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Posted: Wed Jun 08, 2011 11:50 pm
lead-Areodactly moves stealth rocks eq stone edge and taunt item-foucus sash
sp.wall setup poke xP Tentacruel moves toxic spikes rapin spin ice beam scald item black sluge
mixed attacker Infernape moves Flamethower grass knot mach punch close combat item-life orb
Def wall Cofag thing xP moves toxic night shade will-o-wisp and protect item leftys
stall- murkrow moves taunt t-wave toxic roost item evolite
choice scarfd-Rampardos moves Crunch Zen headbutt rock slide and Super power
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Posted: Thu Jun 09, 2011 3:18 am
Areo lead is dead in 5th gen sad You should replace it with an attacker that is more versatile and has sr if you want it still, something with a bit of bulk maybe (heatran, rotom or maybe even dragonite). Toxic is redundant on your pokes since you have toxic spikes on tentacrule. Rampardoes is a no there are so many pokes that can do its job better. Even if you want massive attack haxorus. Garachomp is an awsome scarfer as well. Even darmanitan is quite good. Cofagirus is outclassed by evolite dusclops who can run the same set and has pain split for some form of recovery.
Mean look perisher song might be better for your murkrow than a stall set. You don't want to have to many stallers. try: 252hp/ 252def 4 spdef bold mean look perisher song roost foul play / substitute Very good for taking out walls and you can also sub and roost stall with toxic spikes up.
It would help if you put the evs. Anyway hope this is helpful and you can understand it razz
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Posted: Thu Jun 09, 2011 3:53 am
dustelemental Areo lead is dead in 5th gen sad You should replace it with an attacker that is more versatile and has sr if you want it still, something with a bit of bulk maybe (heatran, rotom or maybe even dragonite). Toxic is redundant on your pokes since you have toxic spikes on tentacrule. Rampardoes is a no there are so many pokes that can do its job better. Even if you want massive attack haxorus. Garachomp is an awsome scarfer as well. Even darmanitan is quite good. Cofagirus is outclassed by evolite dusclops who can run the same set and has pain split for some form of recovery. Mean look perisher song might be better for your murkrow than a stall set. You don't want to have to many stallers. try: 252hp/ 252def 4 spdef bold mean look perisher song roost foul play / substitute Very good for taking out walls and you can also sub and roost stall with toxic spikes up. It would help if you put the evs. Anyway hope this is helpful and you can understand it razz thank for the advice i got my team finished now ^^ just need to test it out
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Posted: Thu Jun 09, 2011 7:39 am
@dustelemental: toxic is not redundant, because if the opponent brings out a poison type, it will absorb the spikes, therefore you would still need toxic.
anyways, the main problem I see with he team is rampardos... he's just not that good outside of a trick room team, if you want a choice scarfer i'd go with something like darmanitan, that thing is incredibly powerful, and much faster than rampardos.
as for Stealth rocks, Im not sure If I'd say aerodactyl is dead, just not used very often... its not like every team is going to be able to counter the strategy.
but, i don't recommend leading with SR poke anyways, its too predictable, people expect it, and often have leads meant to stop the ST, as such, I never start with a SR poke, I bring it in later and get it up then. It really helps against sweepers... however, if you are going with this method then your gonna really want to make sure the opponent doesn't get up their own SR, so I'd recommend leading with murkrow for the taunt, and if later in the game they do get up the rocks, you always have your tentacruel to spin them away.
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Posted: Thu Jun 09, 2011 10:06 am
Bunny_Man_OC @dustelemental: toxic is not redundant, because if the opponent brings out a poison type, it will absorb the spikes, therefore you would still need toxic.
anyways, the main problem I see with he team is rampardos... he's just not that good outside of a trick room team, if you want a choice scarfer i'd go with something like darmanitan, that thing is incredibly powerful, and much faster than rampardos.
as for Stealth rocks, Im not sure If I'd say aerodactyl is dead, just not used very often... its not like every team is going to be able to counter the strategy.
but, i don't recommend leading with SR poke anyways, its too predictable, people expect it, and often have leads meant to stop the ST, as such, I never start with a SR poke, I bring it in later and get it up then. It really helps against sweepers... however, if you are going with this method then your gonna really want to make sure the opponent doesn't get up their own SR, so I'd recommend leading with murkrow for the taunt, and if later in the game they do get up the rocks, you always have your tentacruel to spin them away. i switched out rampardos with latios and areo carries the taunt so if these a poke who also wants to set up would have to be faster but we have max speed so i dont think they well xP
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Posted: Thu Jun 09, 2011 11:13 am
what about xatu and espeon? all they have to do is switch in and it destroys your entire set up. either you use taunt, and you end up taunting yourself, or you use SR and end up SRing yourself...
