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Posted: Sun May 29, 2011 8:12 am
Self explanatory, I'm working on the formatting.
Post 0: Index Post 1: Lillith Smith skills Post 2: Lillith's Descent into Madness Post 3: Liam Smith skills Post 4: Liam's Ammo Post 5: Liam and Lillith's Shared Post 6: Demitrius Weaver's skills Post 7: Demitrius Weaver's potions Post 8: Demitrius Weaver's summons Post 9: Demitrius Weaver's Magic Post 10: Collective Armory Post 11-xx: Misc/ as needed.
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Posted: Sun May 29, 2011 8:13 am
Lillith the Berserker's Skills
Quote: Username: wolf4life13 RPC name: Lillith Is it a Free skill?: Sure Type of skill: Berserker Skill name: Weight control Rank: C If it uses ammo how much: N/A Limits: Berserker Skill description: Using energy and breath control user is able to shift their center of gravity resulting in being able to stand on fragile surfaces or crash through some objects by making themselves lighter or heavier. This is often used to enhance agility or prevent others from moving them. Gives either +1 speed and -1 strength or +1 strength and -1 speed.
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Posted: Sun May 29, 2011 8:15 am
Lillith's Descent into Madness
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Posted: Sun May 29, 2011 8:16 am
Liam the Trickster's Skills
Quote: Username: wolf4life13 RPC name: Liam Is it a Free skill?: Sure Type of skill: Trickster class skill Skill name: Feather touch Rank: D If it uses ammo how much: N/A Limits: Trickster Skill description: Like the name would suggest this is in fact a combination of pick pocketing and stage magic. The user is able to steal small objects from, or plant them on, people that they get close enough to touch. This only works on people that have the objects on their person and not in their hand and rarely works on those that are faster than the trickster or have heightened senses. Those that are slower than the trickster and of equal or lesser rank won’t notice the item’s missing or added until they reach for it or see it while those of higher rank but slower will notice the object is taken or added immediately.
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Posted: Sun May 29, 2011 8:18 am
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Posted: Sun May 29, 2011 8:22 am
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Posted: Sun May 29, 2011 8:25 am
Demitrius Weaver's Skills
Quote: Username: wolf4life13 RPC name: Demitrius Is it a Free skill?: Sure Type of skill: Biochemist Skill name: Enhance Rank: D If it uses ammo how much: N/A Limits: Must know Summoning Mastery. Skill description: User channels their energy into a summon granting it a more powerful natural attack. With this even a basic summon or pet can become more dangerous by coating it's teeth or claws in energy adding to their force. +1 strength to summon while this is used but costs energy each round. If user pays twice the skills energy then the summon's basic attacks are treated as D rank while this is sustained.
Quote: Username: wolf4life13 RPC name: Demitrius Weaver Is it a Free skill?: Yes Type of skill: Arachnoid bloodline skill Skill name: Web shredder Rank: C If it uses ammo how much: Limits: Novice or higher Skill description: Using the same idea as the web ball the user makes a ball of razor wire web with both hands and shoots it out. On impact it works the same as the web ball bursting and sending razor wire lashing out in a seven foot sphere cutting anyone that is struck. If a person is hit directly they end up wrapped in the wire and will be cut worse from struggling. The cutting ability of the wire is treated as one rank below the user’s normal razor wire.
Quote: Username: wolf4life13 RPC name: Demitrius Weaver Is it a Free skill?: Yes Type of skill: Arachnoid bloodline skill and earth element skill) Skill name: Stone web Rank: C If it uses ammo how much: Limits: Novice Skill description: The user can channel earth magic into their web attracting minerals to it which transmute the web into stone. This makes the web harder to cut and heavier which helps entrap enemies or use web against fire creatures simpler. It also makes hiding a web on the ground or a wall easier.
