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Hexagonal Rules
Arrancar use their reiatsu to form attacks with out the use of their zanpakuto known as Maleficios. There are three kinds of Maleficios Sacrificatorio, Elemento, and Maldición. Depends on the rank of the Arrancar depends on what Maleficios are open to them, how many spells they can have, and how many times they can use the same spells. All Maleficios have incantations and in order to use the Maleficios the incantation must be said.
Sacrificatorio: Sacrificatorio means way of sacrificial and these sacrificial maleficios causes damage to the foe(s) as well as the user in the process, the stronger the maleficios is the more dangerous it is but that means the worst the sacrificial it get.
Elemento: Elemento means way of elements and these elemento maleficios are double-edged not only it damages the foe(s) it also does somewhat damage to the caster but after when it is over, the stronger the maleficios is the more damage it does but as well the more damage is done towards the caster.
Maldición: Maldición means way of cursing and these maldición maleficios are curses, the stronger the maleficios is the stronger the curses but the more difficult the ritual is.
Soldiers: Soldiers can only possess up to 6 maleficios but the only maleficios soldiers are open to is only sacrificatorio maleficios. Soldier can only use the same sacrificatorio maleficio up to three times a battle.
Officers: Officers can only possess up to 12 maleficios but the maleficios that are open to officers are all sacrificatorio maleficios and some of elemento maleficios. Officers can only use the same sacrificatorio maleficios five times but elemento maleficios three times a battle.
Lieutenants: Lieutenants can only possess up to 18 maleficios but the maleficios that are open to lieutenants are all sacrificatorio and elemento maleficios but some maldición maleficios. Lieutenants can only use the same sacrificatorio maleficios seven times, elemento maleficios five times, but maldición maleficios one time a battle.
Captains: Captains can only possess up to 24 maleficios and Captains are open to all the maleficios. Captains can only use the same sacrificatorio maleficios nine times, elemento maleficios seven times, but maldición maleficios two times a battle.
Maleficios open to Soldiers
~Sacrificatorio~
1. Guadaña (Scythe)
2. Blindado (Armored)
3. Rascar (Claw)
4. Oseo Escudo (Bone shield)
5. Disparo (Gunshot)
6. Actualizar (Reload)
7. Oseo Púa (Bone spikes)
8. Ojo (Eye)
9. Soga (Rope)
Maleficios open to Officers
~Sacrificatorio~
1. Guadaña (Scythe)
2. Blindado (Armored)
3. Rascar (Claw)
4. Oseo Escudo (Bone shield)
5. Disparo (Gunshot)
6. Actualizar (Reload)
7. Oseo Púa (Bone spikes)
8. Ojo (Eye)
9. Soga (Rope)
~Elemento~
34. Aqua Atraco (water holdup)
35. Disparar Atraco (Fire holdup)
36. De barro Sujetar (Earth hold)
37. Airear Parar (Air stopper)
38. Resbalar (Slip)
39. Hielo Toque (Ice touch)
40. Oculto Corte (hidden blades)
41. Tornado (Tornado)
42. Tempestad de arena (Sandstorm)
Maleficios open to Lieutenants
~Sacrificatorio~
1. Guadaña (Scythe)
2. Blindado (Armored)
3. Rascar (Claw)
4. Oseo Escudo (Bone shield)
5. Disparo (Gunshot)
6. Actualizar (Reload)
7. Oseo Púa (Bone spikes)
8. Ojo (Eye)
9. Soga (Rope)
~Elemento~
34. Aqua Atraco (water holdup)
35. Disparar Atraco (Fire holdup)
36. De barro Sujetar (Earth hold)
37. Airear Parar (Air stopper)
38. Resbalar (Slip)
39. Hielo Toque (Ice touch)
40. Oculto Corte (hidden blades)
41. Tornado (Tornado)
42. Tempestad de arena (Sandstorm)
~Maldición~
67. Dominio Atravesar (Power transfer)
68. Reanimación (Reanimation)
69. Enmascarado (Masked)
70. Vudú magia (Voodoo magic)
71. Deseado Deseo (Desired Wish)
72. Cuerpo Interruptor (Body switch)
73. Dislocación de una Articulación ósea (Bone Joint Dislocation)
74. Momia (Mummy)
75. Presión (Pressure)
Maleficios open to Captains
~Sacrificatorio~
1. Guadaña (Scythe)
2. Blindado (Armored)
3. Rascar (Claw)
4. Oseo Escudo (Bone shield)
5. Disparo (Gunshot)
6. Actualizar (Reload)
7. Oseo Púa (Bone spikes)
8. Ojo (Eye)
9. Soga (Rope)
~Elemento~
34. Aqua Atraco (water holdup)
35. Disparar Atraco (Fire holdup)
36. De barro Sujetar (Earth hold)
37. Airear Parar (Air stopper)
38. Resbalar (Slip)
39. Hielo Toque (Ice touch)
40. Oculto Corte (hidden blades)
41. Tornado (Tornado)
42. Tempestad de arena (Sandstorm)
~Maldición~
67. Dominio Atravesar (Power transfer)
68. Reanimación (Reanimation)
69. Enmascarado (Masked)
70. Vudú magia (Voodoo magic)
71. Deseado Deseo (Desired Wish)
72. Cuerpo Interruptor (Body switch)
73. Dislocación de una Articulación ósea (Bone Joint Dislocation)
74. Momia (Mummy)
75. Presión (Pressure)
Swapping Maleficios
Now swapping maleficios works like this if your hexagonal list is full but you see a maleficio that may work better for you or it may work better against someone, before getting in to a battle you can switch out one of your maleficios on your RPC for the maleficio you wanted. When swapping maleficios the maleficio you are seeking do have to in the same category as the maleficio you are willing to switch. For example, you can switch a sacrificatorio hechizo for a sacrificatorio hechizo.
