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Great Lord Wulvengar

Enduring Prophet

8,150 Points
  • Brandisher 100
  • Elocutionist 200
  • Flatterer 200
PostPosted: Mon Jun 06, 2011 9:39 am


My customs!!!!
Username: (...) 
Wulf
RPC name: 
Srin Azio
Is it a Free skill?: (Do you want it posted in the skill forum, or do you want to keep the skill to yourself) 
No
Type of skill: (i.e. Palidan class skill, or vampire bloodline skill, or wind element skill) 
Dreadnought
Skill name:
Corrupt Armor and Shield of the Damned
Rank: 
Corrupt(Anything from C to A) Shield(C)
If it uses ammo how much: 
None
Limits: (Are there any limits. I.E. only certain classes, need a certain rank, Etc.) 
Dreadnoughts
Skill description: (What does it do?)
Corrupt:The Dreadnought forms their carapace before a fight and slowly begins to focus their energies to making their carapace harder and more armor like. It's a 3 post charge rate, once done your Carapace will be able to block B rank skills. Carapace rules still apply, once your post are up they will drop to blocking C ranked skills.
Shield:The user forms a much stronger form of the Carapace Shield that can block One B ranked skills. Your element also takes affect during the shield making one rank higher or lower.
Sample: (lets see you use it.)
Srin sits quietly on the ice plains, his hair and jacket moving in the icy wind. His mind focused on the carapace inside him.... His energy rushes into the carapace as he slowly begins to form it. It was slightly different...he could feel more power and flexible movement in him..... Srin claps his hands stronger as Sentries roll up and fire their guns full blast at him. Normally it would crack and slowly break it but nothing he could even feel it. Time begins to pass and the sentries reload and Srin quickly sheds sending his energy into his forearm. The sentries finish and begin unloading once again. All the bullets fly into his newly formed shield...once again nothing not even a slide of his feet. He snaps his fingers commanding them to stop. As they stop he slowly leads them back home
Username: (...) 
Wulf
RPC name: 
Srin Azio
Is it a Free skill?: (Do you want it posted in the skill forum, or do you want to keep the skill to yourself) 
No
Type of skill: (i.e. Palidan class skill, or vampire bloodline skill, or wind element skill) 
Talent Skill or Dreadnought
Skill name:
Torment
Rank: 
C
If it uses ammo how much:
none
Limits: (Are there any limits. I.E. only certain classes, need a certain rank, Etc.)
Dreadnoughts

Skill description:
Eye contact must be made for this skill to work. When eye contact is made The victim so hears everything and sees thing from their past that they regret or scared of. Making them unable to attack by fear or Torment.... It last up to three posts. It has a three post cool down.
Sample: (lets see you use it.)
(Later)
Username: (...)
Wulf
RPC name:
Srin Azio
Is it a Free skill?: (Do you want it posted in the skill forum, or do you want to keep the skill to yourself)
No but he will teach it
Type of skill: (i.e. Palidan class skill, or vampire bloodline skill, or wind element skill)
Dreadnought
Skill name:
Beyond the Dark
Rank:
C-A
If it uses ammo how much:
none
Limits: (Are there any limits. I.E. only certain classes, need a certain rank, Etc.)
Dreadnought
Skill description:
The Energy in the carapace slowly starts to expand outward. Wings start to form of pure carapace out the users back giving them ability to fly, the wings can take D Ranked skills or lower at Expert and Adept Rank. Master Rank can block S Ranked. More wings can form as well making them able to fly much faster. Can have up to 3 pairs of wings or 6(each pair increases speed by one. Adept can have up to 1 Expert 2 Master all 3. Carapace cannot be formed nor shed while this is on.  Every pair of wings made cost C rank each

Sample: (lets see you use it.)
Bullets fly into the near by Reaver sending it sliding across the ice terrain. Srin watches as the pack of Reavers move slowly to him. Srin reloads as his carapace begins to form. They all slowly close on to him...dammit why did he have to come get ice for the drinks..... Next time he will send a sentry. It looked like time to show them something no one would never though they see.... He curls over as carapace forms spikes on his back. They slowly extend and thin out and harden...they form a massive pair of wings on his back. He jumps up and flys into the air and raises hellraiser and unloads his clip all over the pack and te bullets explode killing them all, his second pair forming now....Srin shakes his head and lands speeding to the palace wit ice shards
Username: (...)
Wulf
RPC name:
Srin Azuo
Is it a Free skill?: (Do you want it posted in the skill forum, or do you want to keep the skill to yourself)
no
Type of skill: (i.e. Palidan class skill, or vampire bloodline skill, or wind element skill)
Dreadnought
Skill name:
Hell's Fury
Rank:
S
If it uses ammo how much:
none
Limits: (Are there any limits. I.E. only certain classes, need a certain rank, Etc.)
Dreadnoughts

Skill description: (What does it do?)
The user forms a massive cannon around their whole arm, Their shoulder part of the carapace opens up and slowly begins to charge the cannon. It requires two posts to fire it a S Rank and  4 posts to make it SS Ranked. During the process the user must take aim and focus on their enemy.Once fully charged it unleashes a massive blast. It extremely fast at 4 posts and 2 posts it's normal speed(bullet shell speed) once the blasts makes contact part two is engaged. A shell a the tip of the blast made of pure carapace explodes sending out a fury of carapace spikes that can go though Steel. This attack drains the user leaving him useless for two posts. Best used in groups.
Sample: (lets see you use it)
Srin runs though the ice forest with Ice Reavers on his tail. It was a huge horde of them, shards and howls go into the air. Srin couldn't take them all down on his own..... He slides and forms his carapace raising his arm forming a large Cannon of his shoulder....he couldn't believe he was doing this. It slowly begins to charge as they come at him... They were moving quick...too quick for him.. He slowly charges it and finally it peaks. His shoulder forms large spikes form."BURN IN HE'LL!" It fires sending a massive blast destroying everything in it's path. As the dust clears showing no Reaver in sight the ones seen had large spikes in there bodies. Srin goes to one knee and pants."Damn..."

