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kouri-chan_xx Vice Captain
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Posted: Fri Apr 29, 2011 8:24 am
Introduction
A ninja should never rely on only his chakra as you never know when you are going to run out of it or when your character will run into an enemy that can counter all of your techniques with ease. In those situations, using weapons might turn the tide to your favor.
Ninja used various tools and weapons that can be divided into the basic categories of melee (close-range) and ranged (long-range projectiles). Furthermore, their choice in weapons ranged from flexible weapons, hard weapons and blades, fire and explosive weapons and even combined weapons. Ninja were innovators who invented many weapons and tools and developed new uses for their weapons, some of which are used even today by many Special forces units all over the world.
In the next few posts you will find a list of weapons that might help you greatly.
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Posted: Fri Apr 29, 2011 8:37 am
Dual Wield: You can dual wield certain melee weapons on this list. When you dual wield, you multiply weapon damage by 2, and add 1.5x your strength modifier to the damage instead of 1x. However this extra damage comes at a cost. You receive a penalty to all of your attack rolls when using dual wielded weapons, and certain bonuses weapons give you may be cancelled.
Blocking: You can block, or parry, attacks with these weapons (with a few exceptions). Refer to the Abilities thread or the Technique List (D-Rank Taijutsu) for more info.
Melee Weapons
Aian Nakkuru A bladed iron knuckle worn on the hand. There is also a sharp blade at the end of the tool. The weapon is very effective for individuals who prefer hand to hand combat. Damage: Add 2 - 4 to normal taijutsu damage, and change the str mod bonus to damage to 1.5 str mod. Range: Melee. Special: Causes a Bleeding Wound upon a critical hit. +5 to DC required to disarm somebody of this weapon. Dual Wield: N/A Built to be Dual Wielded. No Dual Wield bonus.
Aikuchi The Aikuchi is a small dagger 1 inch smaller than a tanto that can be hidden in easily in any type of clothing. It's a favored weapon by Kunoichis. Damage: 2 - 5 + str. mod. Range: Melee. Special: +4 to Sleight of Hand check to hide inside all type of clothing for assassination purposes. Dual Wield: Yes. -4 to attack roll and cancel Sleight of Hand bonus.
Bo {Staff} A Bo is normally around 2m long or at the very least 6 inches longer than the person height for purposes of attacking and maneuverability. Bo users typically spin the weapon around to distract the enemy while looking for an opening and then strike using the momentum from the spinning movements. Damage: 1 - 8 + 1.5x str. mod. Range: Melee + 5 ft. forward. Special: Can be used as a defensive weapon, spinning the Bo in front of you gives you +4 in dodge bonus at the cost of your first Dice Roll in your next turn. +4 to trip and blocking checks. Dual Wield: No.
Butterfly knife The butterfly knife is a weapon used mostly for stealth purposes as well as showing off. The knife's ability to close and open hiding the knife inside the handle make this 3-part weapon a great choice when fighting in close quarters. You can also perform butterfly knife tricks to impress crowds! Damage: 1 - 5 + str. mod. Range: Melee. Special: +4 to Sleight of Hand checks to hide on person. Causes a Bleeding Wound upon a critical hit. Dual Wield: Yes. -4 to attack roll.
Butterfly sword The butterfly sword is a short sword with a broad weapon that is mostly used in set of 2. "One in each hand" The sword main ability or combat style is based on the old saying "2 swords serve your lord better than one". On combat one sword would be used to parry enemy attacks while the other sword launched an attack to the enemy's open spots. Damage: 2 - 7 + str. mod. Range: Melee. Special: Causes a Bleeding Wound upon a critical hit. Dual Wield: Yes. -2 to attack roll. You can also chose not to use the Dual Wield bonus {attacking only with one sword} and win a +2 in your dodge bonus for the next turn. +4 to blocking checks.
Jitte The jitte is a small weapon about 30 - 45cm long with a small prong sticking out from about 5cm from the handle, comparable to a police baton. It is mostly unsharpened with only a sharp pointy tip, thus it was barely ever used as an attacking weapon. Instead, its main use was to disarm the opponent by blocking with the main shaft and then catching the blade with the prong. It can also be used to break bones by catching the enemy's arm in the jitte's prong and twisting it with ease. Damage: 1 - 4 + str. mod. Range: Melee. Special: +6 to disarm and grapple checks, +2 to blocking checks. Dual Wield: Yes, -4 to attack roll.
Kama {Hand Scythe} The kama, or Japanese hand scythe, was a weapon favored by all ninjas, a ninja on a mission could disguise himself as a farmer, work all day as one and then kill during the night with the kama he used to cut the grass on the farm. The movements of the scythe in kamajutsu are vastly different from conventional weapons and are difficult to predict for those inexperienced in the usage of the kama. Damage: 1 - 8 + str. mod. Range: Melee. Special: +2 to attack roll unless against an opponent with 5 or more ranks in Ninja Weapons (Kama). Causes a Bleeding Wound upon a critical hit. Dual Wield: Yes, -4 to attack roll. Above bonus does not stack.