Quote: Username: wolf4life13 RPC name: Demitrius Weaver Is it a Free skill?: No Type of skill: Biochemist Skill name: Dual Summon Rank: C If it uses ammo how much: Limits: Biochemist Skill description: User is able to summon two creatures at once but must focus more than usual to maintain them. This costs 2x energy per summon and only two may act at a time. e.g. user an one summon may move second summon is inactive or both summons move user is inactive. This skill costs an additional D rank of energy per post the two summons are present. Takes two posts of inactivity to perform.
Quote: Username: wolf4life13 RPC name: Demitrius Weaver Is it a Free skill?: Yes Type of skill: Arachnoid bloodline skill Skill name: Antiseptic Bandage Rank: D If it uses ammo how much: Limits: Biochemist or Cleric only Skill description: User is able to form bandages using their webbing, these bandages are usually placed directly over wounds to stop bleeding and prevent infection or microbes from entering wounds. They do not actually accelerate healing simply stop bleeding.
Quote: Username: wolf4life13 RPC name: Demitrius Weaver Is it a Free skill?: No Type of skill: Arachnoid Skill name: Thread Control Rank: C If it uses ammo how much: Limits: Novice Skill description: User is able to use his energy to direct threads made with the trapping thread and razor wire skills. This makes weaving in large areas or using in combat easier but works best when used by clever trappers.
Quote: Username: wolf4life13 RPC name: Demitrius Weaver Is it a Free skill?: Yes Type of skill: Biochemist Skill name: Shikigami Rank: D If it uses ammo how much: Limits: Biochemist, Summoning Mastery, Golem Creation: Minions Skill description: User takes a paper talisman cut into the shape of a person or animal and infuses it with energy causing it to grow and change appearance to mirror the appearance of the person or animal's name written on it. Shikigami are very fragile and only have mediocre strength making any hit return them to the form of a paper talisman. They are mainly used for scouting, menial tasks, and decoys. They are not able to use any skills or techniques.
Quote: RPC name: Demitrius Weaver Type of skill: Biochemist Skill name: Merged summon Rank: A Limits: Must be at least adept. Skill description: Merges user with one of their summons allowing the use of the summons skills and either the summoner or summons stats but not a combination of the two. This only lasts for one post at adept, two at expert, three at master, and four at sage. However in this form any damage taken happens to both user and summon.
Quote: RPC name: Demitrius Weaver Type of skill: Biochemist Skill name: Advanced Enhance Rank: B Limits: Must know enhance Skill description: User channels their energy into a summon granting it a more powerful natural attack. With this even a basic summon or pet can become more dangerous by coating it's teeth or claws in energy adding to their force. +2 to one stat or +1 to both a summon’s stats while this is used but costs energy each round. If user pays twice the skills energy then the summon's basic attacks are treated as B rank while this is sustained.
Quote: RPC name: Demitrius Weaver Type of skill: Biochemist Skill name: Iron Golem Rank: B Limits: Living Iron Potion Skill description: They use their energy and place it in an ore then they pour this potion onto it creating medium sized iron golems that is about six feet tall. The golem's power is 7 but it’s speed is only 3. They are very durable but the slow movements make them less effective in wide spaces. When the biochemist creates a Golem this way there are at most four golems created. Must pay cost of skill per a golem created.
Quote: RPC name: Demitrius Weaver Type of skill: Biochemist Skill name: Transmute Ingredient Rank: C Limits: Adept Skill description: The biochemist is able to transmute a common object into a potion ingredient so long as they are similar in nature. Such as changing a normal rock to a mepsomite rock or a melon into a sephotic fruit. This is used to make ingredients instead of having to gather them. This only works on ingredients the user has collected before and may only be used once every two weeks. May not be used on unique ingredients like philosophers stone or anything else with innate energy or spirit.
Quote: RPC name: Demitrius Weaver Type of skill: Biochemist Skill name: Reverse summon Rank: B Limits: Summon Mastery and Weapon Summon Skill description: Allows the user to summon themselves to a weapon or summon instead of it to them. This does have a limited range so it can not be used to move from one thread to another but can be used to move within a thread. User stands inside of a pentagram for a full turn and on the next turn they are transported to the target. This only works on summon or weapons in eye sight of the user.
