Jutsu in Development Weapons in Development Seals in Development Fighting Styles in Development Kekkei Tota Among the clan all members possess the same absolute chakra control however there is a selective minority who are able to push the limitations of this skill to a new level. Jaaku Gekai [Wicked Surgeon] was born from this minority, an application of absolute chakra control on a molecular level. Not every shinobi is able to use Jaaku Gekai but those who can are identified quickly and taught to harness their ability at a young age. Unlike Kekkei Genkai, which often require emotional distress to initiate Jaaku Gekai can be activated almost instinctively from an early age.
Jaaku Gekai, in it's traditional use, is fairly versatile in that the user is able to directly influence their surroundings through the surgical application of chakra into ambient particles. It is typically separated into two simple branches; internal and external. On the internal level, it's traditional use was to cloak the shinobi's presence. On the external level it's traditional use involved changing the state of matter the target resided.
Universal Ninjutsu
Name: True Control Rank: E- rank [Auto-learned] Range: Personal Description: The shinobi bear the curse of a randomly fluctuating chakra circulatory system that is deeply integrated with the body. During the early stages of their life they are forced to learn control over their chakra so as to prevent hazardous concentrations of chakra in vital locations. Every moment of their early life required a conscience effort to regulate and direct their chakra control but as they matured as shinobi, they learned to manipulate their chakra internally on a subconscious level.
The extent of their chakra control encompasses the direction and intensity of their chakra flow, the dilation and 'reappearance' of their tenketsu, and even the fluctuating movement of their chakra pathways. With this skill, the ninja are able to increase the flow of chakra to any and every point of their body at will and without any indication whatsoever.
Additionally, the shinobi innately understand the current condition of their chakra circulatory system and anatomy and are thus able to recognize any unusual presence or alteration immediately. In the case of Genjutsu, should the ninja be prepared for it's activation, they may closely monitor the flow of their chakra to counteract the opposing manipulation of the enemies Genjutsu leaving them firmly grounded in reality. The downside is the inability to use their chakra for anything else as long as the Genjutsu assault is maintained.
Hiden
Name: True Clone Rank: E-rank Range: Self Description: A clone that is created by rapidly cloning the individual's cells until a full clone is created, identical to the original except for the inability to tap into it's chakra circulatory system. A distinct advantage is that the clone cannot be dispersed as it is almost alive. Only after suffering a fatal blow will the cells rapidly disintegrate.
The technique differs from purely chakra-based clones in that it allows the transmission of information through physical contact and
Name: Hebi Hokou [Serpent's Walk] Rank: E-rank Range: Self Description: The only requirement is the exact and precise movement of charka to the target area. By using their chakra to control their molecular interactions to allow his body to pass through any substance, the shinobi can phase their bones, ligaments, and muscles which allows them to move in practically impossible ways. Much like a contortionist, the shinobi will be able to move beyond the realms of the normal human body. This allows the shinobi to both avoid most attacks and to perform movements physically impossible otherwise. The name of this style comes from the fact that snakes, unlike most animals, can bend and move in any which way because of their structure.
Name: Magirekomu Ansatsusha [Lost Assassin] Rank: D-rank Range: Self Description: This jutsu does not require handseals as it primarily relies on manipulating the body itself. Simply by manipulating the nature of their molecules, the shinobi will be able to phase, that is become intangible, into the nearest object, usually a tree or even the ground. This creates a very brief buzzing sound as well as a blurring of their features. They will be able to freely travel through the object as long as they are maintaining the effect. This jutsu is not taxing and can be maintained for extended duration's. The shinobi can even phase a portion of their body through attacks,including Taijutsu and matter-based ninjutsu. Additionally Genjutsu is almost completely ineffective as an opponent would be unable to manipulate their chakra circulatory system while it is not tangible.
This technique can only be used three times per battle at Genin but with every rank up, it can be used three more times. Each use has a duration of 5 posts posts but if deactivated they must pay the price of the technique once again until the rank of Special Jounin when it can be used as often as they please. The cooldown is twice as long as they had it active.
Name: Makotoni Magirekomu Ansatsusha [Truly Lost Assassin] Rank: B-rank [S-rank learning difficulty] Range: Self Description: This jutsu, with the appropriate amount of skill, does not require handseals. By using chakra to manipulate their molecules the shinobi is able to completely erase their physical presence in terms of visibility as well as tangibility along with an absence of a chakra signature. This jutsu covers all senses, erasing the shinobi's scent and even spatial presence. Requires an E-rank cost to maintain every three posts. Can only be used three times in a battle but as often as the shinobi wants out of combat. The technique is particularly prized for it's use in espionage as the shinobi can freely infiltrate any structure and gather information with little fear of being detected.
Unfortunately barriers are still able to register any infiltration by a shinobi utilizing this technique though they cannot be tracked. It is possible to detect a very brief, miniscule surge of chakra every three posts if the searching shinobi is a sensor of equal or greater rank but otherwise tracking a shinobi with this technique is effectively impossible.
External Ninjutsu
Name: Isouhenka [Phase Change] Rank: D Range: 15 meters Description: The shinobi creates a small sphere of chakra in the center of a translucent geometric containment unit, limited in size and number by rank. The shinobi is able to freely manipulate the movement of these objects mentally and due to their lack of significant mass, they move a full rank faster than the user's reaction speed.
Once the object have been placed appropriately the sphere will simply seem to disappear but in actuality it has broken up into particles of chakra that fill the containment unit to manipulate the appropriate matter within. The speed of the phase change is also related to the shinobi's rank. Ineffective against living creatures although they will feel a peculiar sensation as if their body wants to change phases. When used against an enemy jutsu it cost one rank more than the enemy paid but in the case of natural matter the technique only has a C-rank chakra cost as it focuses more on precise control.
[[Condensation]] - Condensation is the change from gas to liquid. In order to accomplish this the user must decrease the amount of thermal energy in the target matter by manipulating the movement of particles. This can be used to neutralize airborne toxins as the containment unit can be tightened to prevent it from expanding while it is converted into a liquid.
[[Freezing]] - Freezing is the change from liquid to solid. In order to accomplish this the user must decrease the amount of thermal energy in the target matter or reduce the movement of particles. This does not necessarily mean the target will be frozen but they will certainly be converted into a more solid form. Though the target becomes a solid in most cases, a liquid will be transformed into a gelatinous state.
[[Vaporization]] - Vaporization is the change from liquid to gas. The shinobi does not have to alter the temperature of the matter he is manipulating but should they choose to they could turn a pool of water into boiling steam.
[[Melting]] - Melting is the change from solid to liquid. In order to accomplish this the user must absorb the absence of thermal energy through the manipulation of movement in particles. A solid will change to a liquid state. For example, a mass of iron could be dissolved into a liquid pool. This can be very effective as a defense against weapons.
Name: Hostile Environment Shuriken Rank: D-rank Range: 60 meters Description:This technique allows the user to remotely control, levitate and hurl spinning objects in the nearby area. In addition to being able to control the objects remotely, the user can pressurize them with chakra to make them far stronger than normal. Due to the use of chakra they travel distinctly faster than a thrown object and can cover distances up to 30 meters in a single second making this very simplistic technique, difficult to avoid.
Name: Projectile Enlargement Technique Rank: D-rank Range: Affects projectiles up to 10 meters away Description: The user uses their chakra to alter the dimensions of nearby projectiles without warning, ideally overcoming any defenses thrown up by the opposition. Conversely, the user may reduce the dimensions of incoming projectiles to make them easier to avoid.
Name: Phantom Shuriken Technique Rank: D-rank Range: Description: The user creates multiple clones of their thrown shuriken, creating a literal wall of projectiles that is nearly impossible to dodge without exceptional agility and speed. In most cases only a defensive technique could prevent serious damage.
Name: Shapeshifting Technique Rank: E-rank Range: Personal Description: An advanced form of the basic Transformation Technique, the Shapeshifting Technique is the _____'s clan's answer to the deficiencies of the Basic Henge. After obtaining genetic material from the target the user is able to complete replicate their anatomy by altering their cellular structure entirely. In this sense, the transformation cannot be dispelled after being struck. Additionally, the information in the genetic material is enough to give the user a general impression of the targets mannerisms and behavior, making a very convincing double. Because it is - like many of their techniques - based on cells rather than chakra coating, the Shapeshifting technique does not have a maintained chakra cost. Note: The user cannot transform into someone with vastly different dimensions. Shapeshifting into gargantuan or palm-sized creatures is impossible.
Name: Phantom Rank: E-rank Range: Personal Description:
Name: Underworld Possession Rank: B-rank Range: 15 meters Description: This technique allows the Fuyama to infuse their surroundings with a portion of their vitality. Ordinarily this technique would kill a shinobi but because of their immense vitality the Fuyama can use it with little regard for their own health. Infusing chakra into their surroundings turns the environment into a semi-sentinent hostile force intent on attacking the shinobi's enemies. The extent of the user's control goes beyond normal manipulation through chakra, meaning that even drastic alterations to the immediate environment can occur both suddenly and unexpectedly, making attacks using this method extremely difficult to avoid to shinobi [The environment moves as fast as the user with a +1 rank bonus to food]. Unfortunately this technique cannot be used very often throughout the day[3 times] and has a cooldown of five posts. Lasts for seven posts.
Name: Kyoushin [Resonance] Rank: C-rank Range: Sensory contact with target Description: Kyoushin allows the user to trip the opponent into seeing an attack, Ninjutsu or otherwise, about four to five inches off its true course. Because of the slight difference in actual spatial orientation as compared to perceived spatial orientation, an opponent will usually block in an inappropriate location and allow the user to strike the opponent effectively. This Genjutsu is activated by eye contact. The B-Ranked variation pushes the perceived attack to a maximum of a foot away from its actual orientation, allowing for a greater margin of error from the opponent.
Name: Underworld Shade Rank: C-rank Range: 5 meters, +2 meters per rank Description: The Fuyama use some of their immense vitality in conjunction with their chakra to animate their shadow. With this technique active they may take control of their shadow and use it to navigate within the user's set range. It's true use, however, comes from the shadows ability to interact with other shadows and transfer the effect onto whatever is casting the shadow. While this particular skill is mostly ineffective against the shadows of living creatures, the victims still feel pressure when the user's shadow interacts with them. During combat when a sudden spike of pain in the body distracts an enemy it is often the Fuyama, living shadow doing the deed.
Name: Phantom Wisp Rank: D-rank Range: Harmful for up to 5 meters, visible/audible for up to 20 meters Description: Initially designed to be used as a diversion, this technique soon evolved into a weapon capable of incapitating many of the subterannean predators the Fuyama were forced to combat. The user is able to focus their chakra at any point within their sensory range and create a shape composed entirely of light. Additionally, the Fuyama has full control of the intensity of the light ranging from a very faint glow to an unbearable radiance capable of erasing the features of the surrounding area and blinding an opponent for a full post.
Name: Shinobi Shigan Rank: D-rank Range: As far as the user can naturally sense Description: The young are taught a technique that allows them to increase their level of perception to the point where they may scrutinize the anatomy of multiple targets with uncanny precision. Even those hidden behind physical barriers can be detected with ease, so long as they are within 10 meters of the shinobi. The technique enhances both processing and sensory abilities to the point where the shinobi is bestowed a sort of X-ray 'sense' (as this technique throws up a sort of sphere of perception). On organisms it allows the shinobi to not only see their various body systems but understand the readings from them such as bone integrity, blood clots, organ failure, rate of blood flow, and even rate of chakra flow. In structures, it gives the shinobi an acute sense of their surroundings and knowledge of hidden paths. It is only because of the Fuyama already high mental capabilities and the enhancement this technique bestows that allows the shinobi to retain their sanity. However the technique can only be maintained for six posts before requiring a two post cooldown to be used again.
Name: Body Clone Rank: C - S-rank Range: N/A Description: A clone technique that would be considered a Kinjutsu among shinobi outside the Fuyama clan. Unlike other clones, the Body Clone demands more physical energy than chakra. The clone is literally born from the cells of the shinobi's body with full access to their physical abilities and the amount of chakra the user paid for the technique. In addition, the clone's are essentially alive and cannot be merely dispelled by injury. The clone needs to suffer a mortal wound before it can be dealt with. Ordinarily this would make these clones a serious advantage in every battle, however their very existence consumes the chakra supply they were given. Every turn they are active strips 5 chakra points from their pool and once they no longer have chakra the clone immediately disintegrates.
To a Dojutsu the clone can only be distinguished by it's lower supply of chakra however anatomically it is the same as the Fuyama's. This technique can also be used to create clones of other individuals from their genetic material and the Fuyama's chakra.
Name: Temporary Paralysis Technique [Kanashibari no Jutsu] Rank: C-rank Range: Eye Sight Description: A technique that physically restrains an opponent, as if the opponent had been tied in invisible steel ropes. It debilitates the victim for a short period of time, which allows the user to either strike again, or take the target into custody. This is a ninjutsu where the intensity will vary greatly according to the user's level of skill. The technique can also be cast on every target at once, depending on the user's skill. The user is only able to full bind targets three ranks below their own for a single post. Shinobi two ranks below their rank are bound only partially, creating the effect of trying to move at the bottom of a lake. A shinobi one rank below the user will only find themselves jerked into place once before they are freed. A Jounin may target two enemies while an S-ranked shinobi could target three.
Name: Amalgamation Rank: C-rank Range: Physical contact Description: With this technique, the Fuyama clan were able to seamlessly merge with any surface, organic or otherwise, while also cloaking their presence from the finely tuned senses of the natural predators in the area. To animals and sensors, the shinobi share the same presense as whatever they melted into. Unlike similar techniques, the clan members could merge into surfaces smaller than themselves however in the case of organic [Non-PC] targets they are forced to share the same senses as the creature and should the 'host' die so would they.
The technique has a duration of seven posts before it needs to be re-cast.
Name: Kinen Souken [Memory Compilation] Rank: B-rank Range: Eye-Contact/ Touch Description: This Genjutsu allows them to use images and experiences from his vast experience ad compile memories atop of each other, mixing pieces of images from many experiences. This allows him to create a memory that never even existed and yet the target experiences it as if they were absolutely real. Very effective when it comes to altering the memory of a shinobi as they could never realize the effects on themselves.
Name: Divine Migration Rank: C - S-rank Range: 1-20 meters Description: Using their staple Hiden, a time-space ninjutsu, the clansman can shorten the actual distance between where they are and where they want to travel similar to creating a personalized wormhole. This allows the user, along with anything they are wearing or carrying to appear to teleport small distances over the course of time it would take the average person to take but one step. At Genin level ease of travel is possible from 1-5m extending to 1-8m at Chuunin and 1-10m at Jounin. Any use of this technique beyond a distance of 10m causes bodily harm caused from compression, commonly broken bones, bruises and concussions and a use of over 20m causes the body to hemorrhage resulting in almost instantaneous death. A use of the technique but in reverse is to lengthen the distance between the user's body and an incoming attack. This results in the clansman perceiving the attack, even if delivered with a fair amount of speed, as a slow, clumsy attack making it easier to block or dodge. This perception only occurs to the user, however, resulting in the attacker only seeing an opponent flawlessly block even the best attacks with precision.
