Terramancer
[ Mages | of | Earth ]

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Description:The Terramancer are Mages that want to fully use the power of Earth. They lose any other element in place of Earth.


Rules for the Terramancer:
  • Must be Adept rank
  • Must of had Earth for initial element



Weaknesses:
  • Great Weakness to Lightning. Lightning skills do +2 rank in damage.
  • Can only use Earth
  • Can learn Mage skills up to D rank.


Strengths:
  • Their Earth skills are +2 ranks in power
  • You get the Quest Earth skills without going on the Quest


Terramancer Passive Abilities:



Terramancer Abilities:
  • Earth & Stone Levitation
    Rank: E (Energy usage depends on size of rock)
    Description: The most common attack, involves levitating nearby earth and stone of numerous sizes and propelling them at foes by punching or kicking motions.

    E= up to Melon sized
    D= 5 foot cube
    C= dining table
    B= Car sized
    A= Bus Sized
    S= 3 story house.

  • Rock shield
    Rank: D
    Description: A levitated slab of rock can also double as a shield when positioned in front of the user. This can also be performed as a slab or sheet of bedrock thrust out of the earth's surface. The shield can be hurled at the opponent for a quick retaliation.

  • Rock Hanging
    Rank D
    Description: By minor manipulation of magnetic fields you are able to stick onto the surface of rocks and any earth material. These things are rocks, concrete, crystals and metal.
    Per post of hanging is 10 energy.

  • Skill name: Earth Trap
    Rank: D
    Limits: Novice
    Skill description: A technique that makes earth move around the opponent's feet, hardening to trap their feet. In order to break free, the target must have a strength of seven or more, or use an explosive or a water elemental technique to weaken the earth's grip to get free. This can also be done on the target's hands if their on the ground as well

  • Hephaestus's Forge
    Rank: C
    Requires: Adept.
    Description: The user focuses on the earth beneath them, looking for specific metals and/or minerals and uses those to create weapons or ammunition. This is limited by class restrictions, such as a Swordmaster can only create melee weapons. The actual cost and rank requirements of using this skill is equal to the materials used, so something made with diamonds would instantly cost B-Rank and the user would have to be at Expert rank. Costs increase with every material used, and the user most be of equal rank to the highest material used.

  • Rock Slide
    Rank C
    Requires: Earth & Stone Levitation
    Description: If an Earth user is near a cliff or mountain, he or she can cause many rocks of a multitude of sizes to fall down on his or her opponent. Having the amount of energy used to do this is quite little because you simply move the top bits of earth and it will push the rest.

  • Rock armor
    Rank C
    Description: Earth users can bring rocks, around them and mold them to fit their body and create something similar to armor. They can also hide inside the earth by bending the rock around them as a shell.

  • Vibration Sensory
    Rank:C
    Limits: Novice
    Description: A useful skill, the user channels energy into their feet to sense vibrations on the ground. As long as their feet is on the ground, a user can sense where an enemy is if they are earth bound within 50ft for five posts. This skill becomes passive once the user is Adept Rank.

  • S-Zone
    Rank: C
    Limits: must know Vibration Sensory ; Adept rank
    Skill description: A technique developed by earth users to counter act the vibrations of the earth to sense their location or prevent minor vibrations of the earth from affecting them. Forming energy around them, the user creates a field of invisible energy that surrounds the user to about 15ft that acts like the Shadow Zone. The Shadow Zone is an area where vibrations are incapable of passing through. This lasts for five posts

  • Earth Column
    Rank: C
    Requires: Earth & Stone Levitation
    Description: A more powerful version of rock projectiles, involving forcing columns of rock out of the ground . This is limited to a range of fifteen meters and the size of the column is only a meter by meter block. It is also limited to going up though it may be diagonal.

  • Dust Cloud
    Rank: C
    Description: By shaking the ground back and forth, the earth user can create dust clouds of various size to provide cover.

  • Dust Shield
    Rank: C
    Description: A useful skill that those who practice the element of earth can learn. The user creates a thin film of energy over their eyes and nose and mouth, filtering out dust and other substances related to the element that are airbourne allowing them to breath and see without suffering the harmful effects of breathing in the material. (like dust). To keep this active, every two posts the user must pay E rank energy.

  • Dust Storm
    Rank: B
    Limits: Requires Dust Cloud
    Description: A stronger and more effective version of Dust Cloud. The user sends powerful vibrations through the earth kicking up a large volumn of dust, creating a thick cloud in the area. The cloud is thick to where its difficult to see through it, as the air is making the cloud churn like a storm. Visibility is restrict to 10ft, and if the mouth and nose isn't covered, as well as your eyes dust will get in them and cause problems. (its not too hard to think what it does). The cloud remains airbourne for ten minutes (posts) before it settles back down. Only certain skills and material can render the dust storm harmless.

  • Earth wall
    Rank B
    Requires: Earth shield
    Description: You can create walls of earth, which can be used for both defense and offense, and practical things, like construction. Originally the size of the wall would be a City block and three meters thick. You may use more energy making it A ranked and it will be the same size but five meters thick but that’s its limit.

  • Stone Trapping
    Rank: B
    Limits: Must know Earth Trapping, Adept Rank
    Description: A stronger version of the earth trapping skill. Earth moves around the target's feet and hardens on a high magnitude trapping the target. To break free, the target must have a strength of 9 and above. That or a C rank water skill and/or a powerful explosive (use at your own caution). However, with an additional D rank energy the stone can imprison up to the legs of the target seriously restricting movement. If the target is lying on the ground, this can close around their arms as well. A master rank can use this to completely encase a downed target

  • Earth line
    Rank: B
    Requires: Earth column
    Description: As an offensive attack you may create a line of twisted columns and propel it forward. These will be pointed at the tip thus creating a better chance of impaling the enemy.

  • Earth Compression
    Rank B
    Description: It is possible for the user to compress large chunks of rock into smaller, denser chunks, or to compress several smaller chunks into one big piece of rock.

  • Fissure creation
    Rank B
    Requirements: Adept rank
    Description Striking the ground with feet, fists, or hammers creates localized earthquakes or fissures to throw opponents off-balance. This same process can be used to sculpture a landmass or to slice large chunks of rock clean off a surface to create avalanches or rockfalls. More advanced user can make very narrow fissures for precise attacks.

  • Quicksand
    Rank B
    Description: By turning the ground to quicksand to immobilize an enemy, or catapult into the air and soften the earth to ensure a safe landing. They can also do the reverse of this, compacting sand together to create harder projectiles or a firmer grip on the ground.

  • Earth Sinking
    Rank A
    Requirements : Master Rank
    Description: More advanced users can forcibly sink their opponents into the ground, imprisoning them or even suffocating them in earth.

  • Earth Wave
    Rank S
    Requirements: Earth Line and Earth Wall
    Description: create a wave of earth that they ride on and use as a form of transportation. Alternatively this wave of earth may also be use to slam into people.

  • Clay Hands
    Rank: S
    Description: One, or two giant Earth Hands (Doesn't make a difference) rise from the ground, fulfilling the users wishes. Whether this is crushing someone, or holding a roof up. These earth hands can be made to stay up by hardening them, which costs a bit of energy (B), or can be left alone to crumble after use. Their twice as strong as the user, and can only be destroyed with an A rank attack. If their hardened, it takes several (5) A ranked attacks to break them.