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Posted: Sun May 29, 2011 8:29 am
Demitrius Weaver's Potions
Quote: Name of poison/drug/potion: Feather potion What's it do: When poured over an object it makes the object lighter than air for three posts, this is especially useful for moving objects far larger than the user but has a surprising number of overall uses. How to make: Begin by grinding a dozen bird feathers into powder and combining the powder with three drops of zertish oil. Place three clear leaves on top and grind into a paste. Add 100 milliliters of water by boiling it in a separate beaker and using the steam to condense into water in the beaker with the mixture. Finally place potion in an insulated can and attach to a metal pipe. This must then be used to kill a whisp by striking it causing it's heat and energy to flow through the pipe and infuse the potion with an ethereal element. One drop is good for one use to last one turn, final brew creates nine drops. Recommended dosage is three drops per object.
Quote: Name of poison/drug/potion: Chama, chama, chama, chameleon potion. What's it do: A full body application will make the user blend with their surroundings for ten posts. This is not true invisibility but when not moving only a truly sharp eye will spot the user. One downside is the user's scent changes to that of salt water making them hard to recognize by scent oriented allies. How to make: Simply add octopus skin to a vial of neutral coating potion and let sit for three days before use.
Quote: Name of poison/drug/potion: Stink bomb What's it do: As the name indicates it creates a disgusting smell that can weaken opponents by overpowering their olfactory senses. This results it nausea and watering eyes but with animals with stronger senses can result in crippling headaches or shut down their sense of smell. The only real cure is time or not being exposed to it to begin with. Despite being called bombs they are actually packets of paper filled with dried and powdered ingredients with just a little oil inside to make it burn better. The smoke from the burning causes strong reactions but the bomb can also be torn apart for a slightly weaker result to anyone exposed to it. How to make: Gather a variety of animal feces and dry them in the sun, next grind them to powder and add powdered mustard, garlic, onions, and peppers. Mix well and place resulting powder in paper packets with ten drops of peppermint oil.
Quote: Name of potion: Preservation Solution What's it do: Preserves any once living thing for 50% longer than usual. So an apple with this poured over it would be good for a week in a half instead of a week. Add ons for a feral would be good for 3 months instead of 2, etc. Most often used to preserve ingredients but has a strong smell of lemons. How to make: Two parts formaldehyde to one part lemon juice and three sephotic seeds. Let settle for one week in the sun. Makes 1 liter of fluid.
Quote: Name of potion: Creeping Ice What's it do: A vial of blue fluid that when shattered turns to ice that slowly expands and converts moisture around it into ice for two turns. If applied to flesh it converts any moisture on it into ice slowing the target by -1 unless they have strength over 7. When applied to liquid it quickly converts it into ice spreading out at high speed. This can make a two foot thick and twenty foot in diameter patch of ice on the surface of water. How to make: To begin take a shard of ice from an ice reaver and grind it up into powder, combine with an ounce of zertish oil and ten grams of dry ice. Add 10 milliliters of alcohol and split solution into two glass vials. Add a drop of water to each vial and wait for drops to turn into crystals at center of solution then seal tubes. Makes two vials.
Quote: Name of drug: Pain killer What's it do: Deaden's the nerves in a person's body for five posts, during this time they are immune to pain but are not aware of any injuries inflicted unless they literally see them. This is a dual edged sword as it allows them to fight beyond their normal limits but makes it easier to die from wounds. Can also be used medicinally to treat the wounded. How to make: Take 3 clear leaves and grind into a paste, add one piece of willow bark and two poppy seeds. Let paste dry into a wafer for one week at room temperature.
Name of poison/drug/potion: Living Iron Potion
What's it do: Used as an improved version of the living rock potion.
How to make: Requires: a half pound of iron shavings, 8 Clear leaves and one cup of zertish oil. Description: Mix the iron shavings with boiling zertish oil then squeeze clear leaves for oil and mix in as it cools.