Fix up later)  
PostPosted: Fri Jun 24, 2011 4:28 am


Code:

RPC Name: Srin Azio
Rank: Expert
Class: Gunslinger
Element: Fire
Weapon/Armor name sad snazzy names ARE required) Terror
Type sad what kind of weapon is it) (Heavy rifle)
Description sad what are its capabilities, what's it made from)
Its the thing to the left, User Image
Its a massive heavy rifle, that is as long as Srin him self and as wide. So this thing isnt meant to be hidden. It has a massive cross on it but at the top where the barrel is a circle can slid out of the way revealing a horror. A black skull with wires coming out of its eyes and circling an eye at the right side. The whole case hides a skeleton of a demon....Sin.. The casing is made of Titanium and lower part which shows the skeleton below the skull is a harden glass that can block bullets(Steel hard.) It fires 40 mm shells and holds up to 5 before it reloads. It hangs by chains all over it's body, which wraps around Srin's body. It's the easiest way to carry it
The Corna
D Rank
The case is open reveling the eye and skull, and eire glow appears. It lasts for 5 posts. During this phase Eye of Terror can be used and Scare can be used.
Eye of Terror
D Rank
The eye opens and glows dark. The skull let's out a threading scream the freezes an enemy in their place for two posts
SCARE!!!
B Rank
The Demon comes out of Srin, Terror fuses into his body and his carapace making a skeleton like carapace. Without Corrupt Armor it blocks B ranked attacks. With Curropt It blocks A rank and gives his body slight spikes. Making him a walking terror.
Sample sad lets see you use it. It is required.
Srin slowly walks into the building, furs and hides everywhere. Snow hounds...poor creatures... He slowly walks into the building with Terror swinging slightly each time he moves. The chains didn't help with his shealth but he wanted them to carry. Men walk out from the crates and shadows with blades and guns.... Srin doesn't look up as plants the massive weapon in front of him. The Cross at the stop slides to the side... The men start backing up."What the hell is that...." one of them manages to say. The eye open up and looks around, Sin's laughter can slightly be heard. The eye starts to glow giving a Corna around the weapon. They all stop as they look at it. A brave one of the men charges at Srin, he swings it up as the skull let's out a scream stopping the man where he stood. The barrel shines and fires. A hole appears in the man.... And he falls to the ground. (Eye of Terror) The rest fight their fear and charge him..., Srin fires his massive shells at them. Each man exploding to each round they get. Srin swings terror around in time to block a sword coming down at him. The sword breaking, and Terror's eye watching the man as it reloads. Srin levels Terror and fires....nothing but a blood bath.... The leader wasn't here..,pity.... He slowly exits the building, Terror sliding the circle back.

Great Lord Wulvengar

Enduring Prophet

8,150 Points
  • Brandisher 100
  • Elocutionist 200
  • Flatterer 200

Great Lord Wulvengar

Enduring Prophet

8,150 Points
  • Brandisher 100
  • Elocutionist 200
  • Flatterer 200
PostPosted: Tue Jun 28, 2011 5:18 pm



RPC Name: Srin "The Demon" Azio
Rank: Expert
Class: Gunslinger
Element: Fire
Weapon/Armor name sad snazzy names ARE required)
Coat of the Demon Hound
Type sad what kind of weapon is it)
It's a coat made of Snow Hound Demon Fur.
Description sad what are its capabilities, what's it made from)
User Image
This large coat is made out of rare snow demon fur, after the sreach on the tundra, he had found the building the held the poachers furs. The coat has a large large trim of the fur on the outer edges, the coat comes down to about a few inchs above his knees, it also has hood trimmed with the fur. The speical thing about the coat is it allows the user two of skills from the snow hounds. The coat cannot be used in carapace form or corrupt armor mode.
Skills:
Snow Jump
C Rank
White Out
C Rank
PostPosted: Thu Jul 11, 2013 5:54 pm


