

Stats
Strength: 3
Dexterity: 7
Constitution: 1
Intelligence: 8
Wisdom: 7
Charisma: 3
Magic
Make Whole: Fully repairs a non-living, non-magic object.
Heal: Cures most damage, diseases, and mental conditions.
Wind Walk: You and your allies turn vaporous and travel fast.


Stats
Strength: 7
Dexterity: 5
Constitution: 4
Intelligence: 8
Wisdom: 5
Charisma: 10
Magic
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