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Cyber Dragons, Rate/Fix?

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Cameron Valimere

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PostPosted: Sat Apr 02, 2011 6:19 pm


Here's my deck, a Cyber Dragon build I've been toying with, it is currently in Traditional Format, and I am open to suggestions for modding it for Advanced if anyone is feeling generous.

CyberStyle Onslaught:

Malefic Cyber End Dragon x1
Cyber Barrier Dragon x1
Cyber Laser Dragon x1
Cyber Dragon x3

Proto-Cyber Dragon x3
Cyber Dragon Zwei x3
Cyber Phoenix x1
Armored Cybern x2
Cyber Valley x2
Cyber Ouroboros x2
Cyber Kirin x1

Overload Fusion x1
Power Bond x1
Machine Duplication x2
Polymerization x2
De-Fusion x1
Photon Generator Unit x1
Fusion Gate x1
Dimension Fusion x1

Time Machine x1
Cyber Shadow Gardna x1
Staunch Defender x1
Spirit Barrier x1
Magic Jammer x1
Attack Reflector Unit x1
Michizure x1
Metal Reflect Slime x1
Dark Bribe x1
Return from the Different Dimension x1
Bottomless Trap Hole x1

Cyber Twin Dragon x2
Cyber End Dragon x2
Chimeratech Overdragon x1
Chimeratech Fortress Dragon x1

I use Cyber Ouroboros with Cyber Valley's second effect.
I usually equip Armored Cybern to Proto-Cyber Dragon, use Cybern's effect and target Proto-Cyber Dragon with Machine Duplication.

Before you post please keep in mind:
- Michizure will be removed for DNA Surgery.
- One Machine Duplication will be removed for Super Polymerization, I'm waiting to get DNA Surgery before using Super Poly.

Thanks for taking the time to look over my deck. =^D
PostPosted: Sat Apr 02, 2011 7:09 pm


Its a build that reminds me when I saw the release of cyiber dragon and the decks with it.. so I would rait this a 4-1/2 . The all monster cyber deck is a 'Eh' use but with the next pack cyber dragon is born a-new.. so keep strong and the idea is good . I do recommend building a counter for or stile that would give you cyber dragon boost and keep your enemy from using your own cyber agenced you with there own Chimeratech Fortress Dragon... But I like to see cybers in the world of monarchs. ^^


Suggestions:
Remove:
Armored Cybern
Cyber Ouroboros
Cyber Laser Dragon
Cyber Barrier Dragon
Photon Generator Unit
Attack Reflector Unit
Michizure
Malefic Cyber End Dragon (very nice card but side it unless you run field spells that stay alive)

Add in : ( for what I know )
Machina Fortress 1 or 2 (speed and power)
Dark hole +1
Monster reborn +1
Mirror force( its a common now biggrin )

ForeseenCalamities000


Cameron Valimere

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PostPosted: Sat Apr 02, 2011 7:42 pm


I appreciate the suggestions, which are good suggestions. However I think it pulls from the theme I want this deck to have.

Armored Cybern is in there twice not only for Machine Duplication but its own effect and some defense.

I could probably go without a second Ouroboros, was thinking about that lately and maybe using Cyber Falcon or even Cyber Esper. The Latter being a BIG maybe.

I'd prefer to keep Barrier and Laser if possible, mostly for fodder for Overdragon, using them as discard fodder for Magic Jammer if they come up, and PGU can special summon Laser even from the graveyard. Not to mention you can special summon Barrier Dragon in DEF, which is usually the route I go with it, 2800 DEF will usually give me time to build up a good offense.

Michizure is only a filler of course, so this is an expected entry, might replace it with Mirror Force, like you suggested.

Malefic Cyber End Dragon is a difficult card to let go of, as you stated it is a nice card, but the text states that if there is no field spell in play, destroy it. Whether it is just my interpretation of this condition, but it doesn't state if YOU have to control this field spell, and some of the cards have gotten into specific wording before.
For new players checking this out, Alien Infiltrator states you can move it from one monster card zone to the next. We veteran players know that you can't just slide a monster over to fill up a recently opened space, but the point is, that if it was required the field spell be under your control Konami would have made sure to say so on all Malefic monsters.
But as far as field spells that stay alive a Field Barrier would help.

