These are the Speeds and Strengths of all the classes. Your bloodline affects these things greatly, so do gene modifications, and talents. Certain skills play part in all this as well.
When two people, of unequal rank fight, there are things to add to the mix. The person with the higher rank, will gain a level of speed and strength for every rank between them.
The max for any RPC is 15 in both strength and speed!
Bloodline Base Stats Str./Spd.
Arachnoid 4/7
Caleo 5/7 (0/+1 while flying under Expert, 0/+2 while flying Expert and up)
Chimera 5/5
Dark Elf 4/6
Dawn Elf 4/7
Ysari 6/6
Diabolus 9/5
Draconian 9/4 (+5 / 0 [Full Transformation])
Dreadnought 5/5 (+3/-1 carapace form)
Feral 6/5
Gemini 5/5 (4/4 apart)
Giant 7/3
Ghost Car 3/8 (3/9 in car form)
Human 5/5
Hybrid (depend of parents, add both stats and divide by two. Round up to the nearest whole number)
Kiranu 5/7
Fairhair 6/6 (+2/+2 [Transformation)
Nephlim 6/6
Pagan 6/6
Phoenix 6/6
Mer 5/5 (4/6 while their tail is out)
Quicksilver 5/5
Reaper 6/6
Shade 4/6 (6/8 in shadows/darkness, 1/3 in Super Bright areas)
Shapeshifter 6/6
Siren 4/6 (0/+1 flying)
Succubus/Incubus 6/6 (0/+2 [Flying])
Waktu 6/6
White Nightmares 4/7
Vampire 6/6
Class Str./Spd.
Assassin: 0 - +3
Bard/Minstrel: 0 - +2
Berzerker: +3 - +2
Biochemist: 0 - 0
Cleric: -1 - -1
Gunslinger: 0 - +3 (0 - +5) [Situation Modifier: Dodging]
Knight: +4 - 0
Mage: -2 - -0
Mechanist: +1 - 0
Necromancer: -2 - +1
Dragoon: +2 - +1
Ninja: +1 - +2
Paladin: +3 - -2
Ranger: +1 - +2 (+1 - +4 [Situation Modifier: Dodging])
Seul: +2 - +1
Shadowknight: +3 - -2
Trickster: -1 - +3[+1/2/3/4/5/6: Training]
Weapons Master: +3 - +1
*Situation modifiers have a cooldown of two posts.
When two people, of unequal rank fight, there are things to add to the mix. The person with the higher rank, will gain a level of speed and strength for every rank between them.
The max for any RPC is 15 in both strength and speed!
Bloodline Base Stats Str./Spd.
Arachnoid 4/7
Caleo 5/7 (0/+1 while flying under Expert, 0/+2 while flying Expert and up)
Chimera 5/5
Dark Elf 4/6
Dawn Elf 4/7
Ysari 6/6
Diabolus 9/5
Draconian 9/4 (+5 / 0 [Full Transformation])
Dreadnought 5/5 (+3/-1 carapace form)
Feral 6/5
Gemini 5/5 (4/4 apart)
Giant 7/3
Ghost Car 3/8 (3/9 in car form)
Human 5/5
Hybrid (depend of parents, add both stats and divide by two. Round up to the nearest whole number)
Kiranu 5/7
Fairhair 6/6 (+2/+2 [Transformation)
Nephlim 6/6
Pagan 6/6
Phoenix 6/6
Mer 5/5 (4/6 while their tail is out)
Quicksilver 5/5
Reaper 6/6
Shade 4/6 (6/8 in shadows/darkness, 1/3 in Super Bright areas)
Shapeshifter 6/6
Siren 4/6 (0/+1 flying)
Succubus/Incubus 6/6 (0/+2 [Flying])
Waktu 6/6
White Nightmares 4/7
Vampire 6/6
Class Str./Spd.
Assassin: 0 - +3
Bard/Minstrel: 0 - +2
Berzerker: +3 - +2
Biochemist: 0 - 0
Cleric: -1 - -1
Gunslinger: 0 - +3 (0 - +5) [Situation Modifier: Dodging]
Knight: +4 - 0
Mage: -2 - -0
Mechanist: +1 - 0
Necromancer: -2 - +1
Dragoon: +2 - +1
Ninja: +1 - +2
Paladin: +3 - -2
Ranger: +1 - +2 (+1 - +4 [Situation Modifier: Dodging])
Seul: +2 - +1
Shadowknight: +3 - -2
Trickster: -1 - +3[+1/2/3/4/5/6: Training]
Weapons Master: +3 - +1
*Situation modifiers have a cooldown of two posts.