Katana The katana is the most artistic and well-crafted sword in the world. The curve of the katana's blade allows the user to draw the sword at a faster speed than any other sword created by man. The sword itself is both hard and light and can cut through almost anything with ease. Damage: 4 - 12 + 1.5x str. mod. Range: Melee. Special: Always a master work item, so +2 to attack roll and damage per roll. Causes a Bleeding Wound upon a critical hit. +4 to blocking checks. Dual Wield: Yes, -10 to attack roll. Calculate damage with 1x str mod.
Kunai The kunai is the most famous weapon in the Naruto series and a favored weapon by all ninjas. The Kunai although not designed to be a throwing weapon can be thrown to a distance of 50 ft. The kunai is a piercing weapon that can be used to stab but not to cut. Damage: 1 - 4 + str. mod. in melee combat. 1 - 4 + dex. mod. in ranged combat. Range: Melee or Ranged 50 ft. Special: Causes a Bleeding Wound upon a critical hit. Dual Wield: Yes, -4 to attack roll.
Kusarigama The kusarigama is the union of a normal kama with a chain on the end of the kama handle. The kusarigama is one of the hardest weapons to master and one of the most useful ones. The kama can be used to attack in close quarters while the chain, which most of the time has a small metal sphere-like tip, can be used for ranged attack, trips, immobilisation and disarming as well as creating vast numbers of opening for the user to kill with the kama's sharp edge. Damage: 1 - 8 + 1.5x str. mod. “Kama”, 2 - 6 + 1.5x str. mod. “Chain” Range: Melee or Ranged 30 ft. Special: Can be used to make disarm, grapple/strangle or trip checks with a +4 bonus. Causes a Bleeding Wound upon a critical hit with the kama side. Dual Wield: No.
Kyoumei Speaker A special speaker which amplifies sound waves and also resonates it at a specific frequency. The sound released can then be controlled with chakra to a specific target Damage: 2 - 10 + chk. mod. Range: Melee. Special: Target is disoriented reciving a -6 penalty in all checks, attack rolls and damage. Cannot Block with this. Dual Wield: No.
Naginata The naginata is a pole weapon of 10-12 ft length that was traditionally used in Japan by members of the samurai class. It consists of a wood shaft with a curved blade fashioned onto the end, and is similar to the European glaive. Usually, it also had a sword-like guard (tsuba) between the blade and shaft. Its usage relies on graceful acrobatic spins and turns to build up momentum and generate force to literally "sweep" the opponent away. Damage: 4 - 16 + 1.5x str. mod. Range: Melee + 10 ft. Special: Can also be thrown with a range of 50 feet. +4 to trip and blocking checks. Dual Wield: No.
Ninja to The ninja to {also known as "shinobigatana"} was the sword of the ninja. It was not as well crafted as the Katana but was just as useful in combat. The ninja to is 6 inches shorter than the katana and possesses a straight blade instead of a curved one. It is the sword carried by ANBU squads. Damage: 3 - 9 + str. mod. Range: Melee. Special: ANBU sword. Causes a Bleeding Wound upon a critical hit. +2 to blocking checks. Dual Wield: Yes, -7 to attack roll.
Nodachi The Nodachi is a really big and long katana mostly used to deal with cavalry in open ground combat, however the sword can be also used for normal combat by skilled people. Damage: 5 - 16 + 1.5x str. mod. Range: Melee + 5 ft. Special: +2 to Dodge Bonus and blocking checks. Can be used while mounted on a horse. Causes Bleeding upon a critical hit. Dual Wield: No.
Nunchaku The nunchaku consists of two sticks connected at their ends with a short metal chain or rope. The weapon can be used to cause several damage to the opponent by hitting in multiple areas using extreme speed and skill. The nunchaku proves to be a great defensive weapon as well. Damage: 2 - 5 + str. mod. Range: Melee. Special: Swinging the nunchaku around you grants you +4 Dodge Bonus at the cost of your first Dice Roll in your next turn. +4 to trip, grapple, blocking and disarm checks. Can attempt to disarm opponent while blocking his attack. Dual Wield: Yes, -4 to attack roll.
Tekagi There are two types of tekagi, the more well-known knuckle claws and the more effective neko-de (cat's claws). The knuckle claws are four blades connected to gloves by each knuckle while the neko-de claws are claws concealed inside the fist, curved to resemble tiger claws. These deadly claws are often used in surprise melee attacks to attack someone when they are off-guard since the claws are easy to conceal in a kimono (with Sleight of Hand). Damage: 1 - 5 + str mod per weapon. Range: Melee. Special: Causes a Bleeding Wound upon a critical hit. +4 when disarming. Dual Wield: N/A Made for dual wielding.