My decks run in a specific amount of cards.

6 Level 5+ monsters
14 Level 4 or lower
10 Spells
10 Traps

I've found it pretty much balances the deck, and gives me a way to set the deck so it comes up properly, without cheating to do so.

Machina Fortress is a nice card, I only have 1 of them sadly, and I prefer Laser Dragon's effect.

Not sure I like Dark Hole, considering I'd have to have no monsters to benefit from it, sure it gives me fusion material for Overdragon, but it also leaves me open to an attack.

Monster Reborn is a great card, and I might use Monster Reincarnation in its place, because I'd like to mod this deck for advanced format one day.

Mirror Force, it was a sad day when Konami made this classic card a common. Though it helped me use the card in more than one deck, since I have a Super Rare version and have had it for years, it makes owning a Mirror Force as great as playing Change of Heart or Heavy Storm now. But its still a great suggestion and I'll replace Michizure with it. tysm! =^D
PostPosted: Sun Apr 03, 2011 4:28 pm


Cyber Ouroboros doesn't work with Cyber Valley. It misses timing.

Jazzy Synchron
Vice Captain


Cameron Valimere

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PostPosted: Sun Apr 03, 2011 5:46 pm


I find that hard to believe. Unless I missed an Errata for it.
PostPosted: Sun Apr 03, 2011 6:39 pm



Cyber Ouroboros
When this card is removed from play, you can send 1 card from your hand to the Graveyard to draw 1 card.


Because it says "can", it misses timing and you can't use the effect when removed with cyber valley

Aka_Saiyaku

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Jazzy Synchron
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PostPosted: Sun Apr 03, 2011 7:12 pm


It's in the wording.
In text:
• "When this card is removed from play, you can send 1 card from your hand to the Graveyard to draw 1 card."

The association of the two bold words together means that the card must reach a certain moment in play in order for you to be able to voluntarily activate. Meaning, during resolution of an effect or battle calculation, Cyber Ouroboros being removed from play must be the very last event to occur.

Now, looking at Cyber Valley, Cyber Valley has rulings in which it makes Cyber Ouroboros null and void:
• "'Cyber Valley's' second effect targets 'Cyber Valley' and 1 face-up monster you control. They are removed from play when the effect resolves."
• "'Cyber Valley's' third effect targets 1 card in your Graveyard. 'Cyber Valley' and 1 card from your hand are removed from play when the effect is resolved."

Now, the importance of these is knowing Cyber Valley and the additional monsters are removed during resolution of the effect. In the occurrence of a chain, Cyber Valley would activate and remain on the field until your opponent responds or passes the opportunity to, then in one resolution, remove itself and any other monster required from play and fulfill the effect.

If you had Cyber Valley and Cyber Ouroboros on the field, at resolution, they are both removed and you draw two cards. If you have Cyber Valley on the field and Cyber Ouroboros in the hand, you remove them from play and then return the selected monster prior to resolution to the top of the deck.

In both effects, the monsters being removed from play aren't the last event to take place in resolution. Therefore, Cyber Ouroboros misses its opportunity to activate.

Links supporting these rulings: 1, 2.

I'm not posting for you to believe me. I'm posting because it's true.

Aside from that, the entire deck could use a lot of work. Even for casual.
PostPosted: Sun Apr 03, 2011 7:20 pm


Oh I see, yeah I know you're not posting to for me to believe you. Just needed a little explanation on it. Yeah I know the deck needs a lot of work. Hence why I was asking for help. Most people I talked to suggested I basically turn it into a Machine type deck, and that's not what I want. I do appreciate the explanation however.