RPC Name:
Srin Dominic Azio
Rank:
Master
Class:
Gunslinger b***h!
Element:
FIYAH or Fire for those unable to know that
Weapon/Armor name:
Dread and Wrath
Type & Material: These are made from black steel
Description: These are both two ten millimeter custom magnums that Srin has had with him since day one of his life being a true gunslinger. Over the years the guns themselves had not seemed to all that amazing nor all that special but through his growing of strength some of that demonic aura had finally leaked through enough to make them into something amazing. The coating is a inky black with trimming of thin red carapace from his own. A small signature of his own these guns are the crimson crosses that are displayed on each flat side of the magnums themselves. The grips of the magnums themselves have a crimson chains designs that tend to wrap around the handles themselves. The thing that shows the two magnums apart is the back of the guns themselves with nice sliver lettering, Dread having Srin and Wrath having Azio. The Clips for each gun hold up to fourteen rounds each. Both Magnums are Semi-Auto
Abilities:
Dread Abilites
Bang Bang
D rank
By fusing the demonic energy from both the gun and Srin into the current bullet(s) in the chamber it will start to have a faint red tone to it. This ton to the bullet itself may seem all that special but once escaping the chamber it will fly through the air and once within a one foot distance of the target with blast into a fiery blast that would knock the target off their feet. The blast itself will give the target minor 3rd degree burns.
Surpise Inside!
C rank
Much like the ability bang bang, this infuses demonic energy straight into the bullet it self but this time corrupting the metal. The metal around the bullet will have dark runic markings on it as it sits in the barrel but once released it will launch out with tiny little spike indents around it. Once the bullet comes in contact with the target it will expand three four inch carapace spikes straight in the direction it was facing and stab into the target itself.
You've been Dreading this...
A rank
Unlike the last two abilities that have mainly focused on both magnums rather than Dread it self. By building up energy in both magnums for a whole post the magnums themselves will transform into two much larger,corrupt, demonic forms with three barrels on each one. The clip size is increased to twenty eight rounds and with the three barrels each gun now fires three shots everytime he pulls the trigger. This skill can only be used when either the skill combo Corrupt Armor/Beyond the Darkness/Scare or simply Corrupt or Scare and Beyond the Darkness is used.
Wrath Abilites:
Night Shaker
D rank
Wrath is unlike its brother Dread when it comes to fighting, by infusing the bullet(s) with demonic energies of both srin and the gun itself the bullet will get a black mist covering around it. Escaping the chamber the mist seemingly disappears in the sunlight but that's trick behind the bullet. Once its comes into contact with a surface it employes a black mist in a ten feet by ten feet radius. This inky black mist will make all sense other than taste and hearing go away, it hinders both scent and sight greatly. This is more of demonic smoke screen.
Spiker!
C rank
This much like everyother skill the two twin magnums due but unlike hiding the ability of it like Night Shaker, this one is very straight foreword to a point!. By infusing demonic energy into the bullet(s) in the chamber it will grow long and straight into a carapace spike they can rip through steel. The bullet itself will stick out the barrel faintly not really hiding what the hell it is doing there. Once shot they will fly through the air a bit quicker than most bullets due to the airdyamic frame work. This bullet will gut and priece through enemies that get in its way.
Hellscape
A rank with out You've been Dreading this
D rank when paired with YBDT
Hellscape is another rather rare ability of the magnums themselves that is trigger by Wrath. By launching all the current bullets left in the clips from the magnums into the air they will all fly into the sky and disappear for the next three posts. After three posts all the bullets that had been launched up will finally come back down from the sky as balls of fire. These fireballs are three feet by feet and will give 2nd degrees when they hit the ground exploding and if hit directly giving 1st degree burns. This will will most likely light the area on fire depending on where the battle will take place turning into an inferno of fire
Sample: Well this was quiet the shitty spot he had gotten himself into wasn't it? This was what Srin thought as he leaned against the wall of a building as he peaked over the edge to spot a group of bounty hunters on his a** while he was out of Nocturne. Okay not really a group but a ******** platoon to be honest it was a really s**t experience. He was never coming back to Yuran again after this bullshit! Thou Srin did not worry much as he drew both of his magnums from their hoslters on his hips. Oh yeah these bad girls new how to treat a man that was for sure. Kissing the tops of both guns each he would slowly start to infuse the bullets of each gun with demonic energy. Dread had her special Surpise inside loading up while Wrath, that sexy b***h, had started wrap her dark webs around the bullet to make his Night shaker. Peaking back around he small the first five standing close to each other in a ground making this oooh so sweet. Quickly peeling out from behind the wall Srin pulls Wrath's trigger launching the bullet towards the group. Going straight into the skull of the bounty hunter in the middle it sudden explode into the dark mist causing the group to get covered. Dread was not far behind her sister as she would have launched her bullet a milli second later into the back of the bounty hunter beside the unlucky one. Much rather the luckier one in this case because this bgounty hunter got the nasty little surpise had as he noticed the spike through his chest before everything went back around them. OH Yeah two down. Srin toke no time as he started sprinting towards the group with both guns cocked side wises as he unleashed six bullets each into the mist. He was not done yet as he jump over the mist flipping and quickly unleashing the last of his rounds into the mist before landing kneeling infront of the mist. The mist slowly cleared as the bodies of the bounty hunters laided on the ground in pieces. Srin glancing back simply smirked as he dropped the clips on to the ground and begun to place two new ones inside. Spinning his two girls he raised up from the ground standing up straight as he started to hear the yelling from the rest of the men heading his way. Jesus... Srin catching his magnums in his hand charged his energy into them both once more as he started to let Wrath show another dirty surpise with a small tip hanging out the barrel. Dread had something else coming there was as well. Moving foreword he would start to notice the alley way ahead seemed like the best place. Rushing there he started to keep his magnums up periodically checking behind him as he moved. Right as eh was about to get the edge of the alley way the ground of the bounty hunters came charging his way. "s**t!" he yelled as he started to skid and head the other only to see another group coming to close in on him. Srin glared as he sudden plants his front foreword and stands flat to the wall. Firing Dread at the group to his right would launch the all off their feet with Wrath handled her group with a spike pricing through the first three's skulls and finally killing the fourth leaving the fifth. The Alleywall would light up with bright flashes and loud a** gun shots for the next five seconds until only smoke could been seen rising from the top of the alleyway. The bullet clang against the ground as Srin slowly walked out of the alley way stepping over the destroyed bodies of the bounty hunters. Jesus that was awful... He needed to ******** stay in Nocturne... But first he was going to run some polish over these sexy twins of his's bodies.

Great Lord Wulvengar

Enduring Prophet

8,150 Points
  • Brandisher 100
  • Elocutionist 200
  • Flatterer 200

Great Lord Wulvengar

Enduring Prophet

8,150 Points
  • Brandisher 100
  • Elocutionist 200
  • Flatterer 200
PostPosted: Mon Jul 22, 2013 6:42 pm


Personal Style
Vengeful Cycle
Skillful,Dangerous,Destructive
User Image

--Vengeful Cycle is the project of the reaper, Raven Higuard, and through countless centuries he had studied many hand to hands trying to find a way to find the perfect reaper hand to hand style. The style itself was not welcomed to into The Reaper Order like he had planned when he first came to them with it. Calling it too burtal or reckless. Taking this as a person challagen Raven would work on this for another thousand years to personal go with his style of fighting. He plans personally to become famous for this all reaper fighting style. The style revolves around the gauntlet itself thou still mixes in the rest of the body in the process. The manner of strikes come from the anything from their gauntlet balling up in a fist to using the sharp claws on the edge. The style is all around attacking and defending style mixing in both defence and offense skills. This Style is For Reapers and Those taught by Raven himself. Any others can not learn it unless they form a Bond with the reaper learning this style. --


Stage 1
--Focusing solely on the gauntlet requires the fighter to know how to use it effectively without getting themselves in a thick spot or getting their gauntlet destroyed. The Reaper training for this stage is about learning about how to launch out attacking effectively with their gauntlet. Grabbing a dummy the user with practice slashing and striking at it, mixing in the other arm as well. After getting the basic motions done the fighter must go against another person leanring how to work against a live target getting the feel how fighting like this would be. This improves the reaction timing faintly as the reaper will start to watch how the person moves as they strike.--