Shinigami Obtaining Hexagonal
Now that Arrancars has join the Seireitei, they was able to make their own hechizo the was somewhat like Shinigami's kido spells and Shinigamis are able to learn this new hechizo but just like Arrancars they would be at a slight disadvantage than an Arrancar would as well as the Shinigami needs to trained as well.
If a Shinigami is willing to learn hexagonal they must first go to Squad 8 so an Arrancar can teach them how to convert their Spirit Energy into Hollow Energy so they will be able to use maleficios then after that they must learn how to make that Hollow Energy into ether combat hexagonal, go to Squad 5 so an Arrancar can teach them how to use Sacrificatorio, Elemento, and Maldición hexagonal but even learning how to use them there would be some that is impossible for a Shinigami to use.
As I said before, Arrancars has a disadvantage to obtaining maleficio usage, Shinigamis has the same hexagonal capacity to the Arrancars depending on their rank then add 6 more to their current capacity but their hexagonal selection is a rank lower than their current rank. Meaning that if your a Shinigami soldier you can't use any maleficios but if your a Shinigami captain your maleficios that are open to you is equivalent to the maleficios that is open to a Lieutenant. Once learned the new capacity is for both Maleficios and Kido Spells add up to equal the new capacity. Vizards are the only ones that doesn't need to do the training to get these maleficios because they already have hollow energy within them but there maximum capacity stay the same it doesn't go up by 6 more.
Hexagonal List and Description
~Sacrificatorio: Way of Sacrificial~
1. Guadaña (Scythe) - User slice their limbs (meaning either arm or leg), as the blood drips down their limb, you must say “Through the blood of thine rage, become thy weapons. Become the scythe that is thine own death.” When that happens, the wound that the caster made on their limbs the blood forms and hardens into the blade part of a scythe. The blood is as strong as steel and depending on where you cut yourself, is how the blade will turn meaning if the user cut upwards the blade curves upward and vice versa. The blade is not a straight blade though; it is more of a scythe blade. This last for 10 minutes.
2. Blindado (Armored) - The user cuts their wrist, while saying “Thy blood boils with thy own rage. Become the armor to thine own rage.” The blood covers the entire body then soon after the blood sinks back into the body. The wound that the user made is instantly close, the iron from the blood causes Arrancar's Hierro to be a rank higher than their current rank making the Hierro stronger. This last for 10 minutes.
3. Rascar (Claw) - The caster cuts the knuckles on both of their hands and lets the blood drip out while saying “Through the blood of thine rage, become thy weapons. Through the cat’s eye thy descends.” Then the blood forms and hardens over their fingers, becoming a set of claws that is as hard as steel. This last for 10 minutes.
4. Oseo Escudo (Bone shield) - “Thy body become, thy shield” must be said first, soon after bones from the caster's left or right arm (user choice) bones starts to sprout out in a circular motion until it forms a circular bone shield on the arm. The bone shield becomes harder than steel and the small circular shield is 3 feet in diameter, It can take damage, but when it comes to taking hits from projectiles it is much more durable against it. This last for 6 minutes.
5. Disparo (Gunshot) - The caster says “From the hands of the dead, I summon the forth”, From that point, their fingers nails shoot out at an opponent, as fast as bullets can pierce through nearly anything. Once all ten nails shot the spell is over and their nails instantly grows back but the caster due suffer a slight pain from each nail being shot and suffers lots of pain when all the nails grow back at once.