When using these applications and stepping across large distances [8 meters+] the mind becomes distorted just slightly as the brain cannot immediately recognize that change in reality. To prevent disorientation, and in extreme situations of overuse, fainting the user must pause for a brief moment to get a bearing on their new position. Longer distances and repetitive uses make these pauses noticeably longer and shortening distances of space longer then 10m comes with the risk of injury and even death.
Name: Ketsueki Shikaku [Blood of the Assassin] Rank: B-rank Range: Self Description: Clan members can increase their heart rate to beat at an excess of over 400 times per minute. In times of stress, this jutsu can be a great asset. This jutsu will increase the rate the adrenaline flows through an individuals veins and will allows the clan member to react in mere milliseconds, faster than even those with intense physical training. At its highest level this can even allow clan members to even snatch projectiles from the air, no matter how small or fast. This jutsu cannot be used in an excess of two times per battle. If overextension occurs, permanent damage may result. This jutsu takes very little chakra, but can yield rather large results. While in the "Assassin State" one must be very careful not to obtain any cuts or lacerations. Bleeding out is a very large problem, considering how fast and with what pressure the heart is pumping blood.
Name: Konsui [Corpse Sleep] Rank: B-rank Range: Eye-contact/Touch Description:In the first post after the initiated of the Genjutsu, the opponent will feel nothing. It will be as if they are not under a Genjutsu at all. In the second post after the initiation of the Genjutsu, the target will begin to feel sleepy, fatigued, tired, and lethargic. In the third post after the initiation, if the Genjutsu is not broken during combat, the opponent will fall suffer -2 ranks to reaction time and speed for two posts.. In some highly suggestive individuals[A.K.A during non-combat situations], this technique can cause them to enter REM sleep at which time they will usually rest for a maximum of six hours. This Genjutsu is rather hard to break as sleepy and lethargic individuals are highly unlike to notice they're under a Genjutsu. Or, really, notice anything in particular at all. Initiated through touch or eye-contact.
Name: Mental Barricades Rank: B Range: Eye-contact Description: The user can use this technique to place mental blocks in the target's mind that contains valuable information in case the one with the information is captured and interrogated. The barricades look like stylized traditional Japanese sliding doors. It is highly effective against truth serums. While the technique can only be initiated on a willing or unconscious target, the barricades cannot be detected by the victim themselves unless they possess a technique that specifically allows them to inspect their own mind with a high degree of precision.
In the event the caster deems an interrogator maky break the barricades they are able to destroy the information sealed within making this technique highly prized among the Fuyama clan members as they can detect any interference with the barricades.
Name: Shibou Zenchi [Mortal Omniscience] Rank: [Jounin Level] Range: Supplementary Jutsu Type: Ninjutsu Elemental Affinity: - Clan: "Learned" from what Zatoichi said to do Description: This is a skill that Ryuu learned in his training with Zatoichi Sadao. Spending more then a month completely blindfolded, Ryuu learned through Zatoichi's brief explanation to focus chakra to key points on his body to enhance the remaining senses in his body, and then when he again began to use his eyes to do the same with his sense of sight. Using this technique, Ryuu can increase the effectiveness of any of his 5 senses beyond their normal level. The sense of hearing can become refined to the point where he can not only pick up on sounds better and from farther away, but also differentiate between sounds in a noisy room. Sight is enhanced similarly to a telescopic vision, allowing Ryuu to see farther. However, this creates a narrowed line of sight so that he can only focus on a small area from afar. Touch allows for him to feel vibrations on surfaces, and though he can in no way do something like this as well as Zatoichi, who has been learning to live without sight in several different ways for years, Ryuu can pick up on motions farther away then what he normally could. This sensation has also given him better balance. Smell and taste allow for the detection of different substances, either air-born or those being consumed.
[Abdomen Timing of Two] Rank: D Range: Close Range (0-5m) Jutsu Type: Taijutsu :: Kenjutsu Elemental Affinity: -- Clan: -- Description: This technique is one of the Kenjutsu techniques associated with the Changquan. This is a sword technique that involves two strikes of a sword in quick succession. First the user brings the blade, which is preferable strapped to his back, down in a heaven-to-earth diagonal slash, cutting across the surface of the target. When the first slash has been completed the user will quickly flips the blade back towards the target, switching his hands on the hilt and twisting his abdomen. A second slash is then taken in an earth-to-heaven cut drawn in the same cut that the first was taken in, doubling the depth of the original cut if contact is made. The two slashes happen so fast that when performed by a skilled user [Jounin Level] they can practically seem like the same slash, with barely a second between them, giving the opponent no time to dodge the second slash if the first lands.
Name: Qinna [Joint Locking Technique] Rank: C Range: Close Range (0-5m) Jutsu Type: Taijutsu Elemental Affinity: -- Clan: -- Description: This is a technique that aims at disabling the opponent's use of limbs, and can only be performed on an extremity that already has its joint fully extended, such as when throwing a regular punch. This technique requires good speed and precision, and is delivered with the open hand with the side of the palm. By striking the precise bend of an extend joint form the exterior of the limb the user is able to essentially lock an opponent's joint making that limb go stiff and unyielding. By attempting the bend their arm back to normal the opponent risks breaking that joint, further disabling the stiffened limb, through this is not always the case. Regardless even if the opponent is able to snap their joint back into full use without breaking the joint will be under quite a bit of pain. However, the most sure fire way of returning the joint to use without pain or risk of breaking it is for this technique to be performed a second time in order to unlock the joint properly.
Tensuu no Itami [Points of Pain] This is a style of fighting that focuses around striking the pressure points in the opponent's body that cause pain. The strikes of this style vary, but the effect is a constant, namely, producing enhanced amounts of pain though gentle pressure applied on the proper points of the opponent's body. These points usually have to be either pressed or rubbed, depending on the point itself, in order to stimulate a great amount of pain when struck. However, these pressure points also have a second effect other then the advantage of causing pain to the opponent, an effect that takes advantage of the subconscious pain withdrawal reflex of the opponent's body, which reacts to pain by moving away from it. The pain points of the body include all of the tendon, ligament, and muscle points. One such point is the collarbone, applying pressure to which will cause the opponent to move downwards. Reversely, the gap between the ear and the neck causes the opponent to move upwards when pressure is applied. If the front shoulder is struck properly the opponent will move backwards. And if the abdomen is jabbed at the correct point, roughly an inch beneath the belly button, the opponent's body will twist around away from the pain. A rub to the back, directly along the spine, causes the opponent's body to move forwards. Generally speaking, sustained pressure on the point can irritate it longer. However, utilizing rubbing when holding this point greatly enhances the pain even further. Only a medic with an extreme understanding of the human body can utilize this fighting style to the utmost ability. Knowing how the pressure points effect the body of patients also allows Noriko to essentially enact perfect level emergency bleeding control, causing a complete stop to bleeding from an open wound. All of these points can be struck without the use of chakra. However, Noriko can opt to use a small amount of chakra in these strikes in order to create a supplementary activation of the point, which lasts anywhere from five minutes to an hour after the point has been hit, depending on the amount of chakra used in the strike. This additional effect causes the point to contract or loosen, depending on the point itself, in order to create a sustained pressure required to activate the point even after Noriko has physically released the point.
Tensuu no Chishio [Points of Blood] This is a style of fighting that focuses around striking the pressure points of the target's body that control blood and blood pressure. These points are known as the baroceptors in the human body, which detect the pressure of blood flowing through them, sending messages to the central nervous system to increase or decrease the total peripheral resistance and cardiac output. These receptors are divided into two categories, high-pressure arterial baroreceptors, and low-pressure cardiopulmonary receptors. Arterial baroreceptors are present in the arch of the aorta, and the carotid sinuses of the left and right internal carotid arties. These pressure points are essentially sprayed nerve endings within the artery. These receptors identify changes in the blood pressure that can increase and decrease the heart rate. That being said, striking the pressure points can lead the body to adjust to a problem that does not exist, fooling the opponent's body into acting in a way it usually wouldn't. The nerves work through acknowledging stretching and contracting, signaling the brain to respond "appropriately". Striking the point in order to make the brain think that pressure is two high causes blood pressure to lower, potentially throwing the opponent into hypovolaemic shock. Reversely, making the brain think that pressure it too low can increase the blood pressure in the body along with the heart rate, potentially throwing the target into cardiac arrest. Low-pressure baroreceptors exist in the veins and the walls of the atria of the heart, and are involved in the regulation of blood volume. These points have circulatory and renal effects, producing changes in hormone secretion which have profound effects on the retention of salt and water and also influence intake of salt and water. These pressure points, however, go far beyond the craving of salt and water though, as Noriko is essentially able to cause the target's body to produce more of any kind of hormone within its body, using chakra in each strike the specify the desired type of hormone secretion. Ultimately these hormones can screw with the opponents emotion state along with their physical state. Noriko also refers to these blood points as harmony points, as these points can affect the internal balance of the opponent greatly. All of these points can be struck without the use of chakra. However, Noriko can opt to use a small amount of chakra in these strikes in order to create a supplementary activation of the point, which lasts anywhere from five minutes to an hour after the point has been hit, depending on the amount of chakra used in the strike. This additional effect causes the point to contract or loosen, depending on the point itself, in order to create a sustained pressure required to activate the point even after Noriko has physically released the point. Furthermore, chakra coding is required when striking the low-pressure baroreceptors with the desired result being the creation of hormones other then causing the opponent to crave salt or water. At her current level, Noriko can uses the low-pressure receptors along with her own chakra in order to cause the opponent's body to create any hormone within their blood that is natural to the body. The third option when striking this category of points becomes a knockout attack by causing enough force to be transmitted to the reticular activating system, which is attacked by causing multiple signals form the blood points to charge the stem, which is located in the brain, to the point where it temporarily shuts off, causing the victim to automatically lose consciousness, falling into a coma. Chakra is required to overload the reticular activating system, though if a low amount of chakra is used the system can be attacked without it being overloaded, causing the opponent's body to become loose in its motions and potentially aroused given the nature of the system.
Tensuu no Hyoumenka [Points of Breaking] This is a style of fighting that focuses around striking the pressure points of the target's body that lead to a break. These points are some of the simplest to strike, as one hit breaks the point until healed, though in some cases healing is unlikely because of the legality of some of these single hit points, which usually kill though the creation of internal bleeding, or by damaging major organs when broken. The floating ribs are included in these points. These are the four atypical ribs in the human ribcage, and are recognized as the ribs that attach to the vertebrae only, and can cause a great deal of internal bleeding if hit, along with potentially piercing the stomach and releasing its acids into the body freely. The philtrum, which is the space between the nose and the mouth, can be broken as a break point, resulting in massive jaw damage and the potential loose of blood leading to the brain, slowly killing the opponent. Furthermore, the side of the knees and elbows are included as break points, potentially eliminating the limbs of the opponent in a single shot. All of these points do not require chakra to hit, and rather require the appropriate style of striking along with the proper amount of force. Of all the points, the breaking points are the ones that require the greatest amount of physical force, unlike the Gentle Fist style. However, while Noriko can activate all of them with her own strength, she can add chakra into the strikes in order to increase their effectiveness. Chakra can be used in order to increase the effectiveness of the strikes, or even activate the strike without any physical motion, as the Noriko is accustomed to sending chakra out of her body at a fast enough pace where simply touching the point and sending a Gentle Fist style of chakra though her limb can activate the point.
Tensuu no Haipa-Enchou [Points of Hyper-Extension] This is a style of fighting that focuses around striking the pressure points of the target's body that lead to hyper-extension when struck, causing the point to become torn. The damages caused through hitting these pressure points involved to types. The first is brute force damage, which takes advantage of the vulnerability of the strike point, which includes all of the joints in the body. Though these points are included as pain points, the method of striking them changes to one that involves ripping the point instead of just causing it pain. Furthermore, these points can be activated with a small amount of chakra in order to lock the joint completely, in order to prevent it form bending unless the opponent forces it free, whereby breaking the joint. Noriko is at such a high skill that she can lock the joint to the point where only re-performing the strike will unlock it without causing the joint damage. The second type is golgi organs, which are hit with far more gentle strikes to the golgi tendons. These tendons are essential to the structure of the skeleton, and stricken them make it far easier to break at the point then normal, potentially causing the opponent to break their own limb by continued fighting after the point is hit. For example, the golgi tendon in the elbow being struck make it so even a gentle force could break the arm by causing it to bend in the wrong direction. These points do not require chakra in order to hit them correctly. However, if chakra is added to the strikes, Noriko can create a sustained activation that lasts for a long time after the point is hit, which can cause the opponent to break their own limb by continued use of a hyper-extended joint or tendon. Chakra can be used in order to increase the effectiveness of the strikes, or even activate the strike without any physical motion, as the Noriko is accustomed to sending chakra out of her body at a fast enough pace where simply touching the point and sending a Gentle Fist style of chakra though her limb can activate the point.
Tensuu no Shintou [Points of Concussion] This is a style of fighting that focuses around striking the pressure points of the target's body that affect the brain when hit correctly. The brain is a very sensitive organ, and as such there are the natural defenses of the brain being encased in a thick skull as well as it being suspended in a floating state in cerebrospinal fluid. Furthermore, the brain is balanced on a very flexible spine, all of which are designed to keep the brain safe with movement, though all of which can be taken advantaged of with the proper pressure points. These vital pressure points effectively eliminate all the defenses of the brain, causing disorientation and instantaneous knockout. One of the keep pressure points in this category is the occipital ridge, which is the region at the back of the head where the base of the skull meets the spine. If this area is hit at the proper angle and force, as Noriko is able to do, this point results in immediate loss of consciousness to the victim, which can even lead to a total black out and memory lost if the velocity of the strike is increased creating a good deal of brain damage. Another concussion point is the chin, which can lead to a knock out if hit correctly, making Noriko's opponent seemingly have a "glass jaw". These points do not require chakra to activate, though chakra can be used in order to increase the effectiveness of the strikes, or even activate the strike without any physical motion, as the Noriko is accustomed to sending chakra out of her body at a fast enough pace where simply touching the point and sending a Gentle Fist style of chakra though her limb can activate the point.
