Graphic Contest
Yes, this contest is finally here. The contest where we will be designing both the front and back side of the Vanguardian Axis Trading Cards.
Now that I know the rules for the TCG, Gundam War, I plan on making these cards based on that. However, this will require quite a few researching for keeping cards and their levels in scale with the actual Gundam War cards, which will be used as a way to prevent things from being too out of balance. Whenever I find the time, I will be posting the basic rules of the game, since that's all I know, @_@ and pictures of a few cards to show how they work.
Of course, I'd like to have a different format on the front side of the card so that it doesn't look too similar. Make it something very.. Vanguardian Axis-ish, or simply unique, while keeping it look good and organized.
Card Game Rules
-= Deck Building =-
* Each deck contains 50 cards. ( 5 types of cards )
--- Unit Cards ( Mechs, Ships, etc. )
--- Character Cards ( Pilot Characters. )
--- Operation Cards ( Plans, Crimes, etc. )
--- Command Cards ( Events; Used directly from hand )
--- G ( Generation ) Cards ( Represents Government Power )
* You cannot have more than 3 cards of the same title. G Cards are an exception.
-= Card Game Terminology =-
* Reroll State - The state when your unit has not moved yet in a turn, and is capable of being sent out to battle.
--- Reroll - To put the unit in a Reroll State.
* Roll State - The state when your unit is placed sideways, showing that it is incapable of being sent out to battle.
* Draw - To take the top card from the deck.
* Home Colony - The Deck.
* Junk Yard - The Trash Pile.
* Base - Area where your units are when not in battle.
* Offensive Phase - The phase during a player's turn, where he/she chooses the units to use in battle.
* Defensive Phase - The phase during a player's turn, where the opponent chooses the units to defend their Home Colony.
* Battle Phase - The phase when the offensive units attack the opponent's defensive units / home colony, and when the remaining defensive units return damage to the offensive units.
* Return Phase - The phase after the Battle phase, where the remaining units return to your base, in Roll State.
-= Gundam War / VA TCG Rules =-
* Draw 6 cards from Deck / Home Colony.
--- If you do not have any G Cards in your hand, you may shuffle your deck, and try drawing again.
* In the beginning a player's turn, EXCEPT for the first turn of the player going first, the player will draw 1 card from the deck.
* You can play up to 1 of either, Unit, Character, Operation, and/or G Cards per turn.
* Unit Cards played on that turn will be in the Roll State, unless specified.
* Every card except for G Cards have three numbers at the top of the card. Until all three requirements are met, you cannot play the cards.
--- 1st number = Certain Government Power Requirement. The required number of a certain G Card in play.
--- 2nd number = Total Government Power Requirement. The required number of the total G Cards in play.
--- 3rd number = Play Cost. The number of cards you will have to take from the Home Colony and place in the Junk yard, faced down.
* When a Character Card is set on a Unit Card, the stats on the Character Card and the Unit Card are added together.
* When sending units to the battle fields, the first unit in that field will use it's Melee stat to attack. Any other units uses the Shooting stat.
* During the Battle Phase, you add up the total power of that field, and deal the damage to the opponent's first mech. That unit is destroyed when the damage, or the total power >= the first defending unit's Defense. Any extra damage is then dealt on the second unit. If that one is destroyed.
* As long as there are units defending the Home Colony, there will be no damage dealt to the Home Colony. If there are no units defending the Home Colony, add up the total power, and move that many number of cards from the opponent's Home Colony to the Junk Yard.
* When you make your opponent's Home Colony go down to 0, you are the winner.
Designing Contest Rules
* All cards except for G Cards, will have three numbers that resemble the playing requirements. Can be placed anywhere on the card. They must all be in the same place.
* Unit and Character Cards will have three other numbers that resemble the battle stats. Melee Power, Shooting Power, and Defense. ( May I suggest using symbols like a Sword, a Gun, and a Shield? )
* Color coordinate the cards by governments. ( So far, we will have Grand Vanguard, Vann Sky, Avantgarde, Mythril Legion, The Pirates, and The Renegades. )
Current Entries
None.