-- Razor
E rank
Much like the sharpen skill from the weapon master skill tree the reaper itself will focus its energy around the claws on his gauntlet(s). Depending on what rank they are it increases how quickly they rip through a material or simply make it easier to take flesh off. It last for five posts.
Easier than appears
E rank
The eyes of the reaper come into play along with their training in this stage. By watching the movements of the striking foreword towards them the user quickly predicts their strike. Taking a low stanced side step it gives the user to follow up on the now open mid-section of the attacker when they had used vertical or hortizontal stirkes
Hit like a Brick
D rank
The user will quickly close the distance between him and the target and will quickly seem to striking out with their non-gauntlet hand. Instead the user will quickly pull their fist back and twist with their hips launching their gauntlet fist straight into the torso or face of the target. The fist itself depending on hardness can break the small bones in the face and can knock the air out of someone if hit in the chest. At expert this can be done with both hands due to the fact it now has moved to both sides. --


Stage 2
--Requires Novice Rank
This stage of the Vengeful Cycle is about focusing on the increased power the user has learn now they have became Novice. The gauntlet itself has not fully taken over the domant arm of the fighter but it has increased in strength. The fighter will learn to use quick bursts of energy from their gauntlet react and strike with ease. The training involved with this stage is simply that the fighter must learn to unleash small burst of energy from their gauntlet at anytime. The fighter will take time to focus on their gauntlet and the energy flowing through it. Once they have mapped the flow itself this allows them to launch out small blast of energy from the end of their gauntlet and from their elbows. Once they are able to simply unleash these tiny bursts they must try using it to dodge and close the distance with another live target infront of them getting them used to the head to head mind set. --

--Hand Thurster
D rank
The user when in close combat or when closing the distance to a target will focus their energy in palm of their gauntlet. Charging this energy in the palm for a few moments the Reaper will point their palm out in whatever direction and will sudden be launched five feet in the opposite direction the palm is facing. This launches the fighter back a mere 5ft allowing them to dodge close ranged attacks or get that extra distance away from an incoming attack. Another use to this skill is when the palm is touching a target or only six inches off the blast can be used to push the target back five feet. Expert this can used with both hands to get an extra five feet or can be used one at a time to quickly dodge in one direction than another. Same goes with touching target
Concussive Force
D rank
Focusing on the idea of allow the energy to flow in the gauntlet the energy itself will cover the hand of the gauntlet. By launching a hook,straight punch, or uppercut once the gauntlet makes contact with a target it will unleash a blunt force of energy into the target. The gauntlet itself hurts as it is but with concussive energy built up the strike will knock people back a few feet leaving them a bit light head and unfocused. This gives the fighter enough time to follow up and keep up his assault. Three post cool down
Feint Hand
C rank
The user will quickly perform a series of three punches with their gauntlet hand with small burst of energy firing off at the top of the palm making them quick and a bit more painful. It is followed up the opposite arm launching either a hook or an uppercut straight in to the jaw of the target. They seem almost ghost like when they strike due to their quick nature. At expert the follow up hook/uppercut has the same effects the three gauntlet punches and has the possibitily to knock the target out it hit right.
Gut Buster
C rank
By charging up the energy in the middle of the gauntlet for a few moments the user will strike at their target with a low strike to the gut. The nasty trick to this is once the user starts to throw the punch the elbow of the arm ignites with energy giving a quick jolt of energy and power. The strike itself will cause the target to bend over in pain and will break as few ribs if hit right.This is usually used as a follow up attack but can be used on it own.
Havoc Knee
C rank
By focusing the energy in the gauntlet into the middle once more the user mixes things up a bit instead of simply striking with his hands. Getting in close the user comes in acting he about to perform an uppercut only to send a burst of energy out of the elbow once more and launches their knee into the mid section of the target. Much like Gut Buster it will make the target bend over in pain but launches them off their feet in the process. Expert Rank the user can follow up with a quick hammerfist to the back of the target assisted with a quick burst of energy costing D rank energy slamming them back down to the ground.--

Stage 3
--Requires Adept
Now that the gauntlet has taken over the domiant arm fully the fun can really start with the reapers. With the knowledge learned from the past stage the reaper start mixes in kicks, deadlier strikes into their books and now changing their gauntlets faintly to help in close range combat. The training for this stage involves the user to train all major muscles for five hours straight with only two allowed breaks for fifteen mins. Once this is done they will start to work with the creation skill they have under their belt to change the gauntlet into different forms, adding or simply morphing it into what they can think of. Once this is done the user must go against a living fighter once more to get used to the more powerful bursts of energy and changing of their gauntlet with out much thought --

--Here I come!!!
C rank
Focusing that increased energy that is now flowing through out the gauntlet the user will use the basics learned from hand thruster and start to focus there energy in their gauntlet's elbow. A large burst of energy will launch the user in whatever direction the arm is facing at the time a good fifteen feet allowing them to close the distance quickly and start wailing on their target. This can be used for dodging reasons as well allowing the user to burst in whatever direction its pointing. Master the user can launch themselves a whole 20ft in the directs they both face or quickly go in one direction and straight into another
Spiked and Shining
C rank
This involves the gauntlet changing alittle bit but in a small dose. By focusing on the knowledge of the creation skill at this time the user will start to form for one inch spikes on each knuckle of the gauntlet(s) giving them a much deadlier effect when they smack into flesh. The strike can start to crack bones and the it can punch small holes in armor. These spike knuckles last for five posts but if you pay D ranked energy they can stay out for another three.
Explosive Force
B rank
Requires Concussive Force
Much like the Concussive Force skill this moves a soft energy around the gauntlet as the user goes to strike at their target. But unlike Concussive this one does some real damage behind it. Once the fist makes contact it will unleash a blast of energy in a small one foot radius. This blast breaks rock and it will leave burns around the area hit even breaking bones if hit right. Though when hit does knock back the user's hand causing the to skid back a moment thou if using this style that will not be much of a problem. Cool down rate of five posts.
Blazing Kick
B rank
Requires Hand Thuster and Here I come!!!
Unlike most strikes this one will take the target off guard abit if they have been watching the style. Using energy to quickly spin you up hovering for a two spins will suddenly launch you towards them with a great burst of speed. Coming towards them your gauntlet will unleash another burst of energy as you arc in the direction you wish to turn and launch a powerful round house into their bodies. Such force is great enough to launch them off their feet and send them skidding across the ground. It will cause a concussion from the sheer force and will hurt like hell. If it hits the mid-section your ribs will break.
This Is Gonna Hurt!
B rank
Requires Hand Thuster and Here I come!!
By blasting energy out of the elbow of the gauntlet the user will be launched foreword with great speed towards the target. This is a high risk move when it comes to hitting or not. When closing in the user brings back their fist and hooks its straight into their torso or jaw launching them into the air. This breaks bones when hit and it will make the target highly lightly headed. If this misses the user goes foreword for another few feet in a spin. They can quickly recover if they know what there doing. --


