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This is a guild built around the concept of Free-Running/Parkour. It focuses upon the use of fighting and Parkour. 

Tags: Parkour, Free Running, Fighting, Roleplay, Martial Arts 

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Runner Classes

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XxBlack_FlashxX
Captain

Shirtless Werewolf

PostPosted: Sat Apr 16, 2011 8:40 am


Runner Classes


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Note:Must Have When Creating Profile


Runner Class - The thing which defines a Runner's choice of attacks/style/running skills in battle and the personal goals of each runner.

Welcome to the Runner Classes thread as explained in a small quote above the runner class is that which determines available attacks for your RPC. The Classes have there own unique abilities and also show which are allowed to be learned when using that class. Each class obviously has limitations to stop everyone in the guild knowing all the techniques and being a master at everything. This adds a kind of realism factor to the RP.

Note:Choose wisely you cannot change halfway through the life of your RPC.

Remember Only one Class can be picked. These classes don't limit your creativity.
 
PostPosted: Sat Apr 16, 2011 9:16 am


Basic Runner

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Basic Runner
These Runners are Runners to be feared. They are the Runners which set the basis for the Runner society and are commonly seen, but don't let this fool you. Their ability to continue running and fighting is what makes them so lethal.

Strengths
-Highest Energy Reserve: These Runners stamina are immense. They have one third higher the amount of energy than those of their rank.
-Mastery of The Run: These Runners are capable of learning as many skills related to Parkour/Free-Running/Etc. as they'd like.

Weaknesses
-Limited Knowledge: Sure they may be able to master the art known a Parkour but they lack knowledge in combat.

Bonuses
-1/3 More Energy
-No Limit To Free-Run Knowledge
-Can Learn Running Techniques In 25 Less Words

Limitations
-Cannot Learn Anymore Than One Weapon Style and Hand To Hand Combat Style
-Takes 50 More Words To Learn Combative Skills
 

XxBlack_FlashxX
Captain

Shirtless Werewolf


XxBlack_FlashxX
Captain

Shirtless Werewolf

PostPosted: Sat Apr 16, 2011 9:30 am


Tanks

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Tank
These Runners are Runners that excel in the combat area of expertise. Their bodies are the toughest, most durable bodies of any other Runners. They can take one much more damage and their strength is immense.

Strengths
-Durable Bodies: These Runners are capable of taking damage like no other. Damage taken from those their same rank is equal to that of a rank below and damage taken from those a rank above matches the amount of damage one of the same rank would inflict.
-Immense Strength: These Runners are capable of inflicting damage so powerful it matches that of one two ranks above them.

Weaknesses
-Limited Stamina: Tanks may be physically durable but they tire easily. They have less energy than those of their rank.

Bonuses
-2 Ranks in Power
-Reduced Damaged
-Capable of Landing From Extreme Heights Without Rolling
-Learns Combat Skills In 25 Less Words
-Can Learn Up To Four Hand to Hand Combat Styles and Two Weapon Styles

Limitations
-Cannot Learn Anymore Than 50 Running Skills
-Takes 50 More Words To Learn Running Skills
-1/4 Less Energy
 
PostPosted: Sat Apr 16, 2011 9:51 am


Trackers

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Tracker
These Runners are Runners that excel in speed, stealth, and combat. They are similar to a modern day ninja. It is hard to combat this Runners, that is if you even catch them. They are similar to Basic Runners in some ways.

Strengths
-Speed: Easily one of the fastest and most efficient Runners. Can most likely outrun and outmaneuver any other.
-Stealth: These Runners are hard to detect for they usually refrain from making any sorts of sounds when running or even during combat.

Weaknesses
-Fragile Bodies: They normally refrain from combat for they are not that powerful. Because of this fact they normally seek out to learn a few combat styles.

Bonuses
-Second Fastest Runners
-Cannot Be Heard By Those Their Ranks And Below
-Can Learn Up To Two Hand to Hand Styles And One Weapon Style

Limitations
-Cannot Outrun Those Of Higher Ranks(May Be Able To Match Those Of A Rank Higher Depending Upon Class)
-Those Of Higher Rank Are Capable Of Hearing And Detecting These Runners
 

XxBlack_FlashxX
Captain

Shirtless Werewolf


XxBlack_FlashxX
Captain

Shirtless Werewolf

PostPosted: Sat Apr 16, 2011 10:31 am


Medics

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Medic
These Runners are Runners that focus within the Medical field. They provide back up to their fellow Runners while on the run. Medics are pretty strong and fast. They posses more stamina than most other Runners but are not really experienced much in anything but medical situations.

