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Posted: Tue Jun 07, 2011 7:34 pm
Greetings Members,
This Topic is for posting the characters that you want to go on Dragon Lance Quests with or post in the "Traditional Dragon Lance" RPG. Make sure to read the Sticky "First Time D & D Character Creation" before posting your character here. Characters in this topic can be edited according to the rules stated on the "First Time D & D Character Creation" Sticky and on the four Dragon Lance Locations: Dragon Lance Tavern, Dragon Lance Inn, Dragon Lance General Store, and the Dragon Lance Blacksmith & Alchemy Shop.
Smithers456 Guild Captain
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Posted: Tue Jun 28, 2011 8:34 pm
"Dragon Lance" Dungeon & Dragons: Character Creation Form #3:
Note: This is a variation of Chante’s Character. I plan on using her as a regular character in my 4nd RPG - “Dragon Lance” D & D RPG
Character Name - Chante
Age (Including Birthday) - 52, May 17th, 700AD, Emerald Birthstone.
Sex (Male, Female, other, or none) - Female
Regular Character Class: Cleric (Fighter, Cleric, Mage, Thief)
Level: 1 Everyone starts at level 1. Add 1 to the level number for each completed quest.
Quests: Current - Quest #001 - Rescue Completed -
Alignment: Good Moral stance and beliefs.
Race: Elf Origin: Fey Plane of Existance. Type: Humanoid
Physical Description (Including height, weight, eye and hair color) – She is 5 ft 3 inches tall. Has blond hair (long and often in a ponytail) , blue eyes, 110 lbs, and pleasing figure.
Ability Scores: (Enhanced numbers in parentices) 1. STR (Strength) - 47 2. END (Endurance) - 51 3. INT (Intelligence) - 43 (53) 4. DEX (Dexterity) - 54 (64) 5. CHA (Charisma) - 70 6. LUC (Luck) - 79 (89) 7. PSI (Psionic Potential) - 84 (104) 8. MAG (Magic Potential) - 49 9. WIS (Wisdom) - 41 (71)
Hit Points: 98 (Ability to withstand punishment. Add Strength and Endurance and then times that number by the characters level)
Preferred Setting or Role Play theme - Magical Lands, forests, beaches, and mountains.
Profession or Role (List Name) - Group Leader
Personality - Chante is a kind, loyal, and caring Elf to all Fey Folk and humans. She will tolerate other types of races and beings as long as they behave. In a battle she can become a fierce magic fighter and will use all of her strength if necessary to protect her group of friends or companions that she is with and is strongest in the forests or mountains.
Ambitions - To become one of the best Cleric's in Middle Earth.
Hobbies & Interests - History, Nature, Geology, Magic, and Human Cultures
History - Chante though still relatively young has learned a lot of spells quickly and Loves being with kind and considerate humans. She has gone on quests with Thei Syaoran before and has been his sister Gwendy’s companion for most of Gwendy’s life. Chante recently became a Group Quest Leader.
Armor (If Any) - Chainmail: Shirt, leggins, skirt, and a hood.
Shield (If Any) - Heavy magic shield. Conjured - See Spells Below.
Weapons (If Any) - A Special Crossbow used only by Elves (Able to conjure magical arrows at will). Also a Dagger (Light Blade). Usually hidden underneath her chainmail skirt on a belt.
Inplements (If Any) - Staff Covered with Amethyst crystals at the top. Enhances (Wisdom and Intelligence). Can be used as a weapon.
Power source - Divine, Psionic, and Primal. Depending on Situation. (Can use only 1 source at a time.)
Power Effect Types, Spells, and Special Abilities: Healing, Runic, Conjuration (Shield, Magical Arrows, and Force Field), Psionic (Force Beams and Telekinetic Ability) and Illusion.
Basic Skills list: Heal, Nature, Arcana, Religion, and History.
Special Skills or Traits: Empathic and able to easily see in the dark.
Languages: Elven and Common.
Character Carrying Ability: 1. Normal Load = 10 (lbs) x Strength number = 470 lbs. 2. Heavy load = 2 x normal load 3. Max dragging load = 5 x normal load.
