|
|
|
|
|
|
Posted: Sat May 14, 2011 2:15 pm
 ]In the world of Aidin, the gods control everything. From the wars that happen, to the days of peace. They are the reason for the changing of seasons, they are the reasons for birth and death, they are the reasons for everything one could think of. Most important of all, though, is the magic they allow mortals to use. For in the world of Aidin magic rules everything. Magic determines who has the strongest armies, magic determines who shall rule a nation, and at times magic even controls when someone is born. Nobody would ever have thought the world of Aidin would exist without magic. Then agin, nobody would have guessed the gods would leave the world. But they did.
When the gods left, so did the magic, and since magic controlled everything, the world almost ended. Armies turned against their own kingdoms. The Floating Cities of Plithe fell and caused a crater in the world like no other. Crops failed, cities were destroyed, and entire kingdoms and races were wiped from the planet. For fifty years after the gods departure the people of the world went insane, it was only when one nation made discovery that the world rested.
Oisilin, the nation of light magic, was the nation that made the discovery that Aidin itself held magic. It was them that found out that there were spots in the world that held more magic than others. They found the way to tap into the world, to harness the power, and to restore their nation. It was them that shared this knowledge, for their god, Palithine the God of Light, had taught them to live their life spreading knowledge and good will. Not all the nations followed their beliefs though.
Kryn, the nation of darkness, wants nothing more than to rule Aidin and bring a reign of darkness and torment. They, however, reside in a land where magic is not strong in the soil, and so their eyes are set upon Oisilin, the nation where the lands magic is strongest. Even with their strong magics Oisilin does not have the army large enough to hold against Kryn, but they must. For if they fail, the armies of darkness will rule the world and destroy everything they love.
Who will it be? Which land will win? The land of Light, or that of Darkness? Who will rule, T h e K i n g d o mCreator - Joey Insanity Time Setting - Medieval Literacy - Semi-Lit The Story - Rules - Characters - Profile Skeletons - Cities - Rules of Magic - The Gods - Announcements - Location/Time - Random
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Sat May 14, 2011 2:38 pm
____________T h e R u l e s 1; Follow Gaia TOS 2a; In this RP, I am God. What I say goes. 2b; I will never sit there and tell you what to do, but I will ask you to remember the rules if you break them. I will be running a three-strike system. I tell you something three-times, you're out. 3a; This is a Semi-Lit RP, I want absolutely NO one-liners. I want full paragraphs, at least five to six well thought out sentences. I do understand writers block, but everyone hates one-liners. I'd rather you not post than to give me a one lined post. 3b; Like I said this is Semi-Lit. This means to check your posts for grammatical errors. I understand a few mess ups, but if your post looks like a three year old just learning to write posted, I will give you a warning. Remember, spell check is an amazing tool. 4; I don't care about romance, but keep it PG-16. This means no cybering! 5; When talking out of character, use a form of OOC. ( ex. [ ], ( ), Ooc//:, etc. etc.) 6; No l337 $P34|< at all. I don't want that crap found in here. 7; This is a follow-up on rule five technically. If you speak Out of Character in here, it better be about the roleplay, I don't want "[So, Suzy told me that Josh likes me and etc. etc. etc.]" to flood this place. The guild has a place for things like that. 9; This is a Medieval RP. I want absolutely no guns, rocket launchers, cell phones, vehicles, or any sort of modern technology. Crossbows, swords, bows, and other such Medieval items are what I expect. 11; I forgot one of the most important rules, mostly because it should be common sense. No God Mod or whatnot. You can't control someone's character, you can't dodge every attack, you can't be invincible, etc. etc. You're not a god. If you were, you would have left with the other gods. 12; Have fun everyone! smile The Story - Rules - Characters - Profile Skeletons - Cities - Rules of Magic - The Gods - Announcements - Location/Time - Random
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Sat May 14, 2011 4:02 pm
____________T h e C h a r a c t e r s There are two different factions to choose from, both of which have a multitude of gods that are worshiped, as well as their major gods, and different strengths. Here's a short summary of both factions.
Oisilin - The Nation of Light and the nation that not only discovered "Earth Magic", but also resides in The Kingdom, the soil with the most magic in it. Due to this their magics, which mostly reside in the form of healing, light, and some elemental, are powerful; however, they don't have to many spell casters. What they do have, though, are their Paladins. The Paladins are the elite knights of their armies, and each of them is trained in both the sword and light magic, but even these are small in number. They are, however, abundant in healers and normal soldiers, each of which will do everything in their power to be sure that The Kingdom remains with the Light.