Tensuu no Chi [Points of Energy] This is a style of fighting that focuses around striking the pressure points of the target's body that affect the flow of energy within the body. This energy channels along what acupunctures know as meridians, but what Hyūga know as the Tenketsu [Chakra Points] of the chakra circulatory system. These points are not entirely a physical verifiable, and can only be seen to the Hyūga, Noriko among them. While Noriko is already akin to attacking this system, this style of fighting actually does not require the same chakra her normal Hyūga techniques do in order to create effects of the system, and instead can cause physical conditions to form with the attacking of any of the 361 chakra points with pinpoint accuracy, something she has because of her Byakugan. By striking the points, using normal chakra designed to modify the flow of energy rather then simple deactivation, Noriko can cause physical damage to the area the point is located in. This damage can be anything from throwing the body's system out of line, making a limb limp and unmoving, or attacking the points closes to the brain to cause the opponent's body to seizure uncontrollably. The points closes to the organs can be struck in this manner in order to effectively stop the organ, which an do anything from halting the digestive system in the opponent's body, to stopping the respiratory system, to stopping the heart from beating. These points work by either making the energy in the body die down, or making it pulse uncontrollably. This is the ultimate realization of the Kamiken, as it essentially exposes the entire body and all of its systems to the will of Noriko in very gentle, very precise spots. These points all require some chakra, though this chakra does not necessarily stimulate or deactivate the point, but rather the chakra is used to burst the point enough in order to create a physical effect on the target. The simplest level of this style is to simply make the body either contract or loosen to the point where it cannot be used, though this is usually only done with the limbs and the neck. When attacking the organs, such as the heart, the strikes is usually carried out with multiple attacking points all at once, such as an opened hand with all five tips of the fingers and thumb can be used against the heart in order to attack five different Chakra Points around the organ at once, instantly stopping the organ.
Posted: Mon Jun 13, 2011 5:52 am
Body Clone Technique Rank: C Type: Ninjutsu | Supplementary Description: A clone that is created by using chakra to rapidly increase cell They have the ability to travel far from the user and are able to communicate with the original through a pseudo-psychic link. Moreover, since the body clone is hardier than most clones, it only succumbs to lethal force making it one of the most durable clones in existence. When it suffers such damage it dies as a normal human but the cells degenerate at a rapid pace, becoming inert and unusable after 3 in-game hours when the clone's cell rapidly die leaving little behind but dust. By directly touching the clone with his hand, the user can absorb the information it has gathered, alter the appearance of the clone down to its anatomy, or draw it back into his body restoring a quarter of the chakra left within the clone. Because it is nearly complete replica of the user it cannot be distinguished from the original even by dojutsu, primarily because of the _____'s clans natural-energy infused chakra signature.
Rank: C Type: Ninjutsu | Supplementary Description: With this technique, the user can passively phase through anything they come in contact with, to avoid damage or travel undetected. The clansmen perform this technique by using resonating with nature around them and merging their cells into nearby matter. Such a process completely conceals chakra presence and allows the user to travel at high speeds underground, phasing into underground roots and water veins until they reach their target. This technique permits the user to escape most areas with great speed. *Needs set distance probably. Maybe even make B-rank
Rank: (Rank of jutsu) Type: Ninjutsu | (Combat Use: Offensive, Defensive, or Supplementary) Range: {Remove if inapplicable.} Prerequisites: {Remove if inapplicable.} Description: (The description of the jutsu goes here)
< True Transformation Technique> Rank: C-rank to learn, B-rank cost Type: Ninjutsu | (Combat Use: Supplementary Description: As is common among the ____, this technique directly manipulates the bodies cells to alter the physical appearance of the shinobi. This technique is a whole grade above the transformation technique because it is not an illusion but a literal transformation. Users are able to change their gender and voice, however the technique's greatest asset is the ability to replicate the physique of a person the user is touching, down to even their chakra signature. The technique can store three identities for long-term use but can replicate any body the shinobi has touched that RP-day. Shifting back to the shinobi's original form forces them to pay the cost twice.
Rank: B-rank Type: Ninjutsu | (Combat Use: Supplementary Range: Eye-contact Description: This technique looks upon a target and weaves a sign with their eye, gathering information without them noticing. The user is even able to perform this on themself to restore or remove information in their own mind. This can also be used on a target that is currently reading the user's mind. *Needs elaboration
Rank: B Type: Ninjutsu | (Combat Use: Offensive, Defensive, or Supplementary) Duration: If the user's chakra is 3/4's greater than the target the duration is a single post - 1/2 greater than the targets chakra puts the duration at 2 posts - If the targets chakra is a quarter of the users, the duration is 4 posts. Description: A ninjutsu where one sends their chakra into the subject's nervous system, thus gaining complete control of the target's body. The enemies, this technique is cast upon, are completely under the users' control, as their bodies become disconnected from their will. *Elaboration soon
Rank: A (Possily B) Type: Medical Range: Touch Prerequisites: Description: An extremely high-level technique, used as a medical ninjutsu. The human body is controlled with electrical signals from the brain, but a person who had those electrical signals cut off with this technique will become unable to make their body move as they want. By transforming the chakra within one's body and giving it the properties of electricity, one creates an electric field. As soon as a strike of the hand lands, electricity is poured into the enemy's nervous system, severing the signals and deranging their body control. The target's body moves in any way, except how they want it to move. For the common shinobi, battle, not to mention even just walking, will become impossible. However, the victim can partially overcome the technique if they manage to relearn the connection between their brain and their limbs.
Rank: A Type: Medical | Supplementary Prerequisites: {Remove if inapplicable.} Description: Used only in the most dire of surgical procedures to increase the patient's survival rate if even by a single percentage, this technique employs a great level of refined chakra control to simultaneously activate all the cells in a person's body. This is done in order to cause the body to be able to repair itself even while the medical-nin is operating, restoring damaged tissues, and bone structures while healing the target during more invasive and delicate procedures.
Rank: B Type: Medical | Offensive Range: Two inches around the hand Prerequisites: {Remove if inapplicable.} Description: This medical technique forms one's chakra into a small, sharp blade. This can then be used for highly accurate incisions necessary for surgeries and anatomical dissections. Unlike regular scalpels, the chakra scalpel can make cuts inside the body without actually creating an open wound, limiting the risks of an infection. The chakra scalpel can also be used offensively, although it requires great precision to be effective. Because of this requirement, using the chakra scalpel offensively is highly unusual. In heated combat, even the greatest medical-nin won't be able to exert the precision needed to make fatal cuts, but it can still effectively cut muscle tissues and tendons, rendering the target immobile.
Adding to the technique's blade like quality, it also appears to give the user an increased level of durability over their chakra clad hands.
Rank: S Type: Medical | Supplementary Prerequisites: {Remove if inapplicable.} Description: Using this technique, a person can temporarily reanimate a corpse, creating the illusion of a living person, and manoeuvre it at will with chakra. This is achieved by causing the heart to beat once more. The reanimated corpse can serve as either a short-time ally or an effective decoy. The said corpse can also use techniques. The traces of surgery can also be erased with chakra, because of which there's no difference, at first glance, with a live person. Kabuto adds plastic surgery to this, altering the corpse's face, and goes even further by erasing its bodily odour, so that the smell doesn't give him away, thus creating an effective body double for himself.
Rank: B Type: Medical | Supplementary Prerequisites: Chakra Scalpel Description: When a person has been afflicted by a pathogen or toxin, this medical ninjutsu can be used to draw out the agent and heal the damage. The cause of the illness is first determined by perceiving disturbances in the patient's chakra. Then, using a chakra scalpel, an incision is made near the affected part. Using their chakra, the medical-nin pushes a large volume of a medicinal fluid through the incision. The fluid then draws the poison out of the affected part(s) and serves as a medium through which the poison is suspended and then forced out of the person's body. This technique thus removes the poison, while simultaneously repairing the damage caused by the poison. After the agent is drawn out, it can be used to create an antidote or medicine after it has been analysed. This can then be given to the patient to ensure a complete recovery. This technique requires the utmost care and ability in diagnosis, incising and unmatched chakra control. Therefore, it is considered an extremely difficult technique, even among medical ninjutsu.
Rank: A Type: Medical | Supplementary Prerequisites: Four medical ninja, piece of the victim's body Description: This is a very difficult medical ninjutsu and as such the success rate of this type of treatment isn't very high. Teamwork between the users is more important than anything else for a successful treatment. To begin a large, square seal is drawn on the floor and the patient is placed at the centre. Four medical-nin sit at the corners and one at the head to lead the operation. A portion of an injured individual's body is used as a medium, and its cells are converted to regenerate a missing section of the body. As an agglomeration of cells, even hair is a useful medium. As the medium is converted the missing section of the body is filled up with new cells. Controlling the chakra into matching the proportion of cells is extremely hard, so the treatment requires extended periods of time. The medical-nin on hand actually have to trade places after tiring, indicating just how long it takes.
Rank: C Type: Medical | Supplementary Range: Touch Description: Basic Healing technique
Rank: B Type: Medical | Supplementary Range: 2 meters Prerequisites: Healing Technique Description: This medical ninjutsu allows the user to speed up the body's natural healing process by sending chakra from their hands into a wound or afflicted body part. This allows the user to heal a patient without the need for medical equipment or surgery, making it very useful on the battlefield. It can be used to treat both external and internal injuries. It is vital to match the amount of chakra used to the severity of the affliction or injury. This requires a great amount of chakra control. Because of this, only a few highly skilled medical-nin are able to use this technique. By sending an excess amount of chakra into the patient's body, the user can overload the patient's normal circulation, trapping them in a comatose state.
Rank: A Type: Medical | Prerequisites: Mystical Palm Technique Description: A medical ninjutsu where one anticipates the spot the enemy will attack and pre-emptively applies medical treatment to it, reducing damage to a minimum. The user concentrates chakra to that area and begins the cell recreation process even before the targeted area becomes damaged. Using opponent's facial expression and movements, the technique's speed and power, the user analyses everything in an instant and accurately deduces where the attack will land. Even more than accurately predicting the attack or instantly gauging the situation, a great resilience is necessary,
Rank: (Rank of jutsu) Type: Ninjutsu | (Combat Use: Offensive, Defensive, or Supplementary) Range: {Remove if inapplicable.} Prerequisites: {Remove if inapplicable.} Description: (The description of the jutsu goes here)
Rank: (Rank of jutsu) Type: Ninjutsu | (Combat Use: Offensive, Defensive, or Supplementary) Range: {Remove if inapplicable.} Prerequisites: {Remove if inapplicable.} Description: (The description of the jutsu goes here)
Rank: (Rank of jutsu) Type: Ninjutsu | (Combat Use: Offensive, Defensive, or Supplementary) Range: {Remove if inapplicable.} Prerequisites: {Remove if inapplicable.} Description: (The description of the jutsu goes here)
Rank: (Rank of jutsu) Type: Ninjutsu | (Combat Use: Offensive, Defensive, or Supplementary) Range: {Remove if inapplicable.} Prerequisites: {Remove if inapplicable.} Description: (The description of the jutsu goes here)
Rank: (Rank of jutsu) Type: Ninjutsu | (Combat Use: Offensive, Defensive, or Supplementary) Range: {Remove if inapplicable.} Prerequisites: {Remove if inapplicable.} Description: (The description of the jutsu goes here)
Rank: (Rank of jutsu) Type: Ninjutsu | (Combat Use: Offensive, Defensive, or Supplementary) Range: {Remove if inapplicable.} Prerequisites: {Remove if inapplicable.} Description: (The description of the jutsu goes here)
Rank: (Rank of jutsu) Type: Ninjutsu | (Combat Use: Offensive, Defensive, or Supplementary) Range: {Remove if inapplicable.} Prerequisites: {Remove if inapplicable.} Description: (The description of the jutsu goes here)
Rank: (Rank of jutsu) Type: Ninjutsu | (Combat Use: Offensive, Defensive, or Supplementary) Range: {Remove if inapplicable.} Prerequisites: {Remove if inapplicable.} Description: (The description of the jutsu goes here)
Rank: (Rank of jutsu) Type: Ninjutsu | (Combat Use: Offensive, Defensive, or Supplementary) Range: {Remove if inapplicable.} Prerequisites: {Remove if inapplicable.} Description: (The description of the jutsu goes here)
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Posted: Thu Jun 16, 2011 8:13 am
Way of the Black Sky Ultimate Power Distribution Style Description: The Way of the Black Sky is known as a cursed path to attaining power beyond the physical limits of the body through the development of the chakra center. Barely considered a style of fighting, it focuses on proper chakra distribution throughout the body and at it's height allows masterful practitioners to disperse virtually any chakra based attack with minimal effort. It is considered cursed because of the inherent psychological effects that affect the user as they travel up the path to power.
When it comes down to striking and the nature of their attacks, it is difficult to classify as an Internal or External fighting style. Like many Internal fighting styles, there is a strong focus on the internal development, circulation, and expression of their chakra in a very discrete manner. Additionally, the target of their attacks is largely centered around the many weakpoints of the body such as nerve clusters, pressure points, blood vessels, and vital organs. It takes from an External fighting style in the sense that the focus is on fast, explosive movements and developing the practitioner's physical strength and agility. Training regimes for external styles focus around muscular power, speed and application, developing the user's muscle memory and their stamina, building it all up to the desired 'hard' physical level for real combat. This combination directly translates into a fighting style that expresses maximum force against the weakest points of the target in the most effective and efficient manner possible.
Style Basis: The style teaches a tactical martial arts that is known for its focus on real-world situations and extremely efficient and brutal counter-attacks. The Way of the Black Sky has a philosophy emphasizing threat neutralization, simultaneous defensive and offensive maneuvers, and aggression.
Training Methods: Training is seperated into only four stages; chakra distribution, physical conditioning, chakra-refinement, and Overhaul Rebirth. These four stages are not so easily achieved though, requiring the practitioner to experience rapid development of the body, mind, and spirit. The first stage is present in nearly all aspects of the practitioners life, promoting tireless meditation. The second stage urges the practitioner to strive for their prime physical state. The third stage unites chakra refinement and prime physical condition to greatly enhance the practitioners abilities, blurring the lines between ninjutsu and taijutsu. The final stage transcends the physical limitations of the body and the chakra center, forging a fearsome combatant.
Movement: The Way's greatest weakness may be the lack of emphasis on footwork, allowing practitioners to learn some basics or develop their own movements. Most practitioners prefer to roll their body with successful blows to reduce impacts or weave away from them. There is a strong focus on building momentum however, urging students to constantly engage the enemy.
Stage 1: Road to the Dark Skies Initiate/Beginner Description: The first steps of training focus on breathing exercises that help the person control the flow and circulation of the chakra in the body by learning how to use the chakra-center properly. The main idea is to gather the chakra to the chakra center and then distribute it evenly to the whole body. This step includes applying circulation and distribution techniques.
A beginner is the lowest rank a shinobi of the Way can have. They are, as the name implies, beginners who are just starting to learn martial arts. They seem to normally be taught in groups under a single master or school. Some exceptional students are trained one on one. Much of their training consists of meditation in order to learn how to gather and distribute chakra and then strength training to keep their bodies in balance with their chakra.
Training: This stage of training focuses solely on learning a single technique that is considered one of the greatest Hiden in the ninja world. It cannot be studied only learned from a teacher and even then it is exhausting both physically and mentally. In the earlier stages. students will have a great deal of trouble even attaining the proper level of meditation. Only frequent usage of the technique will allow the student to reach the second stage of training.
