Welcome to Gaia! ::

The Plague Doctor

Back to Guilds

A guild for a dark fantasy B/C thread. 

 

Reply KEEPER JOURNALS ❧ plague archives
[¶] Panymium's Plagues

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

Der Pestdoktor
Captain

PostPosted: Sat Mar 19, 2011 1:39 pm


All for the crown and sword.


THE FELLOWSHIP OF MAGES
Lady Sanguine

THE HOUSE OF OBSCUVOS
Andromeda the Wise

THE COUNCIL OF SCIENCES
Sir Erasmus

THE IMPERIAL GUARD
Plague General Treatise
PostPosted: Sat Mar 19, 2011 1:40 pm


User Image

••••••••••
POTENCY-LATENCY
••••••••••
DRAWBACK
••••••••••
ABILITY

Growth: Non-linear
Special: Spreading
Any sexual or blood contact with Sanguine will result in the Black Death.
Drawback
Sanguine suffers increased desires for bloodlust and sensual pleasure when not using her abilities.
Magics: 5
Blood manipulation (all), teleportation (around blood), endurance (can shed blood without fainting), aphrodisiac (scent), hide (in blood)



"Fortune is not a thing to gamble upon in these realms, milord... I will hope that one day it shall be."




User Image NAME: Lady Sanguine
NICKNAME(S): N/A
KEEPER: Grand Magus Lady Benedicta Waldgrave (deceased)
FACTION: The Fellowship of Mages
ITEM: Virgin Blood

SINS: Lust, Greed, Envy
VIRTUES: Temperance, Humility, Patience
PERSONALITY: Lady Sanguine is a timid woman, though few would assume that about her given first impressions. Upon first glance, the Infitialis is an eerie, strange thing, deftly hiding herself away within the confines of the castles to hide away her own instability, mirrored by her now deceased Grimm's husk of a legacy. To many, she is loud, unassuming, and scathingly rudimentary of people's personal natures, often delving too deeply into personal and otherwise perverse habits, questions which often have led to scorn and general hatred. Sanguine keeps this perpetual baneful behavior around others to protect herself away from others, often subconsciously living up to the monstrosity of an image she was given upon her rebirth as an Anhelo.

Standardizing herself to the horrid images brewing within her residence about her has, however, made her a fragile and pathetic creature. Her timidness stems from her want to avoid and further isolate herself, and any contact with her physically or emotionally is enough to make her burst into fits of uncontrollable and raw emotion. Emotionally stunted and socially inept due to a majority of her recent years being spent within the lonely walls of the castle's many empty halls and dungeons, Sanguine does not know how to react to many situations very well at all, and needs much guidance to get herself anywhere. Due to this, any and all persons who might come to befriend her will find that she latches onto others with no intent of letting go. With little devices to defend herself with, Sanguine is highly dependent and begs for the attention of those even remotely close to her, even through daunting acts of abuse and neglect.

Despite her highly underdeveloped behaviors, Sanguine still bears a kind of strength only gathered up by an unwavering will and want to do something with herself. Though slow to act, always taking the pain and constantly hiding away due to it, Sanguine has always slowly built up a bravado and a great determination to change who she is, a slow and great itch scratching at the back of her mind that things can be changed about her and the fragility of the Fellowship's current standing. Her personal experiences with the Fellowship's and her own Grimm's cruelty have made her question the stability of the nation's greatest Mage Faction, and this weariness has been the catalyst to fuel her slowly but surely rising confidence, though what acts of bravery have come in short and often underplayed bursts.

HISTORY: It was, without a doubt, the start of Lady Waldgrave's madness that Sanguine was born. Before the dwindling health of Panymium, Waldgrave had been a mirthful old woman whose appearance naturally lacked the layers upon layers of compounding wrinkles and weakening bones, looking decades younger than most would fit her to be. During the start of the Black Death and shortly after the hanging of Diefendorf, the Grand Magus had slowly started to catch up with the brunt of her old age. Her lightly graying yellow hair started to become fragile and became as white and stiff as the old tree branches sprawled out about the edges of Shyregoed, and her mind was consumed with nothing but contempt and weariness for the stress that had hit her with the Black Death, a kind of karma that seemed to hit her for not getting the disease itself. Though she had a duty to maintain, a budding apprentice, a country and its queen to uphold and advise, she was eaten away by the idea of dying an old and ugly woman, whom she was slowly transforming into.

Then, at the pique of her despair, the Grand Magus hired Cultist mages, illegal practitioners of the magical arts, to find her a cure to her old age-- eternal youth. Lady Waldgrave poured her adoration and support to the very thing she had fought and detested for her entire life, the blind faithfuls that were Obscuvans, and hired many cultist cohorts and mercenaries under her wing to start her own underground project for her own vitality. Only the best cultist ritualists started to study under her wing, slowly seeping their influence into the underground laboratories beneath the Royal Family's castle and Lady Waldgrave's own. Upon research and advice, a single method was given-- in order to restore youth, Lady Waldgrave had to bathe for seven years in the blood of young virgins, to fulfill the advent of all seven holy elements. In secrecy, Lady Waldgrave hosted the lives of many young girls throughout Shyregoed, only to later whisk them away of their lives and sap away what blood they had for her own.