Kryn - The Nation of Darkness and by far one of the strongest armies in the world of Aidin. They worship the God of Darkness, Sirei, at least they did before the gods left. Their magical strength lies within their necromancers, formidable magic users who can summon the dead, steal the life force of others, and cause corruption and decay in not only people, but also the land. They also have a few elemental magicians, but these magicians usually use only the darkest of elements. Their elite knights are the opposite of Paladins, being Shadow Knights. Shadow Knights have some minor control of the dead and dark magics, but they specialize in making their weapons cause decay to whatever they touch or slice. Kryn is a very war-like nation, so much that even civilians are soldiers in a war time.
Oisilin King - NPC Kings Spell Caster - [Open] Paladin Leader - [Open] Paladins - Astyer Intei{Joey Insanity}[Open(Only 4 For Now)] Spell Casters/Healers - [Open] Knights - [Open] Civilians - [Open]
Kryn King - NPC Shadow Knight General - [Open] Necromancers - [Open(5 only for now)] Shadow Knights - [Open (3 for now)] Spell Casters - [Open] Knights - [Open]The Story - Rules - Characters - Profile Skeletons - Cities - Rules of Magic - The Gods - Announcements - Location/Time - Random
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Sat May 14, 2011 4:17 pm
____________S k e l e t o n s If you wish to add anything to the skeleton you may, but this is just the basis to follow.
In regards to races: This is obviously a Medieval Fantasy role play, so any race can go, if you think you're race may be to radical send me a PM and we'll discuss it. Most likely it's not to radical at all.User Name: Name: Nicknames: Age: Race: Nation: (Oisilin or Kyrn?) Status: (Knight, Paladin, Spell Caster, Etc. etc. etc.) Appearance: (You can use either a picture or just use words for this, doesn't matter to me.) Weapons: Magic Type: (Only if you're character can use magic, Civilians and Knights cannot use magic. More on Magic Types is in "Rules of Magic, if you're a magic user, read that!) History: (No amnesia or anything like that. Give an actual history.) Personality: Character Song/Quote: (What song or quote matches your character or it's way of life?) The Story - Rules - Characters - Profile Skeletons - Cities - Rules of Magic - The Gods - Announcements - Location/Time - Random
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Sat May 14, 2011 6:12 pm
____________C i t i e s As much as I would enjoy to describe the whole world of Aidin, to limit the size and amount of places people will be I'll only be throwing in two cities for each nation and one large town as well as key areas of the world. Maybe when the role play gets large and if we move on to a Second Chapter of the war, which I hope we do, I'll add in more, but for now these will do.Oisilin - Oisilin is a country filled with both a mixture of forests and plains. The plains stretch out for miles in front of the capital, all the soil being rich and fertile, while the forests are scattered throughout the nations. The most notable forest is the Red Forest which is about twenty miles west of the capital. The Red Forest is aptly named due to the red leaves the trees produce at all times of the year. Every city and town has stone and wooden buildings, where the towns stick with wooden walls, each city has large stone walls to protect them.
Platik, City of Light - The City of Light, Platik, is the capital of Oisilin and The Kingdom. It is in the center of the nation and is the largest city in the nation. The city walls are around twenty feet high made of white stone with a steel gate at the front of the city. Five guards are posted both outside and inside the gates at all time. The city is large enough to house not only the civilians of the city, but half the army as well. There are three areas of the city and walls seperating each area, archers being posted on each wall. The first area is the Civilian and Market area. This is where the civilians live and where the shops and taverns are located. The second area is the Military section. This is where the barracks, armory, and housing of high ranking officers are located. The third area is the Castle, where the King of Oisilin resides.Mariq - The City of Trade. This city is located near the border of the nation, before the Deserted Plains. Mariq is by far the richest city in the kingdom, and because of that it is the second most guarded city of all. The walls there are as tall as the walls in the capital; however, where there will only be fifty archers on the walls of the capital, there are one hundred archers on these walls at all times. About four miles in front of the city is the Aora river. Being about one mile in width, the only way across is either through the fast currents or across a bridge that is guarded by six guards, three on each end of the bridge, at a time. The moment an attack is seen from the bridge, a flaming arrow is shot into the air to alert the towns guards.Simut - The largest town in Oisilin. It would be considered a city but being in the middle of nowhere doesn't help it much; however, it houses some of the finest craftsmen and bards of all times. It's militia is also just as fierce as any army. The city is guarded by ten foot wooden walls. Despite it being in the middle of nowhere the town is successful due to a trade route from Mariq to Platik running through there, because of this there are many taverns in the town, some of which hold some of Aidin's finest brews.Kryn - Kryn is a wasteland nation, the land there holding very little fertile soil, and the fertile soil that exists are owned by large plantations and controls the countries source of crops. Being a war-like nation the cities and towns are hardly that, most of the buildings, other than the