touch[16 Magicka]
Absorb Skill: Security - Absorb Security 5pts for 10sec on Touch[16 Magicka]
Heal Minor Wounds - Restore Health 8pts on Self [8 Magicka]
Minor Respite - Restore Fatigue 15pts on Self [6 Magicka]
PostPosted: Wed Jun 22, 2011 9:51 pm


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xxxxxxxxxxxlnventoryxxx

Armor
Robes of Destruction
Attributes// Fortify Destruction 6pts
Acquired// Traded marbles for it during the Marble Event
Special// She wears this around as if it were her Mage's Robe

Shrouded Armor
Attributes// Fortify Sneak 8pts, Fortify Illusion 8pts, Fortify, Marksman 8pts, Fortify Blade 8pts, Fortify Acrobatics 8pts
Acquired// Given to her when she joined the Dark Brotherhood
Special// Only wears this armor when she goes to do a Dark Brotherhood Quest, otherwise it's in her stash

Weapons
Steel Short Sword
Attributes// None
Acquired// Starting Item
Special// Nothing

Steel Dagger
Attributes// None
Acquired// Starting Item
Special// Nothing

Jewelry
Base Ring of Nighteye
Attributes// Detect Life 25 ft
Acquired// Quest Reward: The Goblin King

Potions
Potion of Night Eye
Attributes// Night Eye for 90 seconds
Acquired// Quest Reward: The Goblin King

Potion of Seastride
Attributes// Water walking 45 seconds
Acquired// Quest Reward: The Goblin King

Currency
700 Gold

Other
Parchment x3, Inkwell, Quill and Petty Soul Gem

thepoisonedmuffin
Vice Captain


thepoisonedmuffin
Vice Captain

PostPosted: Wed Jun 22, 2011 9:52 pm


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xxxExperience Trackerxxx

xxxTotal: 0xxx


xxxSpending Historyxxx




Skill Advanced: Illusion - Novice to Apprentice
Experience Spent: 2

Skill Advanced: Illusion- Apprentice to Journeyman
Experience Spent: 3





xxxHistoryxxx

xxxxxxxlmperial City Scavenger Hunt// During her time spent searching the Imperial City for Marbles, Coraline ran into two peculiar people and wound up spending that day talking and looking around with them and then ended up eating Sweetrolls in an lnn with Lady Hestia Varo before returning to the Academy.
-Awarded: 1 EXP
-Given by Gigant Abraxia


xxxxxxxDeath took a holiday, so l filled in// Coraline's initiate quest to the Dark Brotherhood. She took the life of Floyd Nathans with Eliya watching over her, assessing the new recruit. After sneaking in and dealing a deathblow, Coraline cleaned up the room and staged a quick flee and then disposed of the body in the nearby forest. After burning it, the two now Sisters of Sithis went their separate ways.
-Awarded: 1 EXP
-Given by Jaydine


xxxxxxxThe Goblin King// Coraline and four other mages departed for Goblin Jim's Cave to rescue Marlones, a mage who had gotten himself captured by the local goblins. After fighting their way through to get to him, the discovered that there was a ring leader, a rogue mage weilding a staff that had allowed him to control goblins. They chased after him but he had set traps to slow them down and eventually got away after the short chase.
-Awarded: 3 EXP
-Given by Jaydine








xxxStashxxx


Shrouded Armor
Attributes// Fortify Sneak 8pts, Fortify Illusion 8pts, Fortify, Marksman 8pts, Fortify Blade 8pts, Fortify Acrobatics 8pts
Acquired// Given to her when she joined the Dark Brotherhood
Special// Only wears this armor when she goes to do a Dark Brotherhood Quest, otherwise it's in her stash
PostPosted: Wed Jun 22, 2011 9:53 pm


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xxxTrophiesxxx
ln this section will be displayed small trinkets Coraline has collected from her
quests over time. Keeping them as mementos.


xxxxxxxMarble// A small token she has kept to remind herself that there is opportunity in even the smallest places and that even something small as a marble can still have power and influence over the mightiest of men. It's a pearl replica or looks like it. But it's a small marble, the first one she had found during the Imperial City Scavenger Hunt. Since she only found seven in total and what she wanted cost only six, she decided to keep her favorite for herself instead of spending it, not auctioning it off for gold and keeping a small memento for her fun she experienced with Hestia and Darrashk. It was the beginning of this adventure, and, it will remain with her.

xxxxxxxTome of Choking Grasp// A dark brown leather tome with faded yellow pages. A single pale red silk ribbon is tied to the top for a place holder so one can pick back up from where they left off reading. There is no inscription on the front nor anything to give away it's sinister secrets away from glancing at without opening it's pages. Only a few pages have been filled in with instructions on how to use a new spell that the late owner once created, a spell to drain the life temporarily. A fitting tome for an aspiring necromancer that she acquired during her initiation quest for the Dark Brotherhood.


thepoisonedmuffin
Vice Captain


thepoisonedmuffin
Vice Captain

PostPosted: Wed Jun 22, 2011 9:54 pm


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xxxCurrent Questxxx


Crab Soup

Quest Description

Quest Giver: The Imperial Guard

Location: Imperial City.

