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Bog Lord

Friendly Lunatic

PostPosted: Mon Jun 20, 2011 10:48 pm


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For Velryn Sarano, click here.





♦ ♦ ♦ ♦ ♦ ♦ ♦ ♦ ♦ ♦ ♦ ♦ ♦ ♦ ♦ ♦ ♦ ♦ ♦
『VALERIAN // HESTIA VARO』

D B H ♦ E L I M I N A T O R & N O B L E ♦ L A D Y

rebellious ¤ proud ¤ sadistic ¤ professional ¤ deceptive ¤ luxuriant ¤ possessive

『CONTENTS』
Profile
Possessions
Dispositions
Timeline
Experience
Spell List

『PRESENT ENGAGEMENTS』
A Slippery ThiefDark Brotherhood - Duet (as Valerian)
PostPosted: Tue Jun 21, 2011 3:42 pm


『LADY HESTIA VARO』
" v a l e r i a n "


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¤ Race: Imperial
tabAttributes Bonuses: Personality
tabAttribute Penalties: Agility & Speed
tabMajor Skill Bonuses: Mercantile, Speechcraft & Heavy Armour
tabMinor Skill Bonuses: Blade, Blunt & Hand to Hand
tabStar of the West: On touch, absorb fatigue 1/day
tabVoice of the Emperor: Charm for 30 seconds 1/day

¤ Birth Sign: Thief
tabBonuses: Fortified Agility, Luck & Speed

¤ Class - Skills & Spellcraft: Agent
tabSpecialization: Stealth
tabAttributes: Agility & Personality
tabSkills:
tabtab¤ Novice Security
tabtab¤ Novice Sneak
tabtab¤ Apprentice Acrobatics
tabtab¤ Apprentice Marksman
tabtab¤ Journeyman Mercantile
tabtab¤ Journeyman Speechcraft
tabSpellcraft:
tabtab¤ Journeyman Illusion

¤ Age: 26

¤ Gender: Female

¤ Sexuality: Homosexual

¤ Guild Affiliations:
tabDark Brotherhood: Eliminator
tabMage's Guild: Associate
tabImperial City Merchant: General Member

¤ Historical Account - Known Facts:
tabOrigin: Imperial City


tabThis is Hestia's story as known to the peoples of Cyrodiil.

tabHestia was born and raised in the Imperial City for a majority of her young life, spending some springs and summers in Cheydinhal with her matriarchal family. As a member of House Varo, much was expected of her in terms of intellect and capability even though she was second-born; thus, her schooling was intensive. Her mother, Jastia, was controlling and over-protective, but often to the benefit of young Hestia, and the two bonded quite closely. As an adolescent, she traveled extensively in her father's retinue from the age of sixteen and onwards, as the death of her elder brother placed Hestia as the house heir.

tabIn contemporary times, her mother is known as a recluse and lives at the Varo home in the Imperial City, aiding her daughter in managing the various mercantile affairs the family is involved in. Hestia is a recognized figure in the Imperial City, having inherited not only her father's fortunes and holdings, but many of his connections as well. Over the last five years since Anastius Varo's demise, Hestia has worked to maintain ties of friendship and settle issues of dispute.

tabDespite her sociable nature and network, she is marked with the same wanderlust as her patriarch. She often accompanies her merchants across the lands or works in their stead, hiring mercenaries to accompany her. She travels to Cheydinhal from the Imperial City frequently, visiting family in the smaller settlement for extended periods of time.

tabThere are rumours, of course, concerning Hestia Varo, as there are any notable who spends time in the Imperial City. The primary one focuses on her visits to Cheydinhal: some believe her love-nest with her chosen beloved, another woman, is hidden here. Rumours circulating as to her courting of females is nothing new, but speculation as to who this newest chosen could be is pondered in some circles.


