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[Q] Euphrates Knight of Neptune (has art!)

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cibarium

Noob

PostPosted: Thu Jun 09, 2011 9:16 pm


Nora Merlin is already an existing civilian, who I never got around to playing very much. Her profile can be found here! As such, I'm only seeking approval for her Knight concept.
PostPosted: Thu Jun 09, 2011 9:19 pm


User Image - Blocked by "Display Image" Settings. Click to show.Knight Title: Euphrates Page
Knight Post: Neptune

Challenge: I will conduct myself with elegance!

Uniform: The general theme for this uniform should be 'Atlantean symphony director.' Band uniforms (sans hat) are a good reference point, as are the stylings of old dead composers. The specifics are up to the artist; I'll be happy so long as she turns out looking elegant and professional!

Accents that might normally be made of metal (e.g. buttons and jewelry) should be polished marble instead. I'd also like to see her headband turn into something that matches the rest of her uniform.

As an additional note, I would like her hair to be a little more wavy and a fair bit more voluminous than is shown in her schoolkid art.


Weapon -- Page: A simple conductor's baton. Euphrates can give an opponent a good thwack or a really hard poke with it, but that's as far as its usefulness goes.


Weapon -- Squire: A prettier, more ornate conductor's baton! Possibly with a design evocative of a river or ocean?

Effect -- Euphrates Squire can use her baton to 'conduct' a single target in her line of sight, imposing a gentle rhythm to their movements that allows them the grace of a dancer and increases their chances of outmaneuvering their opponents. The target of this spell will hear a pleasant but unobtrusive waltzlike melody that sets the tempo for their motions. It's like a magical earworm that makes you lighter on your feet!

Euphrates can maintain this spell for up to a minute, but must keep moving her baton in the correct tempo in order to do so.


Weapon -- Knight: -- STILL A CONDUCTOR'S BATON. It's even more elaborately lovely in its design than the one Euphrates had in her Squire stage.

Effect -- At this level, Euphrates obtains a second spell that allows her to conduct multiple targets. Her 'performers' gain a minor mental link that increases their awareness of each other's movements: simply put, they know what actions their allies are taking a couple of seconds before they actually happen. This allows them to coordinate with each other without having to talk or think much about it, as if they were engaging in a well-rehearsed performance. Everyone under the spell will hear an uplifting (but not distracting) waltz melody that sets the tempo for their motions.

The effect is the same regardless of whether the targets of Euphrates' magic are long-lasting friends or have never met each other before, allowing her to cobble together a formidable team of fighters from any allies that are nearby. This spell can be maintained for up to a minute with two targets, 45 seconds with three or 30 seconds with a quartet. Euphrates must be moving her baton in perfect rhythm in order to channel it.

NOTE: This is NOT full-fledged mind-reading. Targets are able to read each other's actions, not their thoughts! In addition, this does not enable you to know what an ally's senshi attack is if you have not seen it before.

cibarium

Noob


Akina Tokuwa

PostPosted: Thu Jun 23, 2011 10:37 am


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