6. Actualizar (Reload) - This can only be used while Disparo is in effect and the caster must have one nail left. Then the caster must say “From the hand of the Dead, rise again from the depths of the soil, and destroy thine enemy once again.” Once the last nail is shot all nails instantly grows back and this mimic Disparo so your able to shot the ten nails again and instantly grow back once all ten is shot but the name stays the same. This spell can't be use if this is already in affect and all nails grow back instantly once all nails are shot as well as that effect ends once all nails are shot as well.
7. Oseo Púa (Bone spikes) - The caster says “Thy bone become thy weapon.” Then on the chosen arm or leg, it can only be used on one limb at the time, grows bone spikes. If it is on the arms it can grow up to 2 feet, on the legs, 3 feet. Each turn that this is out, they slowly go back in to the skin 2 inches at a time, it’s painful for them to go back in. If you do not call them back in 10 minutes, they will immediately suck right back in, causing more pain. When the spikes come out, if on the arms are from the elbow to the hand, and on the leg, from the knee to the foot.
8. Ojo (Eye) - The caster must cut around the their eyes, letting the blood drip into the casters eyes, they say “Thy life’s source, come into thine eyes, and save thyself.” As the blood mixes into the eyes, it increases the persons vision so they can see things twice as fast meaning everything to them that they see in their eyes is half their current speed (Is like bikain). Can only be used for 4 minutes.
9. Soga (Rope) - The caster says “The arm that is whole, become broken and entrap thy enemy.” The caster’s bones in their arms dislocate and the arms itself become stretchy. This can be used as a rope to tie up an opponent. The down fall is after this spell is cast, the user can not use that arm for 6 minutes.
~Elemento: Way of Elements~
34. Aqua Atraco (water holdup) - The caster holds their finger up and says “Let thy water be thine torment.” What this does is that it takes water from the body and shoots it out of the casters finger like how a water shots out of a fire holes. It is torrent of water, with a lot of pressure backing it up. Soon after the caster gets slightly dizzy from lost of fluids in their body from this spell.
35. Disparar Atraco (Fire holdup) - Once “Thy own heat shalt descend to Hell” is said, the caster's body temperature increases to the burning hot level as well as any weapon in their possession. This allows the caster to cause contact burns with their skin and weapon but once the spell is over the caster feels slightly burned from their own body temperature. This lasts for 4 minutes.
36. De barro Sujetar (Earth hold) - The caster places their fist on the ground and say “Thine fist become the ground and hold thy enemies in place.” Soon after their hand goes into the ground and melds with the earth. The user can control the earth at will, the caster is able to move their other hand freely, but the down fall is that they are stuck in that one spot and if they take their hand that is in the ground out the spell stops.
37. Airear Parar (Air stopper) - The caster raises their hand into the air, and says “Thy body become one with the air, become thy shield.” Then they take a deep breathe and hold it in. This causes the person to be able to turn into a spectral form. They are able to then avoid any physical attack, but energy Attacks, cause lighter damage than normal. They are not able to attack in this form, and once the spell is done the user is short out of breath because it felt like that they lost some of the oxygen in their body. This last for 4 minutes.
38. Resbalar (Slip) - Once “From the hands of the pearl, I summon thee forth” is said, The caster start sweating profusely, but it is not normal sweat, but a slippery liquid that makes them able to slip away from most holds making grappling or even holding the person very difficult. After the spell is down the caster feels a little unbalance because not being used to the sudden change, the spell only last for 4 minutes.
39. Hielo Toque (Ice touch) - The caster says “Thy own body descend to the depths of the sea.” Then the casters tempature drops, making the body as cold as ice and when the body makes contact with something it freezes it over. Once over the caster entire feels numb and slightly frozen, the spell lasts for 4 minutes.
40. Oculto Corte (hidden blades) - The caster says “From mother earth, to thine own palms, and thy own heels, and make them weapons.” The casters arms and legs then become hard as steel. But that is not the true extent of the ability. If the casters fists or feet are consider just like hidden blade making their limbs to stab through mostly anything. The spell only last 6 minutes but once over the caster speed is half for 3 minutes.
41. Tornado (Tornado) - The user sucks in the air around them, then says "To the wind of the heavens, come down" and blows out a tornado. The side effect is that you can not control the tornado and you can get sucked into it. The Tornado lasts 4 minutes.
42. Tempestad de arena (Sandstorm) - The user punches the ground saying “Cover the heavens” then a sandstorm picks up that causes everyone including the user eye sight to become worse, it last for 4 minutes.