¤ Historical Account - Hidden Truths:
tabOrigin: Cheydinhal


tabThis is the story of Hestia as known to a select few.

tabBorn in Cheydinhal from an affair between Jastia Varo and a man named Erebus, Hestia grew up unaware of her true heritage. She was kept ignorant until she was twelve years old and learned the 'uncle' she had so often visited was, in truth, her biological father. Cultivated by her mother to be trained in the arts of manipulation and guided by her own ambition, Hestia agreed to undertake the teachings of Erebus. The lessons were hard but satisfying to accomplish, and she learned to dash and tumble, pick locks and move with discretion, fire a bow and wield Illusion magic.

tabJastia (and Erebus) had plans for the young woman. When Hestia was sixteen, she was introduced to the Night Mother, a figure her mother worshiped. As she was to learn, Erebus was more than a worshiper--he was a member of the Dark Brotherhood who served the Night Mother, and the greater force, Sithis. In order to advance certain plans, it would be necessary for Hestia's elder brother, Darius, to die. Along with her parents, Hestia prayed to the Night Mother. Darius died.

tabIn doing so, Hestia bound herself to the shadowy order, intrigued and terrified. At the same time, it appealed to a vein of darkness that had always run through her, the core of her that was fascinated by pain and hungered to deliver cruelty. Her desire to learn more, her ambitions and her own expectations drove her to do as Erebus bade her.

tabHestia became House Varo's new heir. The patriarch Anastius, when his grief had run its course, formally included his daughter in his retinue when he traveled the lands of Cyrodiil on business, teaching her the inner workings of his various enterprises. When she was twenty-one and had well-established herself as heir, a man came cloaked and hooded to her in the night, pressing upon her a blade and whispered commands: kill Anastius and join your true Family.

tabShe knew the risks. She knew the gains. Hestia did as she was told, efficiently and discreetly, although she did not use the dagger--her means were much more subtle, invoking the Illusion magic taught to her by Erebus. With Anastius's passing, she soon arranged a visit to Cheydinhal, where she was welcomed as one of the Brotherhood. She assumed a new identity, one dubbed Valerian, and began to live her dual-life. On one hand, she was Hestia Varo, a charming and efficient aristocratic merchant rumoured to take female lovers; on the other, she was Valerian, a closed-mouthed and calculated killer and provider for the Dark Brotherhood.


¤ Appearance:
tabHeight: 5'7"
tabWeight: 140 lbs
tabHanded: Right-handed

tabAs Lady Hestia Varo, she appears as naught else but what is desired in a female Imperial aristocrat. Her above-average height grants her a statuesque quality, and her svelte figure and lithe limbs move with a ladylike grace tinged with the subtle carriage of a predator. Beneath the layers of fine fabric which so modestly conceal her ivory skin is a physique honed and toned from a good diet and daily exercise. Delicate in the jaw and pert in the nose with high cheekbones, Hestia's tilted eyes are large and bistre-dark, framed with inky lashes. Her sable hair she prefers loose, falling in gentle waves about her shoulders. Her cupid's bow mouth smiles easily.

tabAs her alter-ego, Valerian, the lady's appearance changes drastically if subtly. Her hair is often bound back into a tight scalp-braid, her noble's attire exchanged for simple leathers practical for riding, hunting, or fighting. Her success, however, lies in her ability to alter her very body-language, her very expressions hardening the planes and angles of her face into a organic mask while the predatory aspect to her posture becomes pronounced. Her dark eyes become flat black pits, and she is more apt to sneer than smile.

Bog Lord

Friendly Lunatic


Bog Lord

Friendly Lunatic

PostPosted: Tue Jun 21, 2011 3:43 pm


『WORN』

tab¤ Imperial Cuirass:
For appearances, she has an ornamental suit of Imperial Steel Armour she dons as called for;
it is deceptively real looking, but is light enough she can bear it comfortably for extended periods of time. It does hamper her mobility.

tabtabArmour Rating: 16.0
tabtabWeight: 25
tabtabReceived: Personal - inherited.

tab¤ Travel Leathers:
A non-armoured leather garb, worn for practical purposes if not protective ones. While the bracers and boots offer defense, the light tunic and trews
are not sturdy enough to turn aside much. Often worn with a hooded cloak. In cold weather, she will add a scarf and gloves, and wears a denser cloak.

tabtabArmour Rating: 3.50
tabtabWeight: 5
tabtabReceived: Personal - purchased.