capitals, being no more than mud huts, while some of the larger cities actually have large stone houses and buildings. The advantage of these harsh conditions, though, is that it makes the people stronger and able to adapt to many different climates and living conditions. Only their capital has walls protecting it for the rest of the cities and towns don't worry as much, believing that no matter what is thrown at them they can destroy. Morgith, The Black City - Morgith, one of the darkest cities known to Aidin. It's one of the only cities in Kyrn that has walls around it, and one of the only cities in any nation where every building is built from black brick. The city is small compared to the Oisilin capital, but where that capital is inhabited by both the civilians and the military, only the military lives in this city a long with the King. Only traders, messengers, and a privileged few are even allowed past these fifteen foot high gates of black. Both archers and spell casters are posted on it's walls, with no foot soldiers at all. The only way to open the gate is to climb the wall, and even if one could breach the gate there is only an army waiting for them behind the walls.Oggok - Oggok, an armies nightmare. This city is only slightly smaller than the capital, and it is here that the Necromancers and Shadow Knights make their base. There are no real walls around the city, only a moat filled with oil and tar and an elemental magician ready at all hours to set it aflame and raise the bridge. Few civilians live here and when war is loose these civilians are contracted into the ranks of the military. This is by far the strongest city in all of Aidin. It is said that if this city falls, then so does Kryn.Aralis - A small town on the outskirts of the Deserted Plains. This town is more or less an outpost for travelers during times of peace, but in times of war it quickly becomes a rest stop for the armies before they pass through the Plains. Key PointsThe Deserted Plains - As the name suggests it is a large land of no towns, no cities, and it is completely flat other than the Lonely Mountain in the middle of the plains. Many of battles have been fought here, and it takes ten days exactly to move an army from one side of the plains to the other. The Lonely Mountain - The only place in the plains that is not just part of the flat ground. It was once thought that the God of the Underworld once tried to punch his way to the sky where this mountain is, but the land would only stretch upwards and not bust. It is also said that from the peak of the mountain is where the Gods decided to leave this world. From this point it only takes five days to either reach Kryn or Oisilin.
The Story - Rules - Characters - Profile Skeletons - Cities - Rules of Magic - The Gods - Announcements - Location/Time - Random
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Sat May 14, 2011 6:42 pm
____________R u l e s O f M a g i c
Magic: The art of using ones will, imagination, and energy to cause an effect in reality. If a magic user has the talent and knows the magic, he/she can conjure and use the elements as they wish, heal wounds, steal a persons life, and even raise the dead. However, as with everything else in the world, magic has a price. This price is energy, and the only way to get the energy is from the spell caster. The more spells one casts, the less energy the spell caster has, the penalty for casting a spell that exerts the energy of the caster is death. This is the rule, and there is no way around.Types of MagicElemental Magic: This is by far the most common of all magics. This magic can be used to conjure air, water, fire, earth, metal, gems, etc. etc. and be used to the will of the caster. Where small scale spells such as conjuring a fire ball, or freezing a persons feet to the ground can be cast instantly and with very little energy, a spell to invoke a storm for the caster to control takes time and a tremendous amount of energy; however, when one masters this form of magic they are both lethal and helpful to any army.
Healing Magic: A purely defensive magic unless fighting the undead. This magic can mend broken bones in minutes, heal cuts in seconds, and erase bruises in an instance. This magic takes the least amount of energy to use, but it takes much longer and can tax the caster depending on the extent of the injury. Most Healers do not bother healing bruises or scrapes, instead the reserve their energy for life threatening cuts or broken bones. With healing magic, one may also even attach a severed limb, but only if it is done in time. The most important thing to remember about healing magic, though, is that it can not bring the dead back to life. Once a soul has left the body and gone to the abyss, it can not be called back to a body.
Light Magic: Light magic is much like healing magic to the extent that it can heal minor cuts and, given the time and energy, fix fractured bones. However, light magic focuses more on the defense of the caster and his allies. Light magic can form a barrier of light around the caster and it's allies that can repel small attacks from arrows and even some swords and magic. It can be used to blind the enemy, and those who become masters of light magic can cause a force of light to become solid and strike the enemy with either spears of walls of light.
Necromancy: The art of decay, corruption, and raising the dead. A necromancer can cause a perfectly healthy man to become so sick that they can not carry on, they are the causes of plauges and famines across the land. They can converse with spirits, and raise soulless corpses from the earth to battle for them. They can steal a persons life force to heal themselves, or they can use their own life force to heal an ally. They are one of the most dangerous of spell casters.
