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vineco
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PostPosted: Sat Apr 16, 2011 4:28 pm


The Simple weapons - Though 'simple' is a inaccurate word to describe a weapon used to injure or even kill another person, these weapons are those that most races and classes are able to wield without needed training in feats. ((Though not always true))

((Keep in mind that the listed weapons are those weapons in their basic forms and does not include weapons that have enhancements or other special qualities.))

Club
Info: Clubs are a basic weapon, meant for bashing things, most classes can wield them. Clubs are mainly used by those classes that either lack weapon skills and need a bludgeoning weapon or need certain enchantments the weapon has on them. You will not see such classes like Fighter and Ninja equipped with a club when they have access to far better weapons.
Weight: Very light-Light
Damage Type: Bludgeoning
Damage: Low
Class proficiency: All Fighting classes except Pirate. All Stealthy classes except Dancer and Striker. All Arcane classes. All Divine classes except *Favored Soul((See class description)). All Specialized Spellcaster classes except Soothesayers. Alchemist and Shop Keep. See Prestige Classes to know if you gain the usage of simple weapons and/or clubs.

Crossbow
Info: For a simple weapon, the crossbow is very powerful but slow to reload. Most of those who can only wield simple weapons will be found carrying this powerhouse.
Weight: average, large. ((Dependent on light or heavy crossbow))
Damage type: Piercing ((Bolts, ranged))
Damage: Normal, abnormal.
Class proficiency: Any Fighting Class except Nomad. All Stealthy classes except for Dancer and Striker. All Arcane classes. All Divine classes* except druid and spirit shaman. All Specialized Spellcasters except Soothesayers. Alchemist & Shop Keep. See Prestige classes.

Dagger
Info: An underrated small weapon, this is the ideal friend for the rogue class, with no chance of the weapon making them detectable ((Less an enhancement does)) sneak attack is ideal.
Weight: Very light, light.
Damage Type: Piercing.
Damage: Normal ((Does not include the damage of a sneak attack nor added dagger bonuses some classes receive.))
Class proficiency: All Fighter classes. All Stealthy Classes except Striker. All Arcane classes. All Divine classes *. All Specialized Spellcaster classes. All 'other' Specialized Classes. See Prestige classes. Scholar.

Dart
Info: A sneak-able ranged weapon, this weapon is quietly used similar to daggers and are ideal for those stealthy classes.
Weight: Very light
Damage: Type: Piercing
Damage: Low
Class proficiency: All Fighter classes except Monk and Pirate. All Stealthy except Dancer and Striker. All Arcane classes. All Divine classes *. All Specialized Spellcasters except Soothesayers. All 'other' Specialized Classes. See Prestige Classes.
PostPosted: Tue Jul 12, 2011 12:23 am


Mace
Info: a basic weapon more akin to a club, both haft and head are usually made of metal ( there are some exception but they are for later in sub types)
a lot heavier then the traditional cudgel it may take some skill to learn to wield it. available as light or heavy.
Weight: light, medium
Damage type: bludgeoning
Damage: low - medium
Classes: all fighters (except pirate and monks), Stealth: Rogues only. ( light mace only) Arcane Classes: Battle Mage, Sorceror, and Warlock only Divine classes: all.




Quarterstaff:

Info: the single most renowned weapon of the ages. so much so a common peasant carries one from time to time, has two sides therefore it is a double weapon, however like any other double sided implement of war you need so training to perform a double strike with one. can be used to trip as well.
Weight: light
Damage type: bludgeoning
Damage: low
Classes:... all classes.

Spear:

Info: Since the dawn of sentient intelligence this very basic weapon that started out as a mere hunters tool was quickly and effectively applied in combat, to this day this weapon is in full use. There a 4 known basic varieties, three of which can be used as thrown weapons.
Weight: very light -medium
Damage type: piercing
Damage: low to medium
Classes: varies on spear. ( please refer to weapon subtypes topic)( to be applied at a later date)


Sickle
Info: With its crescent inverse edge and lightweight features, this weapon is a bane for any attacker that ever decided to harm you. it is truly an intimidating sight to behold. Not because of the wicked edge it holds, but that it can be hidden in plain sight as a farmers tool, so much so that it takes a truly trained eye to spot the difference between the two kinds of sickles. Also to note, the sickle is a favorite amongst druids for it represents the harvest.
Weight: very light
Damage type: slashing
Damage: low
Classes: all fighters and stealth classes, arcane magic classes: sorcerer, battle mage and warlock only, all divine classes

Alrein Sefur

Dapper Allegiant

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Alrein Sefur

Dapper Allegiant

11,150 Points
  • Tycoon 200
  • Forum Dabbler 200
  • Ultimate Player 200
PostPosted: Fri Jul 15, 2011 12:03 pm


Morningstar
Info: An item that sounds innocent enough until you face it. This is probably one of the most cruel simple weapons ever conceived by a creature. with a handle made of wood, it is much lighter than a mace, and much , much more brutal in the fact that it is a solid metal ball covered with spikes. It is also referred to as a Tyrant's Hammer.
Weight:medium
Damage Type: bludgeoning & piercing
Damage: medium
Class: all fighters( except monks) stealth: none. per ce. arcane classes: battle mage and sorcerers only. divine classes: cleric, shaman.


Sling
Info:.. a ranged weapon that is simply a pouch of leather or cloth with sturdy fiber or leather strings attached to it. don't let its seemingly harmless appearance fool you, one can find ammunition for it anywhere and fling it a t the skull of an unfortunate victim with deadly precision. Possibly one of the oldest ranged weapons in existence. has a medium range.
Weight: Very Light
Damage Type: bludgeon and/ or piercing (varies on the kind of ammunition you use)
Damage: low.
Classes: all classes
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