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Zephyrmancer

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klgirebdnchajdelfianemdke

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PostPosted: Tue Jun 21, 2011 12:38 pm


Zephyrmancer
[ Mages | of | Wind ]

User Image - Blocked by "Display Image" Settings. Click to show.


Description:The Zephyrmancer are Mages that want to fully use the power of Wind. They lose any other element in place of Wind.


Rules for the Zephyrmancer:
  • Must be Adept rank
  • Must of had Wind for initial element



Weaknesses:
  • Great Weakness to Earth. Earth skills do +2 rank in damage.
  • Can only use Wind
  • Can learn Mage skills up to D rank.


Strengths:
  • Their Wind is +2 ranks in power
  • You get the Quest Wind skills without going on the Quest


Zephyrmancer Passive Abilities:



Zephyrmancer Abilities:

  • Air Suction
    Rank: E
    Description: A technique used to bring people or things towards the User. Though pulling people is going to cost as a C rank and if higher rank they can choose to resist your pull.

  • Air Punch/Kick
    Rank: E
    Description: air punches or air kicks are small, compressed formations of air that can be fired off the fists or feet of the user. It’s commonly used in rapid succession

  • Air Funnel
    Rank: D
    Requires: Air Suction
    Description: An advanced version of air Suction which allows you to pull objects up to a hundred pounds weight. Alternatively it can redirect objects of that weight at people.

  • Air Shield
    Rank: D (Energy usage is equivalent to the rank of your enemy's attack)
    Description:
    The most common defensive tactic involves circling enemies, suddenly changing direction when attacked and evading by physical movement rather than bending. However, the user can still deflect as needed by throwing up gusts of air close to their bodies as a shield. This is rarely to stop attacks directly and more often pushes the attack aside and away, conserving energy and allowing them to turn the movement into an attack at the same moment. Since air can affect almost all physical objects, it can also be used to enforce the momentum of thrown objects or manipulate other objects.
    Uses double energy to stop an object just normal to deflect. Fire can only be deflected if you use double the amount of energy and only if it is normal fire. Rock cannot be stopped if it is in a streamlined shape only slowed and deflected, still uses double energy.

  • Gliding
    Rank: D
    Description: They may use a large fan or any light wide object to glide distances. Though it would no longer be gliding, you may use 10 energy to stay in the air for another post by pushing down on the air bellow you.

  • Air Spout
    Rank: D (lasts two posts Costs 10 energy per post beyond the first two.)
    Description: Similar to the Water Spout, adept users are able to rotate and control the direction of the Air Spout enough to levitate them off the ground and remain in the air for as long as they wish to or can maintain it. It lifts you at most two stories off the ground.

  • Break Wind
    Rank: D
    Description: The user giving out a large amount of air out from their behind. Best used when ever someone decides to attack from behind. It can give out a large odor out of if wanted, to distract the enemy and probably make them cover there nose.

  • Great Breath
    Rank: D-A
    Description: In a regular basic life, all people breath in and out the air with our lunges in our lives, also can make our own little breeze by blowing. For Air users, they can breath out much larger air than any other element user's. By taking a dig deep breath, holding it in from your grate lunges. The person can blow out large gust of wind as if trying to blow out the candles, but really blowing anything away in it's way that aren't rooted or firmly planted on the ground. The amount increases with each rank.


  • Air weapons
    Rank C
    Description: The user may now create blades out of the wind. These blades are no sharper than a sword. If the stream of air is broken the sword breaks. Any other weapon works under the same principle except staff. The staff is not unbreakable but it won’t break if you cut the air stream instead it will die out after seven posts.

  • Enhanced Speed/Jump
    Rank: C
    Description: Requires Adept rank. The user pushes wind around their bodies to make them move faster by 2 ranks. This skill will also allow them to jump as high as two stories. This lasts 2 posts.

  • Air Blast
    Rank: C (Energy usage depends on force inflicted)
    Requires: Air Punch/Kick
    Description:
    A more offensive move involving a direct pulse or jet of almost solid wind from the hands or feet. The force of the attack is generated more from the user's own power rather than assisted by momentum. This direct blast can reach further with greater accuracy and is used to inflict greater damage. This is an advance version of the Air Punch/Kick because it is a constant stream of Air. This is blunt force.

    C= A tackle
    B= Kick of horse
    A= Car
    S= BUS!
    (Get the picture?)

  • Air Swipe
    Rank: B (may be used as a D ranked)
    Requires: Air Shield and Air Blast
    Description: The air swipe is a dual defensive and offensive technique in which the user conjures a crescent-moon shaped construct of solidified air capable of deflecting colossal projectiles (car sized but ROUND rocks) and sending them off-course. This may be used as a wider Air Punch or Kick or even a wide Air Blast. This force however strong is still blunt.

  • Air Vortex
    Rank B
    Requires: Air funnel
    Description: A spinning funnel of air of various sizes. This can be used to trap and disorient opponents or as a potent defense since it will deflect and repel any objects and can even throw them back at an opponent. If it does not weigh more than an elephant you may toss it back.

  • Air Gun
    Rank: B
    Description: With the tip of the fingers, the person can shoot a blast of air at great speeds. The little blast of thick air, shot out in a strait line, can brake through wood leaving a hole, but gives enemies small bruising.

