Note: In some cases I think it would be prudent to require a quest or defeating a specific monster or bloodline RPC to gain this. Though in the case of RPC's if people donate material for it I suppose it would be fine.
Genetic Modifications.
Quote:
Mod name:
Overview:
Quote:
Mod name:Regeneration
Overview: Allows for faster healing or energy recovery. One or the other not both. This could possibly be used in place of a cleric for add on's from mechanists or as passive skills to regain health or energy while inactive.
Quote:
Mod name: Energy Boost
Overview: Increases base energy by 50 per rank.
Quote:
Mod name: Strength/ Speed enhance
Overview:+1 to a stat or +2 to one stat and -1 to the other may only be applied once.
Quote:
Mod name: Sensory increase
Overview: Can enhance a sense but the sense is always on and can't be tuned out normally.
Quote:
Mod name: Neutralize Skill/ Talent/ Ability
Overview: Allows a person to remove a learned skill, talent, or racial ability. (So if someone screws up on learning something they can get a gene mod to fix their character instead of having to start over or beg for it to not count.)
Quote:
Mod name: Water breathing, increased lung capacity, etc.
Overview: Allows for travel underwater or in other situations like poisonous areas depending on the mod.
Quote:
Mod name: Strengthen Bloodline
Overview: Increases rank of bloodline skills by 1 making them stronger or effect wider areas by paying more energy for it. This is an active mod so a werewolf or vampire could regenerate faster by using it or a arachnoid could make a stronger razor wire but it would cost energy equal to the rank it's being raised to.
Quote:
Mod name:Enhance Element
Overview: Elemental skills can be used at +1 rank by paying extra energy. This means what would normally be a D rank attack can be made C by paying the energy for C.
Quote:
Mod name: Elemental Change
Overview: This changes the subjects element permanently. May only be used once and can not be undone.
Quote:
Mod name: Change bloodline
Overview: This is a passive gene that turns someone into a feral. It strips them of their bloodline and replaces it with Feral.
Quote:
Mod name:Alter body parts
Overview: Allows body parts to be grown or altered such as making arms stretch, joints flexible, or even grow a tail, ears, or wings. Functionality may vary and is posted when the mod is taken.
Quote:
Mod name:Poison or parasite resistance
Overview:Subject becomes resistant to toxins and parasites making them able to withstand or reject either for five posts at a time. 10 post cool down.
Quote:
Mod name: Elemental resistance
Overview: Makes user take half damage from specific element. May only be taken once.
Quote:
Mod name: Alter personality
Overview:A radical reworking of a person's personality that can make a sociable person anti social or a flirty person a prude.
Quote:
Mod name: Memory block
Overview:This allows for a person's memories to be blocked but not altered or erased. They are just forgotten until unblocked.
Quote:
Mod name: Alter biochemistry
Overview:This can make a person's blood toxic or acidic or make them produce slight electric shocks naturally or even have a low or high body temperature.
Quote:
Mod name: Mind enhance
Overview:Makes a subject smarter and able to learn things faster. -1 post to skills at their rank or below.
Quote:
Mod name: Living hair
Overview: Allows a person to control and move their hair with their mind. However it does not make their hair stronger or longer.
Quote:
Mod name: Charisma enhance
Overview:Makes a person more likable making taming a summon easier by 1 post or seduction easier (in theory).
Quote:
Mod name:Gene swap
Overview: Can swap one gene mod for another or one racial skill for another. (In the case of racial skills it must be traded between 2 RPC's.) This mod can only be used once and never removed. May not be used on bloodline or elemental change.
Quote:
Mod name: Tough skin
Overview: Physical attacks on a target are treated as 1 rank lower than they actually are.
Quote:
Mod name: Tramsplant bloodline
Overview:A person may give up their bloodline and skills to gain a different one. (limited to guild rules and must kill a subject of the bloodline in question before the transplant.)
Quote:
Mod name: Plant/ animal swap
Overview: Alters the cells of a plant into those of an animal and vice versa. This means more resistance to ice and less to fire or vice versa.
Quote:
Mod name: Poison glands
Overview:Can install poison glands into a person making for a poisonous bite, nails, touch, etc.
Quote:
Mod name: Enhanced bones
Overview: Makes it harder to have bones broken and reduces damage of blunt attacks by 1 rank.
Quote:
Mod name: Alter organ location
Overview:Organs can be put in different locations making vital strikes less likely to work unless a person already knows about the change.
Quote:
Mod name: Skill gain
Overview: Gain 1 skill of your rank or lower from a monster in the codex that has been killed or captured. Must still RP learning the skill based on it's rank.
Quote:
Mod name: Speed <->Strength
Overview: Allows a person with the mod to convert their speed to strength or strength to speed twice a fight.
Quote:
Mod name:Imbue element
Overview:Allows a person or creature without an element to be given one.