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Posted: Thu Jun 09, 2011 11:17 am
Bunny_Man_OC @dustelemental: toxic is not redundant, because if the opponent brings out a poison type, it will absorb the spikes, therefore you would still need toxic.
anyways, the main problem I see with he team is rampardos... he's just not that good outside of a trick room team, if you want a choice scarfer i'd go with something like darmanitan, that thing is incredibly powerful, and much faster than rampardos.
as for Stealth rocks, Im not sure If I'd say aerodactyl is dead, just not used very often... its not like every team is going to be able to counter the strategy.
but, i don't recommend leading with SR poke anyways, its too predictable, people expect it, and often have leads meant to stop the ST, as such, I never start with a SR poke, I bring it in later and get it up then. It really helps against sweepers... however, if you are going with this method then your gonna really want to make sure the opponent doesn't get up their own SR, so I'd recommend leading with murkrow for the taunt, and if later in the game they do get up the rocks, you always have your tentacruel to spin them away. If you have toxic spikes and then toxic it is a wasted move slot, especially since most of the pokes that have toxic have another form of status. Even if the toxic spikes are absorbed or blown away you can set them up again. Using a dedicated suicide lead is not that good in 5th gen is useless.
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Posted: Thu Jun 09, 2011 12:23 pm
Conkledurr could possibly take out 4-5 of your pkmn, a machamp could also, though i don't know how much you'll see machamp Aero goes down from stone edge followed by a mach punch Tentacruel to EQ (If it's carrying it) Nape goes down to either EQ or Stone edge Cofagrigus goes down to payback (again if it's carrying but you get the benefit of getting rid of guts) Murkrow falls to stone edge Rampy falls to EQ, Drain Punch, or Mach punch or almost anything seeing as how frail it is Conkledurr also doesn't mind status, unless you can change it's ability to mummy with cofagrigus dustelemental If you have toxic spikes and then toxic it is a wasted move slot, especially since most of the pokes that have toxic have another form of status. Even if the toxic spikes are absorbed or blown away you can set them up again. Using a dedicated suicide lead is not that good in 5th gen is useless. running toxic on one or two pkmn wouldn't necessarily be useless, even if T-spikes doesn't get absorbed or spinned...spun?? away since anything flying or levitating won't get hit by the spikes, though, i would recommend at least having W-o-W as an alternative status to cripple physical sweepers and an alternative for steels (who tend to lean towards the physical anyways) running t-wave/W-o-W and toxic on the same set doesn't make much sense to me though, if you use one status move you won't be able to put another status on the same pkmn i do think that an evio-clops outclasses cofagrigus or maybe the often seen wash rotom
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Posted: Thu Jun 09, 2011 12:38 pm
L05t 50ul Conkledurr could possibly take out 4-5 of your pkmn, a machamp could also, though i don't know how much you'll see machamp Aero goes down from stone edge followed by a mach punch Tentacruel to EQ (If it's carrying it) Nape goes down to either EQ or Stone edge Cofagrigus goes down to payback (again if it's carrying but you get the benefit of getting rid of guts) Murkrow falls to stone edge Rampy falls to EQ, Drain Punch, or Mach punch or almost anything seeing as how frail it is Conkledurr also doesn't mind status, unless you can change it's ability to mummy with cofagrigus dustelemental If you have toxic spikes and then toxic it is a wasted move slot, especially since most of the pokes that have toxic have another form of status. Even if the toxic spikes are absorbed or blown away you can set them up again. Using a dedicated suicide lead is not that good in 5th gen is useless. running toxic on one or two pkmn wouldn't necessarily be useless, even if T-spikes doesn't get absorbed or spinned...spun?? away since anything flying or levitating won't get hit by the spikes, though, i would recommend at least having W-o-W as an alternative status to cripple physical sweepers and an alternative for steels (who tend to lean towards the physical anyways) running t-wave/W-o-W and toxic on the same set doesn't make much sense to me though, if you use one status move you won't be able to put another status on the same pkmn i do think that an evio-clops outclasses cofagrigus or maybe the often seen wash rotom conkledurr about 99% of the time carries bulk up, mach punch, drain punch and payback so most of your team is not killed by conkledurr. There is benefits of using toxic with toxic spikes but if you have other statuses you can cover levitate, flying, spinning and steels. There are benefits for having the double status but when you have the toxic spikes you can basically have the double status while having an extra moveslot which can be better.
