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Maximum the Zinc

Witty Elocutionist

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PostPosted: Mon May 02, 2011 2:11 am


Foretress @Leftovers
Sturdy
Impish
252/DEF 252/ATK 4/HP
---
Stealth Rock
Rapid Spin
Explosion
Earthquake

Comments: Open to suggestions on this one, he's mainly here to get off Stealth Rock and to remove Stealth Rock, Spikes, and Toxic Spikes.



Infernape @ Quick Claw
Blaze
Naive
252/SPD 252/ATK 4/HP
---
Close Combat
Brick Break
ThunderPunch
Flare Blitz

Comments:



Haxorus @Iron Ball
Mold Breaker
Brave
252/ATK 252/HP 4/DEF
---
Dragon Claw
Giga Impact
Outrage
Dragon Tail

Comments: To be used after Trick Room


Chandelure @Leftovers
Flame Body
Modest
252/SPATK 252/SPDEF 4/HP
---
Trick Room
Shadow Ball
Flamethrower
Will-O-Wisp

Comments:


(I'm still trying to find 2 pokemon that would compliment the team, it't mainly a Trick Room Team with standard Stealth Rock lead. If any suggestions, don't hesitate to post!)
PostPosted: Mon May 02, 2011 2:22 am


hmmmmmm.... maybe a bishsarp could work, they dont have the best speed but there attack is close to the same base of gallade, but if you do i would say go with defiant as ability, and ethier brave or adamant for nature as for item i dont know right now, for moves since youll be running trick room iron head would be good since it has stab and a flinch possibility, if you can get any moves that lower your own stats would be good with its defiant ability, if you like this ill leave the rest of it to you.

Scorn Yakushi

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Lord Shadow IX

PostPosted: Mon May 02, 2011 9:06 am


I suggest a Metagross.
PostPosted: Mon May 02, 2011 10:16 am


isuggest gigalith it knows stealth rock and a drifblim or kadrabra

mewliz

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Jerzeeboii

PostPosted: Mon May 02, 2011 11:17 am


Before I type anything, I just want you to know these sets and Pokemon are just my opinion. I'm not trying to edit your team for you or tell to change anything. These are just ones "I think" could help.

How about a Brave Escavilier? +ATK - SPD
Only issue is, if their packing a fire type move. They'd 1hko your Foretress along with this. neutral
as for moves,
X scissor - STAB damage
Iron head - STAB damage
No idea on the other two moves, maybe Swords dance and Giga Impact?
or Toxic and Protect?

Also How about a Quiet Elektross? - SPD + SPC ATK
half of your current team is weak to Earthquake a VERY common move. Switch to this lil fella and take advantage of its Levitate ability.
as for moves,
Volt switch
Flamethrower
Flash cannon
thunderbolt/thunder/protect if you happen to use toxic on another Pokemon to help drain their health.

How about a Brave Rampardos? +ATK - SPD
This bad boy packs a whopping 471 ATK give em some trick room and it's clobbering time.
as for moves,
Head smash/Rock slide/Smack down/stone edge - STAB damage
Earthquake
Thunderpunch - rid of those water types trying to take out your fire.
Giga Impact/swords dance/hammer arm or rock polish - when your trick room ends, you can boost your speed drastically with rock polish.

Lots of options, these are just 3 I think would help with a trick room team.

Edit: adding 1 more.

Timid Espeon +SPD - ATK
Reason being, you only have 1 Pokemon with Trick room, and once its all gone you'll need a speedy Pokemon to set it up again. Just in case your Chandelure gets 1hko after setting it up. You have this speedy Espeon who can not only set up another Trick room, but also lay the smack down or lay down a defense if necessary.
as for moves,
Trick room
Psychic - STAB damage
Shadow Ball/Toxic/Reflect/Hyper beam/Hidden Power
Morning sun/Protect/Light screen/Signal beam - so you can beat down those Dark types.

Edit 2: Adding another one, I bet your tired of me by now LOL

Timid Gengar. +SPD - ATK
May be a better choice than Espeon, due to having a better move pool. not to mention Gengar also have the ability Levitate and is a Ghost type..so some moves wont effect you. =)
as for moves,
Trick room
Shadow ball - STAB damage
Thunderbolt/Toxic/Will-o-wisp
Focus Blast/protect/Confuse ray

As for your Infernape, Maybe switch out Brick Break with U-turn. Unless you have the Brick break to knock down Reflects and Light screens.
Just a suggestion. -shrug-
Also why Naive Nature? Try to get a Jolly Nature Infernape. Naive + SPD and - SPC DEF. Thats going to hurt you in the long run. neutral
Heres a website that shows the natures with their boosts and such.
http://www.legendarypokemon.net/natures/

Was looking at your Chandelure, it's speed is quite low. It may not be able to set up the trick room in time. Maybe breed another and get a Quiet one which is +SPC ATK - SPD so it can be part of the trick room team. Even if it was a +SPD nature, the most it could be is 284. Alot of Pokemon in competitive play are over that. It's just a suggestion, if you like it the way you have it. Then leave it be. =) Just hope you dont get 1hko'd before you can set up the trick room, then your strategy will be useless. =(

I think I'm done for now...anyhow if you like any of these feel free to use them, if not I tried lol. Hope I helped.
PostPosted: Mon May 02, 2011 2:19 pm


Definitely Escavalier, but then again u already have a Bug/Steel type.....
I usually have a set-up Skarmory with an ironball
I use a Dusknoir with trickroom, might be good for u?