Tessen {Small war fan} The tessen is used normally as a signal device more than a weapon and is often carried by kunoichis, the tessen can be made of wood and paper as well as iron and paper. Normally the tessen is combined with basic taijutsu and used as a parrying tool or as an implement to direct strength in a more concentrated form. Damage: 2 - 5 + str. mod. Range: Melee. Special: Can be used as signal device to make innuendos along ninjas. +4 to blocking checks. +4 to Seduction or Sleight of Hand for female characters when concealing. You can also Perform to crowds with tessen tricks! Dual Wield: Yes, -4 to attack roll.
Kyodai Sensu "Temari's Tessen" A gigantic folding fan which can be used for offensive and defensive techniques. The fan is very useful in manipulating and projecting the air around the user. Damage: 6 - 16 + 1.5x str. mod. Range: Melee and Ranged. Special: +4 to Dodge Bonus and Reflex Save. +4 to blocking checks. Dual Wield: No.
Sai The sai's utility as a weapon is reflected in its distinctive three-pronged, trident-like shape. With skill, it can be used effectively against a long sword by trapping the sword's blade in the sai's prongs. It has been alleged that skilled users were able to snap a caught blade with a twist of the hand. There are several different ways of wielding the sai in the hands, which give it the versatility to be used both lethally and non-lethally. Damage: 1 - 3 + str. mod. Range: Melee. Special: +6 bonus on disarm, dodge and grapple checks. It can also be used for breaking bones. Can attempt to disarm opponent while blocking his attack. Dual Wield: Yes, -4 to rolls.
Three Section Staff Nunchaku A triple nunchaku made with longer and harder wooden staffs. The three sections staff can be united to be used as a bo staff as well as be separated and united in combat for different skills and attacks. Damage: 4 - 9 + str. mod. (as nunchaku) Range: Melee + 5 ft. Special: Can be used as a bo staff {bo staff damage}. Swinging the nunchaku around you grants you +4 Dodge Bonus at the cost of your first Dice Roll in your next turn. +4 to trip, disarm, blocking and grapple checks, can be used as a feint weapon for Sneak Attacks. Dual Wield: No.
Wakizashi The katana's sister and one of the most famous weapons of the ninjas. The sword is smaller than the katana and is normally used as a piercing weapon. It is around 60cm long. Damage: 2 - 6 + str. mod. Range: Melee. Special: Causes a Bleeding Wound upon a critical hit. Dual Wield: Yes, -7 to attack roll.
Yari A yari is a simple spear used by many ninjas when fighting in melee combat. Damage: 2 - 8 + str. mod. + half str. if two handed. Range: Melee + 10 ft. Special: Can also be thrown with a range of 50 feet. +2 to trip checks. Dual Wield: No.
Cleaver Sword It is broad with a fairly long hilt and has three hinges running along the blade itself that allows it to be folded in when not in use and to be unfolded in battle. Damage: 6 - 15 + 1.5 x str. mod. Range: Melee + 5 ft. Special: Causes Bleeding upon a critical hit. +2 to Block. Dual Wield: No.
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kouri-chan_xx Vice Captain
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kouri-chan_xx Vice Captain
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Posted: Fri Apr 29, 2011 8:48 am
Ranged Weapons
Bow The bow and arrows is the oldest and most useful ranged weapon in history. The bow must be used gracefully and therefore has no strength bonus on its damage. Damage: Arrow damage + dex. mod. Range: 120 ft. Special: Must have arrows to shoot and they are not infinite.
Composite Long Bow A bow with a string that is far harder to pull. This allows the weapon to deal more damage. Damage: Arrow damage + str. mod. + half dex. mod. Range: 140 ft. + 5 feet per strength modifier. Special: Must have arrows to shoot and they are not infinite.
Crossbow A device much like a bow which uses a trigger to hold the string pulled back in place, and upon setting an arrow in place it can be fired with a great deal more power than a normal bow at any time they see fit after loading. Damage: Arrow damage + 10 ((no dex or str for this one)) Range: 120 ft. Special: Can only fire 1 arrow per round.
