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This is a guild built around the concept of Free-Running/Parkour. It focuses upon the use of fighting and Parkour. 

Tags: Parkour, Free Running, Fighting, Roleplay, Martial Arts 

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Medical Techniques

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XxBlack_FlashxX
Captain

Shirtless Werewolf

PostPosted: Sun Apr 17, 2011 5:54 pm


These skills and techniques are ones which can only be used by Medical Class Runners. These techniques are designed to both aid Medic Class RPCs and those which they choose to aid as well.
 
PostPosted: Sun Apr 17, 2011 6:49 pm


Defensive Medical Supplements
Note: This techniques are not truly techniques rather supplements such as pills/shots/etc. that can be given in order to aid both the Runner and their comrades.

D-Ranked

Name: Ibuprofen
Description: Ibuprofen is a simple medicine which takes the form of a pill. It reduces pain for an extremely short amount of time but can be administered over and over for until the pills run out. (Reduce pain for a single post. Can only use ten times in one fight/chase/whatever you'd like to call it.)

Name: Neosporin
Description: Ointment which can be rubbed upon scrapes and bruises. It seeks out to heal them quickly as soon as the ointment is apply. (Takes two posts to heal scrapes and bruises only. Cannot heal anything else.)


C-Ranked

N/A



B-Ranked

Name: Basic Pain Killers
Description: This pills may be basic pain killers but they give a bigger, badder effect than the Ibuprofen. This pills numb the feeling of pain for longer but they are hard to find. (They numb pain for three posts each pill but there are only a total amount of five pills which can be ingested per battle.)



A-Ranked

N/A



S-Ranked

Name: Oxycontin
Description: This drug is highly effective at stopping pain. It seemingly reduces damage from attacks and those who ingest this drug will not even feel a broken bone. The effects of the medicine is long lasting but the supplement is hard to come by. (Last five posts and damage done by other attacks are reduced by a rank. Runner can only have two pills upon them)


SS-Ranked

Name: Steroids
Description: This drug is a highly dangerous drug but effective. It causes for the Runner to go into a fit of rage once the drug is administered through a needle. The drug boosts the strength and speed of the Runner by two ranks but leaves the Runner combating everything in sight including comrades. The effects last for ten posts but a Runner is only capable of having one of these needles upon them.
 

XxBlack_FlashxX
Captain

Shirtless Werewolf


XxBlack_FlashxX
Captain

Shirtless Werewolf

PostPosted: Mon Apr 18, 2011 1:19 pm


Offensive Medical Supplements
Note: This techniques are not truly techniques rather supplements such as pills/shots/etc. that can be given in order to aid Medics in combat.

D-Ranked

Name: Irritating Powder
Description: Using their knowledge within the medical field the Runner will take an already made concoction of different medicines which will create a horribly irritate sensation when it contacts skin. The irritant is powerful enough to slow down the speed of another Runner by a rank. (Lasts a single post but can be used three times.)


C-Ranked

Name: Laughing Gas
Description: The Medic produces a small can and sprays it at their target. The contents of the can are undetectable and have no odor or color. If the gas sprayed from the can is inhaled the target will experience uncontrollable laughter to the point of which their eyes water and sight is blocked for a short time. (Cannot See For A Post)


B-Ranked

N/A



A-Ranked

Name: Hallucinogen
Description: If the Medic is capable of getting close enough they will inject their target with some type of illegal narcotic which then causes their target to experience severe hallucinations, throwing them off for a short time. (Slows down a Runner by a rank and lasts for two posts.)



S-Ranked

Name: Anesthetics
Description: The Medic takes a syringe and injects their target with a substance that causes them to pass out. This works in stages until the target ultimately passes out. At first the target becomes unable to function properly. Then they become unable to produce even the slightest amount of strength. And then they fall unconscious. (Takes three posts until the target passes out. At the first post their speed is dropped by two. On the second their strength is dropped. And on the third they pass out.)



SS-Ranked

Name: Iodine Bomb
Description: The Medic takes a glass cylinder of iodine and tosses at the opponent. Once broken the contents of the vial will produce a toxic fume which causes irritation to the skin and is deadly if inhaled. This is seemingly similar to a smoke bomb with clouds of gas that will spread up to a fifteen foot radius. (The fumes last for three posts. If inhaled the Runner only has five posts to obtain medical assistance before ultimate death. Irritation reduces speed and power by two ranks.)
 
PostPosted: Sat Apr 23, 2011 1:03 pm


Medical Aid & Healing

D-Ranked

Name: Diagnosis
Description: This is a technique which every Medic must learn if they wish to evaluate and aid their fellow comrades. This technique allows them to over look their fellow Runners and point out what is wrong with them with ease. This allows them to then be able to provide aid to them as best a possible in coordination with the Runners current injuries.

Name: First Aid: Bandage
Description: The Medic simply applies a bandage doused within medical ointment upon and area of minimal damage(such as bruises/cuts/scrapes/etc.) which will t hen heal it in a short time. (2 Posts)


C-Ranked

Name: First Aid: Gauze Bandage
Description: The Gauze Bandage is a type of bandage placed upon deep lacerations to decrease amount of bleeding and stop the flow of blood, ultimately healing a person. (5 Posts)


B-Ranked

Name: Butter Fly Stitches
Description: These are a minor form of stitches in which they are place upon and excessively deep wound to hold it together and keep it from bleeding. Too much movement causes for these stitches to fall off and for the wound to reopen.

Name: Minor Extraction
Description: This is a technique used to extract current gases or poisons from a Runner. Gases and Poisons of ranks higher than this technique cannot be extracted.



A-Ranked

Name: Stitches
Description: These are true stitches in which the Medic will sew up the damaged are and prevent it from bleeding out and allow it to heal. These stitches do not fall out unless they are struck by another force. Say if the Runner was currently in combatant and was struck within the stitches the wound would reopen.



S-Ranked

Name: Splint
Description: The Splint is a simple way of mending a broken bone and a much easier process than the cast. It can be made while on the run for it only requires two still objects and some medical tape. Keep in mind this does not heal the broken bone, simply keeps it aided well enough to still be of some use.



SS-Ranked

Name: Cast
Description: The Cast is something which a Medic uses to mend broken bones. Someone with a broke bone must go to a hospital to have a Cast placed upon them and must stay within the Cast for quite some time. (Must stay in Cast for 40 Posts.)

Name: Extraction
Description: This is a technique which allows the Medic to extract close to any and all gases and poisons taken in by himself or a fellow Runner.
 

XxBlack_FlashxX
Captain

Shirtless Werewolf

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Techniques

 
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