Stage 4
--Requires Expert Rank
Now at the rank of expert the user has expanded the gauntlet to the other arm allowing the user to mix things up with the other side of his body. Once more the user increased power comes into play enhancing his abilities to use his gauntlets abilities to greater feats. The training is much like before but this time they must learn how to get out their ways of focusing on the sole gauntlet arm and start using both sides. The combat training requires now two people for the user to go against to quickly get them used to mixing things up and doing stuff on the fly. This also adds a situitonal boost +1 speed when the user is attacking the target..--

--Havoc Slashers
D rank
This is the first skill to mix in both hands and what the user has learned so far in the style. Getting in close to the target the user with send a fury of quick slashes towards to the target with small bursts of energy flaring off the top of the palms aiding them in this increased attacking speed. the five total slashes at this point destroy steel and cut most targets up when they are hit by the whole attack.
OH F@!k My Gut!
D rank
This is a weaker form of gut buster but it has its own special twist in it. Sending a Burst of energy out the elbow of the first fist the user with strike the target with bone cracking force only to follow up with another strike with the other arm in the same spot and finally ending with the first arm striking again. This tenderizes the insides of the target with the last strike knocking them off their feet.
Lightining Fient
C rank
This is the advanced form of Feint Hand skill. Much like the start of the skill it will unleash a series of three energy burst assisted strikes towards the target but instead of heading up with the uppercut the user follows up with another series of three strikes from the other fist pushing the target back. This is followed up with both hands being locked together and striking with them both up against the jaw of the target sending them into the air.
Unstable Blade
C rank
Much like the Spiked and Shining this insteads focuses on the forearms of the user forming a two foot curved blade that extends out six inches from the gauntlet(s). These blades as the hardness of the gauntlets themselves making them increasingly effectivie in close combat. These stay out five posts but can be extend an extra three for D rank energy.
Havoc Hurricane
C Rank
This skill come from the Capoeira and twisted into Raven's own verison. Quickly moving up on the enemy the user will roll foreword only to get into a handstand. This handstand is highly unstable though so once pushed off from this position the users uses their gauntlets to start spinning them quickly forming the user in a hovering top of doom. This strike will usually get five to six kicks in if the user is close the target before they quickly readjust and spin back on to their feet away form the target. Skill has five post cooldown
Vengence!
A rank
Focusing the energy into both arms the user will launch themselves foreword with their fully developed gauntlet closing the distance quickly. Once in close the opposite gauntlet will send a quick burst of energy through it quickly turning launching a powerful round house in to the target. This will knock them down ot the ground allowing the now spinning reaper to readjust and quickly aim his fists towards the grounded enemy. Launching a series of fifteen burst strikes the user will pummel the target into a slam carter before bursting back a foot. Cooldown Seven posts
The Bond
A Rank
Requires Another Rpc
The Bond is the only non-combative skill in the whole style where it mere focuses on the bond between Raven and another non-reaper that he is willing to give the ability to learn this style. The Bond itself links the Souls of those two who wish to become one, this a holy thing in the Reaper order itself only done to those found worthy. By taking a oath to stand by one another the reaper links his gauntlet with the others hand. This infuses a piece of a soul into each other causing them to ever be bonded to each other. This causes the non-reaper to have werid runes form across their dominate arm much like the one on the reaper that gave it to them. This allows the non-reaper to learn the systle it self and gives the two a +1 boost in speed when they are both in battle and one is attacking. The draw back to this is if one falls the other dies as well. This Bond is something very serious to the Reapers and nothing to goof around with. This can only be done once and only once!--


Stage 5
--Requires Master and The Bond To be made
This is finally stage of the style were the reapers power tops out into that of a grandmaster and they have formed a bond with their fellow fighter. This was what many believe was the rather werid part of style because the need of another. To be honest the other is not need but the energy used in this stage is unstable making it very dangerous to handle slowly by yourself. The abilities unlocked from stage are that of a true master berserker reaper. Most of this stages skills must be custom for the reaper themselves because they know how their own chaotic nature is.--

--Sixed Armed Fury
B rank
Through his fight with Phantom Raven had unlocked a special way to use his creation ability. Using the matter around him he would form two pairs of gauntlets from his body all of which act on Raven's command. The thing about these gauntlets was that they are just hollow copies of his real thing and so when destroyed they do not harm him. They are destroyed with B rank skills and go away after fights.
--

Berserker Only Techniques
PostPosted: Mon Aug 05, 2013 9:13 pm


Username:

RPC Name and Rank:
Kirin and Novice
Machine Amount:
1
Name of Machine:
Dizen
Machines Rank:
C rank
Description:
Dizen is one of the first series of Guardian type Drones that he plans on working. The Dizen model is made for solely crushing enemies in close range encounters with its great strength. Standing a mere eight feet tall and from shoulder to shoulder three and half feet width this drone is made of harden steel with a multi-processing core. The multiprocess core itself is much like a normal A.I. core but put down to simply to a V.I. level of intelligence for safety reasons. Unlike most machines built in this age this one is made to work on land and also has the ability to work in water. Thanks to experience of living in Aramil it takes a special know how to learn how to do so. Dizen movement on land is rather slow due to its lack of stable footing aka lacking in wide flat feet making it an amazing 8/4. Thou in the water this weird strange like footing coming handy allowing him to increase his speed by +2 when he simply preforms a hop. This hop in water will allow to travel 20 feet with ease throw the water with the cost of C rank energy. Now Land based hops themselves allows him to travel a lonely seven feet with C rank energy use. One of the other features of the drone is that the twin disks on his back. These twin disks themselves are rather bit and are always moving slowly on his back but there is a reason. These disks build up a slow magnetic charge to where after three posts of charging, this can happen while in battle or out, will unleash a discharge shockwave around the Dizen shocking all those within a seven foot radius. The discharge itself is not meant to kill it is simply to slow down or stun its prey. The discharge when hit will stun the target making it rather hard to move for a post and for the next two turns suffer from muscles not wishing to work(-1 speed). Of course this in all takes 100 energy to use each time but Dizen don't care. Lastly Dizen has a energy core protected in the center of his chest that gives him the energy of 700 at the current time. This allows him to work with out the assistance of his master but does not mean he does things with out command like state Dizen had V.I. level intelligence meaning its solely commanded based.
RP Sample:
If asked for Sure thing
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Great Lord Wulvengar