Techniques: Rank: E-rank Type: Meditation | Prerequisites: Student of The Way Description: The basis of this technique is meditation and as such it looks like just that from the outside. Once completed the student is often covered in sweat and literally steaming. However, the body responds to the training by resting allowing the student to rouse them self as if they had rested for the day. Mental exhaustion does leave a toll for some time, imparting a 1 rank penalty to reaction speed for a certain amount of time [ Half the duration spent meditating].
Before beginning to use this technique the user takes a posture of meditation or chakra circulation. To use the Outer Body Training Method the user begins by spreading chakra throughout until he or she can feel it pulsing in their chakra channels. Once the pulsing can be felt the practitioner can enter in the meditating state. From there they create a mental image of their body composed solely of their chakra creating a spiritual body. It is important to make the image separate from their physical form. At this point the user then needs to bring up memories of past opponents. As the memories surface illusions of the opponent appears and can be fought against for practice, or presumably, any other purpose.
This training method can be done without physically moving which saves the student from injuries that can occur in actual sparring. The user does not have to know the full extent of the opponents he meets for them to appear in his memories. The subconscious mind itself remembers the opponent's chakra and strength. However, the opponents that appear in this training method have the same level of strength as they had when the user last encountered them. This means that any increase in strength that these opponents have undergone is not apparent until the user can encounter them again.
While in the meditation state one can increase one's reflexes faster because the nature of this training method, the meditating, focuses and starts from the mind, and can also increase one's control over one's chakra and learn how to use it more efficiently. However, this process takes a great deal of experience.
Entering the State
This is based on the students level of chakra control. Those with above-average chakra control only require a single post to enter the state. Those with an average level of chakra control require two posts and those with poor chakra control require three posts. Those with un-tamed/mastered demons require an extra two posts to enter the state.
The state can only be entered once a day. The duration of their stay is based on the students chakra supply. For every five points of chakra the student can remain in the state for a single post. In order to advance to Stage 2 the student must have spent a total of 15 posts within the state(cumulative, not a one time). In order to constitute a full session, the shinobi must expend half of their current chakra supply.
Rank: D Type: Meditative Prerequisites: - 3 full sessions of the Outer Body Training Method - Lose an RP battle and fight the same enemy within the Outer Body Training Method Description: Due to the way it works an individual gains abilities that assist in the increase of one's skill:
Abyssal Insight: A skill of the Outer Body Training Method. It allows the user to memorize any physical technique that he has seen even once, regardless of the martial arts style, and make it his own provided they meet the proper prerequisite and have the proper level of physical conditioning. In order to memorize the technique they must have seen it used and unlike learning other techniques it requires 5 dedicated sessions in the Outer Body Training World to learn the technique.
Rank: C Type: Meditative Prerequisites: - 5 full uses of the Outer Body Training Method Description:Due to the way it works an individual gains abilities that assist in the increase of one's skill:
Abyssal Instinct: A skill of the Outer Body Training Method. It allows the user to increase their reaction speed through long time exposure within the state. Their mental ability to compute events is increased and the rapport behind the mind and body is strengthened, reducing the time delay between thought and action. This increases the Reaction Speed of the student by 1 rank.
Rank: C Type: Meditative Prerequisites: - 10 full uses of the Outer Body Training Method Description: The extensive use of the Outer Body Training Method has enhanced the minds ability to respond to stimuli. This has resulted in automatic, extraordinary reflexes so precise they seem involuntary. A high degree of synchronization between the mind and body has developed martial artists with reflexes that can be used to attack and counter instead of for just defensive purposes. Because the ninja's body moves with very minimal input from the brain the shinobi is free to form strategies and, with the correct judgment, can dodge a wider variety of attacks, even in a weakened condition. Since the body moves on reflex and not reaction, feints and illusionary techniques are useless against this martial artist.
[If the shinobi is able to sense the attack with any of their senses, they receive a bonus to movement/attack speed equivalent to their current reaction speed rank when responding to the attack.]
Rank: B Type: Meditative Prerequisites: - 15 full uses of the Outer Body Training Method Description:Due to the way it works an individual gains abilities that assist in the increase of one's skill:
Abyssal Instinct:
Stage 2: Opening the Gates of the Black Sky Practitioner Description: As the circulation training proceeds the individual will have to start physical exercises in order to keep the chakra and the physical body in balance. What better way to condition the body then to train in martial arts, especially the tactical martial arts of The Way. This stage is physically strenuous in the same was as the previous stage was mentally strenuous.
These people are not considered beginners but they are not masters either. Thus, we will conveniently call them: Practitioners. A practitioner is a shinobi who has succeeded in learning the basics on gathering and distributing chakra and has an average skill and knowledge on martial arts. They have begun to learn martial forms for fighting but are not very skilled or qualified to teach others. It should be noted that even this rank of shinobi are so impressive physically that their actions look like movie special effects to regular citizens.
Training: The student learns the appropriate stance of The Way and the proper way to engage the enemy in a variety of stages. This stage is considered the longest due to the amount of time it takes to develop the proper muscle memory and body condition to reach the third stage. Those who progress reputedly possess bodies akin to forged steel and remarkable rapid striking abilities.
This stage requires no teacher as a scroll with the proper information can be written on a scroll. Diagrams explaining the proper posture the student should have, the proper methods to strike, where to strike and the such.
Type: Taijutsu | Supplementary Description: Practitioners believe that the person with better body structure will win. A correct stance of the Way is like a piece of bamboo, firm but flexible, rooted but yielding. This structure is used to either deflect external forces or redirect them. Balance is related to structure because a well-balanced body recovers more quickly from stalled attacks and structure is maintained. The Way trains the awareness of one's own body movement derived from muscular, tendon, and articular sources.The Way favors a high, narrow stance with the elbows kept close to the body. Within the stance, arms are positioned across the vitals of the centerline. Shifting or turning within a stance is carried out variantly on the heels, balls, or middle of the foot depending on lineage. All attacks and counter-attacks are initiated from this firm, stable base. The Way rarely compromises structure for more powerful attacks because this is believed to create defensive openings which may be exploited.
Structure is viewed as important, not only for reasons of defense, but also for attack. When the practitioner is effectively "rooted", or aligned so as to be braced against the ground, the force of the hit is believed to be far more devastating. Additionally, the practice of "settling" one's opponent to brace them more effectively against the ground aids in delivering as much force as possible to them.
[Because of their dedicated guard to vital locations within the torso, practitioners receive a reaction-speed bonus to attacks directed at their centerline while using this stance]
Regular Techniques: < Striking Training> Type: Offensive | C-rank training duration | D-rank classification Description: The punch is the most basic and fundamental in The Way and is usually thrown with the elbow down and in front of the body. Depending on the lineage, the fist is held anywhere from vertical to horizontal (palm side up). The contact points also vary from the top two knuckles, to the middle two knuckles, to the bottom three knuckles. In some lineages of The Way, the fist is swiveled at the wrist on point of impact so that the bottom three knuckles are thrust forward adding power to the punch while it is at maximum extension.
The punches may be thrown in quick succession in a "straight blast" or "chain punching". When executed correctly, it can be used as a disorienting finisher. When executing the punch, you must relax and use your shoulders. The punch comes from the body and not the arm. Like most other punches in martial arts, The Way punches with the body.
A practitioner typically would thrust his full body weight towards his opponent, with the fist as the "nail", and his body as the "hammer". With each successive punch, the practitioner would step in closer and closer to the opponent, driving the fists forward as a hammer drives a nail.
[+.5 ranks to Strength every successive blow for a maximum of 1.5. Should a blow miss, the counts returns to 0.]
Rank: C-rank training | D-rank classification Type:Supplementary Prerequisites: Deep Chasm Stance Description: This stance differs slightly from the Striking Stance in that the focus is no longer on striking but when confronting an incoming attack, the attack is parried or deflected and a counterattack is delivered at the same time. Not as advanced as a stop hit but more effective than blocking and counterattacking in sequence. Simultaneous parrying & punching utilizes the principle of economy of motion by combining attack and defense into one movement thus minimizing the "time" element and maximizing the "energy" element. Efficiency is gained by utilizing a parry rather than a block. By definition a "block" stops an attack whereas a parry merely re-directs an attack. Redirection has two advantages: 1)It requires less energy to execute; 2) It utilizes the opponents energy against them by creating an imbalance. Efficiency is gained in that the opponent has less time to react to an incoming attack, since they are still nullifying the original attack.
This advanced stance is favored against unfamiliar enemies in that the student can impart a great deal of damage and knock aside an opponents attack. [+ 1 ranks to Attack Speed for the next action when attacking after successfully redirecting an opponents attack]
Rank: B-rank training | D-rank classification Type: Defensive Description: Iron Shirt is said to be a series of exercises using many post stances, herbs, and body movements to cause the body to reinforce its structural strength. Practitioners believe that directing energy to parts of the body can reinforce these parts of the body to take blows against them. The practitioner would do things such as lying on a stump or supporting tablets of granite on the chest with the goal of toughening the body. By the end of their training impact forces are noticeably less effective against the student allowing them to shrug of direct blows with a combination of toughened skin, proper body posture, and muscle mass.
[+1 Tougness/Durability]
Stage 3: Tempestuous Black Skies Master Description: The third step involves exerting the chakra to enhance the body's functions and movements. The result is the use of advanced martial arts, enhancements to the teachings learned in the previous stages. The culmination of their training will have fortified their mind and body, leaving only their mastery over their inner energies to grow.
By circulating the chakra one can only enhance the body's function increasing the strength or speed thus creating movement based techniques or strength based techniques. However a person has also the ability to release chakra outside creating the chakra strikes. Chakra strikes have the advantage of creating a force that passes through the target's body causing internal damage while it farther increases the strength and range of the user.
A master is a very skilled shinobi who has mastered a martial form and chakra circulation technique. They are skilled and knowledgeable enough to take on and teach students. While their strength and skill are immense their power is limited by the size of the chakra center that the human body has. This seems to be the rank where most shinobi stop growing.
Training: This is the stage where the shinobi combines their chakra control with their physical abilities. The tenants of The Way advise against the shinobi performing chakra enhanced martial arts prior to this stage. Once at this level however, their chakra infused blows are capable of creating an aura of pressure. Typically, a chakra-infused blow from a person at this stage will incapacitate the target in one way or another, usually through internal damage. Their movements can also be greatly enhanced, allowing them to vanish for a moment to unfocused eyes. It is at this stage that the shinobi may design their own techniques as they have achieved a sufficient understanding of The Way.
Techniques: Rank: B Type: Ninjutsu | Offensive Range: 1 meter Description: The Soul-Crushing Strike is a chakra strike intended to deal internal damage. Most of these techniques are not very strong as their intended targets are weak points such as organs. The Soul-Crushing Strike, however, has been show to be powerful enough to break bones and stone walls.
This juxtaposition of power and control makes it an especially challenging and dangerous technique to master. At the precise moment of the fists impact with its target, the chakra circulation must be properly timed or the attack will fail and the user will feel the burn of improperly released chakra on their fist. This technique can be recognized by the sonic boom it makes when used. It is characterized by a full extended arm and an explosion of chakra directly in front of the fist.
Rank: B Type: Nintaijutsu | Offensive Description: The user collects chakra into one hand and extends it towards the target before swiftly returning it into the regular guard position and directing the chakra into the other arm. The flow of chakra through the body increases in density and activates the full power of the arm now launched in attack, increasing its speed and strength [by a full rank] to a point that the arm seems to have vanished. Upon connecting with the air, a compression effect occurs that is swiftly penetrated by the fist itself releasing an expanding cylinder of force around the entire arm. Should this blow connect with a physical body it can send an opponent flying and embed them a good two inches into any solid physical structure the opponent crashes into. The blow is enough to shatter the bones directly in front of the fist, littering the flesh around it with shrapnel, as well as leave a visible fist imprint on the opponents body. Requires one post action to 'charge'.
Rank: B or A Type: Nintaijutsu | Supplementary Range: 30 feet Description: No matter how strong a fist is, if it cannot connect with the opponent then it becomes useless. That is why foot techniques can be seen as some of the most fundamental techniques. It is based on this idealogy that the concept of Shadowless Flight was born. Shadowless Flight is a technique utilized by matching up the circulating chakra to the joint and synchronizing the flow of chakra with physical movement, to initiate an instance of high speed. Often times this is compared with the Body Flicker techniques but is considered vastly inferior due to it's limited range. However, it is actually faster than the Body Flicker allowing the user to briefly vanish and reappear within 30 feet of their starting location in almost any orientation.
Many attackers have been left confused only to find their attacker behind or above them in the midst of a rapid counterattack. The most effective way to counter this advanced technique is rather bleak and simple; bear a Sharingan or equivalent method of detection.
Rank: B Type: Ninjutsu | Defensive Description: When using this technique the body becomes as hard as "forged steel" and the physical strength is increased dramatically[+1 rank]. A shinobi using this technique is able to punch through reinforced steel. The body can withstand physical attacks increasing the user's defence [+1 Durability]. Hardening the body also slows its movement[-1 rank speed, -2 ranks stealth], making it harder for the user to keep up with the opponents speed. In addition, although the body can withstand strong physical attacks it can still be pierced by strong and sharp metallic objects.
Rank: B Type: Nintaijutsu | (Combat Use: Offensive or Defensive) Description: A large protective, circular distribution of chakra is released from the body designed to reflect an opponents attack back into them. Due to it's steep cost it is not technique used often by most masters except in instances of great need. It is very useful in thwarting otherwise fatal attacks from faster opponents as particularly tactful masters could take this opportunity to strike while the enemy is exposed.
Rank: A Type: Nintaijutsu | (Combat Use:Supplementary Description: Allows the master to absorb purely chakra based attacks and harmlessly distribute the chakra by altering the flow of their own chakra channels. Not only does this neutralize the technique but it is not particular taxing to the master, allowing it to be used frequently to circumvent purely chakra based obstacles. A notable downside is that demonic chakra cannot be harmlessly distributed, often imparting first and second degree burns through the masters body and leaving them quite taxed. [Details to come]
Rank: C Type: Taijutsu | (Combat Use: Defensive) Description: The Reflective Technique stops the flow of power and redirects them back to the opponent. The strength or pattern of the attack does not matter since the technique does not block the attack but reflects the force of it. Thus, this attack can be used towards stronger opponents than the user of this technique.