Shadow Magic: Much like Necromancy, this magic is used to cause decay and corruption. Unlike it's counterpart, Light Magic, it is mainly offensive. Used to create pure darkness to blind the enemy, suffocate them, even control the enemy. Masters of this magic have been rumored to even be able to move from one shadow to the next with this, as well as become a shadow themselves. However, if the caster becomes a shadow, the cannot attack, the advantage is that they cannot be hear, and in the dark they cannot be seen.
________________________________
Land Magic: Due to the gods being god, the magic comes from the land as much as it does from the caster. Depending on where the caster is at will determine how much energy is required to cast a spell as well as how much destruction or help it will cause. The hot spots for magic are: Oisilin, The Lonely Mountain. Outside of these hot spots magic is harder to use, so be careful when casting a spell.
Mind Melding: The one advantage most casters have over soldiers is their ability to share their powers. This, however, is only used in desperate times. For when they are sharing their powers it is nearly impossible to tell how much energy they are using, unlike when they cast by themselves. The only way of telling is when it's almost to late to call back in the magic.The Story - Rules - Characters - Profile Skeletons - Cities - Rules of Magic - The Gods - Announcements - Location/Time - Random
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Sat May 14, 2011 9:16 pm
____________G o d s Although the Gods are gone, many people still pray to them in hopes that they may hear their prayers and return. Many others still believe, but refuse to pray, using their names more in the form of swears and the like. And then there are some who completely gave up on the gods, refusing to believe that they ever really helped in the first place. This is a list of them.Good Gods:
Palithine, God of Light -- This god is worshiped by all of Oisilin, being their primary deity. He is the patron god of light, fire, life, and justice. His symbol of power is the sun, which is why the Paladin Order has suns imprinted on their shield.Motak, God of Land -- This god is worshiped mostly by farmers and other people whose work relies on the ground and it's minerals (miners, blacksmiths, and other crafters). He is the god of the land, of gems, metals, and crops. His symbol of power is a silver tree with diamond flower buds. There is a statue of his tree in the gardens of Oisilin Castle.Ocian, the Sea God -- This god is worshiped by sailors, fishermen, and any other whose work is revolved around water. [Make note that farmers also pray to him for the weather during growing season] He is the god of the sea, rivers, water, and weather, and is brother to Motak. His symbol of power is a trident.Uria, Goddess of Health -- This goddess is worshiped by healers, medics, newly weds, and new parents. She is the goddess of health, healing, and marriage, and is wife to Palithine. Her symbol of power is a golden staff with bandages wrapped around the very bottom and very top.Neutral God: Malov, God of Death -- This god is worshiped by assassins, at funeral services, and necromancers pay homage to him. He is simply the God of Death and ruler of the Underworld. He is neither good nor evil due to the fact that death comes to everything and everyone, no matter which side they are. His symbol of power is a bone sword with a skull integrated into the pommel. Evil Gods: Sirei, God of Darkness -- This god is worshiped by all of Kryn. He is the god of darkness, night, and shadows. His symbol of power is a raven. The raven is on the breastplate of many Shadow Knights.Tu'Kai, Goddess of Nightmares -- This goddess is not prayed to often and is usually just paid homage to by people before they rest. She is the goddess of sleep, dreams, and nightmares. Her symbol of power is a ebon helm with purple plumage. She is rumored to be the wife of Sirei, but no one can be sure.Rilk, God of War -- This god is prayed to before and after all battles. He is the god of fighting, wars, bloodshed, and unnatural deaths. His symbol of power is a gladius crossed with a spear. The Story - Rules - Characters - Profile Skeletons - Cities - Rules of Magic - The Gods - Announcements - Location/Time - Random
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Sat May 14, 2011 9:20 pm
]____________A n n o u n c e m e n t s May 15th, 2011; Role play is created and first post has been put. (Put this a little early seeing as the first post hasn't been posted, but might as well save myself the time.)The Story - Rules - Characters - Profile Skeletons - Cities - Rules of Magic - The Gods - Announcements - Location/Time - Random
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Sat May 14, 2011 10:22 pm
____________L o c a t i o n Starting Location for Oisilin Armies:Majority is in the outskirts of Mariq, City of Trade, while some wander the streets and taverns of the city. Starting Location for Kryn Armies: Five miles from the Lonely Mountain, on the Oisilin side. Four-and-a-half days from Mariq.____________T i m e (Morning) - (Evening) - (Afternoon) - (Sundown) - (Midnight)
The Story - Rules - Characters - Profile Skeletons - Cities - Rules of Magic - The Gods - Announcements - Location/Time - Random
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Sat May 14, 2011 10:39 pm
____________R a n d o m This is where I'll post random things pertaining to the role play. Such as this Profile Rule.
Random Rule 1: For now let's stick to a maximum of two characters per person.