Name of potion: Choking gas
What's it do: A heavy gas that causes coughing and tightening of the diaphragm and lungs, this leads to choking and gradual weakening of anyone that is inhaling it over time. Because choking gas is heavier than air though it is only effective in enclosed areas or low points from slopes. This makes it easy to escape from by leaving the enclosed area or moving to higher ground. When this is used it can fill one normal sized room 10x10 feet with gas. After one post of exposure people begin coughing, after two the coughing intensifies. After three posts it becomes harder to breath. For each post after the third the target loses 1 strength from choking and lack of oxygen. Targets pass out when they reach 0 strength and will die if they are not removed from the gas within 3 posts of passing out or 3 IRL days.
How to make: Mix hydrochloride with manganese dioxide and heat over medium heat to create the gas. Collect in an inverted tube. when corking use a cork with sulfur attached to the bottom.
Name of potion: Energy restoration
What's it do: User regains 300 energy by drinking the potion, however after the fight this is used in they lose 300 from their max energy for 1 week. It is possible to drink two of these during a fight but afterwards the user will fall into a coma and be defenseless for 2 weeks.
How to make: One pound ginseng ground and mixed with guarana extract until it becomes a paste. Add a hair of a dog that likes to bite and two cups water with a tablespoon of syrup. Infuse with energy and let sit for one day.
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Posted: Sun May 29, 2011 8:30 am
Demitrius Weaver's Summons
Quote: Rpc Name: Demitrius Weaver Rpc Rank: Trainee Class: Biochemist Summon's Name: Eclipse Summon's Rank: E Pic: Description of Summon: A black juveinille wolf. There are no special powers or traits beyond being a relatively large dog with a dangerous bite and the senses of a dog. Eclipse is hard to see in dark areas due to his black fur and once tamed can be trained into a guard dog and attacker. Stats: 4 strength/ 5 speed.
Quote: Summon's Name: Trapper Summon's Rank: D Pic: Description of Summon: A ten foot long segmented snake that resembles an anaconda but is made of stone. It is very slow and as such uses it’s natural stone appearance to seem like an object so that it may strike and constrict prey that comes close. It is roughly one foot in diameter and aside from biting and constricting is able to dig through the ground and can spit small rocks up to ten feet to stun prey that are not quite in striking range. Stats: 8 strength/ 2 speed. Abilities:Rock Shot: Rank D The rock snake is able to fire head sized rocks up to sixty feet from it's mouth. This may only be used once every 3 turns and is usually used from short range or when not being looked at to increase chance of success. Burrow: Rank D The rock snake has a natural affinity for earth and is able to easily burrow through stone, sand, and earth equally well. This is usually used to hide itself for ambushes to make up for it's slow speed.
Quote: Ball of lightning Rank: EStrength/Speed: 1/1 don't take this guy too lightly. He'll F you up. They usually move in packs of three, and can only be destroyed by earth or water element skills. If they touch you they'll deliver an annoying static shock, and follow you doing it till you collapse or it dies Additional Info: After taming three Balls of Lightning Demitrius gave them the designation of D.O.N.T. as seen below and named each separately for ease of summoning. Names: D.O.N.T. (Discharge Of Natural Thunder's) D.O.N.T. 1: Taze, D.O.N.T. 2: Mi D.O.N.T. 3: Bro
Quote: Bezell Rank: D Strength/Speed: 3/3 The Belzell are insect like, they take the form of a giant black and red bee. They tend to come in swarms of three. They would fly towards the opponent and try to rip them apart with their frontal limbs. They also seem to puke out a stick material that will render your weapon useless, you can sill try to beat the crap out of them with your fists but they can puke on you and slow you down as well. Being insect like their exoskeleton can only take up to C rank attacks without breaking. Name:Buzz
Quote: Dragon, Black Rank: B Strength/Speed: 9/6 (13/6 in dragon form) The black dragon is the stereotypical evil dragon, but they laugh at this when confronted. They are actually friendly, loud and boisterous if they are hiding in human form. In addition to fire black dragons can spit acid that stings and irritates the skin. In battle they use knight skills, and spears most of the time. Some are also berserkers. Name razz ending.