Weaknesses The user must be fast enough to see the attack of the opponent otherwise the user will be caught off guard. Also, in order to use the technique properly the user needs ground as foothold otherwise the user is unable to reflect the full force of the attack and suffers some of the damage
Rank: (Rank of jutsu) Type: Ninjutsu | (Combat Use: Offensive, Defensive, or Supplementary) Range: {Remove if inapplicable.} Prerequisites: {Remove if inapplicable.} Description: (The description of the jutsu goes here)
Stage 4 Genin Description:
Training: Special Skills: Mabushii Kasui [Radiant Stream]: This is the stage where the disciple learns to mold and manipulate their chakra to its fullest extent. This skill is an example of advanced Shape Transformation by altering the potency of chakra to give it a highly potent 'toxic' quality. By using basic principals of Nature Transformation this Toxic Chakra is able to inflict damage very similar to radiation damage though at early stages their chakra will not penetrate very deeply into any structure. To learn this skill the Chakra Control Speciality is MANDATORY and the disiples must learn to develop their internal chakra control. Building up this potent level of chakra is very painful and harms the body in the earlier stages until the disciples learns to exert more control over their chakra. They must be careful not to lose control of their chakra as it may inflict internal damage onto themselves as well as the enemy.
By accumulating relatively small amounts of chakra and super-concentrating it, the disciple is able to create their 'Toxic Chakra'. This chakra will aid the shinobi in combat but does not augument their strength and speed in any way. Instead it acts in conjunction with the users attack, inflicting a combination of very painful burns to the skin, headaches and fatigue(which grow in strength as more strikes land) and the bruises from the shinobi's attacks. It is simlar to the Gentle Fist style in the fact is becomes more effective with each successful strike. As the disciple grows in strength the Toxic Chakra will be able to soar deeper into the victims body and inflict damage on a greater scale. Small cones of chakra can be fired from the disciples body though they do not reach more than five meters in range and inflict the same amount of damage as a palm strike but without the blunt trauma though the headaches are more severe and are VERY distracting, commonly throwing an attack of course if timed accurately.
Techniques: Name: Nenshou Gaihi no Jutsu [Burning Skin Technique] Description: The integument system is the easiest system of the body for the disciple to attack, as it is the exposed system, meaning that the toxic radiation needs only be exposed to the exterior of the body, without having to be integrated into the blood and bodily system in order to attack other parts of the body. This technique, works in combination with the “Radiant Fist” technique, through instead of sending the burst of energy into the opponent’s body, the user needs only to coat the exterior system of the body in toxic radiation. This technique creates a burning effect wherever the radiation is exposed to. In the most advanced cases this technique can literally burn away at the skin of the victim, destroying the protection of the skin and exposing the opponent’s muscle tissue.
Name: Sujisen’i Kujo no Jutsu [Muscle Fiber Desctruction Technique] Description: The disciples are able to target the opponents muscle tissues, weakening the opponent’s amount of force. This technique essentially damages the connecting fibers in the victim’s muscle tissues, causing the victim to gradually lose strength. This technique is most effective when used against Taijutsu users, however, even if the opponent does not use Taijutsu this technique can result in fatigue at a base level. Chuunin users can only use this technique to target a specific ligament, like an arm or a leg. However, more advanced uses can target the rest of the bodies muscle tissue with their chakra, and create this effect more quickly. The damage caused by this technique can be counteracted through rebuilding the muscle tissue with training.
Stage 5 Chunin DescriptionChakra control is further emphasized but on a far greater level, leading to the development of more powerful techniques. Disciples are able to affect various body systems in the opponent, causing great pain and discomfort by striking the apprpriate areas.
TrainingThe same as Stage 4 but against dummies designed to replicate a humans anatomy.
Techniques Name: Jintai Mahi no Jutsu [Ligament Paralysis Technique] Description: By infecting their opponent’s body with toxic chakra, the discples are able to cause the cartilage found within the opponent’s joints to stiffen, decreasing its elastic qualities, and essentially locking an opponent’s ability to move a specific ligament. When used on an opponent’s arm or leg, this technique caused the ligament to become straight, and unbendable until the effects of this jutsu wears off [5 posts]. Furthermore, in more advanced cases the user will be able to target the joints between the opponent’s vertebra, causing a full body paralysis of the skeletal system.
Ryoku Zouka [Strength Enhancement] Description:. By creating less-potent levels of their toxic chakra, disciples of the Eastern Broadstrike are able to turn this energy inwardly upon their own body to increase their own physical strength. This process works through the generation of high-energy molecules (ATP and NADH) as cellular energy by the stimulation of anaerobic respiration. This form of cellular respiration refers to the oxidation of molecules in the absence of oxygen, allowing the disciples to rapidly increase their strength, and even their speed by a stimulated production of energy within their muscular tissue. This process also burns away at the user’s fat cells as a side effect, allowing the userto remain in near perfect physical condition. However, as a negative side effect of this technique, one the technique is finished the user will have an increased amount of lactic acid in their muscle fibers, meaning that they will experience some fatigue and physical strain until normal fermentation again resumes at the cellular level. This enhacement boosts their strength and speed by one rank and leaves they fatigued for twice as long as it is active, halving their affected statistics.
Stage 6 Chunin Description: Training:
Regular Techniques:
Name: Shippu Hai no Jutsu [Compressed Lung Technique] Description: By directing their chakra into the opponents body the disciples are able to target the opponents respiratory system and cause the alveoli to constrict upon itself. This technique targets the complex connecting system of the alveoli found deep within the lungs. By using their radiation to corrupt the alveoli one strain at a time, the user of this technique can cause the lungs to shrivel up and become inactive. At a Genin level this technique can only be used to make it harder to breath for the victim through a decreased rate of oxygenation of the blood. However, at the higher rank this technique infects more and more of the inner lung, and at a Sannin level this technique can be used to completely shrivel the lungs, almost instantly killing the opponent. When utilized by a Chuunin or higher, this technique can be used as a form of torture, by targeting the bronchus, “wind-pipe”, instead of the alveoli’s in order to constrict the esophagus instead, causing an increased amount of pain and slow suffocation
Name: Moroikosshi no Jutsu [Brittle Bones Technique] Description: By directing their chakra into the opponents body the disciples are able to target the opponents skeletal system and weaken its defenses. While the skeletal system is normally a very sturdy structure, this technique makes the bones of the opponent become brittle and more likely to break, by destroying the calcium deposits within the bones and weakening the strength of the opponent’s skeleton. While this technique would prove ineffective against the bone manipulating Kaguya Clan, when used on ordinary opponents that do not possess the ability to strengthen their bones, this is an extremely effective technique. At a Genin level this technique is slow moving[ 2 posts to take effect], and can usually only be targeted to a specific ligament, such as an opponent’s arm or leg. However, at the user’s shinobi rank progresses, so too does the effectiveness of this technique. Theoretically, at a Sannin or Kage level this technique could be used to destroy a few bones, instead of just weakening them.
Stage 7 Special- Jonin Description: At this stage the basic of the style have been learned and all that remains is further honing the disciples ability. However in most cases, this is the end of the line for some disciples. Unless the possess an Ushio now near-perfect reflex and reaction time they will be unable to keep up with the fast pace of training. Only an Uchiha would be able to rise with the Ushio though it would be rare for someone to teach it to them. Training: The user will split their training between high-speed, acrobatic striking and building their chakra control through deep meditation. Special Skills The Ushio will have learned to exact precise control over their body, to the point where they can control the direction, rate and speed of blood flow and release surges of adrenaline into their body at will. A combination of daily rigorous training and a strict diet has created a remarkably efficient body, able to take in and process generous amounts of energy and perform strenuous tasks using less amounts of said energy. All unnecessary or unconscious actions will have been omitted, such as excessive muscle contractions that clearly convey the users following actions to an enemy. Because of this particular trait, even the Sharingan will have become significantly less accurate in reading their attacks. In addition, the Ushio have learned to temporarily remove physical limiters in the body, allowing themselves to increase their speed, strength, reaction time, and senses to greater levels. These limiters cannot be removed for long (no more than three posts) and afterwards leave the users feeling exhausted for twice as long as this mode was active. However as long as the mode is active, the Ushio would be able to move at barely conceivable speeds and strike with enough force to leave sizeable dents in metal. They have learned to dull or sharpen their own senses at will.
Regular Techniques: Name: Jiyoubun Kassha no Jutsu [Nutrient Block Technique] Description: By infecting the opponent’s body with a series of very fast blows to the stomach, and specifically targeting the small intestines, the user of this technique can essentially prevent the absorption of nutrients by the opponent’s body. This technique works in two ways. The first is that it infects the pancreas of the opponent, causing the secretion of pancreatic juice to become corruption, inhibiting the opponent’s ability break down the molecular structure of the nutrients passing through the opponent’s body. The second way this technique stops the absorption of nutrients is by causing subtle paralysis of the peristalsis process, causing the rhythmic contraction of the small intestines to essentially stop, preventing movement thought he digestive system. This is not an offensive move used in combat so much as it is a slow killing technique of the clan, as it causes the opponent to literal starve to death if medical attention is not sought out, making this a move of attrition. As a side effect of this technique, the victim will become constipated.
Name: Kairan Rekka no Jutsu [Circulatory Deterioration Technique] Description: By using their chakra, the disciples are able to target the opponents circulatory system and cause the vessels and veins within the system to slowly deteriorate. This technique causes the vessels of the system to form several small holes, causing interior bleeding to form. This bleeding is hard to stop without medical attention, as the platelets within the blood cannot harden easily with the consent flow of blood and lack of exterior oxygen. At a Special-Jounin level the user can only target one ligament, causing pain and bleeding within an opponents arm, through by no means permanently destroying the system, as it will heal over time. However, in its higher ranks this technique can be used to target more of the system, causing more deadly excessive interior bleeding. In its most advanced form, this technique can be used to target the heart directly, severing the arteries with a direct hit, through such a move is limited to Sannin level manipulation of chakra.
Stage 8 Jonin Description: This is the stage where Tensai further developed the Eastern Broadstrike, learning to increase the amount of damage delivered to a victims body systems. Even without using a technique he is able to leave extremely painful burns and bruises on the victims body, leaving exposed patches of muscle on an enemies flesh. His striking speed has reached a point where he is able to match the speed of other fast Taijutsu styles, often leaving harsh burns on the enemy for their trouble. Training: Tensai will simply strike endlessly within a field of falling debri, attempting to damage each piece of rubbish several times before the touch the ground.
Regular Techniques: Name: Kemikaru Kujo no Jutsu [Metabolic Desctruction] Description: By directing their chakra into the opponents body through a barrage of lightning-fast strikes the disciples are able to target the opponents digestive system and disrupt the normal composition of enzymes within it. By infecting the opponent’s digestive track, beginning in the oral cavity and proceeding through the large intestines, the user is able to change the molecular structure of enzymes within the system to stimulate there effects, essentially causing the opponent’s metabolism to increase. This will case the opponent to feel hungry, and eventually lead to crippling pain within the digestive track if the opponent does not quench their obsessive need for nutrients, which would be hard to do within a battle situation. At a Special-Jounin level this technique only causes fatigue through slow, painful starvation. However, in its higher-ranking states this technique could be used to increase the metabolic rate of the opponent to the point where the opponent’s body literally starts to eat itself, causing the cells of the opponent’s body to break down in order to perform glycolysis that is not necessary.
Name: Ishuku no Jutsu [Atrophy Technique] Description: This technique utilizes a series of well-coordinated strikes to rapidly induce carcinogenic effects within the muscle cells of the user’s body. This technique rapidly induces a body-wasting syndrome called cachexia, which decreases muscle mass, causing atrophy to ensue. This technique works like a traveling tumor in the body, beginning to destroy the body’s mass where it is originally formed, but then moving from place to place, destroying the muscles as it moves. One known way of defeating this technique is to sever the ligament that the tumor is located in, through this means the loss of a limb for the opponent.
Stage 9 S-Rank Description: At this stage, Training: The user will focus on release chakra and wrapping themselves in it, even tucking it back it making a tight thin layer around their body. This will take about 15 posts.
Special Skills: The Ushio are already well known for their internal chakra control, able to perform jutsu without words or handseals at this stage. By learning to exert expert control over their chakra system, they develop the ability to stimulate their body functions further by introducing nearby cells to a high speed flow of chakra through the chakuratory. An example of this would be sending chakra to flood the chakra vessels near one’s eyes and grant an increase in vision over time, allowing the user to pick up on more subtle details or see even farther. Unlike most other similar techniques the user isn’t actively using the chakra to directly increase their natural skills. Instead they are rapidly accelerating the flow in a way that stimulates nearby cells or organs, conserving chakra but also requiring more time to produce an effect. The effect begins to build over time; the longer and faster chakra is directed through the body the greater the effect on the body. In addition to this the Ushio are completely synchronized in body and mind, virtually ommiting any delay in transferring the electro-chemical signals through their bodies nervous system. Combined with their fabled reaction speed, this ability allowed the Ushio to achieve the pinnacle of reaction time; instantaneous reflexes superior to even Minato Namikaze. The very instant any of their senses picks up on an attack, the Ushio is already moving to avoid it giving the illusion that they were moving before the attack was launched. As a testament to their skill, an Ushio disciple is able to react to an attack faster than the Sharingan because of the perfected rapport between their mind and body. Special Techniques: Name: Douippai Kujo no Jutsu [Full Body Destruction Technique] Description: This is the most advanced techniques known in the Eastern Broadstrike, as it allows the user to gradually shut down almost all of the bodies systems. This technique begins by inducing a large dose of chakra into the opponent’s chest while striking at a very specific point, targeting the area of the heart and lungs. This chakra shots straight through the skin and immediately enters the bloodstream traveling towards the heart without taking time to dilute through the blood. The level of potency contained in this chakra is so potent, methods of chakra purging are catastrophic; unstabilizing the toxic chakra and triggering a surge of lethal chakra into the victims body, often severly damaging their internal organs and leaving fatal burns on vital areas of the body. This technique begins by disabling the right atrium, causing the carbon dioxide rich blood returning from the veins to not enter the heart anymore. This chakra will go on to dry out the tricuspid valve, right ventricle, pulmonary artery, and lungs from the lack of blood flow, thus disabling these functions too. This will stop the heart from beating because lack of oxygenated blood. With the flow of blood halted, arteries, arterioles, and capillaries throughout the body will cease their flow, preventing oxygenated blood from reaching the tissue of the body, thus suffocating the opponent at the cellular level. Carbon Dioxide will build up in all the cells of the body, and cellular respiration will stop altogether. By the point the opponent will not be able to move, and breathing itself will become extremely difficult. About the only way of counteracting this technique and preventing death is for a Jounin or higher medical ninja to deliver a high dose of medical aid within ten posts of a successful hit being landed. This technique is not delivered with an open palm, but requires exact precision in landing a two finger strike of concentrated chakra directly into the right atrium. Costs the equivalent of an A rank jutsu.
Name: Kyoushin [Resonance] Rank: C Range: Eye contact Jutsu Type: Genjutsu//Supplementary Description: Kyoushin allows the user to trip the opponent into seeing an attack, Ninjutsu or otherwise, about four to five inches off its true course. Because of the slight difference in actual spatial orientation as compared to perceived spatial orientation, an opponent will usually block in an inappropriate location and allow the user to strike the opponent effectively. This Genjutsu is activated by eye contact. This technique, despite it's simplicity, is very hard to detect very quickly [without the aid of a Doujutsu).