This is also where I'll be putting things like the character graveyard, a place where character names go for those who died. As well as my loved people. Which is basically where people who've helped progress the story further than what I even expected will go. And if we ever get fan art for this simple RP, I'll put that there as well. smile The Story - Rules - Characters - Profile Skeletons - Cities - Rules of Magic - The Gods - Announcements - Location/Time - Random
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Sun May 15, 2011 10:45 am
____________A s t y e r The sound of war scared the city of Mariq more than any other sound in the world. It scared them worse than the sounds of dragons, worse the sound of the angry gods, even more than the sound of the Floating Cities crashing back down to Aidin. The sounds of war firghtened each citizen, even some of the local soldiers jumped at each sound. The clashing of hammer on anvil, the sounds of arrows striking straw dummies, the fireballs crashing into steel barriers, and even the sounds of lightning striking the earth made every person inside the walls jump. Steel on steel as knights and paladins honed their skills with the blade, even the sound of distant prayers to gods who forsook this world sent a stabbing fear into the people. They feared this war like no other. Who could blame them?
The people of Mariq were not cowards, far from it in fact, for they were accustomed to battle. Being a trade city they had to be, bandits would attack often, monsters from the Deserted Plains and the Lonely Mountain would also try to breach their gates. They've faced down every enemy, though, with their own soldiers and magicians. They've even faced down small armies of bandits. This was different. This was Kryn. The nation that thrived on war and death. The nation that was shrouded in nothing but darkness, much like their old god. This was a full out war, and it just so happened that Mariq was the first battleground for Kryn's list. Of course there's been small scale battles between the nation for the past year, but nothing serious. Just battalions of men going at each other, constantly ending the battles in draws. But now? Now it was a full-scale war, full sized armies from both sides would fight here in Mariq. They could not battle in the Deserted Plains, that would be suicide, Kryn's armies were larger due to their usage of war beasts and other monsters. Oisilin needed Mariq's walls in case they could not defeat the army coming for them, they needed some advantage over those barbarians. Even with the thousands upon thousands of soldiers outside the gates now and the hundred of soldiers inside, the chances of winning were not good. The real war would begin here soon, within four and a half days there would be enough blood to soak the soil, and stain the water of the river for generations.
----------
The man dodged the mace as it swung past his left arm, smiling as he did so. His eyes shining brightly in the setting sun, giving them a purple coloring to them as the gleamed from the excitement of a battle. A mock battle, but a battle none the less. He enjoyed it, but he did not thrive from it. He was not low enough to enjoy fighting, nor was he low enough to actually enjoy killing, but he was a soldier. More than that, he was a Paladin, fighting was as much a part of him as his arms and legs were. He ducked as the mace swung towards his face for a second strike. For now he was toying with the knight, they bother knew who the better was. It was hard to find a Knight who has the same fighting prowess as a Paladin, and even then the Paladin had an advantage with his magic. The worst part for the knight, though, was that the man defending hadn't even used his weapon to attack or defend yet, nor had he used his magic. His sword and shield were raised, yes, but it was more of an accessory at this moment of a time than an actual weapon or piece of armor. The Knight swung once more, a downward blow that could have split a helm and cracked open a skull, but the Paladin just stepped back and watched as the mace struck the soil.
Quick as a fox, the Paladin struck. His first move was to disarm the man, using his shield to strike the shaft of the mace with enough force to knock the weapon out of the Knights hand. After this he swung to the right side of the Knight with his sword, but it was a miss, the Knight had jumped back, but oddly enough the Paladin continued swinging turning in a complete circle. His third move was to bash the Knight with his shield, striking the man's nose and flattening it, breaking it almost instantly. As the Knight moved his hand to his nose to slow the blood flow, the fourth move was made. The Paladin, fast as lightning, swung his sword an inch away from the Knights throat, the sharp tip actually poking into the skin of the Knight.
