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Envisioning the future of zOMG! 

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The legendary fourth level: Extreme! (more feedback pls)

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Thard_Verad
Crew

Dangerous Genius

PostPosted: Sun Apr 03, 2011 11:24 pm


One topic that crops up from time to time is that of adding Extreme difficulty to the game's Instanced areas. Impossible is sometimes mentioned as well, but we don't want boss fights that are impossible to win. What I aim to do here is outline some ideas on just what Extreme can entail for each Instance.

Universal features
- First and foremost, the CL of everything should be 1.0 above the player. With the exception of Mayhem's house and DMP, Hard mode is +0.6, so nudging it a little higher fits the bill.
- Beyond that, different instances would each get a different modification, though I agree that adding a certain "randomized" flair to some of them would be a step in the right direction. As Red pointed out, removing some of the game's predictability is a good idea.
- I also have some ideas for new enemy recolors, as well as additional attacks and skills for the Animated.

Mayhem's House
- Since we're dealing with low-level players, I think the increased CL makes it challenging enough.
- Perhaps the fifth or tenth wave of Gnomes could use a stronger one in place of two or three weaker ones, but I have no idea for the recolor.
- EDIT - New Gnome: Colonel Calamity

Dead Man's Pass
- Still a low-level area, so I won't make any changes too drastic.
- Okay, maybe I will.
- Replace all the OMGs with OMFGs, and step up the old OMFGs to one of the Coliseum's new recolors. OMGBBQ or something.
- Add a second random patrol near Stoocie and the box.
- The OMGWTF can call for reinforcements during the battle.

Doll Shrine
- Kat's doll is too weak. She actually has less HP than the OMGWTF at an equal level. I'll address this momentarily.
- During the fight with KKD, she calls for backup, in the form of regular dolls, Collectibles, and...
- New enemy! Antique Kokeshi Doll
  • More HP than the Collectible
  • Melee attack: Serrated Fan: Does a strong hit, with 2-3 pulses of DoT. Think Hack.
  • Ranged attack: Tripto Fan: Weaker, but causes a Speed Debuff. Makes kiting difficult.
- If raising KKD's health is not an option, I say armor and healing.
- New Abilities!
  • Porcelain Glaze: Armor. 20% damage reduction, 100xCL Armor Pool.
  • Doll energy: One time during the fight, when her HP falls below a certain point, she will absorb energy from all the dolls defeated up to that point. (Ones defeated before she spawned are not counted) The more minions you've killed, the more she recovers. "NO! I will not go gently into the Void! My daughters, your sacrifices are not in vain!"

Wolf Den
- Two words: Chilling Howl.
- She Wolf's new ability will strike Fear into any players nearby.
- Another idea for new enemy: Outlaw Beta
  • Black recolor of the other wolves
  • Appears either during the last wave before She Wolf, or as her reinforcements, or both
  • May be able to lick She Wolf's wounds, effectively healing her


Saw Mill
- Changes are already in the works to make farming harder. I'll wait and see what happens.
- Also, Cuzzin' Buzz. The Buzz Saw recolor. Haven't thought it out beyond the name.
- So we have Ripper Saws now. Good, good.
- Sawdust Burst: At a random time during the fight, one player is targeted by an AoE Accuracy Debuff. Nearby players are caught in the blast. Their Acc is lowered by roughly the equivalent of RR2-3 Knife Sharpen for a minute or so.
- Sawdust Burst part 2: Using Hot Foot, Fire Rain, or any [Fire Element] Attack (once Elements are installed) may ignite the Sawdust Burst, causing AoE damage to players. Wait for the dust to settle or heal up for your foolishness.

Duneslam Island
- Already pretty challenging on Hard, unless you have a well-oiled crew.
- New Ability: Earthquakes! Duneslam's arrival "nearly knocks you off your feet" already, so for Extreme level, let's make it happen for real. His appearance will Root everyone, so you're suddenly exposed to any surviving minions. After that, he can create additional quakes to Root you again.
- Minions will continue to appear during the fight. Possibly generated by Earthquakes!

Throne Room
- New enemy: Tiny Shaman
  • A recolor of the TWD, with slightly more HP.
  • Ranged attack: Sleep Dart: Minor damage and causes Sleep. Remember when the TWD's could do this?
  • Support: Healing: Unlike the existing TWD, which can only heal other Tinies, the Shaman can heal ANY Animated! And yes, this includes the Giant Stone Coatl himself! Luckily it only heals a single target at a time.
  • Support: Battle song: Raises the Accuracy of all nearby Tinies.
- Upgraded enemies: Ixtli, Eztli, and Necali: Each time they lose a layer of their body, they generate an adverse effect. Sleep Cloud, for example. Or a damaging explosion.
- Coatl gets desperate, reignites one of the flames. This only happens once, but it makes him invulnerable until you kill off a certain number of minions. Maybe 5x Crew size?

