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Steffi Solaris (needs approval)

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PostPosted: Sat May 21, 2011 2:27 pm


Username: MitashiUchiha16

Character Name: Perstephone Ophelia Solaris

Character Race: Snow Elf

Character Age: 20

Character Gender: Female

Character Height: 5'6"

Character Weight: 125lbs

Character Alignment: True Neutral

Character Occupation / Trade: Herbalist

Personality: Calm and collected, Steffi is not the kind of woman who will pour her heart out to you unnecessarily. She prefers to keep her thoughts to herself, as being calm helps her to focus on situations better. She's incredibly logical, and that adds to her already notable intelligence. She's very kind and cares about the people that come to her for help. Her motherly demeanor also makes her a favorite amongst children, and she loves being surrounded by them. She is very in tune with nature and she cares about the environment. A true pacifist, Steffi refuses to engage in war.

Character Race Traits: She is an elf, so she has increased hearing and smell, as well as agility (not speed) and flexibility unusual for humans, or non-elven creatures. She can differentiate sounds, i.e whether or not someone is sneaking up on her or if it's just a deer or natural animal. She can hear loud noises (rockslides, loud screams, waterfalls) up to three miles away, average noises (conversation, falling objects, really heavy breathing) up to 1.5 miles away, and soft noises (footsteps, jingling of keys or coins, whispers, scuffling of animals) approximately three quarters of a mile away. Her sense of smell allows her to track missing objects as long as their scent is not covered, i.e through rivers or other interfering strong scents like sharp perfumes, etc. If there is something blowing in the wind, she can smell it up to a mile away. She also has a small amount of inbred natural magic that she uses to cultivate her herbs and flowers.

Current Levelling Points LP: 0

Current Level: Level 1 {Nobody})

Description of Appearance: User Image

Skill Set: Archery

Weapons/armor/items Carried: Bow and arrow (see picture), miniature version of a bow and arrow, almost like a hand weapon, only it functions by use of the thumb and the pinky to tighten the bow , the index and middle fingers to hold and aim the arrow, and the fourth finger to steady the whole thing. Of these she has two. She also has different types of arrows with different tips. All arrows are made with wood, are incredibly light weight, however can be of different lengths depending on the tip, in order to balance the aerodynamics.

Signature Moves: The Twin Shot -- From a distance, two arrows are launched, one obvious and the other hidden in the length of the first arrow. While the target focuses on the single arrow and diverting it, it fails to notice the second arrow. Depending on the angle from which the arrow is shot, the second arrow may have a more lethal effect, i.e if the first arrow is aimed for the forehead, the second arrow could be aimed for the neck, or if the first arrow is aimed for the leg, the second arrow could be aimed for the... you know.

The Spider Web -- Required for this are arrows tipped with natural resin that turns bouncy when allowed to air dry. Three arrows, attached to fishing line, thin wire, or other hard to see, strong thread, are fired simultaneously at an inanimate object from an angle that would allow a convenient ricochet pattern the would eventually result in a pattern where the string would wrap around the unsuspecting target. With each bounce, the resin would rub off a little until the tip is exposed enough to stick into a hard object, i.e a tree or some other porous subject. The shooter is required to be quick to act and bind the target immediately after the move is completed, and the target cannot be in motion unless the shooter is incredibly skilled in this tactic. Variations include vertical patterns, vertical zig-zags, and arbitrary ricochet patterns (hence the name 'Spider Web'), that can block passages and that sometimes work as a distraction.

Mirage of a Thousand -- a deceivingly simple attack, usually meant for confusion and the illusion that the attack force is bigger than just one person. Although this technique is 99% effective, it requires speed, and if not speed, then time. The shooter finds various locations surrounding the area of focus and takes a flexible string or twine (similar to the string on the bow), binding it between 2 points to make a mock bow. The shooter takes the arrow and places it on this taut string, using a third location to tie the arrow in place and create the proper tension. This is done in as many locations as the shooter pleases. Upon arrival of the target, the shooter shoots a single arrow from point A that flies, visibly, through the area of focus, cutting the string of the next arrow upon its arrival at Point B, and the second arrow at Point C, etc. Each arrow flies through the area of focus creating the illusion of multiple shooters. If the course of the arrow should be deterred by the target, the shooter can continue the cycle with their own arrow. While it continues, the attacker has the chance to catch the target, or escape, through the distraction.


Background Story: Steffi was born in a small, elfin village in the mountains. Both of her parents had studied medicine abroad and had raised their daughter to aspire to that goal as well. From an early age, Steffi had proven an affinity to chemistry and herbology, specializing in the various functions that combinations of certain plants had on the bodies of different races. Her father was a doctor and her mother was a midwife, so Steffi learned about biology very early in life, and found that it was something that she wanted to pursue for the rest of her days. She had always loved helping people, and so, when shew as sixteen, she jurneyed out into the world in hopes of making a living as a herb seller and medical specialist. Having received no formal training, other medicinal chiefs were not willing to take her in, and she was often turned away by people when she was only trying to assist them. But that only made her more determined to be recognized.

She traveled for a few years, living in the forest and practicing her archery, until she came upon Riverrun, where she decided that if she couldn't make it there, then she would just return to her village and eventually take the place of her parents, having wised up over her years away from home. She also, on numerous occasions, opted for becoming a missionary against violence, but decided that it was better to leave it at peace before she drew herself into something she couldn't stop.
PostPosted: Mon May 30, 2011 10:37 am


I added some details as to her weapons for Rorek, and added some signature moves for Reaper. I cleared up the job, too. Please approve! :3

Pixel Digits

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Reaper Elyse

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PostPosted: Fri Jun 03, 2011 10:24 pm


Approved

I hope you'll have fun out there, also just add in those final details from the Pm and you're free to explore Riverrun. =3
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