Wooden Arrow: A common arrow with a pointed tip at the end of a shaft with fletching to make it fly straight. Damage: 1 - 8 Special: Causes a Bleeding Wound upon a critical hit. Craft DC: 12
Steel Arrow: A more advanced arrow made of hallowed steel to make the arrow more damaging and durable. Damage: 2 - 10 Special: Causes a Bleeding Wound upon a critical hit. Craft DC: 14
Barbed Arrow: A common arrow usually only has barbs at the head. Yet this arrow has barbs all the way down the shaft almost to the fletch. This prevents removal without tearing flesh with it. Damage: 1 - 9 Special: Causes a Bleeding Wound upon a critical hit. Upon removal of arrow, Bleeding damage increases to -4 Hp per turn. Craft DC: 16
Fire Arrow: An ignition source of some kind is wrapped around the rear of the arrow tip and lit on fire before firing. Damage: 3 - 12 Special: Causes a Bleeding Wound upon a critical hit. Causes a Burn if attack roll is higher than opponent's Dodge Bonus by 10 or over. -1 Dice Roll for the time taken to light arrows. Craft DC: 14
Kozuka The kozuka is a really small throwing knife (~7 inches) that can be used to deal heavy damage if used correctly or along a sneak attack. They were usually mounted on the sheath of larger swords that the shinobi carried. In addition the kozuka can be used for many things including preparing meals. Basically they are your shinobi's utility knife. Damage: 1 - 3 + dex. mod. Range: 50 ft. Special: +2 - 6 damage is used in a Sneak Attack. Causes a Bleeding Wound upon a critical hit.
Shuriken The shuriken is a traditional Japanese concealed weapon that was used for throwing and sometimes stabbing. They are small, sharpened, hand-held blades made from a variety of everyday items, such as needles, nails, and knives, as well as coins, washers and other flat plates of metal. They were not designed to kill but rather to distract, harass, scare and deliver poison. This is the weapon that gave ninjas the reputation for being able to attack with "a wave of their hand". They were actually throwing shuriken, but as the shuriken cut through the skin and disappeared into the distance it was as if a cut had appeared by magic. Damage: 2 - 4 + dex. mod. Range: 50 ft.
Fuuma Shuriken The fuuma shuriken is a bigger version of a normal shuriken that normally has 4 sides to balance its rotating speed. People normally carry these shuriken in summoning scrolls. Damage: 4 - 7 + dex. mod. Range: 40 ft.
Senbon The senbon was first used by doctors in acupuncture, it was then adopted by ninja and Hunter-nins to hit points on the body to cause death, deaden limbs or cause their target to fall unconscious. Damage: 2 - 4 + dex. mod. Range: 30 ft. Special: +2 - 6 damage if used in Sneak Attack. Causes a Critical Wound upon a critical hit.
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Posted: Sat Apr 30, 2011 7:43 am
Other Tools
Exploding tag A piece of paper marked with the character "Explode" (Baku). The tag can be placed on various objects and will either detonate after a certain amount of time, or can be detonated at will using technique Exploding Tag Activate (Jibaku Fuda: Kassei). Effects: 10 - 20 damage.
Flashbangs A ball which emits a tremendous flash of light that can temporarily blind an opponent. It will also extend any shadows, which can be beneficial for techniques such as the Nara clan's Shadow Imitation Technique (Kagemane no Jutsu). The flashbang also produces a large amount of sound which causes temporary deafness to anybody in immediate range. Effects: First round: Character is blinded, partially deaf and dazed resulting in -26 to all rolls. Character also loses the dex mod bonus to his dodge bonus. Next 10 rounds: Character slowly regains his vision and hearing and the penalty is reduced to -10 for 10 rounds. This penalty acts like a countdown that is reduced by -1 every round. Character can now add 1/2 his dex mod to his dodge bonus.
Metal wire Wire can be used in several situations. It can allow the ninja to create trip wire explosive traps, it can be used in grappling, or as a method to tie down and restrict the movement of an opponent.
Radio Ninja teams use short-range radios to keep in touch across several miles when separated on missions. The radio can accept multiple frequencies and is activated to talk by pushing a button on the neck attachment.
Scrolls Scrolls remain one of the most important pieces of equipment in a ninja's arsenal. Because of their size, multiple scrolls can be carried into battle in the front pouches of a flak jacket or in a pouch. This will save space and not sacrifice a much needed piece of equipment which may be required later. The scroll allows the ninja to summon creatures, people and items to their aid. For more information check the Technique List and the "Tobidogu" technique.
Smoke bombs An item which creates a dense cloud of smoke that can provide an opportunity to attack. Effects: Increases Stealth roll by +6.
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kouri-chan_xx Vice Captain
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Posted: Tue Aug 09, 2011 2:44 pm
Approved Custom Weapons
Court Tessen Type: Fan History: While the Tessen is a normal weapon people of royal courts needed something more subtle. Thus the Court Tessen was born. Craftsmen discovered a way of taking the "pak dahl" wood, an extremely resilient birch tree, and tempering it to a hardness that could resist metal weapons. Razor sharp metal would be added to the outer edge of the fan for further offensive capability. Description: The Court Tessen looks very much like a normal fan however its design varies. Some weave flexible metal ribbons along the outer-most edge for cutting power or use finger-sized razor blades which would rake upon striking. Damage: 2 - 5 + Dex mod. Dual Wield: Yes, -4 to attack roll when wielding two. Owner: All members of the Koriniau Clan.
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