Enduring Prophet

8,150 Points
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Great Lord Wulvengar

Enduring Prophet

8,150 Points
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PostPosted: Tue Aug 06, 2013 11:21 pm


RPC Name: Kirin
Rank: Novice
Class: Mechanist
Element: Water
Weapon/Armor name:
Commander Guidance Armor. Prototype
Type & Material:
Iron plating with Kelvar second skin.
Description:
Outer Armor
Inner Skin(minus the helmet in pic)
The Commander Guidance Armor or C.G.A. is an all terrain combat armor for the use of Kirin Vilkus. The armor itself for starters is a two layer combat armor with iron metal plating covering most of the outside of the suit. The outer armor itself is tool tinker to hold up slots in both arms, torso and legs, the number of slots depend on the rank themselves. The outer plating covering fully other than weak points in the joints themselves to allow him to move freely. This mostly to protect him from gunfire and other harmful things. The second layer is a skin suit that wraps around his body and fits comfortable around him. The second layer of the suit works as a small second layer of protection and also a way to send his energy through out the suit easier. It works as an insulator keeping Kirin's body from not getting too cold or hot. This is also one of the ways that the suit works its internal air system. The two layers have sealing point at the chin where his helmet will seal on. The seal around the helmet is air tight so the this is where the internal air system comes, the helmet uses the CO2 released from breathing to feed into the interworkings of the suit. The suit recycles this gas forming it into clean breathe able air for Kirin to breathe. This allows Kirin to be unaffected by toxic gases and even allows him to be underwater for periods of time. The Helmet itself contains a HUD which includes Infered Vision,Night Vision, and a zoom option up one hundred yards. Everything But the HUD and his slots are locked down until Adept Rank
Abilities:
Suit itself: Other than being protection it works as a weapon of its own once add ons are placed on it. Along with the ability to filter air inside the suit to allow him to move through toxic/harmful gases and breathe underwater.
Helmet: The Helmet has the add-ons HUD,Night Vision, and Infered Vision built in which can be cycled through. The last feature to it all is simply the ability to send out commands to his machines via a small radio transmitter so he can speak to them in the silence of the helmet. Thou when need he can speak through small mic in helmet.
PostPosted: Mon Aug 26, 2013 2:12 pm


]Username:
Derp Derp Derp
RPC name:
Kirin Vilkus
Is it a Free skill?: Kind of
Type of skill: Mechanist Class

Skill name: Static Fields
Rank:
D
If it uses ammo how much:
None
Limits: Tool tinkering: Arms and Legs, Magnetize
Skill description: Through the same basics of using the magnetize the mechanist builds a series of vein like wiring under or inside the armor that would feed a small electrical current around the part of the armor. This small current when it makes contact with another object it will transfer static field around it. This static field does no real damage to the target with it only feeling a small buzz around them. This field has a small pull to it when unacted on where metal objects will attract to them, I.e. Slightly guiding a bullet towards them. Field lasts for five posts


Sample: if asked[

Great Lord Wulvengar

Enduring Prophet

8,150 Points
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  • Elocutionist 200
  • Flatterer 200

Great Lord Wulvengar

Enduring Prophet

8,150 Points
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PostPosted: Mon Sep 02, 2013 12:41 pm


Username:
Derp Derp Derp Derp Derp
RPC Name and Rank:
Kirin and Adept/Captain
Machine Amount:
None because this an upgrade.
Name of Machine:
Builder aka Loup de Cauchemar
Machines Rank:(Difficulty to build)
A rank
Description:
Builder was once a small assistance bot that help out kirin with minor tasks or acted like some form of messager over the past few months for Kirin. With the increasing knowledge under Kirin's belt he found that he could put Builder into a better combat role than before hand. Construction a harden combat frame around the small drone it has now taken shape into a wolf like figure or rather that of a Dire wolf. Growing in size of that when on all fours, three tall and the five feet six inches in length covered in a light weight harden steel like armor in a series of plates that allows him to much easier than other models that Kirin had made before hand. The body itself is a smooth looking polaumer that has the strength of Steel itself but weaved into a fault fashion to where it acts if it were muscles. The metal is special crafted to lighter than normal allowing him to move a greater speeds but still gives him decent protection. The Helm or the head has two thin optic sensors that glow bright red giving both a fear factor and another unseen factor. Loup's Helm has built-in HUD,Infered, Night Vision and Magic Scanner to where he could flip through with ease but only after a post of use. (aka you have to have one on for a whole post before switching in or out.) Another feature to the Helm is that the face plates that give the appearance of ears on each side. When closed and sealed the plating acts as if he had nothing covering it the first place acting much like Kirin's armor. Lastly the Helm has one more nasty surpise inside it's mouth. A cord or its tongue that acts as nasty surpised when unleashed. Whipping and launching out it will try and wrap an object or person proceeding to pull it in or hold them in place for an attack. The Cord itself has the ability to use Magnetize abilities much like Kirin but must be trained for Double the Posts and limited to certain ones that apply. Loup is armed with a series of sharpen claws and knives at it's dispoal. The Claws themselves are meant to preice armor lower than Harden Steel itself along with knives attached right under each "paw". By charging B rank energy into its claws or knives they will glow red hot from unleashing HF energy into them. When they touch an object most metals lower than its own are slowly melted down or more easily cut through than normal making these kind of attacks armor and weapon killers. Now finallly to the tail that is attached to the frame itself. This "tail" is more of an arm than actual tail that merely moves back in forth. This arm can catch objects and launch knives at its target with great accurccy, thou of course he can only carry six of these combat knives with him at a time. Loup himself is a close range scout/predator model meant to check out the situtation before anyone has arrived or simply to hunt down a single target. Making this a true hunter of a single target he has the single most important thing about this form, Cloaking. Cloaking itself is the sole ability that makes this machine the ultimate predator in Kirin's eyes. By only allowing one slot to each leg and four to the chest region he gives up all the other options to move energy through out the armor and the muscle layer to start a mirror like reflection on all sides. This ability allows him to remained unseen for five posts allowing him to remain undetected thou without the ability to use any of combat systems without deactivating the cloak itself. Cloak Costs B rank Energy while Cord is a Simple D rank cost. His Energy Core Holds a total of 900 energy and stats are 4/10
RP Sample: (Optional but seriously recommended if you can't wow me with description)

