Knight Title: (Wonder Name) Page Annwn of Earth
Challenge: The Hunt is On.
Uniform: ELEMENTS TO THINK ABOUT FOR UNIFORM
PLEASE THINK OF YOUR PLANET THEME(S) BEFORE GOING INSANE~!
Top -- Tunic style Top - (Earthy tones Brown or Charcoal?) See a sort of Druidic theme which fits the 'old earth' of well...Earth.
Bottoms -- Pants, not too tight please.
Gloves -- Hunting Gauntlets, heavy leather cuffs.
Belt -- Heavy leather sword belt, one to two wraps but no sword. Belt buckle the Planet symbol?
Shoes -- Knee high boots with a flipped over top.
Shoulders --Cloak? Theme - barn owl - else... a sort of hood attachment but rather than fur could it be a flurry of different colored feathers (mostly owls)
Accessories -- Torc Knecklace - maybe wolves or boar heads
A bird skull pendant around his neck.. perhaps keys at his belt for show and nothing more?
A mask - sort of beastial with nub horns at the tops of his brows and feathers around the eyes in brighter colors - something to make him look sort of alien/fey despite human.
Weapon -- 3 prong stag antler (young buck) - older and dry so not of great use for stabbing (think more like Ares Torch, you'd have to be very very lucky to make such use of it)
Brown, Green or Grey. for Secondary.
Black, Brown or White for primary
Page Magic - NA - Uses two prong antlers (ala a young buck deer) to defend or deflect minor attacks, ultimately useless against stronger attacks the prongs will break if used in any twisting defense against a pole arm.
Squire Magic - Now wielding a 5 prong angler (older Buck), he raises the antler above his head as though to signify the start of a hunt. As he sweeps the horn down again in the direction of his foes those before him that are of equal or lesser strength feel the growing urge to run... the feeling that something terrible will happen if they remain or simply the need to move and keep moving till he is safely out of sight.
Stronger enemies though feel the growing urge to fight, like a wild animal whom has been challenged for it's territory it promotes in them the want to attack and defeat the Squire. - This attack lasts for a duration of 40 seconds.
--disruption- stopping the downward sweep before it crosses the midpoint of his torso disrupts the attack. This includes but is not limited to disrupting his balance and causing him to alter the direction of his sweep from the original path.
Knight attack - The Same 'attack' as before only rather than lifting the antler over his head he points his staff towards the enemy in question before slamming the base of it into the ground. The results now include an increased feeling of fellowship and cohesion in those around him, petty fights may be briefly set aside for a common enemy/goal. The effect lasts for 40 seconds.
-- Disruption - Preventing him from striking the ground with the staff disrupts the attack, this may include putting something or some one between him and the ground on which he stands or 'would stand' should he be lifted off the ground at the time. ((Feet not recommended as an interruption tool but viable))
Current sketch in progress from Natsu receiving something like -
http://i33.photobucket.com/albums/d66/KatchooLater/5727_2.jpg[/IMG]
Only not perhaps the same direction.
Weapon Notes -
2nd stage - 5 = pronged pair of antler (One antler 5 'points issuing from the root), sheathed on his 'back' in a harness, it would peer branchlike over his shoulder but it's final appearance is entrusted to Natsube.
3rd stage - a long staff with a twisted root-top which has a deer skull bound to it. the horns of the skull would still be attached and forward facing, adorned in probability with feathers and beads and as previous stages is largely in Natsube's hands like his costume.
X - Deeply Horrific fast photoshop cobble of googled images not for profit or true reference SIMPLY the basic idea... only horrid.
Rest of outfit progresses in the same vein except that at Knight stage I'd love antlers at his shoulders even if they are ornamental too.