tab¤ Brotherhood Garb:
Very similar to her travel leathers, this outfit has instead been dyed a dark charcoal grey in order to better blend with the shadows.
While her lower legs and forearms are lightly protected, the rest of the suit is not armoured, nor is its matching hood and face-obscuring scarf.

tabtabArmour Rating: 3.50
tabtabWeight: 5
tabtabReceived: Brotherhood.

tab¤ Clothing:
Being a noblewoman, of course Hestia has laid her hands on a full wardrobe. She has a variety of clothes to choose from,
in all sorts of designs and fabrics. She prefers outfits with trousers for day-to-day, but also enjoys wearing gowns. Her favourite colours are violet and green,
and she has a soft spot for pearls and amethysts.

tabtabArmour Rating: 0
tabtabWeight: Rarely matters
tabtabReceived: Personal - purchased.

『WIELDED』

tab¤ Silver Bow:
Used with Silver Arrows (x50).

tabtabDamage: (bow) 10 + (arrow) 10 = 20
tabtabWeight: 12
tabtabReceived: Event - Imperial City Scavenger Hunt.

tab¤ Steel Bow:
Used with Iron Arrows (x15).

tabtabDamage: (bow) 9 + (arrow) 8 = 17
tabtabWeight: 10
tabtabReceived: Personal - purchased.

tab¤ Steel Dagger:
She owns two, but may not always carry both.

tabtabDamage: 7
tabtabWeight: 4
tabtabReceived: Personal - purchased.

tab¤ Blade of Woe:
Only carried as Valerian.

tabtabDamage: 7
tabtabWeight: 4
tabtabReceived: Dark Brotherhood - Faction Starting Gear.


『OTHER』

tab¤ Black Band:
Worn only as Valerian.

tabtabEffects: Fortify Light Armor 3pts; Fortify Security 3pts; Resist Magic 3%
tabtabWeight: 1
tabtabReceived: Dark Brotherhood Reward - A Water Grave.


『CURRENCY』

tab¤ Gold: 100
PostPosted: Tue Jun 21, 2011 3:46 pm


『DISPOSITIONS』

tab『DARK BROTHERHOOD』
tab¤ Eliya - Neutral to Friendly.
tabMet: A Watery Grave. (Met as Valerian.)
tabEliya is considered a Dark Sister, and a reliable contact to have. Valerian has no qualms working with Eliya, and would gladly do so again. She trusts Eliya not to expose her Varo identity to the rest of the Brotherhood, or anyone else for that matter.

tab¤ Ilumus - Neutral.
tabMet: A Watery Grave. (Met as Valerian.)
tabWhile considered a Dark Brother, Ilumus has been too unstable to be deemed entirely trustworthy. Valerian feels she must be wary when around him, and keep a close eye to ensure he doesn't risk her Imperial identity.

tab¤ Marilien - Neutral.
tabMet: A Slippery Thief. (Met as Valerian.)
tabAlthough Marilien's attitude initially did not foster a positive relationship, Valerian finds her professional and efficient, and can tolerate Marilien's paranoia. Valerian does not trust her, but she admires her.

tab『OUT & ABOUT』
tab¤ Darrashk - Neutral.
tabMet: Prior -- merchant contact. (Met as Hestia.)
tabHe looks scruffy and does not have an esteemed job (that she is aware of), but Hestia does not mind meeting him in public places and would consider hiring him as an employee. It helps that by associating with him, she can irk her mother.

tab¤ Coraline - Neutral to Friendly.
tabMet: Imperial City Scavenger Hunt. (Met as Hestia.)
tabCoraline's size and prettiness bemuse Hestia. She would not consider pursing the young lady, but she wouldn't mind having her about as arm-candy or a hand maiden. The Altmer's youthfulness and feistyness have an appeal, and Hestia would like to see more of Coraline and what the girl can do, since she now knows Coraline is a mage.