Name: Konsui [Corpse Sleep] Rank: B Range: Eye contact Jutsu Type: Genjutsu Description: After making eye contact with an opponent, which they do not necessarily have to keep, the Genjutsu will begin to take affect. In the first post after the initiated of the Genjutsu, the opponent will feel nothing. It will be as if they are not under a Genjutsu at all. In the second post after the initiation of the Genjutsu, the target will begin to feel sleepy, fatigued, tired, and lethargic. In the third post after the initiation, if the Genjutsu is not broken, the opponent will fall asleep for a period of one post which can give the user a chance to either attack or defend. In some highly suggestive individuals, this technique can cause them to enter REM sleep at which time they will usually rest for a maximum of six hours [this ability will only be used for story purposes under the stipulation that all parties involve agree to the terms]. This Genjutsu is rather hard to break as sleepy and lethargic individuals are highly unlike to notice they're under a Genjutsu. Or, really, notice anything in particular at all.
Name: Genshou Hochou [Reduction Step] Rank: - [Jounin Level] Range: Close to Far Jutsu Type: Ninjutsu Elemental Affinity: Katon - Fire -Secondary: Friction Clan: Jiro Uchiha Description: For Genshou Hochou Jiro absorbs friction, rather than amplifies it. By running chakra over a certain part of his body, Jiro can reduce the friction there by absorbing the heat. The amount of chakra used amounts into how fast Jiro can move. Jiro can apply this move to his entire body or only to a certain part. When Jiro reduces the friction, it allows the body to move at much faster speeds. To witnesses, it will almost look like he teleported from one location to another. This jutsu cannot be used in many times in succession because Jiro is absorbing the heat. He can only absorb so much until it will become dangerous. The threshold is about twenty jumps in quick succession.
Posted: Sat Sep 01, 2012 9:58 am
Hagoromo Clan
Esoteric, Control,
Name of Kekkei Genkai: ???
Introduction:
Traits: 1.Absolute Chakra Control: The Hagoromo Clan's greatest strength lies in their extensive chakra circulatory system. Developing not long after a shinobi first learns to tap into their chakra supply, this system grows far more than the average shinobi with three times as many tenketsu, each of which are partially released, allowing greater flow of chakra through dilated meridians. This system is heavily integrated with the physical body to a point where the chakra system becomes an extension of the body the Hagoromo has conscious control over. As shinobi, they are able to freely access their chakra with minimal effort, allowing them to perform techniques far faster and efficiently than the average shinobi.
This superior circulatory system is fully capable of sustaining higher than average chakra flows to and from the body and for an extended duration. As a result, the chakra molding process is significantly faster allowing these individuals to perform jutsu C-rank and lower at an increased speed.
The concepts of Shape Transformation are inherently simple to perform for the Hagoromo on both an internal and external level due to the level of physical intimacy with their chakra circulatory system. The Hyuga are one of the few clans who possess a similar level of chakra control but even their training in the Gentle Fist pale in comparison to the natural aptitude the Hagoromo develop,
Young Hagoromo clanmembers must learn to control their chakra from a very young age as their extensive circulatory system has a deeper level of integration than ordinary organisms. The tenketsu, which are also more numerous for the duration of their pre-adolescent stage, and chakra vessels are intricately connected with unconscious/conscious body functions. The hazardous nature of this condition makes it vital for Hagoromo to quickly learn the natural biological rhythms of the "body" and channel their chakra to support them. This deep integration requires constant vigilance to prevent sudden death but it does not take long for the Hagoromo to do so effortlessly.
All of these combinations combined equates a collection of individuals who have attained a level of efficiency with their chakra rarely seen in any individuals or other groups throughout ninja history. Because chakra sensory-techniques cannot detect their chakra circulatory system, the shinobi world simply cannot explain why the Hagoromo perform techniques with only a few handseals.
[ +PL(Chakra Control): The shinobi's current level is treated as additional points to their Chakra Control stat (ex, A level 15 Hagoromo has 15 extra points in their Chakra Control stat)
+1/2 Attribute Enhancement: Techniques that augment a Hagoromo's physical attributes enhance that stat by half again what that technique boosts. For example if a technique increases the shinobi's strength by ten points, it increases a Hagoromo's traits by 15 points. *A maximum of 10 points can be added by this trait. Additionally decimals are rounded down.
- The Hagoromo do not have to perform handseals for techniques as long as their Chakra Control stat is at least 20 points higher than the Power stat required to learn it. ]
2.Natural Energy The cells of the Hagoromo's 'body' are brimming with small but significant quantities of natural energy. Due to the deep level of integration with their chakra circulatory system, natural energy permeates their entire body. The result, aside from optimal physical ability (but not superhuman) for their size, is a unique form of chakra balance (though not the balance needed for senjutsu chakra).
Because only a select few individuals can detect natural energy these individuals are more difficult to detect or track by sensors through their chakra signature unless they can sense natural energy as well. The natural energy present within their body is enough to make these shinobi appear as an average citizen without scrutiny. Even traps designed to react to chakra signatures would not react to their presence. Conversely, these individuals are able to sense the flow of natural energies (but not chakra) in their environment making them acutely aware of life and organic activity in their vicinity. They typically have a strong rapport with the wildlife in natural environments.
[ - Depends on if sensing if based on fluctuations
- ]
3.:
Drawbacks:
1.__________ [ ]
2.Medical Anomaly: In the instance that the shinobi receives direct damage to their chakra circulatory system it would be more difficult to repair the damage as their chakra circulatory is very sensitive. Additionally direct damage to the chakra circulatory system harms the body as well. [ - Damaged Circulation: C rank damage or more to the Chakra Circulatory System adds a two point chakra cost to all Jutsu (Stackable up to 6).
- Difficult Healing: To effectively heal damage to a Hagoromo's circulatory system, the healing shinobi must pay extra chakra points equivalent to the Hagoromo's Chakra Control score divided by 10. ]
3.:
3.Unconsciousness: A shinobi coming out of unconsciousness will feel very ill and weak because during the time they weren't conscious they had no control over their chakra. As a result, the circulatory system would occasionally flow in hazardous patterns that the body forcefully opposes. This makes it impossible the shinobi to ever sleep, making them reliant on a form of meditation instead. [ - Stamina Penalty: For every post the shinobi is unconscious their total stamina for the day is reduced by five. This effect stops once they have been unconscious enough to lose half their total stamina. This effect resets after a day's rest.
]
4.Cursemark Rejection: While the shinobi can still undergo the procedure to obtain a Cursemark, the nature of their chakra circulatory system tends to conflict with the nature of a cursemark. Chakra released from Cursemarks typically flow directly into the body through a chaotic circulatory system and reduces the flow of chakra to the body thus lowering it's benefits and effectiveness during combat. It takes a considerable amount of time for the cursemarks chakra to adjust to the Hagoromo circulatory system. [ - Diluted Cursemark: The Cursemark's benefits come over an extended period of time (this will be decided on a case by case basis but full power cannot come until at least five posts). ]
20 SP in Perception: Activating _______ costs three chakra points and occurs instinctively once the Hagoromo has 20 points in the Perception stat(An academy student cannot start with 20 points in Perception however, unless they have the Ability Shinobi Type for the Bloodline). Their Kekkei Genkai sharpens their physical senses while activated, allowing them clarity of sight and greater sensitivity to nearby vibrations and chemicals. However, this heightened use of the senses brings about a drain on the Hagoromo's stamina at a constant rate (2 per post). Despite this, it's base grants +1CL points to the shinobi's Perception stat during its duration.
30 SP in Perception/30 SP in Intelligence Once the Hagoromo has 30 points in the Perception and Intelligence stat, the advanced portion of the Kekkei Genkai activates and they develop the ability to use their higher tier Hiden. In this advanced stage the amount of stamina required to maintain _______ increases to 3 per post.
When this technique is performed, these shinobi activate a 'sixth' sense unbound to a physical component of the body but simultaneously linked to all other senses, preventing it from being 'overloaded'. This vastly enhances their sensory capabilities to an extent considered supernatural even for other ninja and allows them to have an incredibly accurate perception of their surroundings and the events occurring around them within a spherical field extending 10 meters away from their body at its base level through a precise sense of time and space.
The Hagoromo's Kekkei Genkai allows them a finely tuned sense of time and space around them. With their Kekkei Genkai active, they can tell the exact time as well as how much time has passed. Spatially, they can sense dimensions of an object as well as its contents, provided they are in the same dimension as the shinobi. Combining the spatial and temporal aspects of their Kekkei Genkai allows the Hagoromo to determine velocity and trajectory with supernatural ease as well as safely warp into unoccupied space with great precision using their Hiden. Though limited in range, the nexus-like nature of their Kekkei Genkai allows all of their senses to work in unison greatly enhancing the shinobi's Perception when activated (+2CL).
Rank: C - S Type: Ninjutsu | Supplementary Range: {Remove if inapplicable.} Prerequisites:Sage Art: Combat Intuition Description:
Sage Art: Petrification Effect Rank: Passive [E-rank] Type: Supplementary Description: Techniques that involve the direct injection of chakra into an opponents body are able to inflict a unique 'Petrification' effect as most targets are not skilled at balancing natural energy within their own chakra supply. This makes absorbing a Fuyama's chakra especially dangerous as the infection originates at the point of contact and can spread to effect an entire limb.The amount of body petrified is determined on how long he grips onto their body and where; a single touch only encompassing the area interacted with while extended contact causes the effect to spread alone the limb. The petrification only spreads as far as a limb before having to be reapplied elsewhere.
The petrification effect makes the body brittle and relatively easy to break with a simple punch. Fortunately the standard healing technique is enough to neutralize and reverse the effects of the technique but at twice the cost.
Severity is determined by duration: 1 Post: Area interacted with 2 Post: Half of the limb interacted with 3 posts: Entire limb
Sage Art: Shikome Rank: B Type: Ninjutsu | Supplementary Description: The user simply claps and uses their natural chakra to resonate with the natural world, creating a field of natural energy that reflects incoming objects and leaves them suspended in the air as if moving through a thick syrup like material. This if often used against multiple attackers as it leaves them helplessly floating in the air for the duration of their next post while the user is not affected. Many ambushes have been thwarted with this technique, turning a squadron of ninja into little more than fodder to the Fuyama.
Escaping the field is simply a matter of expelling more than a C-rank's worth of chakra but as it is not a commonly known technique, it is rare for an opponent to escape in this way.
Sage Art: Body Replication Rank: C Type: Ninjutsu | Supplementary Description: A clone that is created by using chakra to rapidly increase cell division to the point where an entirely new organism is created. They have the ability to travel far from the user and are able to communicate with the original through a pseudo-psychic link within 100 meters. Moreover, since the body clone is hardier than most clones, it only succumbs to lethal force making it one of the most durable clones in existence. When it suffers such damage it dies as a normal human but the cells degenerate at a rapid pace, becoming inert and unusable after 3 in-game hours when the clone's cell rapidly die leaving little behind but dust. By directly touching the clone with his hand, the user can absorb the information it has gathered, alter the appearance of the clone down to its anatomy, or draw it back into his body restoring a quarter of the chakra left within the clone. Because it is nearly complete replica of the user it cannot be distinguished from the original even by dojutsu, primarily because of the Fuyama's clans natural-energy infused chakra signature.
Rank: D Type: Ninjutsu Description: This technique is designed for infiltration, using the shinobi's chakra to alter the luminosity of the surrounding area. A clearing in a forest during a sunny day can quickly become an impenetrable dark patch in the area. Enemies can suddenly find themselves in pitch black areas or blinded by supernatural light after walking into a dark room.
The change lasts indefinitely however until the user pays the cost again to return the surroundings to the natural level of brightness. The technique can only affect spherical areas 10 meters in diameter.
Rank: C-B Type: Genjutsu | Supplementary Description: Kyoushin allows the user to trip the opponent into seeing an attack, Ninjutsu or otherwise, about four to five inches off its true course. Because of the slight difference in actual spatial orientation as compared to perceived spatial orientation, an opponent will usually block in an inappropriate location and allow the user to strike the opponent effectively. This Genjutsu is activated by eye contact alone and only activates upon the user's next action. The B-Ranked variation pushes the perceived attack to a maximum of a foot away from its actual orientation, allowing for a greater margin of error from the opponent. If performed at night, the range of displacement is doubled.
Rank: B Type: Ninjutsu | Range: 15 meters Description: This technique allows the Fuyama to infuse their surroundings with a portion of their vitality through their nature-energy infused chakra. Ordinarily this technique would kill a shinobi but because of their immense vitality the Fuyama can use it with little regard for their own health. Infusing chakra into their surroundings turns the environment into a semi-sentient hostile force intent on attacking the shinobi's enemies. The extent of the user's control goes beyond normal manipulation through chakra, meaning that even drastic alterations to the immediate environment can occur both suddenly and unexpectedly, making attacks using this method extremely difficult to avoid to shinobi [The environment moves as fast as the user]. Unfortunately this technique has a cooldown of five posts. Lasts for three posts.
The technique only works on non-living objects and allows them to grow rapidly despite being non-living (for example a boulder growing stony limbs or spikes). The sudden mutations occur without warning because of the objects have no muscles to telegraph their intentions inflicting a -1 reaction speed onto enemies and negating the perceptive abilities of Dojutsu like the Sharingan due to the peculiar of nature chakra . Unfortunately, the technique has a strong aversion to fire chakra instantly becoming inert in the presence of fire jutsu of C-rank or greater.
Rank: B Type: Genjutsu Range: Touch/Eye-contact based Genjutsu Prerequisites: Physical contact with targets or eye-contact Description: In the first post after the initiated of the Genjutsu, the opponent will feel nothing. It will be as if they are not under a Genjutsu at all. In the second post after the initiation of the Genjutsu, the target will begin to feel sleepy, fatigued, tired, and lethargic suffering a one rank penalty to strength, speed, and reaction time. In the third post after the initiation, if the Genjutsu is not broken during combat, the opponent will fall suffer -2 ranks to reaction time and speed for two posts.. In some highly suggestive individuals[A.K.A during non-combat situations], this technique can cause them to enter REM sleep at which time they will usually rest for a maximum of six hours. This Genjutsu is rather hard to break as sleepy and lethargic individuals are highly unlike to notice they're under a Genjutsu. Or, really, notice anything in particular at all. Initiated through touch or eye-contact.
Rank: B Cost C-rank Type: Ninjutsu | Supplementary Description: With this technique, the user can passively phase through anything they come in contact with, to avoid damage or travel undetected. The clansmen perform this technique by using resonating with nature around them and merging their cells into nearby matter. Such a process completely conceals chakra and physical presence and allows the user to travel at high speeds underground, phasing into underground roots and water veins until they reach their target. This technique permits the user to escape most areas with great speed. The user must pay 5 chakra points for every post in this state and must make an exit and entry post in each thread.