Objective/Directions: Adventurers will start at the Imperial Guard's Barracks, in the Imperial city. The Guard will lead the group to one of the two entrances to the Market Sewers, in the Market District and unlock the way. From here the party will be expected to explore the sewers and find the source of the Mudcrab disturbance. They will find a collapsed tunnel leads into the Northern Sewers which is known to have an exit leading outside the city. From here the Group will begin to encounter Goblins which seem to be training the Crabs as pets. To eliminate the problem, they will have to kill the Boss Goblin, who is reported to wear a hallowed out crab shell on his head, in place of the usual ram/goat skulls Goblins wear. He is also supposidly trained a very large Mudcrab, which may also pose a threat.

Expected Resistance: Numerous Mudcrabs, approximately ten normal Goblins, one Goblin Shaman (miniboss), one Goblin Chief (Boss) and his giant Mudcrab pet (Boss).



Coraline, you've got some explaining to do!

Quest Description

Quest Giver: Meridia, the Daedric Prince.

Location: The quest will start off in Tamriel though quickly to The Colored Rooms which the characters will be sent to a maze somewhere underneath the Great Forest.

Objective/Directions: It seems that Coraline's seemingly good natured affinity for necromancy has once and finally caught up with her. After practicing on her week on leave after her most recent quest, The Smuggler's Sanctum, she is caught by the Daedric Prince Meridia for tampering with one of her servants. The young Mer is ripped from her body and given the penalty of death unless she can escape the maze Meridia has set for her alive. The young girl is then cast back into her body which has been teleported to some remote spot within Nirn after Meridia has explained why she is doing this. Coraline must now serve out her penance within these chambers but at least she isn't alone! Unluckily, the one person who Merdia feels she can trust with her hatred of the undead to make sure Coraline doesn't cheat, Meridia sends the one person who hates necromancers with a passion worthy of her trust: Eliya. The older Mer must now has free reign to do whatever she pleases with the newly outed necromancer before her without consequence. Can she conceal her hatred towards what Coraline is in order to help the girl escape alive or will she be the executioner and allow her rage to fill her?

Expected Resistance: There shall be a multitude of Daedric minions and the souls of the people Coraline has risen to exact their revenge.




Smuggler's Sanctum

Quest Description

Quest Giver: Both the Mage's Guild & Fighter's Guild

Location: Anvil, Hrota Cave.

Objective/Directions: Adventurers will start at the Horse Whisperer Stables, North of Anvil. There will be an escort from the Mage's Guild as well as the Fighter's guild and they will lead the group to Hrota Cave. From here the party will be expected to explore the cave and eliminate any of the gang they come across, including the escapee. In addition to this, they must do their best to rescue the hostage who is a female Imperial Guard. Once every gang member is dead (and the hostage rescued) they can return to the Anvil Fighter's Guild for reward. (If a character is a part of the Mage's Guild, they have the option of returning there instead.) This quest IS open to anyone, regardless off their affiliated factions, but only individuals in those respective guilds will be able to move up in their faction.

Expected Resistance: Various wild animals on the way to the cave and outside the cave, approximately ten normal bandits (gang members), two bandit mage's (miniboss), and one Bandit Leader (Boss - Escaped Convict) and his three pet wolves within.
PostPosted: Tue Jun 28, 2011 11:46 pm


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xxxxxxxxxxxQuest Historyxxx


tabtabtabtabtabtabTotal Quests | 06
tabtabtabtabtabtabCompleted | 03
tabtabtabtabtabtabActive | 02
tabtabtabtabtabtabHiatus | 01

tabtabQuest 01┃Crab Soup
Affiliation | Mage's Guild
StatusHiatus
PartyBalamaethor, Tanna, Tar'kiis,Velryn & Zelindor
Wound(s) AcquiredBruised ribs (left)
Summary
ExperienceUnknown
RewardUnknown
Other


tabtabQuest 02Necromancer's Moon
Affiliation | Mage's Guild
StatusCompleted
PartyEliya & Velryn
Wound(s) AcquiredBruised Jaw
SummaryAfter arriving at the Alyeid Ruin, Coraline ran into Elyia. The two made a distraction so that Ryn could make his way out with the Crystal. After killing a handful of necromancers, the two Mage's made their out alive. After meeting up with Ryn back at The Arcane University they reported that the quest was a success.
ExperienceNone
RewardRed Crystal Shard
OtherPromoted in the Mage's Guild to Evoker


tabtabQuest 03The Goblin King
Affiliation | Mage's Guild
StatusCompleted
PartyEliya, Nevan, Mora & Harkon
Wound(s) AcquiredThree broken ribs (left side), Bruised Sternum, Scrapped Elbows, Bump on the back of her head
SummaryThe party went into the hostile cave, they realized that the goblins who were native to this area were a little too intelligent and orginized for the average pack. Exploring the cave further the party eventually split up into two smaller groups to explore more area and have less conflict within the party. The group Coraline was in was the one who found where Marlones was being held captive. A large battle quickly ensued. After rescuing Marlones, they discovered that the goblins in the gave were under the control of a crazed wizard who was controlling the goblins with his staff. The man made his escape and the two parties now reunited made their way back to the University.
The wizard was able to escape though.