Strengths
-Strength: Like the Tank Class Runners of this Class have some strength to them. They are not as strong as Tanks but are capable of reaching up to a rank higher in strength.
-More Stamina: These Runners have one fourth higher the amount of energy than those of their rank.
-Healing & Medicines: Only Class which can provide medical attention to themselves and others. They have a vast knowledge of medicine which allows them to concoct poisons.
-Knowledge: The few skills they can learn are easy for them to learn.

Weaknesses
-Not Very Rounded: They normally refrain from combat for they are not that skilled.

Bonuses
-1 Rank in Power
-Can Heal
-1/4 More Energy
-Every Technique Is Learned In 50 Less Words
-Only Class Capable Of Using Poisons

Limitations
-Can Only Learn One Combat Style
-Limited To A Knowledge Of 25 Running Skills
 
PostPosted: Thu Aug 04, 2011 12:11 pm


Oracles

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Oracle
These Runners are Runners that focus on one thing, technology. They normally carry around laptops, iPods, etc. with them when they run. They are efficient hackers and are one of the fastest classes out there. Their speed may even surpass that of the Tracker Class.

Strengths
-All Seeing Eye: They are the only class which are capable of hacking into equipment in seconds. They can hack into buildings and get schematics or even hack into cameras on buildings or street corners in order to observe what's currently happening throughout the city. They can also hack into cellphone calls, radio wavelengths, etc. and pick up information through those.
-Swiftness: Not only is their hacking speed superb but so is their physical capability of Running. These Runners tend to avoid combat a lot and also try to avoid being caught if they are found hacking into a system. Due to this they need to be quick and agile in their movements when escaping.

Weaknesses
-Limited Hacks: Though they are capable of hacking it is nearly impossible for them to hack into every Quadrant of the city at one time. This makes what they can "see" limited.

Bonuses
-Fastest Class
-Can Hack
-Can Learn One Weapon Style
-Can Learn Technical Skills
-Only Class That Can See Trackers No Matter What Rank

Limitations
-Cannot Learn Acrobatic Skills
-Cannot Learn Any Other Style Besides One Weapon Style
-Have A Limit To Range Of Hacks: Can Only "See" Within Your Own Quadrant And One Other
 

XxBlack_FlashxX
Captain

Shirtless Werewolf


XxBlack_FlashxX
Captain

Shirtless Werewolf

PostPosted: Thu Aug 04, 2011 12:12 pm


Citizens

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Citizen
These people are not Runners at all. They are you average everyday citizens of Tempest City. They roam the streets with no knowledge of combat or running. This is not all to bad. This allows them to choose their "path" later on in life then start off right off the bat being a Medic.

Strengths
-Ordinary: They are ordinary people and their is no true reason to attack them. Even they are on one or the other side it must be a very good reason to attack. This allows them to stay out of combat situations easily. (While still in this class)

Weaknesses
-Naive: They don't know much of anything. They are not Runners and they do not fight so it is hard for them to do much of anything if they become stuck in combat. (While in this class)

Bonuses
-Can Switch To Multiple Classes Throughout Their Life
-Keeps Knowledge Of What They've Learned No Matter What Class They Switch To

Limitations
-Can Only Switch Classes Between Ranks(Such As C-Rank=Medic and B=Tank)
-Once Class Is Changed They Cannot Switch Back
-They Will ALWAYS Be One Point Less Stronger And Faster No Matter What The Class
-MUST Start Off With This Class And Not Any Other
-Cannot Use Skills That Classes Do Not Permit
 
PostPosted: Thu Aug 04, 2011 12:13 pm


K-9

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K-9 Unit
These Runners are Runners that excel in utilizing canines to do their fighting. They specialize in taming their animals in order to use them as weapons so they are not able to be harmed during combat. They can use anything and everything from simply looking at their pets to shouting a command to make them obey. DareDevils tend to take on a use for pit-bulls while T.C.P.D. mostly use German Shepherds but that is not always the case.

Strengths
-Pets: Their pets do their bidding. Combat rarely never gets them down
-Communication/Distance: Can use their pets to send messages between themselves and other Runners quickly. Can use pets to move around the quadrant.

Weaknesses
-Physically Weak: Since their pets do mostly everything for them these Runner cannot do much by themselves. They are just as slow as a Basic Runner or Medic and are no stronger then a Tracker.

Bonuses
-Can Tame Up To Three Dogs
-Can Send Dogs To Different Areas(Within One Quadrant)
-Dogs Can Leap At Heights Of Ten Feet And Lengths Of Fifteen Feet
-Dogs Capable Of Carrying Packages, Weapons, Etc.

Limitations
-Cannot Learn Any Combat Styles
-Can Only Learn Technical Techniques
-Limited Amount Of Dogs Per Rank: D-C, One Dog; B-A, Two Dogs; S-SS Three Dogs
 

XxBlack_FlashxX
Captain

Shirtless Werewolf

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