"Dead," the Paladin said, his voice calm, soft, and would probably have been a tenors voice if he sung. The Knight just stared at the Paladin, his eyes wide with fear even as the Paladin lowered his blade. These local soldiers were good in a fight, but they were no match for him. "Move your hand away from your snout, and I'll heal it for ya," the Paladin said, his accent suggesting that not only was he a Paladin but, even more surprising to the Knight, a street-urchin. Someone who grew up in the streets and most likely stole for their food. The knight listened to what he was told and removed his hand. The Paladin removed his mail gauntlet from his sword hand, the right one, and raised it, his palm aimed at the mans face. A light seemed to glow from his palm and warm the Knights face, a tingling sensation rushing into his nose as the blood began to stop flowing and the bones reset themselves. In no less than two minutes his nose was fixed, and the warm sensation left his face as the light died from the Paladins hands.
"Thank you, Sir Astyer," the Knight said to the Paladin as he watched the man put his gauntlet back onto his hand and turned around to walk away. Astyer smiled to himself and just raised his hand and waved goodbye, not bothering to answer the Knight. There were more important things to do than to reply, such as taking a look at the army that has been gathered.
-------
Astyer walked around the tents and practice fields, taking in the sound of training and weapons making. Every now and then he would stop at a blacksmith and watch as they worked, or he would sit down next to an archer and help them fix feathers to their bows. Everyone was doing their job, whether it be training, building more defenses around the city, or to build armor. They've been at it for almost two days straight already, and with the setting sun it would be three here soon. They had heard about the army of Kryn moving across the Plains much earlier than they would have ever hoped for thanks to their scouts and magicians. They could prepare now, but even then the odds were against them. Kryns army was vast, up towards the ten-thousands. Where their own army was only five-thousand strong. That was the most soldier they could gather in Mariq without the King getting paranoid about sending his whole army in one place. Kryn didn't have that fear. Even with such a large army moving off to battle, they probably still had another ten thousand soldiers back in their own lands. They had no citizens, only fierce killers.
With these thoughts on Astyer's mind, he went to his own tent. It was one of many in the fields in front of Mariq, and only one of few with the Sun emblem of the Paladins on the sides of it. The tent was located right at the cross point of the Paladins part of the army and that of the common Knights. Unlike many Paladins, Astyer saw no difference between the two other than better training and magic. Both Knights and Paladins bled, loved, and in the end, they both died. It was why he chose this spot of the camp, this way he could interact with both Knight and Paladin. As he entered his tent he looked back to the Plains, looking at the Lonely Mountain. A small touch of fear stabbed into his heart as he did, for he knew was lied underneath that mountains shadow. He knew what army was coming for them.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Tue May 17, 2011 6:23 am
“Have I ever told you how I acquired my power?”
“No, and I don’t care.”
“Well, it was strange. I was wandering, young and lost. A man with no home. My town having been killed and the women raped as per usual in those days. I had a part in that particular activity, but that’s a different story. I was lost, walking through the plains, I had been there for days, it felt like longer, but I didn’t know time all to well. I was taught only how to strike with a spear. I had food to be sure, but the water I drank was dirty and I got sick. I ended up lying under the night sky, having vomited my rabbit dinner all over myself and just watched the stars. I do have to say that in the delirium the stars were a thing of beauty in such an ugly world. So as I was staring at what was wondrous astral phenomenon. I heard crying. I was curious as into what I would find, so I followed the sound. It was dark, there was no moon. I wandered the plains, searching for the source. Beneath the grass under my sandaled feet I thought I had felt the bones of thousands of dead that fertilized the soil there. I began to get scared, my stomach knotted up at the thought. I was raised to be strong, but I was just a boy. What could I do against the forces of the dead? I felt hard prodding fingers grabbing at my ankles so I ran faster. I nearly stumbled over the girl lying on the ground.
She was cute, older than me but with an air of innocence that could only be from a slave to Palithine. I had never seen a girl so clean. Who smelt so good. I praised the darkness that I could have stumbled upon something like her at a time like that. She looked up at me, with wide watery eyes that I could barely see in the darkness of night. She cried out in joy and started spouting out how happy she was to have finally found someone and how she had been lost. How she couldn’t wait to get back home and how she wouldn’t run away again. I scooped her up in my arms, took in her delicious scent, I let her weep on my shoulder. She pushed away slightly to get a better look at me. That’s when I stuck her in the spine with my gutting knife.