Equipment: 1. Currency - a. Copper pieces = 50cp b. Silver pieces = 15sp c. Gold pieces = 500gp (100gp at Dragon Lance Bank) d. Platinum pieces = None e. Astral diamond (Rare) = None 2. Gemstones - None (Amber, amethyst, garnet, moonstone, jade, pearl, peridot, turquoise, aquamarine, black pearl, topaz, emerald, fire opal, sapphire, diamond, jacinth, and ruby. List each type and quantity) 3. Special Equiped Items: a. Head Slots - Helm. No Enhancement. (Helm, Hat, Tiara, Bandana) b. Arm Slots - Heavy Magical Shield when Conjured. Handles like a light shield. (Shields and Bracers) c. Feet Slots - Boots. Adds to Speed (Dexterity). (Boots and greaves) d. Hand Slots - None. (Gloves and Gauntlets) e. Neck Slot - Emerald Amulet. Enhances (Wisdom, Psionic, and Luck). Also a Cloak when needed for warmth. No special enhancements. (Amulets and cloaks) f. Rings - None. (Can wear one on each hand) g. Waist Slot - Belt. Adds to healing (Wisdom), and resistance (Psionic) (Belts, etc) h. Wondrous Items - None. (Doesn't use up a slot) 4. Clothing or Outfit Description (If Needed) - a. Quest Outfit - Equiped listed above + Armor, Shield, Weapons, & Implements. b. Formal Outfit - Note: Formal Outfit is at the "Dragon Lance" Inn. c. Casual Outfits - Sensible & comfortable loafer shoes with one quarter inch heel, short sleave sensible dresses, calf length socks, and hair at full length draped around her shoulders and back (Not in a pony tail). All items in different colors.
Backpacks items - Food (Rations), Water (3 Full Canteens), Rope and climbing gear (Spikes & hammer), Small 2 person Tent w/ bedrolls, combs, brushes, and extra Clothing Outfits. Healing items: Potions, herbs, cloth, binding material, wood for splints and small pot for mixing new potions. Flint and Steel. Small flat pan and cleaning knives for game or fish that's caught. Fishing pole. 1 Quiver of 30 arrows each as backup if magic conjuring ability is failing.
Carried in purses or bags - Purse in backpack if needed to gather items.
Items at the Dragon Lance Inn - Formal Outfit & One Quiver of arrows for the Crossbow.
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Posted: Sun Jul 03, 2011 8:10 pm
"Dragon Lance" Dungeon & Dragons: Character Creation Form #3:
Note: NPC Character, Variation of Gwendy from Gaia Online and her Character Creation Form #1 Regular Character from the "Hero on a Quest" RPG. I plan on using her as a NPC character in my 4nd RPG - “Dragon Lance”
Character Name - Princess Gwendy Scraymond (Original Adoptive Name), changed to Gwendy Syaoran (New Adoptive Name when Thei Syaoran adopted her)
Age (Including Birthday) - 38, Sept. 23rd, 714AD, Sapphire, September Birthstone..
Sex (Male, Female, other, or none) - Female (prefered). Could be Male if the occasion calls for it
Regular Character Class: Princess / Mage (Fighter, Cleric, Mage, Thief)
Level: 1 Everyone starts at level 1. Add 1 to the level number for each completed quest.
Quests: Current - Quest #001 - Rescue Completed -
Alignment: Good Moral stance and beliefs. (Unaligned, Good, Lawful Good, Evil, and Chaotic Evil)
Race: Shapeshifter Origin: Fey Plane of Existance. Type: Any (Prefers Humaniod)
Physical Description (Including height, weight, eye and hair color) – 5 ft, 90 lbs, brown hair and eyes. Cute and Charismatic. Note: When in Human Form
Ability Scores: 1. STR (Strength) - 45 2. END (Endurance) - 41 (51) 3. INT (Intelligence) - 73 (93) 4. DEX (Dexterity) - 45 (65) 5. CHA (Charisma) - 77 6. LUC (Luck) - 72 (82) 7. PSI (Psionic Potential) - 39 (49) 8. MAG (Magic Potential) - 55 (65) 9. WIS (Wisdom) - 54 (64)
Hit Points: 86 (96) (Ability to withstand punishment. Add Strength and Endurance and then times that number by the characters level)
Preferred Setting or Role Play theme - Quiet Town or Country side
Profession or Role (List Name) - Inn Keeper, Tavern Bar Maid
Personality - Outgoing, People Person (When in Human Form). Eager to learn and willing to go on adventures.