Shallow Seas (and beyond)
- Again, with pending changes, I'll save my comments for later.
- Possible recolors:
  • Nerd Clam (Can bore you to Sleep)
  • Barnacles (Greek pronounciation - The champion of all Barnacle Fluffs)
  • Labtech Mechanic (Heals self or Seacycles, not other Labtechs)
  • Sea Chopper (upgraded Seacycle)
PostPosted: Thu Apr 14, 2011 11:37 am


Ideas for the Saw Mill came up in here.

Tiny Bubbles, aggressive coral, and the "Kraken hug" might work in SS. (Different thread: plunk)

Thard_Verad
Crew

Dangerous Genius


Thard_Verad
Crew

Dangerous Genius

PostPosted: Tue Apr 26, 2011 6:12 pm


Further comments or suggestions?

Should we make this pretty and repost it in the z!F?
PostPosted: Wed Apr 27, 2011 9:21 am


Okay I got a comment. Or rather a suggestion coupled on top of extreme, both to make sure people would play Extreme difficulty and not just abandon it like they did coliseum, and to solve another issue.

Papa saw's difficulty was increased recently, so at least, in terms of adding difficulty bumps in the form of "powerful recolors" (even if they're NOT recolored), the devs are okay with it.

I see no problem in adding additional difficulties to all instances, and would leave it at that, but for a certain reason, I'm feeling like adding an arbitrary restriction to the difficulties.

People say that there is no end-game content, whatsoever. And they are, kind of right, after beating EB, there's nothing to do, or at least, not anything apparent. I doubt most non-completionist would bother with seeing later waves of Hive, participating on all mini-events of finding all rare spawns - if they didn't know about it. And some, even if they did, wouldn't feel like they'd be missing much.
It's only understandable for people to be like that.

So we trick them!

Solution: Turn this into End-Game content.
Sure, there's no good reason to prevent people on those settings earlier but the point is to make them feel like they're being allowed into new stuff! If they get loads of new content en masse, but are required to unlock it, they'll flock to it.
Forbidden fruit and all that jazz!

>Those red, popping up letters that come up on screen, that our characters can certainly hear but belong to no one<
"Congratulations on beating the final boss of the first chapter of zOMG! on the Hard difficulty setting!"

"You are truly great fighters, and your skills compare to those of no one's."

"But more dangerous trials still await, and new, stronger foes will soon threaten the world of Gaia."

"Now go, young fighters, prove yourselves worthy of protecting the world of gaia once more!"

"Beat the trials, and you shall receive your just reward"

"EXTREME DIFFICULTY BOSS LAIRS UNLOCKED"


Everytime you clear a Boss Lair on Extreme difficulty, you receive a special piece of loot, all similar to each other. You can get multiples of the same by clearing more times.

If anyone is on the crew that didn't beat SS on Hard, then the whole crew can't go in. I think SS used to do that once.
If someone is added in the middle of a run that doesn't fit the requirement, the whole crew is kicked out.

When you beat All extreme boss lairs at least once
"Your strong will remains unbroken in face of the Animated's rampage!"

"And with it, you rose victorious from every trial"

"You have proven that gaians, everywhere, may depend on you to protect them. You are their Heroes"

"But in your desperate struggle, the source of the animated's power grew, ever more"

"The rift is widenning..."

"Now go Heroes. Complete one final trial.
Defeat the mechanical monstrosity born from the depths"

SHALLOW SEAS EXTREME UNLOCKED


the first time SS Extreme is completed
"The world is safe."

"For now..."

"You received "

HIVE EXTREME MODE UNLOCKED


That epic recipe is unique per account, and require 10 pieces of each loot you get from beating boss lairs on Extreme. The item would have an extra pose that has nothing to do with the item itself, and is instead a teaser at the overall plot of "Chapter 2".

Hive extreme is the same as Hive, only wave one corresponds to wave 50 of regular Hive, and there's a new pair of bug and walker replacements eventually, to turn it up a notch. No special reward for doing it, other than bragging rights.

Would anyone dare say "No end game content" at that point?

DrQuint
Vice Captain

Girl-Crazy Ladykiller


Thard_Verad
Crew

Dangerous Genius

PostPosted: Wed Apr 27, 2011 5:00 pm


I like where you're going with this, Quint. Especially with regards to having Epic Recipes for beating EB Extreme.

But perhaps... there could be 3-5 different recipes that are granted both randomly and rarely. Each one would require different proportions of Extreme Loot and other crap. There's already a precedent for this, as the Stone Coatl drops the rare Otami weapon recipes now and then. Just keep the drop rate low and people will keep looking.

