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Posted: Tue Jun 21, 2011 6:09 pm
I picked up and modified the new Lost Sanctuary structure deck. I would appreciated any suggestions on what I can do to make it better. Thanks for taking a look.
Updated - 7/21/11
This has been testing pretty well so far. beat Sams a few times, but part of that might have been my opponent drawing crappy.
I like how Return form the different dimension is helping out, added a Burial to see if that works.
I dont have the Bountiful Artemis yet, using another card as a place holder for now. trying to get more Counter traps in here as well, I might up the number of Divine punishments if Sanctuary shows up more consistently. I'm also thinking about getting some Drastic Drop Offs.
Extra Deck: Brionic, Dragon of the Ice Barrier Iron Chain Dragon Black Rose Dragon Lightning Warrior Ancient Fairy Dragon Scrap Archfiend Colossal Fighter Stardust Dragon Avenging Knight Parshath Ally of Justice Field Marshal Ally of Justice Decisive Armor Number 39: Emperor Hope Steelswarm Roach Shine Elf
Monsters: (19) Master Hyperion x2 The Agent of Judgment – Saturn The Agent of Miracles – Jupiter x3 The Agent of Mystery – Earth x3 Athena Tethys, Goddess of Light Meltiel, Sage of the Sky Bountiful Artemis Zeradias, Herald of Heaven x3 Hecatrice x2 Honest
Spells: (12) The Sanctuary in the Sky x3 Valhalla, Hall of the Fallen x2 Cards from the Sky x2 Burial from a Different Dimension Mystical Space Typhoon x2 Monster Reborn Dark Hole
Traps: (9) Miraculous Decent x2 Divine Punishment x2 Solemn Judgement Return from the Different Dimension Bottomless Trap Hole x2 Mirror Force
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Posted: Thu Jul 07, 2011 8:22 am
I'm thinking a good one that makes use of the agents in this new deck would combine them with Temporal Machine Gods (both), with cards that special summon angel monsters, with a few supporting synchros to make use of the tuner Earth, and exceeds if you hope to make use of mystic shine balls (alternative is a god or arcana force 3-tribute).
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Posted: Tue Jul 12, 2011 7:04 am
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Posted: Tue Jul 12, 2011 8:45 am
Well, I guess I'll make suggestions based on minimal income.
-Saturn -1 Jupiter -Athena -Tethys -Parsath -3 Zeradias -2 Hecatrice -2 Nova summoner -2 Valhalla - Fountain -2 Solidarity -Celestial Transformation - Gold Sarc -2 Miraculous descent -2 Dark Bribe
+1 Hyperion +3 Venus +3 Mystical Shine Ball +3 Herald of Orange Light +2 White Elephants gift +1 Sanctuary +1 MST +1 Monster Reborn +2 Terraforming +3 Divine Punishment +1 Solemn Judgment +2 Bottomless Trap Hole
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Posted: Tue Jul 12, 2011 8:54 am
Aka_Saiyaku Well, I guess I'll make suggestions based on minimal income. -Saturn -1 Jupiter -Athena -Tethys -Parsath -3 Zeradias -2 Hecatrice -2 Nova summoner -2 Valhalla - Fountain -2 Solidarity -Celestial Transformation - Gold Sarc -2 Miraculous descent -2 Dark Bribe +1 Hyperion +3 Venus +3 Mystical Shine Ball +3 Herald of Orange Light +2 White Elephants gift +1 Sanctuary +1 MST +1 Monster Reborn +2 Terraforming +3 Divine Punishment +1 Solemn Judgment +2 Bottomless Trap Hole wouldn't zeradius be a better choice over teraforming? as it, as a light fairy, fuels hyperion's destruction effect? rest of your choices are spot on for going trish though.