Cameron Valimere

Invisible Knight

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Soundwave 2

Distinct Genius

PostPosted: Sun Apr 03, 2011 9:17 pm


Teching a few things (like Machina Fortress) doesn't change the overall make-up of the deck.User Image
PostPosted: Mon Apr 04, 2011 5:04 pm


Monsters: 18
3 Cyber Dragon
3 Machina Fortress
2 Machina Gearframe
2 Karakuri Saizan
2 Karakuri Nishipachi
2 Karakuri Haipa
2 Cyber Phoenix
1 Glow Up Bulb
1 Needle Soldier

Magic: 8
1 Giant Trunade
1 Pot of Avarice
1 Fusion Gate
1 Future Fusion
1 Overload Fusion
1 Dark Hole
1 Monster Reborn
1 Book of Moon

Traps: 9
2 Bottomless Traphole
2 Traphole
2 Trap Stun
1 Mirror Force
1 Torrential Tribute
1 Solemn Judgement

Synchros: 15
2 Karakuri steel shogun Bureido
2 Karakuri shogun Burei
2 Stardust Dragon
2 Chimeratech Fortress Dragon
2 Cyber Twin Dragon
2 Cyber End Dragon
2 Chimeratech Overdragon
1 AoJ Catastor

Rough something i came up with.

Fresh Porn

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Cameron Valimere

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PostPosted: Mon Apr 04, 2011 8:12 pm


@The Shockingly Anonymous
Yeah, I know, but pulling Barrier and Laser to me does, I wanted a Cyberstyle build that focused on CyDra.

@Fresh Pron
Wow... that's just... I've never even heard of those first two synchros.

If I didn't have close to 6000 cards I'd post them all and ask someone make me a deck that way.

But here it goes.

Monsters: 6
3 Cyber Dragon
1 Machina Fortress
1 Machina Gearframe
0 Karakuri Saizan
0 Karakuri Nishipachi
0 Karakuri Haipa
1 Cyber Phoenix
0 Glow Up Bulb
0 Needle Soldier

Magic: 8
1 Giant Trunade
1 Pot of Avarice
1 Fusion Gate
1 Future Fusion
1 Overload Fusion
1 Dark Hole
1 Monster Reborn
1 Book of Moon

Traps: 7
1 Bottomless Traphole
2 Traphole
2 Trap Stun
1 Mirror Force
1 Torrential Tribute
0 Solemn Judgement

Synchros: 9
0 Karakuri steel shogun Bureido
0 Karakuri shogun Burei
2 Stardust Dragon
1 Chimeratech Fortress Dragon
2 Cyber Twin Dragon
2 Cyber End Dragon
2 Chimeratech Overdragon
0 AoJ Catastor

That's what I have and how many copies of each I have.

Thanks for the suggestion though. =^D
PostPosted: Wed Apr 20, 2011 11:36 am


What Fresh Porn gave you are Karakuri, which is a deck type you can look into if you wish to be competitive. One KMP(Karakuri Machina Plant) deck did make the top 32 spot in the latest YCS, which you can find at http://www.konami.com/yugioh/blog/.

With a casual idea in mind, it lacks focus. It's about Cyber Dragon, okay, but then what? What kind of strategy? What's the streamline you want to follow, with what outcome? Is it meant to be a simple beat-down, or do you want to throw Fusions onto the table like it's pocket change?

This is what you need to think about.

3 Cyber Dragon
3 Cyber Dragon Zwei
2 Cyber Eltanin
2 Shining Angel
2 E-HERO Prisma
1 E-HERO Stratos
1 Honest

3 Upstart Goblin
2 Mystical Space Typhoon
2 Polymerization
1 Future Fusion
1 Overload Fusion
1 Monster Reborn
1 Book of Moon
1 Dark Hole
1 Reinforcement of the Army

3 Reckless Greed
2 Bottomless Trap Hole
2 Trap Stun
1 Dimensional Prison
1 Torrential Tribute
1 Mirror Force
1 Trap Dustshoot
1 Return from a Different Dimension

2 Cyber Twin Dragon
2 E-HERO The Shining
1 Cyber End Dragon
1 Chimeratech Overdragon
1 Chimeratech Fortress Dragon

This is, really, something I just came up with off of the top of my head. The primary focus is to Fusion Summon, which is what Cyber Dragon was, and in some ways still is, all about. E-HEROs also have a focus on this primary goal, specifically, E-HERO Prisma creates openings for you to have even more Cyber Dragons without the necessity of Proto-Cyber Dragon. It also provides alternatives such as E-HERO The Shining, depending on which situation would be better.

This is the best I could think of, with a budget.

Jazzy Synchron
Vice Captain

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