  • Air Concussion :
    Rank: A
    Requires: Air Blast, master Rank and a staff or sword.
    Description: The Air Concussion is a highly destructive move in which the user, using a staff or blunt side of the sword, creates a thin wave of air that travels quickly and explodes upon contact. The explosion is as powerful as a grenade though it’s just air thus it is blunt though being hit by this is lethal. It can send shrapnel flying.

  • Air Blades (gust)
    Rank: A
    Requires: An Air weapon and a staff or actual sword/staff.
    Description: This involves a focus slicing air current that can cut through stone or timber with relative ease. This is frequently conjured with a staff or sword rather than the body(not from the air weapons), using the narrow profile of the object to create a more focused and precise air movement. This move could prove fatal if used on an individual.

  • Air Barrier
    Rank: S
    Requires: Air Shield
    Description: This is a more powerful defensive technique where the entire body is surrounded by a dome of air that deflects attacks from all directions. Only sharpened rocks Lightning or ice can break through this. It may catch fire.

  • Sustained Flight
    Requires: Gliding
    Rank: S
    Description: By focusing streams of air beneath you you are capable of using this for flight. This flight varies in speed but only to the top speed of your running.

  • Tornado
    Requires: Air Vortex
    Rank: S
    Description: You create a powerful chaotic tornado. This tornado can easily deflect most other elemental attacks and may provide as your shield. Offensively however this can hit the person with the blunt force of a bus, trap them or send flying shards of wood, rock, metal and etc.
PostPosted: Tue Jun 21, 2011 12:55 pm


The Zephyrmancer are Mages that want to fully use the power of Water. They lose any other element in place of Water

whee

This is my dream heart

But what made you come up with the name "Zephymancer" Just a curiosity smile

I was thinking more of the lines of "AeroMancer" or something..idk maybe my brain just isint working and Im not putting the pieces together

Othiara -Tfs-


SorceressJacklyn

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PostPosted: Tue Jun 21, 2011 12:56 pm


The Female Shinobi
The Zephyrmancer are Mages that want to fully use the power of Water. They lose any other element in place of Water

whee

This is my dream heart

But what made you come up with the name "Zephymancer" Just a curiosity smile

I was thinking more of the lines of "AeroMancer" or something..idk maybe my brain just isint working and Im not putting the pieces together


Sweetie, this is Air, not water. Water is Aquamancers. And Zephyr is the gases that make up air. I gave him the suggestion.
PostPosted: Tue Jun 21, 2011 1:00 pm


The Female Shinobi
The Zephyrmancer are Mages that want to fully use the power of Water. They lose any other element in place of Water

whee

This is my dream heart

But what made you come up with the name "Zephymancer" Just a curiosity smile

I was thinking more of the lines of "AeroMancer" or something..idk maybe my brain just isint working and Im not putting the pieces together


That says Wind by-the-way. I don't know where you got Water. Zephyr is either the Latin or Greek word for Air/Wind.

klgirebdnchajdelfianemdke

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Othiara -Tfs-

PostPosted: Tue Jun 21, 2011 1:00 pm


SorceressJacklyn
The Female Shinobi
The Zephyrmancer are Mages that want to fully use the power of Water. They lose any other element in place of Water

whee

This is my dream heart

But what made you come up with the name "Zephymancer" Just a curiosity smile

I was thinking more of the lines of "AeroMancer" or something..idk maybe my brain just isint working and Im not putting the pieces together


Sweetie, this is Air, not water. Water is Aquamancers. And Zephyr is the gases that make up air. I gave him the suggestion.



Hunny, Im aware of that.

I "Bold" the "Water" because he made a simple mistake at the top and I was just pointing that out. smile

And the name makes sense, I like it. 3nodding
PostPosted: Tue Jun 21, 2011 1:02 pm


Arashikage2
The Female Shinobi
The Zephyrmancer are Mages that want to fully use the power of Water. They lose any other element in place of Water

whee

This is my dream heart

But what made you come up with the name "Zephymancer" Just a curiosity smile

I was thinking more of the lines of "AeroMancer" or something..idk maybe my brain just isint working and Im not putting the pieces together


That says Wind by-the-way. I don't know where you got Water. Zephyr is either the Latin or Greek word for Air/Wind.


Like I said in my previous comment, there was a mistake in wording at the top, but someone had fixed it. lol

Othiara -Tfs-


SorceressJacklyn

Blessed Prophet

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PostPosted: Tue Jun 21, 2011 1:02 pm


The Female Shinobi

Hunny, Im aware of that.

I "Bold" the "Water" because he made a simple mistake at the top and I was just pointing that out. smile

And the name makes sense, I like it. 3nodding


I actually saw that after replying. sweatdrop

And thanks. I was a bit of a word-aholic when I was younger...
PostPosted: Tue Jun 21, 2011 1:05 pm


SorceressJacklyn
The Female Shinobi

Hunny, Im aware of that.

I "Bold" the "Water" because he made a simple mistake at the top and I was just pointing that out. smile

And the name makes sense, I like it. 3nodding


I actually saw that after replying. sweatdrop

And thanks. I was a bit of a word-aholic when I was younger...


3nodding

Othiara -Tfs-

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