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Posted: Tue Jul 12, 2011 9:13 am
axean Aka_Saiyaku Well, I guess I'll make suggestions based on minimal income. -Saturn -1 Jupiter -Athena -Tethys -Parsath -3 Zeradias -2 Hecatrice -2 Nova summoner -2 Valhalla - Fountain -2 Solidarity -Celestial Transformation - Gold Sarc -2 Miraculous descent -2 Dark Bribe +1 Hyperion +3 Venus +3 Mystical Shine Ball +3 Herald of Orange Light +2 White Elephants gift +1 Sanctuary +1 MST +1 Monster Reborn +2 Terraforming +3 Divine Punishment +1 Solemn Judgment +2 Bottomless Trap Hole wouldn't zeradius be a better choice over teraforming? as it, as a light fairy, fuels hyperion's destruction effect? rest of your choices are spot on for going trish though. Zeradias is good as a 2100 beater, but he needs sanctuary on the field to stay alive. someone could easily +1 by destroying sanctuary and thus destroying any zeradias on the field. I agree that he is good to fuel hyperion, but the point isn't always fueling hyperion. The engine of the deck i actually Mystical shineball fueling for trish summons and fueling elephant's gift. Honestly, my deck runs a little differently because i have warnings and kristya etc so i can't say how much it'll fork, but 2 terraforming and 3 sanctuary over 2 sanctuary and 3 zeradias is my choice.
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Posted: Tue Jul 12, 2011 9:17 am
Aka_Saiyaku Zeradias is good as a 2100 beater, but he needs sanctuary on the field to stay alive. someone could easily +1 by destroying sanctuary and thus destroying any zeradias on the field. I agree that he is good to fuel hyperion, but the point isn't always fueling hyperion. The engine of the deck i actually Mystical shineball fueling for trish summons and fueling elephant's gift. Honestly, my deck runs a little differently because i have warnings and kristya etc so i can't say how much it'll fork, but 2 terraforming and 3 sanctuary over 2 sanctuary and 3 zeradias is my choice. if only zeradius didn't need the field spell to stay alive, like GK commandant, Harpy Queen and Warrior of Atlantis. all the other field seracher monsters go pop.
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Posted: Tue Jul 12, 2011 9:22 am
axean Aka_Saiyaku Zeradias is good as a 2100 beater, but he needs sanctuary on the field to stay alive. someone could easily +1 by destroying sanctuary and thus destroying any zeradias on the field. I agree that he is good to fuel hyperion, but the point isn't always fueling hyperion. The engine of the deck i actually Mystical shineball fueling for trish summons and fueling elephant's gift. Honestly, my deck runs a little differently because i have warnings and kristya etc so i can't say how much it'll fork, but 2 terraforming and 3 sanctuary over 2 sanctuary and 3 zeradias is my choice. if only zeradius didn't need the field spell to stay alive, like GK commandant, Harpy Queen and Warrior of Atlantis. all the other field seracher monsters go pop. Not to mention Macro and D.D. decks stop him from going to the grave so that means no sanctuary.
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Posted: Tue Jul 12, 2011 9:22 am
Aka_Saiyaku axean Aka_Saiyaku Zeradias is good as a 2100 beater, but he needs sanctuary on the field to stay alive. someone could easily +1 by destroying sanctuary and thus destroying any zeradias on the field. I agree that he is good to fuel hyperion, but the point isn't always fueling hyperion. The engine of the deck i actually Mystical shineball fueling for trish summons and fueling elephant's gift. Honestly, my deck runs a little differently because i have warnings and kristya etc so i can't say how much it'll fork, but 2 terraforming and 3 sanctuary over 2 sanctuary and 3 zeradias is my choice. if only zeradius didn't need the field spell to stay alive, like GK commandant, Harpy Queen and Warrior of Atlantis. all the other field seracher monsters go pop. Not to mention Macro and D.D. decks stop him from going to the grave so that means no sanctuary. very true. but you don't see them too often at tournies.
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Posted: Tue Jul 12, 2011 9:24 am
axean Aka_Saiyaku axean Aka_Saiyaku Zeradias is good as a 2100 beater, but he needs sanctuary on the field to stay alive. someone could easily +1 by destroying sanctuary and thus destroying any zeradias on the field. I agree that he is good to fuel hyperion, but the point isn't always fueling hyperion. The engine of the deck i actually Mystical shineball fueling for trish summons and fueling elephant's gift. Honestly, my deck runs a little differently because i have warnings and kristya etc so i can't say how much it'll fork, but 2 terraforming and 3 sanctuary over 2 sanctuary and 3 zeradias is my choice. if only zeradius didn't need the field spell to stay alive, like GK commandant, Harpy Queen and Warrior of Atlantis. all the other field seracher monsters go pop. Not to mention Macro and D.D. decks stop him from going to the grave so that means no sanctuary. very true. but you don't see them too often at tournies. You will after today, especially macro monarchs now that priority will probably die.