Loot list?
Mayhem's Coffee Mug - The best part of waking the General up too early.
WTFang - A pointy tooth extracted from the monster in Dead Man's Pass.
Ghi Whorl - Energy released from the Kokeshi Dolls, frozen into a spiral.
Sable Pelt - Jet-black fur from the mighty She Wolf.
Diamond-tipped Blade - Papa Saw's secret to success.
Enormous Bucket - Duneslam's helm. Almost big enough to park a car in!
Huitzotl's Crest - Ornate headdress taken from the Giant Coatl. Slightly worn.


Now, with regards to Hive Extreme, how will this work in relation to the proposed expansion and Bug Queen's lair?

And no, if you had to beat EB Hard first, I don't think anyone would question the lack of end-game content.
PostPosted: Thu Apr 28, 2011 1:04 pm


Eh, I was thinking something relatively long term but still certain to acquire from the recipe, like what sinister scarf is, to make sure everything felt connected. But whatever works, works, and that works as well. The difference is it'd likely take longer to get.

I have to say, those loot are incredibly good. Did you really come up with them now, or did you have that stored somewhere?

It won't. I'm simply against eliminating the endless form of Hive to add a dungeon, when the two modes could be kept separate.
Easier way to work the two togheter would be adding the bug queen and her new minions in some form that you can proceed trough a dungeon-like terrain, and then make the new minions spawn in endless Hive extreme as well.

I'm not sure why I even came up with putting Hive out there. The one thing I was thinking when coming up with all of that was "Man, Extreme modes could work like Bonus sidequests from other games (Think Final Fantasy). And somewhere along my line of thinking, subconsciously, I must have remembered how many bonus stuff grants you super powerful rewards that then you have nowhere to use on (Think Final Fantasy) and I must have automatically thought of the usual fix to that, which would be either Endless stuff (Think Final Fantasy) or Boss Rushes (Think Kirby)

DrQuint
Vice Captain

Girl-Crazy Ladykiller


Thard_Verad
Crew

Dangerous Genius

PostPosted: Thu Apr 28, 2011 9:44 pm


Okay... what if the player's first victory over EB Extreme gave a guaranteed recipe, chosen at random from the available set, with repeated victories granting the others at a low success rate?

Yep, I came up with those on the spot as I was typing the reply.

It was never my intent to eliminate one challenge in favor of another. I'd love to see Endless Hive coexist with Queen's Lair (for lack of better terms).

In the context of presenting these ideas to the z!F, how should we handle the question of the Hive? Since QL is somewhat ... detatched from all this at the moment.

(And I LOVE Kirby's boss-attack modes... really any boss rush mode is great. Excuse me for a sec.)
PostPosted: Wed May 11, 2011 5:31 pm


Bringing this back to the spotlight...

So I've just gone and played with some color. Thoughts?
Also still open to comments on the subject itself. (To that end, I've also stuck in an idea for the Wolf Den's new recolor)

Thard_Verad
Crew

Dangerous Genius


Myrielle

Perfect Saint

PostPosted: Mon May 16, 2011 3:35 pm


Can't wait to farm SSEBEX.
PostPosted: Mon May 16, 2011 9:09 pm


1 spot for ssebex! xd

When I finally present this to the z!F, what thread title should I go with?
The legendary fourth level - Extreme
An Extreme idea
Extreme: You know you want this
Not Hard enough? Try this!
(other ideas?)

And what do you think of this:
New intro paragraph
You've interrupted Mayhem's morning brew. You sent a doll into oblivion. You even massacred an entire family of Hillbuzzies (or as they prefer, Mountain Saws). And with EB weeping in his failed prototype, what's next?

One word: EXTREME!

For those of you who remember the 40+ HP Pink Flamingo and long for a real challenge, or if you're just a crazy masochist, keep reading!


At the bottom:

tl;dr - Relax, you'll still be able to make gold on Hard mode.
This thread brought to you by the good folks of the z!Magine guild. z!Magine the Possibilities!

Thard_Verad
Crew

Dangerous Genius


Thard_Verad
Crew

Dangerous Genius

PostPosted: Sat May 21, 2011 10:01 pm


I feel like I'm talking to myself over here...

So this time, I've scaled back the colors and messed with the formatting a little more. I'm still not sold on the palette.
PostPosted: Sun May 22, 2011 8:36 am


Thard_Verad
I feel like I'm talking to myself over here...


Try moving it to the z!F anytime soon. I think everyone here has seen it.

Your formating isn't consistent, btw. Is that intentional?

DrQuint
Vice Captain

Girl-Crazy Ladykiller


Thard_Verad
Crew

Dangerous Genius

PostPosted: Sun May 22, 2011 10:12 pm


Quintafeira12
Thard_Verad
I feel like I'm talking to myself over here...


Try moving it to the z!F anytime soon. I think everyone here has seen it.

Your formating isn't consistent, btw. Is that intentional?

Inconsistent? You mean with the two different bullet types? It's an attempt at nested listing.
Open to suggestions on the matter though.
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