Oh my friend how she yelped in so many different flavors of surprise! I let her go and she dropped to the ground and started flopping around like a fish. Screaming as her organs started shutting down one at a time. I watched the phenomenon with much excitement. Sure I had seen people die before, but never actually on my own blade. So I stood there watching her bleed out, smiling, wondering what she looked like under those clothes, but decent enough to let her die in peace. It was then my attention was caught to the dark pool at my feet. Just barely visible, her blood surrounded my feet, washing against my sandals. I smiled at the though of this girl’s life fluid touching my body. I took in a deep breath of cold night air then I fell. There was no giving away, it was just that suddenly there was nothing, and I was falling. Through her blood was the gateway to a place beyond this one. A world outside our own. I was falling, through the tower of QXRTL. Light illuminated from every stone. It’s plaster was the blood ad semen of all things living and dead. There was screaming all around me, pillars of darkness shone through stained glass depicting all the possible outcomes of every action ever possible throughout time. I fell faster and faster until the existence itself became a blur. I was a needles surrounded by that which was neither light, nor darkness. I collided with an existence. It was a dream, or what felt like a dream. I was the god. I was the idol to be worshipped. I watched civilizations rise and fall before my eyes. Watched them praise me and curse me. Scream my name while they procreated. Billions of years passed as all that could be, all understanding filled my cranium, cramming my weak little skull. I raged to make it stop, to give meaning to their little lives, but then they became too powerful. They became like me, they became jealous and hunted me. They hunted my down and stabbed me to death. Tearing my body to bits, then devouring my power, leaving me in a sloppy pile of blood and bones. Then I woke up cradling the dead girls corpse. Suddenly I could use magic.”
The large warrior grunted. “Your bullshitting me aren’t you.”
Orthog cackled through a nearly toothless grin, shaking his greasy face, his muddy dreadlocked hair flew wildly about.
“I am bullshitting! It’s all lies! But wouldn’t it be glorious! Oh all the simple wonder. No, my story in more complex. The blindfolded queen of nothing sank her hooks into me, that is why I live. That is the only reason. Do even know what it’s like?”
Orthogs big brown eyes fell onto the warrior and frowned as he noticed the man was not paying any attention. He watched the man’s tongue slip into the mouth of a chunky pepper-haired whore. Orthog rose onto his bare feet. The b*****d wasn’t paying any attention to him. Orthog looked up to the starry sky. The hundreds of thousands of constellations.
“You know Ristian, the organ of the Oldran shines brightly tonight. I think one of us will get lucky.”
He shot a sly smile at the warrior.
“I think it will be me!” croaked the wizard.
The warrior grunted and continued fondling his whore. The wizard wandered away from the camp campfire.
---------------
Ristian the Warrior was happy. Drunk, had a soft squishy woman, even though she was old and wrinkled, it was a woman nevertheless, and warm by the fire. Slaughter in the name of the god of darkness had some sweet payoffs. Especially for a man who never had any desire to settle down. He gave the woman a smooch on her pudgy lips and slapped her on the a**, deciding that it was time to move somewhere a little more secluded. He took the woman’s hand and lead her to his tent. After standing he realized that he had to piss, the alcohol sank down into his gut. He tossed the woman into the tent and went to go find a spot to empty his bladder.
The sun in the twilight sky sunk ever lower, Ristian walked into a small copse of trees. Not wanting people to watch him piss. He wiggled his pants off and and set to it. When he heard a cackle the weird dirty spell caster that had been following him around and trying to talk to him leapt from the bushes. Ristian cursed. The nearly naked wizard snapped his fingers and suddenly pain greater than any Ristian had ever felt sprouted in his chest. Burning tendrils of agony weaved all throughout his body and suddenly he couldn’t take a breath. He fell to his knees gasping and cursing, he was choking and heaved, trying to get whatever it was out of is airways. Smoking clots of coagulated blood blasted out from his through. He heard the cackle of the spell caster.
“I told you lads. Now there is just one more whore unoccupied for the evening. I say we all have ourselves a nice go. “ Orthog’s voice whispered.
Ristian tried to rise, but hadn’t the ability, he rolled on his back and glared up at the grinning wizard. The little creature just stared at him, watching him die. Ristian tried to breath in but could not.
“I sent a little fire into your lungs warrior. I regret to inform you that they didn’t make it through the ordeal. Your death fattens my purse, the nation of Kryn will not even notice your passing.”
Orthog walked away out of the trees.
Screams arose from Risian’s tent as the men who Orthog had worked for had their way with the chubby woman. Orthog sat outside, counting the coins that they had given him. He scratched his naked thigh. It was easy to get ahead in a ruthless world. There were not very many women left to service the men, and several of the women became fond of servicing just one suitor. This chunky wench was one of those women. One by one the men filed in and took care of the bestial needs. The cries fell down to whimpers, then ceased. Every man came out with a smile, until the final one came out, adjusting his pants.
“She is all yours now wizard. Don’t think she will be of much use to anyone else.”