Ambitions - None
Hobbies & Interests - Bird watching, reading, magic, music.
History - Even though she is a princess of the Grimstone Castle she keeps that a closely guarded secret. When she was a baby Gwendy was quickly moved to an orphanage so that her adoptive Father King Scraymond Ruler of the Grimstone Castle couldn't take advantage of her natural Shapeshifting abilites. Syaoran found Gwendy at the orphanage and he fell in Love with her right away. He adopted her from the orphanage. Gwendy treats Syaoran like an older brother. As a child she kept to herself. She still can be seen sometimes with her Plushie Cat Jewel. She has gone on quests with her brother Thei Syaoran before. Chante has been a companion for Gwendy most of Gwendy’s life.
Armor (If Any) - Cloth Armor (When in Human Form) - Mantel and magical robe.
Shield (If Any) - Heavy magic shield. Conjured - See Spells Below
Weapons (If Any) - None
Inplements (If Any) - Wand (General use for magical spells and conjuring items) (Note Group and Description for each Item)
Power source - Arcane & Primal (Arcane, Divine, Martial, Primal, Psionic, Shadow)
Power Effect Types, Spells, and Special Abilities: Conjuration (Shield, and any item), Full Discipline, Illusion, Rattling, and Summoning (Demons, elementals, etc)
Basic Skills list: Arcana, Dungeoneering, Nature, Perception, Stealth
Special Skills or Traits: Shape shifting (Enhances Dexterity) and Regeneration.
Languages: All
Character Carrying Ability: 1. Normal Load = 450 lbs 2. Heavy load = 2 x normal load 3. Max dragging load = 5 x normal load.
Equipment: 1. Currency - a. Copper pieces = 50cp b. Silver pieces = 15sp c. Gold pieces = 500gp d. Platinum pieces = None e. Astral diamond (Rare) = None 2. Gemstones - None (Amber, amethyst, garnet, moonstone, jade, pearl, peridot, turquoise, aquamarine, black pearl, topaz, emerald, fire opal, sapphire, diamond, jacinth, and ruby. List each type and quantity)
3. Special Equiped Items: (Item slots or location on character. Typically are in addition to the general outfit, armor (if any), weapons, or clothing. Most are magical and either training or knowledge of it's use) a. Head Slots - Helm. No Enhancement - Part of Cloth Armor (Helm, Hat, Tiara, Bandana) b. Arm Slots - Heavy Magical Shield when Conjured. Handles like a light shield. (Shields and Bracers) c. Feet Slots - Boots. No Enhancement. (Boots and greaves) d. Hand Slots - None (Gloves and Gauntlets) e. Neck Slot - Magical robe. Enhances Wisdom. Part of Cloth Armor. (Amulets and cloaks) f. Rings - None (Can wear one on each hand) g. Waist Slot - None (Belts, etc) h. Wondrous Items - Plushie Cat Jewel (figurine that can be animated). It has a sapphire in it's left eye and a fire opal in it's right eye. (Doesn't use up a slot) 4. Clothing or Outfit Description (If Needed) - a. Quest Outfit - Equiped listed above + Armor, Shield, Weapons, & Implements. Also includes one of her casual outfits hidden underneath. Light cotton red blouse, long green skirt, light brown leggins, and comfortable boots. Note: Quest outfit changes in size and becomes invisible when she changes form. b. Formal Outfit - None c. Casual Outfits - Noted above.
Backpacks items - Plushie Cat Jewel. Food (Rations), Water (2 Full Canteens) Small tent. Note: Special magical backpack that can hold any number of items, change in size at will, and becomes invisible when she changes form.
Carried in purses or bags - Currency (Purse In Backpack)
Items at Dragon Lance Inn - Barmaid Outfit.
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Posted: Sun Jul 03, 2011 8:36 pm
"Dragon Lance" Dungeon & Dragons: Character Creation Form #3:
Character Name - Fyst Fyderron
Age - 29, July 15th, 723AD, Ruby Birthstone
Sex - Male
Regular Character Class: Thief
Level: 1
Quests: Current - Completed -
Alignment: Unaligned
Race: Human
Origin: Natural
Type: Humanoid
Physical Description – Fyst stands at five foot five inches tall. He weighs around 145lbs and has short, black hair. His eyes are a vibrant blue, not exactly light colored but not entirely dark either.