Bog Lord

Friendly Lunatic


Bog Lord

Friendly Lunatic

PostPosted: Tue Jun 21, 2011 3:47 pm


『TIMELINE』

tab『QUEST 01 - A WATERY GRAVE』
¤ Affliation: Dark Brotherhood.
¤ Status: Quest Adventure - Completed.
¤ Participated As: Valerian.
¤ Met: Eliya & Ilumus.
¤ Rewards: Black Band, promotion (Slayer to Eliminator), 2 Experience.
¤ Summary: - The three assassins were sent to kill Captain Tussaud of the Marie-Elena, and traveled to the Waterfront together.
- While Eliya and Ilumus infiltrated the vessel and slew those below, including the target, Valerian provided a distraction above deck by attacking visible crewmen with arrows.
- When the city guard arrived and forced Eliya and Ilumus to flee, Valerian inflicted a wound and provided a second distraction by lying to the guards about being attacked.
- She later rendezvoused with the two, and the trio successfully escaped the Imperial City.
- Since she revealed her Imperial identity to Eliya and Ilumus (but trusts them to remain discreet), she now works doubly hard to maintain her two lives separately.

tab『QUEST 02 - IMPERIAL CITY SCAVENGER HUNT』
¤ Affliation: Free for All Event.
¤ Status: Event - Completed.
¤ Participated As: Hestia Varo.
¤ Met: Darrashk & Coraline.
¤ Rewards: Marbles to be traded in for other items, 1 Experience.
¤ Summary:- Hestia found Marbles while leaving the University, after visiting a friend.
- While wandering the Arboretum, she encountered the familiar delivery man, Darrashk, and someone she didn't know, an elf name Coraline.
- She decided to take up Darrashk's offer and accompany him, with Coraline, in searching for more Marbles.
- After Darrashk was attacked by Ilumus jumping out of a tree, Hestia discovered an extra Marble in her pocket while searching with Coraline. She assumes Ilumus left it there.
- After Darrashk left, Hestia accompanied Coraline to the Market and got a Silver Bow and Silver Arrows, then went to dinner with the Altmer.

tab『QUEST 03 - A SLIPPERY THIEF』
¤ Affliation: Dark Brotherhood.
¤ Status: Short Duet - Ongoing.
¤ Participated As: Valerian.
¤ Met: Marilien.
¤ Rewards: General payment, 1 Experience.
¤ Summary: - Valerian was sent to accompany a new member of the Dark Brotherhood, Marilien, on the woman's first official contract. The pair were dispatched from the Imperial City to Bruma in search of a Thieves Guild footpad, Pelf, who murdered one of his marks and his Argonian partner.
- Pelf's brother, Rolf, belongs to the Fighter's Guild in Bruma, and while in the midst of finding and slaying the target, Valerian and Marilien encountered Fighter's Guild resistance.
- The two escaped a trap at Rolf's house.
- After discussing their options, the two chose to sneak into the Guildhall and seek their target, and douse him (and anyone else who stepped in their way).
PostPosted: Tue Jun 28, 2011 8:40 pm


『EXPERIENCE』

tab¤ Experienced Saved: 3
tab¤ Total Experience Spent: 0
tab¤ Total Experienced Gained: 3

tab¤ Experience Gained From:
tabA Watery Grave - 2
tabImperial City Scavenger Hunt - 1

tab¤ Experience Spent On:
tabSkill Name - Upgrade

Bog Lord

Friendly Lunatic


Bog Lord

Friendly Lunatic

PostPosted: Tue Jun 28, 2011 8:41 pm


『SPELL LIST』

No one has permission to reuse this format for their own. I spent a lot of time gathering the information for the list, so no, you can't copy it directly as a C&P.

tab『ILLUSION』
tabSkill Rank: Journeyman

『NOVICE』
¤ Beguiling Touch - Charm 12pts for 30sec on Touch
Cost: 14 magicka
¤ Frenzy - Frenzy 20pts for 30sec on Target
Cost: 8 magicka
¤ Illuminate - Light in 10ft for 90sec on Target
Cost: 13 magicka
¤ Inspiring Touch - Rally 25pts for 30sec on Touch
Cost: 5 magicka
¤ Soothing Touch - Calm 10pts for 15sec on Touch
Cost: 13 magicka
¤ Starlight - Light in 20ft for 60sec on Self
Cost: 14 magicka
¤ Touch of Frenzy - Frenzy 25pts for 30sec on Touch
Cost: 7 magicka
¤ Blink - Invisibility for 5sec on Self
Cost: 20 magicka
¤ Enhanced Visibility - Light 10pts in 30ft for 30sec on Target
Cost: 19 magicka