Rank: A-rank Cost: Full Post Action, Access to Sage Arts, D-rank Type: Medical/ Ninjutsu Range: Personal Prerequisites: Medical Description: This technique requires the user to be injured to a lesser degree than the target. By obtaining direct physical contact the shinobi is able to leech away the victim's vitality in order to rapidly recover from their wounds as well as regain stamina. Such a process takes time however requiring the hold to be maintained for a single post before the technique can even be activated. Once activated the process instantly begins.
The technique works by extending tubes of chakra into the victims chakra circulatory system. These tubes extract chakra from the source while rendering it inert, preventing harmful chakra from entering the user's body. The chakra is injected directly into the area of the body that is damaged, spurring rapid cell division. The technique itself does not regenerate the old cells, rather it hastens the creation of new ones through division. If this technique is used, a body whose vital organs are so gravely injured that it cannot bear it any longer can eventually be restored to their prime state.
The natural energy in the cells are consumed in this process, cutting off the ability to use Sage Arts for 7 posts. However as a trade off, most forms of damage are almost instantly healed although lost limbs will not be recovered. The most grievous injuries are dealt with first so even major organ damage/failure may not kill the target. The process does give the user the appearance of being dead for two posts, leaving them at the mercy of any nearby opponent or threat. Their chakra signature will be extremely weak making it pointless to access any Ninjutsu for 5 posts. They will feel renewed after the process however and would be able to rely on any martial skill if they need to fight again.
Rank: C Cost: Type: Ninjutsu | Offensive Range: Description: Tradtionally, the monks once practiced a ritual suicide that left them in a mummified state. It was once believed to be a form of purification, later becoming a technique used by the Fuyama to make other ninja believe their victims committed suicide. In this modern age, with the practice disbanded, it is merely an offensive technique.
Sokushinbutsu parallels the Scorch Release techniques in that it leaves victims in a mummified state, though on a far smaller and less versatile scale. The clansmen creates a wispy green sphere in the palm of their hand about the size of a baseball. While it radiates no heat, upon coming in contact with matter it effortlessly phases into it and begins absorbing the moisture within. After passing out of the other side of the object, it leaves the surrounding area (no more than three inches) seriously emaciated or decayed. Limbs would be next to useless as the the muscles would be ruined. Blood would no longer flow into the limb.Non-living objects would typically crumble apart around the area making this technique a relatively inexpensive but devastating attack.
Rank: B Cost: C Type: Ninjutsu | Supplementary Description: After infusing chakra into the victim's shadow, the user quickly slips into the shade. Then, by becoming one with the shadow, this technique temporarily establishes control over the victim's mind and body. While the technique is in effect, the victim is temporarily stunned and can serve as a human shield. The user has to hold their breath, but they can talk through the victim. As soon as the user's breathing recommences (After a maximum of three posts), the technique is cancelled and their ultra-thin body expands again retaking its original thickness.
However, a shinobi can only inhabit the target's shadow when they are not aware of the user's intent. Essentially, this cannot be used in a combat situation. Should the user decide to only inhabit the shadow and not influence the actions of the victim, they can reside in the shadow as long as they wish. An interesting addition to this technique is the ability to hop between shadows without physically materializing, provided the shadows intersect at one point.
Rank: (Rank of jutsu) Type: Ninjutsu | (Combat Use: Offensive, Defensive, or Supplementary) Range: {Remove if inapplicable.} Prerequisites: {Remove if inapplicable.} Description: (The description of the jutsu goes here)
Rank: (Rank of jutsu) Type: Ninjutsu | (Combat Use: Offensive, Defensive, or Supplementary) Range: {Remove if inapplicable.} Prerequisites: {Remove if inapplicable.} Description: (The description of the jutsu goes here)
Martin Spiralwave Crew
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Martin Spiralwave Crew
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Posted: Thu Jul 18, 2013 10:31 am
Enryu
---------------------------------------------------------------- Character Info ----------------------------------------------------------------
Character Name: Enryu Nicknames: N/A Age: 29 Birth Date: 04/19 Gender: Male Hair Color: Black Eye Color: Brown Height: 6'4 Body Type: Clearly athletic Distinguishing Features: Enryu wears a black bandanna over his head that stretches down to cover his right eye. Despite this a deep vertical scar still stretches from his chin into the darkness of the eyepatch. While he isn't blind in that eye it has an increased sensitivity to light and the fabric is able to allow the eye to function without Enryu being blinded by the light.
Should he ever display his bare torso, the typical wounds a mercenary would suffer mar his dusky flesh in pale scars. In particular there is a large bite mark on his left shoulder and a star-shaped scar over his heart. It is clear he has suffered mortal wounds as well as torture, evidenced by whip marks and burnt flesh on his back.
Personality: Enryu is an exceptionally composed and quick-thinking individual with a strong belief in logic and order. While he was always a very loyal and obedient follower, he never took it to the point where his rationale was clouded and has abandoned past contracts should they no longer become profitable or survivable. His methodical and organized method of thinking made him the prime candidate for lieutenant in his mercenary troupe, going on to develop written laws and procedures that significantly enhanced the war bands efficiency.
Enryu can be very assertive and direct, naturally suppressing more timid personalities with his more authoritative one though rarely is this intentional. His upbringing made him apathetic in terms of empathizing with others but as he grew older he became more respectful and chose to remain silent rather than comfort others due to his inability to so. He still remains very blunt however, speaking freely on sensitive topics seemingly without any care for the sentiments of others.
In battle, Enryu is very composed despite being exceptionally fearsome and brutal towards his enemies. As a result of his analytical, he can quickly adjust to any situation to make keen and thought-out decisions, allowing him to stay steps ahead of his opponents. Uninterested in 'playing games' in combat, he shows little hesitation when it comes to using lethal force and has been noted to be a dangerous sparring partner. Despite his increasingly growing reputation and prowess as a ninja, Enryu has shown no signs of arrogance, and is rather modest about his abilities,
Due to the numerous tragedies that surrounded his developmental stages, Enryu grew to disdain the fragility of human life and how it affected those still living as well as develop a morbid fascination with the phenomenon. This has manifested in a manic desire to kill deep within Enryu that urges him to take a life almost monthly. This desire visually manifests itself to Enryu and constantly urges him to take the lives of those around him. It takes a great deal of mental fortitude to restrain this desire but without allowing himself to kill, Enryu suffers from a sort of withdrawal that steadily destabilizes various aspects of his life. This can be seen in the shattering of his stoic attitude and a general difficulty focusing on anything for too long. It is because of this sinister passenger that Enryu kills discretely on a monthly basis, to retain his sanity as well as his status as a normal member of society. Despite his distinct lack of morals, Enryu seems to be well-versed in human psychology and displays insightful wisdom at times.
Enryu has always been very quick-witted despite rarely vocalizing his retorts. From a young age he was displayed great maturity, intelligence, and intuitiveness rarely being caught off guard or deceived. His tenure as Lieutenant in the Grim Company was marked with great foresight and authority but his greatest failing was his difficulty trusting in the strength of others. Enryu had a tendency to always compensate for failure and would often over complicate simple decisions by over thinking the repercussions. Despite his rather stoic, manipulative and yet polite personality with a dark sense of humor, Enryu is inwardly conflicted with major insecurities about himself and his mental afflictions due to both his primal desire to murder and his lack of early social development.
Background WIP
Family Information Name: Gender: Relation: {Parent, Sibling, Spouse, Pet, Friend} Species: {Pets only} Description: {Please describe your family member, or include a picture. If your picture is large, please use a spoiler.} {Add any extra slots you need or desire.}:
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Village: ______ Organization: N/A Rank: Academy Student Titles: Insignia Style: Brooch Insignia Location: Base of the neck
Chakra Color: Royal Purple Chakra Level: Low Chakra Points: 15 Chakra Elements: Suiton & Raiton Extra Chakra Elements: Sealing Chakra Control:
:The combo type is for ninja who use there jutsu in a chain to help deliver a devastating overall effect. Stringing multiple jutsu together, these ninja are dangerous, allowing them to overwhelm their opponents with the sheer number of jutsus they can perform. [Can use 2 jutsu per post, at Jounin can use 3 jutsu per post ]
: Some ninja, rather than learning jutsu to fight, learn to create. These rare individuals go on to create new jutsu, expanding the arsenal of their clan, their village, or just their friends. [Unlimited personal custom jutsu. (Must pick a single field, Nin, Gen, Tai, Fuuin, etc.)]
: This shinobi can only have two elements. They gain their first at genin rank, and their second at jounin. In addition the shinobi cannot have a combination bloodline such as Mokuton or Hyoton, because they cannot attain a third element.
: This shinobi's mind is more easily effected by genjutsu, which makes it much harder for them to recognize genjutsu or neutralize them with Kai. [-1 rank to Genjutsu Resistance]
Bloodline: [Will be added later] Bloodline Stage: [Will be added later]
Bloodline/Clan Transplant: Transplant Stage:
---------------------------------------------------------------- Profession Info ----------------------------------------------------------------
Shinobi Profession: Profession Base Benefits :(Able to learn all seals in the list, and learn custom seals.) >
{Paste approved talent here, with link to approval.}
---------------------------------------------------------------- Skill Information ----------------------------------------------------------------
Ninjutsu
Universal
E Rank
D Rank
Suiton: Water Release E Rank
D Rank
Fuinjutsu: Sealing E Rank
D Rank
Genjutsu
Universal E Rank
D Rank
Taijutsu
E Rank
D Rank
Bloodline Jutsu
Bloodline Ninjutsu E Rank
D Rank
Genjutsu E Rank
---------------------------------------------------------------- Summoning Information ----------------------------------------------------------------
Summoning Type: (What type of animals do you summon? Dog, snake, toad, etc.)
Short Sword: [<1>] - [] Small Scroll: [<1>] - [< Right pocket>]
- [Tiny Scroll: [<1>] Brush: [<1>] Small Ink Vial: [<1>]
- [] Shuriken: [<5>]
Space-Time Jutsu
Name: Splitting Void Rank: B-rank Range: N/A Description: The shinobi is able to impart a coating of chakra that slices through the space-time continuum itself. Since this is a spatial attack that attacks the very third and fourth dimensions themselves, there is no physical defense against it. Barriers made of chakra or raw force are just as effective however. Fortunately for enemies, such a coating can only cover roughly the same area as a kunai. Ordinarily it would be impossible to even touch such a small object carrying this coating, thus it is applied while the projectile is in flight.
Effects:
Name: Tactical Summoning Rank: B-rank Range: 10 meter spherical radius around the user Description: This technique allows user to simply teleport matter marked by a specific seal (Some type of summoning seal formula, basically like Hiraishin-) to any location within their range using only a single handseal. In short, this is a form of remote teleportation that allows the Enro to bring in allies or equipment into existence around him. However the counterpart seal has it's own restrictions, such as limiting the size of the object and requiring the recipient of the seal to be either inorganic or willing to be summoned. This permits the user to summon weapons, allies or objects anywhere around them or their opponent to be used in combat. Of course it has a steep cost so it is best used as a method to relocate allies or marked equipment.
Name: Spatial Storage Rank: D-rank Range: Personal Description: Transcending the limitations of the Storage Seals, the shinobi is able store objects within a personal dimensional space. Within this space, the objects are trapped in Stasis and are thus kept in the exact same condition as they were when stored by the user. Contents are absorbed through physical contact although there is a counterpart seal that allows the user to violate storage seals and draw their contents from the seal and into his personal dimensional storage. Such a technique has its limitations however and can only store enough objects that would fit within Enro's own body.
Name: Advanced Spatial Displacement Rank: B-rank Range: N/A Description: This technique allows the user to generate and/or shift space in between two points of an area to displace the two spaces. In essence, this is the limited ability to alter space itself. This can be used to shorten or lengthen distances dramatically, up to 15 meters of space can be added or deleted. If the addition of space does not increase the overall distance between two points, such as being pressed against the wall, the increased spatial pressure can easily apply bone-crushing force onto the target. Even metal structures have been known to succumb to the crushing force applied by this technique. Conversely the subject can alleviate extreme pressure on themselves by deleting space.
Name: Event Replication Rank: A-rank Range: Personal Description: Enro claps his hands together and creates a translucent circle that is projected outwards in front of him. The circle acts like a strange mirror, receiving the force of the enemies attack and replicating it in the personal dimension behind it. The user can take a said section of space within the dimension and create a copy of it, and then recreate the events occurring within that space. This in effect allows them to record and duplicate enemy attacks and use it as their own. Even physical attacks are replicated in the form of a identical copy of the attacker though it the events only last for the duration of the attack. In such a case, it may appear the user is manipulating time to recreate such effects, though it is simply to recreate the space (and everything occurring within) in another area; in short, a "copy-and-paste" effect.
Rank: B-rank to learn, A-rank cost Type: Ninjutsu | (Combat Use: Supplementary Description: This technique directly manipulates the bodies cells to alter the physical appearance of the shinobi. This technique is a whole grade above the transformation technique because it is not an illusion but a literal transformation. Users are able to change their gender and voice, however the technique's greatest asset is the ability to replicate the physique of a person the user is touching, down to even their chakra signature. The technique can store three identities for long-term use but can replicate any body the shinobi has touched that RP-day. Shifting back to the shinobi's original form forces them to pay the cost once again, making this a very exhausting technique but an invaluabe addition to their arsenal.
Rank: B-rank Type: Genjutsu | (Combat Use: Supplementary Range: Eye-contact Description: This technique looks upon a target and weaves a sign with their eye, activating the technique without them noticing. This technique allows the user to interpret neuro-electrical signals in the brain and translate them, giving the user access to the surface thoughts of the target. This technique requires a great deal of concentration to use and thus cannot be maintained while in direct combat but would permit a moment of insight into the victims intentions. The user is even able to perform this on themselves to restore or remove information in their own mind. This can also be used on a target that is currently reading the user's mind.
This technique costs 5 chakra points and three points to maintain per post.
Auto-Reflexes The ability to possess automatic, extraordinary reflexesThe user possesses extraordinary reflexes that are entirely involuntary. Due to this the user's immense reflexes can be used to attack and counter instead of for just defensive purposes. Because the user's body moves without the use of their brain the user is free to strategize and, with the correct judgment, can dodge a wider variety of attacks, even in a weakened condition. Since the user's body moves on reflex and not reaction, feints and illusionary techniques are useless against the user.
Body-language Analysis The power to intuitively read others' body language and anticipate their actions.
Attack Prediction The user can use this ability to interpret and predict enemy attacks and react to the incoming attack. The user if strong physique or aware senses can brush off the incoming attack or avoid it even if the attack is coming from behind. If the user possess defensive powers and the attack is coming from behind, the defense power can activate on it's own to block the attack.
The user has a vast knowledge of the opponent's body and their limitations, have an incredible perception of opponents and the users surrounding areas using it to his or her advantage, and can copy or mix several types of martial arts and movements and understand how a special attack works in matter of minutes. This power can be enhanced by the users experience and improvement of skill. Masters of this abilities can counter or detect flaws on opponents Special Attacks.