Ability Scores: (I rolled to make this easy for myself. The results are very interesting lolz.)
1. STR (Strength) - 64 2. END (Endurance) - 44 3. INT (Intelligence) - 40 4. DEX (Dexterity) - 41 5. CHA (Charisma) - 49 6. LUC (Luck) - 42 7. PSI (Psionic Potential) - 45 8. MAG (Magic Potential) - 33 9. WIS (Wisdom) - 61
Hit Points: 108
Preferred Setting or Role Play theme - Fantasy, Forests, Hills, Mountains
Profession or Role - Mercenary for Hire/Average Thief
Personality - Fyst is a calm natured guy who looks for the way to make the most out of every situation. Risk is all down his alley. He lives for the heat of the moment (for now... if he dies he cant exactly live for the moment). He is easy to get along with and he trys to be easy natured with everyone.
Ambitions - He aspires to be good enough to be considered a Master Thief. Once he is he will start his own Thieves guild since all the ones he has seen/been in are corrupt and not worth much. The theives in them are all second rate and not up to par with his standards.
Hobbies & Interests - Traveling, Studying Dragon Lore, Taking Risks, Making Friends
History - As one of the street urchins in a rundown town when he was young he learned quickly how to make a quick coin the 'fast' way. As a quick learner he figured out it was in his best interests to not be caught. The first guild he joined did not make much and was too cautious so it was extrememly poor and it did not help your reputation. The next few were run by thieves who only had one good heist and then retired and got fat. Nothing was to Fyst's satisfaction but in order to get people to join a guild he would eventually make he needed to earn a reputation for himself. No one would fight by you or join your cause if you had nothing. The seek of fortune and reputation in Dragon Lance was too much for Fyst to pass up. So he set himself on his way to the most talked about thing since forever.
Armor - Light Armor- Bandana; Leather Armor - Boots, Breastplate, Greaves, Bracers, Gloves, Cloak w/ hood.
Shield - None
Weapons - Longbow(Bow), Daggers(Short blade-3){One in each boot and one hanging on his belt},Throwing Knives(Ranged- 7-10){The knives are hidden in pockets on the inside of his cloak. They are all easily accesible.}
Inplements - None
Power source - Martial, Arcane(When he messes around with a wand and eventually figures out what it does)
Power Effect Types, Spells, and Special Abilities: Poison, Reliable, Stance.
Basic Skills list: Stealth, Thievery, Perception, Dungeoneering, Acrobatics.
Special Skills or Traits: Quick learner
Languages: Common, Draconic
Character Carrying Ability: 640lbs 1. Normal Load = 10 (lbs) x Strength number
Equipment: 1. Currency - a. Copper pieces = 50cp b. Silver pieces = 15sp c. Gold pieces = 250gp (250gp in Dragon Lance Bank) d. Platinum pieces = None e. Astral diamond (Rare) = None
2. Gemstones - None
3. Special Equiped Items: a. Head Slots - Bandana. No Enhancement. b. Arm Slots - Bracers. No Enhancement. c. Feet Slots - Boots. No Enhancement. d. Hand Slots - Gloves. No Enhancement. e. Neck Slot - Cloak w/ hood. No Enhancement. f. Rings - None g. Waist Slot - None h. Wondrous Items - None (He has no magical items yet..) 4. Clothing or Outfit Description - a. Quest Outfit - Equiped listed above + Armor, Shield, Weapons, & Implements. b. Formal Outfit - A dark blue tunic with a white vest over it and black pants with a sturdy leather belt. He also wears leather boots. c. Casual Outfits - A plain white tee shirt with a black leather jacket on top. His pants are black and he wears boots. He also has a red bandana tied around his neck that hangs in his front.
Backpacks items - Small one person tent w/ bedroll, Flint and Steel, Rations{food}, two full canteens{water}, small whetstone, one quiver filled with broadstone arrows (30 arrows), small vial of oil, spare sets of clothing, wood axe(for getting wood lolz)
Carried in purses or bags - Potions/Poultices, Lockpicking kit, Trapmaking kit{includes string and some nails and tacks(kinda basic, Fyst will eventually get better items to make even deadlier traps)}
Items at Dragon Lance Inn - One quiver(filled broadstone arrows - 30 arrows).
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