Picture:
User Image - Blocked by "Display Image" Settings. Click to show.
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PostPosted: Mon Sep 02, 2013 12:43 pm


Username:

RPC Name and Rank:
Kirin and When made Adept
Machine Amount:
1 or .5 when with Hammer Squad
Name of Machine:
Ares
Machines Rank:
B Rank
Description:
Ares is the one of the brand new series of machines that Kirin has begun work on. The Squad Leader of Hammer he has A.I. level intelligence with the ability to learn about things on the fly giving him the ability to mix up tactics. Ares stands an avernge height of six feet tall and have the body type of a muscluar human. The body itself is made of titanium giving them good protection against most pyshical damage. Thou like most machines it has joints that are a bit lighter on protection but stills allows him to move easily like normal human beings. Ares has a built in HUD,Infered, Night Vision, and finally a Targeting Assist program. The Targeting assist program is much like most lock-on but unlike lock on it only attacts to a target so he can keep his attention on multiple targets. Ares himself is a trained marksmen and is deadily with rifle based weapons which include heavy rifles, semi-auto, shotguns, and the classic Sniper Rifle. Usually he carries on him a semi-auto rifle that holds 30 rounds clips with a burst rate of 3 bullets. Usual ammo types carried on hand would be AP rounds, Cryo Rounds, Incen. Rounds, and finally explosive rounds. This model is a leader model enabling the ability to keep his fellow troopers in check and assist Kirin in field. His energy core is located in his chest with 800 energy and able to perform rifle skills up to B and is known to use throwing knives style up to C rank. His stats are a 5/8
RP Sample: (Optional but seriously recommended if you can't wow me with description)

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Great Lord Wulvengar

Enduring Prophet

8,150 Points
  • Brandisher 100
  • Elocutionist 200
  • Flatterer 200

Great Lord Wulvengar

Enduring Prophet

8,150 Points
  • Brandisher 100
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PostPosted: Tue Sep 03, 2013 9:07 am


RPC Name: Kirin Vilkus
Rank: Expert/King
Class: Mechanist
Element: None
Weapon/Armor name: Konpeki no nami
Type & Material: Titanium
Description: Nami
Konpeki
Konpeki no nami is crude steel blade made personal for Kirin Viklus, his personal use in battle, and as a symbol of his status as Captain in the Aramil Military. Unlike most normal blades, Konpeki has been infused with a speical mineral that allows an electrical current to run through it aka having an Alternating Current running through out the blade. This current running through the blade cause a High Frequency vibration to run through the blade giving it the ability to cut through metal and other objects with much greatier ease than normal weapons and also giving the blade the effect of lightining or static current flashing around it. . This current keeps its effectiness through how many objects that the blade makes contact with, at this current stage after three strikes the blade loses it cutting power and returns to normal in a sense. This charge that moves through the blade is built up in the sheathe of the sword itself. Nami is high-tech sheathe designed to take in energy from either the user or from the target the blade has made contact with. The sheathe only needs a moment for the energy to be sent into the blade fully and can be launched out quickly by the trigger at the base of the handle of the sheathe. The launch from the sheath itself cause the striking power of the blade to increase by one rank due to the blast of raw energy from the sheathe and the speed the blade escaping it. This first slash usually gives off a aura from the blade in a sense of a second slash but it is merely an after image of the slash itself.
Abilities:
Ruthless Spirit
Passive
The blade itself has a stranger feature to it than the sheer HF. When the blade makes contact with another being it will drain E rank energy from them and contain it within the blade itself. This energy does not transfer to the user but is kept inside the blade itself. When three hits are made with this blade it will transform into C rank energy but no more energy will be contained into the blade itself.
Rising Tides
C rank
By transfering energy into the blade itself for a moment the blade will increase in cutting power for the next three strikes to cut through solid steel but will lose this enhanced cutting effect right after the third strike makes contact with anything. Of course this effect is enhanced when launched out the blade via the trigger and is slashed right out the sheathe itself causing it to cut material one rank higher for that strike. The charge lasts for three posts
PostPosted: Wed Sep 11, 2013 2:51 pm