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Posted: Thu Jun 09, 2011 3:31 pm
but toxic is needed to take down good walls, and if they have levitate or are part flying, toxic spikes does nothing, also if the spikes are blown away, you won't always have the toxic spike pokemon alive, or at high enough HP to live an attack to set the spikes up, so its always a good idea to have an alternative. reliablility is important.
and just what is different about gen 5 that would make a suicide lead any less useful? save for the nurfing of explosion...
if you just want to set up an entry hazard, suicide lead is always a good way to go...
however... skarmory could be a good choice, its bulky enough to lay traps and has whirlwind to have some fun with shuffle spam!
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Posted: Thu Jun 09, 2011 3:54 pm
Bunny_Man_OC but toxic is needed to take down good walls, and if they have levitate or are part flying, toxic spikes does nothing, also if the spikes are blown away, you won't always have the toxic spike pokemon alive, or at high enough HP to live an attack to set the spikes up, so its always a good idea to have an alternative. reliablility is important.
and just what is different about gen 5 that would make a suicide lead any less useful? save for the nurfing of explosion...
if you just want to set up an entry hazard, suicide lead is always a good way to go...
however... skarmory could be a good choice, its bulky enough to lay traps and has whirlwind to have some fun with shuffle spam! My murkrow set I suggested it can take down nearly all walls with perish song trapping. Being able to see the opponents team at the beginning has killed dedicated leads. If you can see something that is obviously a lead you can send out your counter straight off the bat and even if you do not send it out first your risking losing the sash. Once you get your rocks up its purpose is gone. So something like a wall can do it better but you already have to many, or an attacker like t-tar or heatran that can set up sr if you can see that rocks is needed against the team.
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Posted: Thu Jun 09, 2011 5:00 pm
and they can predict you trying to predict their lead and predict what you'll put out...
and since his team has the taunt murkrow and the rapid spin tentacruel, he could eaily bring it out later in the game. just because the name implies only getting up one move and dying, doesn't mean that is always the case, walls are slow, and thus are bigger targets for getting taunted.
the point is, gen 5 didn't kill the strategy, people just stopped using, and yah you may be able to see the opponents pokemon before a battle, but that doesn't mean you can't start predicting right off the bat and mess up your opponent by not throwing the obvious lead out right away.
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Posted: Thu Jun 09, 2011 6:15 pm
Bunny_Man_OC and they can predict you trying to predict their lead and predict what you'll put out...
and since his team has the taunt murkrow and the rapid spin tentacruel, he could eaily bring it out later in the game. just because the name implies only getting up one move and dying, doesn't mean that is always the case, walls are slow, and thus are bigger targets for getting taunted.
the point is, gen 5 didn't kill the strategy, people just stopped using, and yah you may be able to see the opponents pokemon before a battle, but that doesn't mean you can't start predicting right off the bat and mess up your opponent by not throwing the obvious lead out right away.
Suicide leads can be used but there are no wear near as effective as in 4th gen before team preview. no matter what spot it is in areo is so obviously an lead they will use a counter and even if you counter there counter you have no rocks up. If you use a more offensive steal rock you can see if the opponent's team is weak to it then set it up and if not you don't have to bother and you don't have a poke who is useless. He has priority taunt on murkrow so a fast taunt is not need as much and the spot can be used more efficiently.
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Posted: Thu Jun 09, 2011 6:32 pm
dustelemental conkledurr about 99% of the time carries bulk up, mach punch, drain punch and payback so most of your team is not killed by conkledurr. There is benefits of using toxic with toxic spikes but if you have other statuses you can cover levitate, flying, spinning and steels. There are benefits for having the double status but when you have the toxic spikes you can basically have the double status while having an extra moveslot which can be better. true on the conkledurr, though i run a different set then the standard, dropping bulk up for EQ i was more thinking about my own conkledurr xd , though he does still have 3 weak to ground 2 immune, 3 weak to rock, and i'd feel a bit more comfortable with a dragon resist in there somewhere, not knowing what kind of tournament this is, i wouldn't be surprised to see a dragon or two but thats just me lol, G'luck on your tourney
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Posted: Thu Jun 09, 2011 7:42 pm
...assuming that all aerodactyls are suicde leads... he happens to make a very nice revenge killer...
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