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Posted: Tue Jul 12, 2011 9:41 am
Aka_Saiyaku axean Aka_Saiyaku axean Aka_Saiyaku Zeradias is good as a 2100 beater, but he needs sanctuary on the field to stay alive. someone could easily +1 by destroying sanctuary and thus destroying any zeradias on the field. I agree that he is good to fuel hyperion, but the point isn't always fueling hyperion. The engine of the deck i actually Mystical shineball fueling for trish summons and fueling elephant's gift. Honestly, my deck runs a little differently because i have warnings and kristya etc so i can't say how much it'll fork, but 2 terraforming and 3 sanctuary over 2 sanctuary and 3 zeradias is my choice. if only zeradius didn't need the field spell to stay alive, like GK commandant, Harpy Queen and Warrior of Atlantis. all the other field seracher monsters go pop. Not to mention Macro and D.D. decks stop him from going to the grave so that means no sanctuary. very true. but you don't see them too often at tournies. You will after today, especially macro monarchs now that priority will probably die. frog monarchs are more conistant, and that's what i'll be seeing.
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Posted: Tue Jul 12, 2011 10:20 am
axean Aka_Saiyaku axean Aka_Saiyaku axean Aka_Saiyaku Zeradias is good as a 2100 beater, but he needs sanctuary on the field to stay alive. someone could easily +1 by destroying sanctuary and thus destroying any zeradias on the field. I agree that he is good to fuel hyperion, but the point isn't always fueling hyperion. The engine of the deck i actually Mystical shineball fueling for trish summons and fueling elephant's gift. Honestly, my deck runs a little differently because i have warnings and kristya etc so i can't say how much it'll fork, but 2 terraforming and 3 sanctuary over 2 sanctuary and 3 zeradias is my choice. if only zeradius didn't need the field spell to stay alive, like GK commandant, Harpy Queen and Warrior of Atlantis. all the other field seracher monsters go pop. Not to mention Macro and D.D. decks stop him from going to the grave so that means no sanctuary. very true. but you don't see them too often at tournies. You will after today, especially macro monarchs now that priority will probably die. frog monarchs are more conistant, and that's what i'll be seeing. It's the same for me. In fact, I'll probably run frognarchs at my next regionals it's either that or Sams again. Maybe agents. It's been a tough choice for me lately.
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Posted: Tue Jul 12, 2011 10:21 am
Aka_Saiyaku It's the same for me. In fact, I'll probably run frognarchs at my next regionals it's either that or Sams again. Maybe agents. It's been a tough choice for me lately. i see. good luck.
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Posted: Tue Jul 12, 2011 4:12 pm
Aka_Saiyaku axean Aka_Saiyaku Well, I guess I'll make suggestions based on minimal income. -Saturn -1 Jupiter -Athena -Tethys -Parsath -3 Zeradias -2 Hecatrice -2 Nova summoner -2 Valhalla - Fountain -2 Solidarity -Celestial Transformation - Gold Sarc -2 Miraculous descent -2 Dark Bribe +1 Hyperion +3 Venus +3 Mystical Shine Ball +3 Herald of Orange Light +2 White Elephants gift +1 Sanctuary +1 MST +1 Monster Reborn +2 Terraforming +3 Divine Punishment +1 Solemn Judgment +2 Bottomless Trap Hole wouldn't zeradius be a better choice over teraforming? as it, as a light fairy, fuels hyperion's destruction effect? rest of your choices are spot on for going trish though. Zeradias is good as a 2100 beater, but he needs sanctuary on the field to stay alive. someone could easily +1 by destroying sanctuary and thus destroying any zeradias on the field. I agree that he is good to fuel hyperion, but the point isn't always fueling hyperion. The engine of the deck i actually Mystical shineball fueling for trish summons and fueling elephant's gift. Honestly, my deck runs a little differently because i have warnings and kristya etc so i can't say how much it'll fork, but 2 terraforming and 3 sanctuary over 2 sanctuary and 3 zeradias is my choice. Thanks for the suggestions. So, if i'm understanding you guys correctly this build is designed for popping out shine balls to synch for Trish? Sadly I'm still trying to get my hands on one, the only 9s I have are Field Marshal and Mist Wurm. The best heavy hitters I've got are Hyperion, Avenging Knight, and Athena. So im trying to focus my build around them. I've tried running Divine Punishment but it seems to be a dead draw if i cant get Sanctuary... I'd think with 2 and 3 Zeradias I wouldn't have trouble getting Sanctuary... but it seems to be a problem anyway stare
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