Orthag stood and adjusted his loincloth. He bowed low, his dreadlocks reaching the ground. The man walked away laughing. The wizard scampered into the tent. And giggled when he saw the woman sprawled on the floor of the tent. She took in slow, ragged breaths. Her eyes stared blankly at the wall. It was strange to Orthog that even someone dedicated to serving men could be broken by a little unwilling touching. The wizard stepped forward and got to work.
He simply placed a hand on her forehead, her eyes lazily slid over to look at him. He ran his fingers softly through her hair, his hands leaving streaks of mud, tangling her locks. He bent down and started whispering softly in her ear. She suddenly started stirring. As if she had a premonition of what was to come. He slapped his other hand on her fat stomach and pressed down as hard as he could. The spell he was unleashing let his hand slide through her flesh, and not only her flesh but her soul. She shrieked in defiance, but there was nothing to do. The wizard moaned in joy as he sucked her very essence out through his fingertips. Chanting a soul stealing song. Power rose in him. He, like all spell casters, had to draw from the earth. Orthog was a lower level spell caster, but that didn’t mean that he was any less skilled than the Necromancers. He didn’t even want to be that high on the political chain. He would stay low, stay alive. He clattered out the incantation to convert her soul into raw magical energy. He had to draw on the earth, but adding the power of the souls of the people he killed made it a little less tiring. There had been several times that he had felt the magic of this world eating away at him, threatening to burn him alive. He found necromancy to be one of the easier paths around that. The human soul had vast quantities of energy. Energy that can be used as a safety net from death. The deed was done and Orthog rose from the brown shriveled corpse. He clicked the tongue on the roof of his mouth then clapped his hands. It felt great to be a wizard.
Orthog walked out to find something else to do to bide his time.
|
 |
 |
|
|
Hermit Omega Vice Captain
|
|
|
|
|
|
|
|
Posted: Sat Sep 17, 2011 7:16 pm
Again, he'd failed to dodge the orders he had been given by his home country. Again he found himself following blasted orders with the threat of death over his head. Again, he found himself going into the presence of murderous, rapist, foul mannered and foul odored soldiers. Again, he wanted to just turn around and find the nearest village to play like he'd been mugged and couldn't fulfill his orders.
But no, after the fifth time they'd finally wisened up to his excuses and regardless of what happened he -would- be executed if he didn't serve. So on the dark elf marched. His hood up and cloak billowing behind him as his gloved hands clasped either end of a map. "I hate my life." He murmured, pushing aside the branches of a tree with his arm.
Naturally his cloak got snagged by the branch and he found himself snapping off the twig in sheer frustration before stomping on it. With a resounding snap he flattened it under the heel of his boot. He made sure to take a few moments to grind it, just venting his utter frustration with the fact he actually had to work for a change. Or rather that he was being forced to work, however one wished to look at it really though the latter was his preferred stance on the matter. Over the end of a cresting hill he saw a few tents, "Huh, the warcamp already?" He murmured, stepping forwards again. Hearing a sickening snap and feeling something squish under his boot. The Dark Elf quickly recoiled his foot, glaring down at what he stepped in half expecting it to be the refuse of some wild animal. Much to his relief it was just a corpse, looking to be a man who had died while releasing his bowels from what he could surmise.
Well seemed at least he'd have some good fortune today, the packs of supplies he was carrying was getting to be a burden. He held his staff in his left hand as he put his right to the back of the man's head, whispering a few words in a very dark tongue. His eyes overflowing with an oily black color as veins of shadow slowly rippled into the corpse. It was costing him energy to reanimate this corpse, but it was a long term spell so he'd find use for the corpse long before it decayed away. So with that, the corpse of the man rose with a groan, slowly standing and--
"Oh by the shadow-- Pull up your damned pants!" He said, jumping back and recoiling as he squinted one eye shut. The zombie rather clumsily pulling up its pants again before the Necromancer sighed and tossed some packs he'd been carrying in the Zombies arms, for the deceased warrior to carry for him. The Dark Elf grumbled and brushed his hand off of his cloak, as if he'd get some germs form the deceased man. "Now, where was I?" He murmured, pocketing the map before heading towards the camp, the corpse shambling after him.
It, wasn't long before he spotted a rather queer old man just walking away from the camp sight. He canted a brow as he approached, his new-found zombie in tow. "Ah! You there! Old man! Perhaps you could help me with some directions! I'm looking for camp Warfang I'm supposed to be joining the Kryn offensive." He said, flapping out the map obviously to show the old man should he agree to help.
Orthog might noticed this strange dark elf was accompanied by his old acquaintance, Ristian.
|
 |
 |
|
|
|
|
|
|
 |
|
|
|
|
|