Attack Nullification The user can neutralize/nullify any attack/technique they has seen before. This makes the user incapable of being damaged by attacks they have seen and unharmed by an opponent's trademark abilities.
Supernatural Combat sers possess immense combat skills, both offensive and defensive, which may be innate, honed or both.
This encompasses speed, strength, precision, reflexes, technique, analysis, control, adaptation and all aspects of practical fighting. Depending on the users, they may be specialized on specific types of weaponry (melee, ranged, natural, etc.), and invariably wield them with surreal efficiency. Most observers are simply incapable to understand what's happening, only a user being able to gauge the skill of another.
Tranquil Fury sers are able to attack in full rage while retaining control and are able to attack with the relentless strength of a madman, while gaining the speed and precision of a surgeon.
Spatial Displacement: A technique that shifts empty space to control distance or apply great pressure. The former controls distance by simply taking empty space from the surroundings to increase the distance between two areas or taking space between two points to reduce distance. The later use involves adding space around or onto an object to apply a shockwave of pressure.
Remote Teleportation: An advanced form of Spatial Displacement that allows the shinobi to move matter/energy rather than empty space, however with less freedom that with the previous technique. While they can teleport the object to an unoccupied space, it must first be struck by a projectile of their chakra.
Hagoromo Shifting: A personal form of Remote Teleportation that allows the Hagoromo to shift themselves a set distance away as long as it is within an unoccupied space. Limited only to their sensory range, the Hagoromo are capable of shifting themselves to any location in an orientation they please making it easy to launch surprise attacks. The technique does have a four post cooldown to initiate and does not permit passengers
Partial Teleportation: .The user can teleport parts of a target (themselves, others or objects) away, causing various effects to the target, in living targets this usually means separating the appendages/organs. Exact effect vary from simply making the limbs un-usable to the target to being able to use them on their new position, causing physiological shock that may cause pain, unconsciousness or serious injuries, or simply removing the vital organs to cause death.
Spatial Infusion: The shinobi cna infuse objects/beings with their chakra allowing them to freely teleport to them.
Spatial Mimicry:The user warps the space-time continuum to shift their physical form out of the third dimension and into the extra fourth dimension, which leads them to occupy the physical space without a physical form. This allows them to communicate and interact with physical objects but also pass through them at will, or even become imperceptible to physical beings.
Nigh Formed Spatial Being becomes a living force field, separating oneself from the physical matter of space but at the same time still occupying it in an incorporeal form. This allows the user the ability to phase through space and matter without disrupting or damaging it, unless they choose to allow physical contact to be established. In essence, the user hides their physical form safely in the fourth dimension, while leaving their incorporeal form in the third dimension as an intangible hologram of sorts.
This grants many stealth related benefits such imperceptibility and the inability to be tracked as well as intangibility. Cooldown (lengthy)
Posted: Sun Aug 31, 2014 1:01 pm
Hagormo Hiden: Space//Time Jutsu (Jikukan Ninjutsu) Rank: (Rank of jutsu) Type: Ninjutsu | (Combat Use: Offensive, Defensive, or Supplementary) Range: {Remove if inapplicable.} Prerequisites: {Remove if inapplicable.} Description: (The description of the jutsu goes here)
Rank: (Rank of jutsu) Type: Ninjutsu | (Combat Use: Offensive, Defensive, or Supplementary) Range: {Remove if inapplicable.} Prerequisites: {Remove if inapplicable.} Description: (The description of the jutsu goes here)
Rank: (Rank of jutsu) Type: Ninjutsu | (Combat Use: Offensive, Defensive, or Supplementary) Range: {Remove if inapplicable.} Prerequisites: {Remove if inapplicable.} Description: (The description of the jutsu goes here)
Rank: (Rank of jutsu) Type: Ninjutsu | (Combat Use: Offensive, Defensive, or Supplementary) Range: {Remove if inapplicable.} Prerequisites: {Remove if inapplicable.} Description: (The description of the jutsu goes here)
Rank: (Rank of jutsu) Type: Ninjutsu | (Combat Use: Offensive, Defensive, or Supplementary) Range: {Remove if inapplicable.} Prerequisites: {Remove if inapplicable.} Description: (The description of the jutsu goes here)
Rank: (Rank of jutsu) Type: Ninjutsu | (Combat Use: Offensive, Defensive, or Supplementary) Range: {Remove if inapplicable.} Prerequisites: {Remove if inapplicable.} Description: (The description of the jutsu goes here)
Rank: (Rank of jutsu) Type: Ninjutsu | (Combat Use: Offensive, Defensive, or Supplementary) Range: {Remove if inapplicable.} Prerequisites: {Remove if inapplicable.} Description: (The description of the jutsu goes here)
Rank: (Rank of jutsu) Type: Ninjutsu | (Combat Use: Offensive, Defensive, or Supplementary) Range: {Remove if inapplicable.} Prerequisites: {Remove if inapplicable.} Description: (The description of the jutsu goes here)
Rank: (Rank of jutsu) Type: Ninjutsu | (Combat Use: Offensive, Defensive, or Supplementary) Range: {Remove if inapplicable.} Prerequisites: {Remove if inapplicable.} Description: (The description of the jutsu goes here)
Rank: (Rank of jutsu) Type: Ninjutsu | (Combat Use: Offensive, Defensive, or Supplementary) Range: {Remove if inapplicable.} Prerequisites: {Remove if inapplicable.} Description: (The description of the jutsu goes here)
Rank: (Rank of jutsu) Type: Ninjutsu | (Combat Use: Offensive, Defensive, or Supplementary) Range: {Remove if inapplicable.} Prerequisites: {Remove if inapplicable.} Description: (The description of the jutsu goes here)
Rank: C Type: Ninjutsu | (Combat Use: Offensive, Defensive, or Supplementary) Description: The Hagoromo creates constructions of chakra that, upon striking an object, renders them receptive to a single temporal effect for a single post. These chakra constructs can take any shape but can also be fired and remotely manipulated though their max speed is equivalent to the Hagoromo's Reflex score. Additionally, activating the effect requires the shinobi to pay a cost equal to the rank of the affected targets Combat Rank with inanimate or unranked objects treated as E-ranks.
Temporal Reduction: Temporal Reduction reduces the velocity of the afflicted target, halving it's rate of movement for a single post. Against shinobi with a combat level at least five levels higher, their speed is reduced by an entire rank for a single post
Temporal Stop: Traps the affected target into temporal stasis for a single post. This effect can leave a target absolutely helpless but can only be activated on targets whose Combat Level is equal to or below the shinobi's.
Temporal Acceleration: Increases the speed of the affected target. This effect, unlike the others, last as long as the shinobi pays a chakra cost equal to the rank of the shinobi whose speed they are enhancing every post.
Rank: B Type: Ninjutsu | (Combat Use: Supplementary) Range: 3 meters Prerequisites: Spatial Barrier Description: Cause a loop in space so that the "edges" of affected area aren't connected to the space outside but loop to the other side of the affected area. For example, attempting to walk through the barrier will bring the victim This creates a nearly impenetrable trap that doesn't allow the victims to escape. Because there is a Genjutsu that has a similar effect most victims usually attempt to Kai out of this barrier. A common use of this technique is to contain more difficult enemies while weaker enemies are dealt with.
Rank: C-A Type: Ninjutsu | (Combat Usebiggrinefensive or Supplementary) Range: Displacement effect up to 10 meters Prerequisites: Spatial Displacement Description: The user can warp or generate space in order to create a barrier. Since the force-field is created from the intangible space-time continuum it cannot be penetrated by raw physical force of the same rank and though destroyed by chakra based attacks one rank higher, the force is not transferred past the barrier. <- Needs wurk
Unlike a barrier created out of energy or matter, spatial barriers separate the very fabrics of space-time continuum. Therefore, if formed to surround an area, the insides would be completely separate from the outside timezone and dimension. This allows the inside to be unaffected by the flow of time but allow their own attacks to pass from inside out. Unfortunately the duration is limited to three posts before the barrier dissipates.
Additionally, by paying an additional rank in cost the barrier is able to transport incoming attacks up to 10 meters away for a single post.
Rank: D Type: Ninjutsu | (Combat Use: Offensive) Prerequisites Level II Genkai Description: The user manipulates and distorts the space-time to generate a spatial pressure, which can crush the target with tremendous force by generating a burst of powerful shock wave. This basic but versatile technique allows the Hagoromo to create sudden and explosive impacts in the local area, briefly characterized by visible distortions in space(similar to how Kamui looks) right before the impact occurs. This usage incurs a two post cooldown.
The Spatial Pressure is accumulated by gathering empty space in the area and compressing it into another dimension. Once the technique is ready to be used, the empty space gathered is released into a significantly smaller space in a single instance which provides the shock-wave with it's devastating force. The amount of space gathered is equivalent to the force incurred with a Hagoromo with a higher Combat Level being able to warp a larger amount of compressed into the local area. The Hagoromo's Combat Level will act as the "Strength stat" for this technique, with each level applying 10 more pounds of force onto a selected area.
Rank: C Type: Ninjutsu | (Combat Use:Supplementary) Prerequisites: Level II Genkai Description: The shinobi warps the space-time continuum to shift their physical form out of the third dimension, separating oneself from the physical matter of space but at the same time still occupying it in an incorporeal form. This allows the user the ability to phase through space and matter without disrupting or damaging it, unless they choose to allow physical contact to be established(List Effects).
In essence, the user hides their physical form safely in another dimension, while leaving their incorporeal form in the third dimension as an intangible hologram of sorts.
This grants many stealth related benefits such imperceptibility and the inability to be tracked as well as intangibility. Cooldown (lengthy)
Rank: C or B Type: Ninjutsu | (Combat Use: Supplementary) Range: Limited to Sensory Range Prerequisites: Remote Teleportation // Advanced K.G Description: A personal form of Remote Teleportation that allows the Hagoromo to shift themselves a set distance away as long as it is within an unoccupied space. Limited only to their sensory range, the Hagoromo are capable of shifting themselves to any location in an orientation they please making it easy to launch surprise attacks. The technique does have a two post cooldown to initiate and does not permit passengers.
Range Logistics: Find a max range.
Rank: C or B Type: Ninjutsu | (Combat Use: Supplementary) Range: 20 meters Prerequisites: Spatial Displacement // Advanced K.G Description: An advanced form of Spatial Displacement that allows the shinobi to move matter/energy rather than empty space, however with less freedom that with the previous technique. A projectile of chakra is created by the Hagoromo and launched at the same speed of a thrown projectile(or the users speed?). Once the chakra projectile strikes an object or being, it coats it in the chakra and allows the Hagoromo to freely displace the target into any unoccupied space. In the case of player controlled organic targets this can only be used once before the coating disappears but non player controlled targets can be displaced twice and objects displaced three times (only once per turn).
Rank: D Type: Ninjutsu | (Combat Use:Supplementary) Range: _____ Prerequisites: N/A Description: A basic but very tactical technique that allows the shinobi to manipulate space to control distance by temporarily adding or removing space from the local area. The former controls distance by temporarily taking empty space from the surrounding area to increase the distance between two areas or taking space between two points to temporarily reduce distance. This can be used to great effect to suddenly close the distance between two points or increase the distance and make attacks fall short of the shinobi.
► Specialization Traits ► Mage: A master of magic, the Mage is a powerful force whose magic never stops growing in power. ► +1 Magic per Character Level
► Potent Energy: Some are born with the gift of Potent Energy. Those with this ability have much more powerful energy than normal, and are able to power skills and spells with a much smaller amount thanks to the increased potency. ► 25% reduced Energy cost for Skills and Spells
► Racial Traits ► Broad Specialization: Humans, while they have no natural leaning towards any particular skills, are nonetheless capable of easily learning and mastering new things, often displaying more talents than other more focused races. ► May choose two Specialization Traits.
► Skilled Tradesman: Humans, excelling in anything they do, often learn more than one skilled trade, and do so more easily than other races. ► May learn a second trade at base cost. Third trade counts as second in cost scale.
Description -INCOHERENT RAMBLING, ORGANIZE SOON Horned, physically imposing conquerors {Penalty to relationships and trading} Extremely(!!!) hardy, thrive in environments considered inhospitable and lethal to other species {Either in innate Armor bonus or Endurance/Energy bonus, not sure yet} Intelligent, predatory mentality {The weak are either protected or dominated} Prodigious engineers and inventors {Probably some Intelligence bonus} Sophisticated, militaristic society {Highly disciplined} Low fertility rates {Low numbers} No institutions for learning magic {Harder to be a mage}
Requirements
► {Available by application only} ► {No Spells can be learned by those raised in the society} ► {Description} ► {Description}
Statistics
► Average Height: The _____ range from six to seven feet tall with some reaching as tall as eight feet. ► Average Weight: Mostly muscular as dictated by their society, the ____ are between 250 to 350 pounds. ► Alignment: Neutral w/ dark leanings (-25) ► Language: ________
Racial Traits ► {Thick Hide & Armor}: The _____ hail from inhospitable and barren lands where the environment is a constantly changing hazards and predators constantly hunt for their next meal. To thrive in these conditions the _____ start with a thick hide that only strengthens after being damaged. It isn't uncommon for older, experienced _____ to bear armored hides after countless injuries. ► {Base Armor of +2. After taking injury and recovering, +1 Armor in that area (max +3 per level} ((MAYBE +1 Armor per Combat Level? Find out how Combat level is calculated)). Crew needs to approve each instance of armor growing
► {Great Endurance}: The ______ come from an unforgiving environment. Thriving in this environment required a certain hardiness and the ability to perform without rest. ► {+2 Endurance per Character Level}
► {Skilled Creatures}: The ______ are deceptively intelligent creatures and are able to learn new skills with remarkable ease. ► {1/2 SP cost to learn Int-based skills/spells/etc}
► No Magic Exposure: The _____ as a species has had very little interaction with magic. As a result it is not a skill that is taught in their society as they rarely produce mages. Due to this, the _____ have difficulty developing powerful Magic. ► 3x SP cost to increase Magic every 10 points.
Racial Skills
► {Storage Humps}: ► SP Cost: 5 ► Class: Neutral ► Description: The _____ bear distinct storage humps that store nutrients and fluids. When the ____ becomes hungry, the hump release nutrients into the body and directly replenish their body. They only become gluttonous if they eat 125% of food points including the nutrients in their storage humps. ► {+50 Food points when Hungry}
► _______ Theurge ► Prerequisites: 10 Magic ► SP Cost: 10 ► Class: Neutral ► Description: The _____ has worked against the odds and become a capable spellcaster despite their difficulty learning spells. Akin to their physical efficiency the _____ is now able to convert the nutrients in their storage hump into Energy. 1/10 of food points can be converted into Energy per Character Level (Starting at the level this skill was learned).