~Maldición: Way of Cursing~
67. Dominio Atravesar (Power transfer) - The caster of this spell slits their hand open, but instead of them drinking the blood, they make a teammate drink it. The teammate must be willing to do this. As the teammate drinks it, the caster must say “From thy blood of thine friend, to the power of thy friend.” What this does is give the teammate the same abilities that you have in all your forms meaning that if the teammate drinks the blood of the Arranacar, if the teammate is in sealed form they can use the caster's ability of that current along with their own if any and the same goes if the consumer releases any further. The draw back is that once the spell is over the consumer can't release to there strongest release for 5 minutes but if there was in there strongest release they revert back as well as this spell can't be used on the same consumer if that consumer already has this spell in affect. This spell lasts for 6 minutes.
68. Reanimación (Reanimation) - To use this spell, one must slit their wrist. The caster then takes the blood from their wrist and draws a Hexagram on the hand of the cut wrist while saying “To thine fallen brethren, I give thy precious life blood to. Rise from thine shallow graves, and become thy weapon.” They then place that hand on the ground, causing a black circle to appear under their hand the caster does not go through the circle though. From the circle comes forth the Hollow that they have eaten in the past. The hollow lasts for either 10 minutes or until it is destroyed. The Hollow, will be controlled by the caster. A random number 1-100 and depending on the number depends on the hollow it brings fourth.
1-25 Hexapodus
26-50 Fishbone D.
51-75 Demi-Hollow
76-100 Shrieker
69. Enmascarado (Masked) - The caster must get blood from the opponent, and on their zanpakuto, The blood must be fresh (same turn). The caster then cuts their own wrist, with the blood from the opponent getting into the wound. They must say "From the blood of thine enemy, to thine own, from the form of thyself, to the form of thine enemy”, then the caster's body transforms into the same as their opponents body. They have the same powers. They do not have the same knowledge as the person. They can only use the power in the current form meaning that if opponent is in sealed form you have all there powers up to that form at your use but you can't release any further if not the opponent is already in there finally form but the opponent can still release if wanted to. If the enemy is a vizard, even though you became them you still can not summon a mask, the same goes for Tamakai unless the caster has Tamakai already and if the caster does have it and if they bring out their spirit the spirit is unaffected by the spell. The transformation lasts for 6 minutes no matter what. Once this spell is used, you are stuck in it to the 6 minutes. After the 6 minutes, you go back to your normal form. This spell uses a lot of Reaistu. Transformations are known to be painful both ways because you are taking the form of the other person, and going back to your own form.
70. Vudú magia (Voodoo magic) - The caster first cuts their opponent with their Zanpakuto. The blood must be fresh (Same Turn). Then say “Let thine own pain become thine enemies”, they let the blood from their Zanpakuto drip into their mouth. Then any wound inflicted on the caster is half of what it would normally be, but at the same time, the opponent would feel the same pain, and cut as if they had just were cut them but the effect is not vice versa. This spell only lasts for 6 minutes.
71. Deseado Deseo (Desired Wish) - The caster says “Thy wish is thine enemy. Thy desire shall destroy thee”, soon after black symbols appear on the caster's blade. The way that the runes are transferred is that they make contact with the opponent’s skin. When they are transferred they go onto the opponent's skin and cause an Illusion of what they desire the most. It can be a person, a thing, even a place. They will act and talk, or do what they are supposed to do. For example, if it is a person, they will be like that of your memory. The only difference is that they would try to harm you in some way. Everyone can see this illusion too. The illusion would only last 6 minutes, after the transfer.
72. Cuerpo Interruptor (Body switch) - The caster draws blood from themselves, and puts it on their blade. Then the caster must stab their opponent, drawing blood. The enemies blood must get into the casters own wound. Then the caster says “From the mind of thine enemy, to the mind of thy own, let thine enemy become thy shield and thy sword.” What this does is switch both the casters and enemy's mind of state making that they are in one another body. They do not know what each other can do, and they do not have control of the powers meaning that they can't use each others powers nor their own powers but the only powers they can use is their own spells that they know. They are not allowed to harm their new bodies on their own. This only last 10 minutes.
73. Dislocación de una Articulación ósea (Bone Joint Dislocation) - The caster places there hands on the blade and a Pentagrama appears on the blade. The caster says “Let the bones of they enemy melt.” The next time the blade touches a body, other than the caster’s, the Patagrama transfers onto the opponent, dislocating the bones in the limbs that it hits.
74. Momia (Mummy) - The caster lets the opponent stab them with there blade. Then they say, ”Let the bind of the dead hinder you.” Then, the opponent looses their current release, making them go into their next one. For example if the opponent was in Shikai, they are now in sealed. Lasts for 6 minutes.
75. Presión (Pressure) - The caster charges a bala and shoots it at themselves then says, “The power double and turn there fears into nightmares” This allows all Ceros and Ballas to have double power. If I Shinigami has it effects Kido. There is one down side though, it uses more Reaistu to double the power. Last 6 minutes.
~Created by Ace Brigade and Athena2324~