ExperienceThree EXP
RewardBase Ring of Detect Life, Potion of Night-Eye, Potion of Sea Stride, Petty Soul Gem and 450 Gold
OtherPromoted in the Mage's Guild to Journeyman


tabtabQuest 04Death took a holiday, so l filled in
Affiliation | Dark Brotherhood
StatusCompleted
PartyCoraline & Eliya
Wound(s) AcquiredNone
SummaryCoraline woke up after kill three men in cold blood because of the risk of being outed as a Necromancer. The person in her room was clothed in all black robes. She revealed herself as part of the Dark Brotherhood and that she wanted to extend an invitation for Coraline to join their ranks. Accepting, Coraline made her way to The Shrine of Nocturnal just outside of Blankenmarsh. Meeting up with a fellow Mage who was also part of this mysterious family, Eliya, the two girls made their way down to kill her target. After sneaking in and killing him with one swift strike, the man was dead. Cleaning up the room and making his body vanish, Eliya led Coraline back to The Sanctuary and she was welcomed as a Dark Sister.
ExperienceOne EXP
RewardTome of Choking Grasp and 125 Gold
Other


tabtabQuest 05Smuggler's Sanctum
Affiliation | Mage's Guild
StatusActive
PartyBarok and Neven
Wound(s) AcquiredN/A
Summary
ExperienceUnknown
RewardUnknown
Other


tabtabQuest 06Coraline, You have some explaining to do!
Affiliation | Private
StatusActive
PartyEliya
Wound(s) AcquiredBruised Shoulder, Giant gash on her lower back, Two fracture Lumbar Vertebrae, Four broken Ribs (Left side), Cracked Skull, Scrapped Knees, Scrapped Palms, Fractured Radius (Left arm), Dislocated Phalanges
Summary
ExperienceUnknown
RewardUnknown
Other

thepoisonedmuffin
Vice Captain


thepoisonedmuffin
Vice Captain

PostPosted: Tue Jul 05, 2011 7:42 pm


User Image

xxxxxxxxxxxDispositionsxxx
xxxxxxxxthese are written in first person diary style
l will only add onto these as if it was a real diary


xxxxMage Guild
xxxxxxxVelryn ''Ryn'' Sarano// Crab Soup
l haven't spent much time with the Dunmer but l think he is a kind heart fellow who, although practices a subject l find boring, Alchemy, a worthy company. l wish to be able to learn much from our first quest together and hopefully make a friend with fore he seems like he could be an older brother figure for me. Unlike that dreaded one my parents spawned.


xxxxxxxTanna Felnaras// Crab Soup
There is little to say about this Bosmer. She seems to behold a grudge with me. l personally have nothing wrong with her except for the fact that she isn't too conversational. Tanna seems more interested with Velryn. When we were alone temporarily she preferred to read a book instead of converse yet when Velryn entered the room she became lively again. l feel there is much l can learn from her as well. Hopefully the bridge between us will crumble. She also possesses beautiful eyes and a very interesting facial tattoo.


xxxxxxxYaa'namora// The Goblin King
Another beautiful Altmer! Though hard to figure out how she is exactly. Tough her looks can be misleading, she is quite a nasty person to be around. l feel like she has the feeling that l need to be protected.


xxxxxxxEliya Lok'tah// The Goblin King
She is beautiful yet seems that she doesn't really trust that l can contribute to the team as much as the others. But she seems nice enough as she is like my father and gifted with alchemy. l've grown fond of Eliya and trust her with my life.


xxxxxxxHakon Vermundr // The Goblin King
Polite and calm seem to be two positive traits this man carries around with him. l haven't seen much of him in action though his full armor suit and size alone are intimidating even yet he doesn't act like that at all. He puts himself in the face of danger and is selfless when it comes to protecting others.


xxxxRandom Encounters
xxxxxxxVanderden "Van" Synvakten // Jerall View lnn
Aside from his polite ways, he seems socially shunted. l am curious of why he acts such. Perhaps there are more metaphorical skeletons in his closet he isn't speaking of.


xxxxxxxEmane Anarion // Jerall View lnn
Despite the unpleasantries, she's still a total
-the rest of the words are illegible-

xxxxxxxDarrashk// Imperial City Arboretum during the Scavenger Hunt
Even though he wears a pretty face his attitude towards me seems disdainful or even annoyed at best. He doesn't seem to feel that l'm worthy of his attention. I'm starting to see a pattern with adults: they seem more interested with ones their own age or close to it. Lust seems like such a bothersome emotion. Hopefully l'll surpass those urges when l come of age.


xxxxxxxLady Hestia ''valerian'' Varo// Imperial City Arboretum during the Scavenger Hunt
What a beautiful woman! Not only does her face appease anyone who sees it but her attitude towards me seems to hold me with a sort of respect. That might be going too far... but she seems to see past my age to see that l'm just another person like anyone else. l feel respected when l'm with her.


xxxxMisc Quest Encounters
xxxxxxxBalamaethor "Bale" Calminaion // Crab Soup
Not going to touch this man with a ranged spell.

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