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Posted: Sun May 29, 2011 8:33 am
Demitrius Weaver's Magic
Quote: RPC name: Demitrius Weaver Type of skill: Earth element skill Skill name: Earth Missile Rank: B Limits: Earth Spike Skill description: User creates a spike of earth and launches it at high speed into the air or along the ground. This can be fired in the direction the user punches and is normally shot from next to them. However it can be launched from anywhere within fifty feet of the user. This strikes with blunt force and not piercing but can break bone up to a hundred feet though it rarely will do more than dent metal.
Quote: RPC name: Demitrius Weaver Is it a Free skill?: No Type of skill: Earth magic Skill name: Stoning Rank: B If it uses ammo how much: N/A Limits: Stone Rock Levitation, Adept Skill description: User is able to levitate and control up to a dozen fist sized stones for three posts moving them without hand gestures. This has offensive and defensive purposes but the stones can only be moved where the user can see. This skill can be extended an extra 3 turns by paying A rank energy and a final 3 turns by paying S rank energy. After this skill is used it has a cool down period equal to how long it was active.
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Posted: Sun May 29, 2011 8:35 am
The Armory:
Quote: RPC Name: Demitrius Weaver Rank: Adept Class: Biochemist Element: Earth Weapon/Armor name: Vivasector Type sad what kind of weapon is it): Threaded Scalpels Description: The vivasector is actually bade in the same manner as bolas but with scalpels where the stones would be. Of the three scalpels two have obsidian blades and the last is a normal steel scalpel. The threads linking them are the truly special feature as they are made from Demitrius' razorwire skill and grow stronger as his rank increases and he replaces them. The vivasector's name comes from the following two skills. Slice and dice Rank: D Requirements: Earth and Rock levitation skill and razor wire Description: The user may throw the vivasector at a target and after letting it loose change it's direction using the earth rock levitation skill at E rank. When someone is caught by one of the threads the user may activate this skill to make the scalpels wrap tighter so the razor wire cuts the target and the scalpels attempt to stab repeatedly. Weaknesses of materials and razorwire based on user's level still apply. This technique lasts 2 posts. Shadow blade Rank: C Requirements: Earth rock levitation and arachnoid bloodline Description: By applying his element to the thread of the weapon he may disconnect any of the blades and move each separately making it difficult for an opponent to keep track of all three. Only lasts three posts.
Quote: RPC Name: Demitrius Wolf Rank: Adept Class: Biochemist Element: Earth Weapon/Armor name: Flayer Type: Snake Sword Description: A snake sword made from woven filaments of razor wire instead of chain with segments of blade made from damascus steel with obsidian inset into each segment. This is a weapon made to favor arachnoids and earth manipulators.
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Posted: Thu Jul 07, 2011 7:01 am
Demitrius' Tools: wolf4life13 RPC Name: Demitrius Weaver Rank: Adept Class: Biochemist Element: Earth Weapon/Armor name: BOD (Beaker Of Doom Type: A giant beaker like those used in chemistry. Description: A giant beaker made from glass that seems made simply to hold fluid, can be made hotter or colder simply by covering the glass (colder) or letting the sun shine on it (hotter). It is seven feet high and four feet wide, it is too big to be used as a normal weapon. It can hold slightly more than 300 gallons of fluid. Sample: Demitrius looked around quickly as he reached the top of the stairs with sounds of pursuit echoing up from below. He quickly knelt down and drew a symbol on the top step before using his energy to perform the weapon summoning technique. Pulling forth the giant beaker filled with boiling water from it having been left in the sun he waited for his pursuers to reach the bottom of the stairs before he rigged some strands of thread to pull the top towards the pursuers and the bottom towards him. The result was the boiling water cascading down the stairs and screams of pain as Demitrius made good his escape.
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