Andy2Xtreme

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Jerzeeboii

PostPosted: Mon May 02, 2011 2:35 pm


Andy2Xtreme
Definitely Escavalier, but then again u already have a Bug/Steel type.....
I usually have a set-up Skarmory with an ironball
I use a Dusknoir with trickroom, might be good for u?


I like Dusknoir. Good choice. 3nodding

Since it's defenses are so high, I'd most likely have
Will-o-wisp
Toxic
Hex
Confuse ray

Well..if I had it in a Trick room team. This would be my annoyance Pokemon. xd
Question, what does Iron ball do anyway?
PostPosted: Mon May 02, 2011 2:39 pm


Jerzeeboii
Andy2Xtreme
Definitely Escavalier, but then again u already have a Bug/Steel type.....
I usually have a set-up Skarmory with an ironball
I use a Dusknoir with trickroom, might be good for u?


I like Dusknoir. Good choice. 3nodding

Since it's defenses are so high, I'd most likely have
Will-o-wisp
Toxic
Hex
Confuse ray

Well..if I had it in a Trick room team. This would be my annoyance Pokemon. xd
Question, what does Iron ball do anyway?

Slows the pokemon down, enough to be really slow for Trick room to make skarmory lay out the spikes and rocks faster. I maybe confused with Lagging tail?
wow hex was a great idea! mine is physical though

Andy2Xtreme

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Jerzeeboii

PostPosted: Mon May 02, 2011 2:40 pm


Andy2Xtreme

Slows the pokemon down, enough to be really slow for Trick room to make skarmory lay out the spikes and rocks faster. I maybe confused with Lagging tail?

Hmm, sounds interesting. I'll have to look into that. Thanks.
PostPosted: Mon May 02, 2011 3:13 pm


Jerzeeboii
Andy2Xtreme

Slows the pokemon down, enough to be really slow for Trick room to make skarmory lay out the spikes and rocks faster. I maybe confused with Lagging tail?

Hmm, sounds interesting. I'll have to look into that. Thanks.

Iron Orb:
Lowers speed.
Makes susceptible to ground moves.
Greatest fling power.

Lord Shadow IX


DragnGuy7

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PostPosted: Mon May 02, 2011 5:04 pm


First off, I compliment you for being here Zinc. If you needed help with Pokemon you should have asked me! rofl
Anyways, I'd like to begin by asking why there are two fire types on your team. You could probably substitute Duskanoir in for Chandelure. Next, you might want to change Infernape's Brick Break to something else. I've found that its better to give him something like U-turn since he usually doesn't survive anything that isn't a not very effective hit. But being fast he can get out of sticky situations if needed. If you want to keep brick break then you can teach it to the aforementioned Duskanoir. If your going for another low speed but heavy hitter pokemon I'd like to suggest Mamoswine. He's really slow but he has really strong attack. The other one is up in the air. Maybe something with a lot of bulk.
PostPosted: Mon May 02, 2011 5:06 pm


Lord Shadow IX
Jerzeeboii
Andy2Xtreme

Slows the pokemon down, enough to be really slow for Trick room to make skarmory lay out the spikes and rocks faster. I maybe confused with Lagging tail?

Hmm, sounds interesting. I'll have to look into that. Thanks.

Iron Orb:
Lowers speed.
Makes susceptible to ground moves.
Greatest fling power.


It makes the holding Pokemon susceptible to ground moves?
Or the opponent?

Jerzeeboii


Lord Shadow IX

PostPosted: Mon May 02, 2011 5:28 pm


Jerzeeboii
Lord Shadow IX
Jerzeeboii
Andy2Xtreme

Slows the pokemon down, enough to be really slow for Trick room to make skarmory lay out the spikes and rocks faster. I maybe confused with Lagging tail?

Hmm, sounds interesting. I'll have to look into that. Thanks.

Iron Orb:
Lowers speed.
Makes susceptible to ground moves.
Greatest fling power.


It makes the holding Pokemon susceptible to ground moves?
Or the opponent?

The holder.
PostPosted: Mon May 02, 2011 5:34 pm


Well, I finally caught and bred a Metang to get a future Metagross, his nature is one that helps Defense but lowers either special ATK or Special DEF, can't remember. Also, I like the Eelektross idea, I have one in my box that I forgot about that I had EV'd some Special Attack and Attack into it but put it in the my box to start focusing on my Axew and forgot about it since!

biggrin I think I'll be adding the aforementioned Metagross and Eelektross! Thanks for the help guys!

@Dragon- The reason I have both Infernape and Chandelure is because Infernape is a quick and hard hitter with physical attacks, and Chandelure's Special Attack is amazingly high. (I was thinking Dusknoir but his defense is too much for me to be able to use as a special attack pokemon. I may switch Chandelure out for Reuniclus to prevent having two fire types, but I'm not sure seeing as how I can't really make up for Chandelure's Special Attack being gone.

Maximum the Zinc

Witty Elocutionist

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Jerzeeboii

PostPosted: Mon May 02, 2011 5:38 pm


Hope those 2 work out for you. Goodluck!
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