That title's vague enough that it brought some other ideas to mind, but I'll save those for another time. sweatdrop
This came up thanks to another thread I made recently; the discussion brought up the similarities of 100% Reflection, and 100% Deflection, and 100% Armor, and even arbitrarily large Dodge boosts - they all do the same thing. Unless, of course, something else cared about the difference...
This is another possibilities for the G'hi system. As always, there's a chance that any of these effects could work as Passive Rings, buffs, or even as Pets bonuses, but for now I'm assuming they're G'hi-based. Frankly, G'hi could use the support. gonk
Essentially, they're simply 'passive' abilities that activate on a particular event; for instance, your character heals a bit whenever he dodges. Or, he gets a temporary Accuracy boost when he Deflects an attack (parry-and-counter style). Even something as simple as dealing extra damage on Reflected attacks would make the user actually care which type of defense they were invoking. I know we've talked about 'Armor spikes' abilities before (which deal damage to the attacker when you're hit), which would encourage players to focus on Armor, rather than Deflection or Dodge.
What other possible triggered effects could we have? A 'snore' trigger that uses an AoE attack when you're put to Sleep? A 'defender' trigger that grants you Rage when your allies are dealt damage? I'm sure there are plenty more I'll never think up; how about you?