『APPRENTICE』
¤ Command Humanoid - Command Humanoid 8pts for 30sec on Target
Cost: 48 magicka
¤ Commanding Touch - Command Creature 12pts for 30sec on Touch
Cost: 43 magicka
¤ Eyes of Eventide - Night-Eye for 15sec on Self
Cost: 33 magicka
¤ Heroic Touch - Rally 50pts for 60sec on Touch
Cost: 26 magicka
¤ Mesmerizing Grasp - Charm 25pts for 30sec on Touch
Cost: 35 magicka
¤ Moonlight - Light in 30ft for 120sec on Self
Cost: 47 magicka
¤ Pacification - Calm 10pts for 20sec on Target
Cost: 26 magicka
¤ Rage - Frenzy 40pts for 40sec on Target
Cost: 26 magicka
¤ Seductive Charm - Charm 24pts for 30sec on Target
Cost: 52 magicka
¤ Touch of Fear - Demoralize 15pts for 20sec on Touch
Cost: 31 magicka
¤ Touch of Rage - Frenzy 75pts for 30sec on Touch
Cost: 30 magicka
¤ Void Gazer - Night-Eye for 150sec on Self
Cost: 54 magicka

『JOURNEYMAN』
¤ Calming Touch - Calm 30pts for 20sec on Touch
Cost: 73 magicka
¤ Candlelight - Light in 40ft for 180sec on Self
Cost: 103 magicka
¤ Chameleon - Chameleon 25% for 30sec on Self
Cost: 116 magicka
¤ Deathly Visage - Invisibility for 35sec on Self
Cost: 112 magicka
¤ Debilitate - Paralyze for 3sec on Touch
Cost: 142 magicka
¤ Dominating Touch - Command Creature 24pts for 30sec on Touch
Cost: 105 magicka
¤ Enthralling Presence - Charm 24pts in 20ft for 20sec on Target
Cost: 105 magicka
¤ Eyes of Midnight - Night-Eye for 30sec on Self
Cost: 66 magicka
¤ Hush - Silence for 10sec on Target
Cost: 90 magicka
¤ Shadowshape - Invisibility for 30 sec on Self
Cost: 120 magicka
¤ Shroudwalk - Chameleon 15% for 30sec on Self
Cost: 98 magicka
¤ Voice of Dread - Demoralize 20pts for 20sec on Target
Cost: 68 magicka
¤ Voice of Rapture - Charm 36pts for 30sec on Target
Cost: 88 magicka
¤ Night Form - Fortify Sneak 10pts for 30sec on Self, Invisibility for 30sec on Self, Sun Damage 2pts for 50sec on Self
Cost: 100 magicka
¤ Orum's Aquatic Escape - Invisibility for 15sec on Self, Night-Eye for 15sec on Self, Water Breathing for 15sec on Self
Cost: 114 magicka
¤ Thunderclap - Paralyze in 20ft for 1sec on Touch
Cost: 142 magicka
PostPosted: Tue Jun 28, 2011 8:49 pm


『RESERVED』

Bog Lord

Friendly Lunatic


Bog Lord

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PostPosted: Tue Jun 28, 2011 9:05 pm


『RESERVED』
PostPosted: Tue Jun 28, 2011 9:45 pm


『RESERVED』

Bog Lord

Friendly Lunatic


Bog Lord

Friendly Lunatic

PostPosted: Tue Jun 28, 2011 10:09 pm


『RESERVED』
PostPosted: Tue Jun 28, 2011 10:09 pm


『RESERVED』

Bog Lord

Friendly Lunatic


Bog Lord

Friendly Lunatic

PostPosted: Tue Jun 28, 2011 10:12 pm


『RESERVED』
PostPosted: Tue Jun 28, 2011 10:13 pm


『RESERVED』

Bog Lord

Friendly Lunatic


Bog Lord

Friendly Lunatic

PostPosted: Tue Jun 28, 2011 10:16 pm


『RESERVED』
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