Offense
Grasp Rank: E
The Psychomancer grasps something using their energies. This allows them to move the object they grasp at will. Specifically their own. This however cannot be used to kill somebody, as the force is too weak. It could be used to pick them up however, or lift objects.
Passive Bolt Rank: E
The Psychomancer will form a small ball of energy in their hand and launch it. The damage of this skill scales with the Psychomancer's rank.
Indirect Push Rank: E
The Psychomancer will send out a brief but hasty burst of energy, pushing object and creature/people away a few feet. It' has the pushing power of about a human,
Indirect Pull Rank: E
The Psychomancer will jerk the life energies of the surrounding area to them, pulling surrounding creature/peoples towards them. It has the power of about a human.
Slash Requires: Psychic Weapons
Rank: E
The Psychomancer will form their energies into a thin blade, attempting to cut something. The damage of this skill scales with the Psychomancer's rank.
Strike Rank: E
The Psychomancer forms a midsized object out of their own energy, around 3x3x3 and slams it against whatever they please. The damage of this skill scales with the Psychomancer's rank.
Pierce Requires: Psychic Weapons
Rank: D
The Psychomancer forms a long object with a point from their energy, usually around 8x1x1 feet, and sends it at whatever they please. The damage of this skill scales with the Psychomancer's rank.
Column Rank: D
The Psychomancer forms a 12 Foot column around them. It can be used in many ways, and is only limited by the user's imagination. The damage of this skill scales with the Psychomancer's rank, but remains 1 rank below at all times.
Smash Requires: Psychic Weapons
Rank: D
The Psychomancer will form a hammer/block/object out of their own energy, and bring it down upon the enemies head. The object can't be larger then 5x5x5 feet. The damage of this skill scales with the Psychomancer's rank.
Psychic Weapons Rank: C
The Psychomancer has learned how to make weapons from their energy. These weapons are formed from the Psychomancer's own energy and have a 1 time use. This skill is simply a key to unlocking skills that are lower ranking but required this skill to learn. This skill, aside from that, serves no other purpose, and has no other effects.
Direct PushRequires: Indirect Push
Rank: C
The Psychomancer will push the energies in front of them, causing things caught in what is a column to move in the opposite direction of the Psychomancer. This equates to about a 7 in strength.
Direct Pull Requires: Indirect Pull
Rank: C
The Psychomancer will jerk the energies in front of them, causing things caught in what is a column to move towards them. This has the strength of about a 7
Guillotine Requires: Slash
Rank: B
The Psychomancer will form a much larger blade then Slash, usually about 12 feet long and an inch thick. They'll then bring this mighty blade down in a way of their choosing on top of their enemy. Or whatever they may be cutting.
Specific Push Requires: Direct Push
Rank: A
The Psychomancer selects one object/person/creature and exerts a large amount of energy in it's direction. It shoves whatever it hits a good distance away, equaling out to about 9 Str.
Specific Pull Requires: Direct Pull
Rank: A
The Psychomancer pulls a large amount of energy from behind something ripping it from where ever it stands/sits. This equals about an 8 in strength.
Beam Rank: S
The Psychomancer focuses for 1 post, charging a beam of energy. This charging point looks like pure light and can be anywhere around them within a 5 foot radius. It's range is tremendous, but it's circumference is only a foot wide. It can be charged for 2 posts to make to 3 feet thick. The Psychomancer can move while charging this move. If something is tossed at the light as it's being charged, the object will melt or burn. If the Psychomancer touches it, it will be treated like a solid object, like a ball.