RPC Name: Kirin
Rank: Expert
Class: Mechanist
Element: None
Weapon/Armor name:
Commander Guidance Armor Enhanced.
Type & Material:
Titanium plating with Kelvar second skin.
Description:
Outer Skin
Inner Skin(minus the helmet in pic)
The Commander Guidance Armor Enhanced or C.G.A.H. is the improved verison of the all terrain combat armor that Kirin Vilkus has used over the past few months.. The armor itself for starters is a two layer combat armor with iron metal plating covering most of the outside of the suit. The outer armor itself is tool tinker to hold up slots in both arms, torso and legs, the number of slots depend on the rank themselves. The outer plating covering fully other than weak points in the joints themselves to allow him to move freely. This mostly to protect him from gunfire and other harmful things. The second layer is a skin suit that wraps around his body and fits comfortable around him. The second layer of the suit works as a small second layer of protection and also a way to send his energy through out the suit easier. It works as an insulator keeping Kirin's body from not getting too cold or hot. This is also one of the ways that the suit works its internal air system. The two layers have sealing point at the chin where his helmet will seal on. The seal around the helmet is air tight so the this is where the internal air system comes, the helmet uses the CO2 released from breathing to feed into the innerworkings of the suit. The suit recycles this gas forming it into clean breathe able air for Kirin to breathe. This allows Kirin to be unaffected by toxic gases and even allows him to be underwater for periods of time. The Helmet itself contains a HUD which includes Infered Vision,Night Vision, Magic Scanner and a zoom option up three hundred yards. With the newer updates to the armor itself the armor has become lighter in with itself allowing him to move much easier than before. The Design work with Konpeki no Nami, Being a High Frequency Blade, he has worked his design skills once more as he applies this to the suit it self with the new part placed inside the armor. Hidden within the back of the forearms Kirin has two hidden HF blades that stick out a mere six inches from his gauntlets allowing him to suripise his enemies with two new nasty surpises on each forearm. These blades are titanium and are made for cutting through enemy defenses much easier than normal knives but are limited to used from the back of the forearms meaning things like an elbow drop or slashing by throwing an elbow are the main way for these to strike out with this. This is also improved in the fact that a small force field can be projected from his forearms that covers one foot in all directions when deployed. Normal this is used to block bullets, Sharpenal, and other psyhical block weapons but not skills themselves acting like a standard shield. Energy from Kirin personal can enhance this ability by strengthing it and allowing it to become a larger in a sense. Putting both gauntlets together and standing in a single spot can increase the power of the shields to form a dome in a five by five radius allowing him to protect himself and whom ever is crammed inside.
Abilities:
Suit itself: Other than being protection it works as a weapon of its own once add ons are placed on it. Along with the ability to filter air inside the suit to allow him to move through toxic/harmful gases and breathe underwater. Now with upgrades it has the ability to develop hidden HF knives in the forearms and ankles of the suit that are made to be used as the silent killers to peirce armors equal or lower to its own.
Field Gauntlets: The Forcefields normally are just simple shields that are meant to block incoming protectiles and weapons covering a foot radius and equal to its rank. NOT skills. Infusing energy into allows it to block skills and grow. Putting both gauntlets together and staying still allows the projection of a dome of this energy.
Forearm Single Shields
E Rank: E rank attacks and no real growth
D Rank: D ranks and Lower Increases four inches in all directions.
C rank: C rank and Lower Increase two inches.
B rank: B rank and lower increases to shield radius is two and half feet radius
A rank: A rank and lower increases to shield radius to three feet.
S rank: S rank and Lower Increases to shield radius of Six feet
Note:This Energy infuses lasts for that post so afterwards it back to normal.
Helmet: The Helmet has the add-ons HUD,Night Vision,Infered Vision, Magic
Scanner, and Optic Zoom x300ft built in which can be cycled through. The last feature to it all is simply the ability to send out commands to his machines via a small radio transmitter so he can speak to them in the silence of the helmet. Thou when need he can speak through small mic in helmet.

Great Lord Wulvengar

Enduring Prophet

8,150 Points
  • Brandisher 100
  • Elocutionist 200
  • Flatterer 200

Great Lord Wulvengar

Enduring Prophet

8,150 Points
  • Brandisher 100
  • Elocutionist 200
  • Flatterer 200
PostPosted: Sun Sep 15, 2013 10:46 am


Username:

RPC Name and Rank:
Kirin Vilkus
Machine Amount:
2 Solts (One Before Adding One More with upgrade)
Name of Machine:
Dizen, Colossus Of Machines
Meet your Guardian
Machines Rank:(Difficulty to build)
A rank
Description:
Dizen was the first combat able machine Kirin had ever made and now Kirin has spent all his funding and putting hours of hard work into making his old guardian into a force to be reckon with. This is the last resort and ultimate weapon in Kirin Vilkus Arsenal. The Newest Design itself is a Colossus, A 'God' Machine, that's shadow covers the landscape a harbinger of death. Risen to the height 100ft tall this colossus is able to cross landscapes with long strides and unroot the earth like it was mere sand in its grasp. This colossus has taken a more artistic look to it, with snow white, sliver steel and dark slate as base colors to its design only to be trimmed in gold. The Colossus unlike before is an A.I. intelligence that is has been updated from the past V.I. intelligence giving it memories of its past encounters. Other than its intelligence core being updated itself now the armor has been improved into a great black steel armor that is resistant to most psyhical blows to it. No longer awkward in its moments this massive being is able move with more fulent strikes that can level buildings and send people flying across the battlefield as if they were small rocks. The sheer weight of this being cause the ground to shake from miles away so even when it has not arrived for battle yet. When close to fifty feet of this being the ground shakes causing a bit of unease , getting closer and closer to the being will only make the effect worse. The Colossus itself has left its out pre-telsas behind to trade out for the eletrical boost to its shockwave generator. The Shockwave Generator is something that unlike sending out a small field of energy to stun its foes this colossus focuses its energy into unleashing sheer blast of reservse gravity, where this launches its foes off or away from its body in a 30ft radius. The blast itself does not harm the target by the launching away at such fast rates could break bones on impact of they are launched the wrong way. This Colossus has an array of weapons that it uses with great ease. Its shoulder peices open up to reveal a series of five missile launchers that fire a barrage of ten rockets from each shoulder. His gauntlets themselves are personal weapons, able to use the Fist Pump Add-on to the greatest use and smash all foes with one might punch. A speical weapon of this colossus is the Giga Driver, Much like the human SS bloodline ranked ability Dizen charges a large amount of energy into his lone eye on his head and for two posts the beam will charge. Once Unleashed Scanning across the air a thin beam will move across where he looks only in the next post for it explode in a massive explosion razing it to the ground. At this time Dizen himself is unable to travel very far until his whole body reconfigs to massive energy surge. Now the massive design and frame does come at a price. Other than this thing being a complete walking death machine it costs Kirin 400 energy to activate and usually three posts to arrive on the spot. This Machine once on the battlefield can be the only one Kirin can command due to the sheer mental strain it has already to control.The Stats of this Colossus are 18/3 and his Energy is 1000
Rockets Cost: B Rank Energy plus 20 Rockets
Giga Driver: S Ranked Energy Cost and only once use pre-battle. Dizen becomes uncombative for two posts.
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