But with the collecting of so many young bodies came time for mistake, and upon her third year, the murder of a girl led to a curse-- her pool of blood was seeped in the aura of the Plagues, and the Putesco was contained within a spherical vial within the confines of Lady Waldgrave's castle. Perhaps due to the fascination of Waldgrave's several Cultist workers, or perhaps due to her own fixation to the power a Plague could give, Sanguine was born to the Fellowship a Servos. Due to the nature of her birth, however, having arose from the scandalous collection of virgin's blood, Sanguine was kept away and was hidden from general view. Her curiosity for the world upon birth, however, kept her looming away from the lonely corridors, and she soon came to sneak in and out of where she was hidden and into the more loftier and more crowded halls of her Grimm's base.

Day by night, however, the Grand Magus slowly started to attach herself to the idea that the Plagues were the representation of her own death. Her youth could be regained, but she cursed the Plague species and thought them the very icon of death itself, things coming to reap her of life as soon as she'd reattained it. This suspicion of the Plagues made her fester a rancid hate for the Plagues, especially Sanguine, herself, Plagued virgin's blood that could have killed her lest she noticed the black aura as soon as she did. Cruel punishments for her escapes and threats of torture kept Sanguine looming away from the bases and back into the shadows, with Waldgrave's scathing words keeping her from public view, until at once she sought to escape-- caught in the cruel hands of Waldgrave, however, Sanguine was locked away to rot by her lonesome. Despite the Grand Magus' intentions, Sanguine's own fear of her Grimm and want for escape transformed her into an Anhelo, who grew not to be a Locos but an Infitialis, who could mend blood and use it to travel by her own means, including a teleportation method she'd lusted for during her existence as a Servos. With a method to get herself out of the dungeon, she kept quietly to herself and loomed around the shadows of the bases once more, making sure to never cross the Grand Magus' sight at all times, quickly hiding away after she teleported into Waldgrave's numerous places filled to the rim with blood. Though she hid away from sight, her lurking in the shadows became something of a myth, with numerous people hearing idle footsteps and seeing the ever-haunting trails of blood-coated footsteps around the Grand Magus' floors, for which she eventually garnered the name 'The Blood Lady'.

Her sneaking about came to an immediate halt upon being found by a fellow Infitialis, Sir Sloane, who immediately reported her presence to the Grand Magus. In her rage, the Grand Magus kept a heavily guarded seal and several Mages to take shifts in keeping Sanguine within her dungeon once again, only bidding her outside when she needed Sanguine for personal means. Sanguine rarely saw the castles and others beyond the shadows of figures beyond Waldgrave's altar, though she continued to do as her Grimm bid due to her relentless want to do as she pleased, as if to work her way free of the dungeon walls. Sanguine aided in much of her Grimm's collecting of virgin's blood, though horrified of the task, up until the final seventh year of Waldgrave's ritual. Upon Waldgrave's quick murder by the Queen of Shyregoed's own hands, however, Sanguine was left as a stunted Anhelo, wrought with complete fright, though she immediately begged the Queen to be able to assume the Grand Magus position in place of Waldgrave.

She was denied quicker than she had asked, however, and without the help of neither Estratus nor any of the members of the Fellowship, Sanguine liberated herself from the castle walls, quickly escaping from the scene of Valhalla's castle to go about her future in her own means, which included a change in the Fellowship first and foremost.

UPSTANDING ALLIES: The Fellowship of Mages
UPSTANDING ENEMIES: The Fellowship of Mages, The House of Obscuvos

Der Pestdoktor
Captain


Der Pestdoktor
Captain

PostPosted: Sat Mar 19, 2011 1:42 pm



Lady Sanguine's Belongings


User Image
Amaro, Dolce, Cremoso

User Image
Vedette

User Image
PostPosted: Sat Mar 19, 2011 1:43 pm


User Image

••••••••••
POTENCY-LATENCY
••••••••••
DRAWBACK
•••••••••
ABILITY

Growth: Linear
Special: Black Magic
Illusion manipulation can be used to give herself and others disguises to her whim.
Drawback
The longer Andromeda uses an illusion on herself or others, the more mindless/unintelligent she becomes, up to the point of comatose.
Magics: 6
Duplication (self), illusion magic, elemental magic (wounding), teleportation, imitation (voice), flexibility (body)



"The world has lost its way, my children... We're here to return it to the path."




NAME: Andromeda the Wise
NICKNAME(S): The Holy Wife
KEEPER: High Prophet Onfroi Molyneux
FACTION: The House of Obscuvos
ITEM: Feathered Mask

SINS: Pride, Wrath, Greed
VIRTUES: Charity, Diligence, Kindness
User ImagePERSONALITY: If any were so believing, so devoted, so absolutely in love with their faith, it would be Andromeda. The House is her home, her sanctuary, and her entire world; all of her motivations and thoughts are centered around it, its people, and their god. Each night she prays to him, each morning she gives thanks, and every day she sings his praises with all of her children. She is a giving soul, wanting only what is best for her people and is willing to help them in any way possible, even offering gifts to members of the House. Andromeda is motherly and caring, both toward Plagues and humans, but she feels as though Plagues are more deserving of Obscuvos' touch as they are the very embodiment of chaos. She treats the humans no differently, however, and loves each and everyone of the Obscuvans as though they were her children. If they have problems or doubts, she will act as both mother and priestess to them in their times of need.

Just as Andromeda can be kind and caring, she is able to weave webs of lies as thick and convincing. Still, she is intent to spread her love (and the love of Obscuvos that burns inside of her) to all others, regardless of their faith. The way she shows this love to those who do not believe or spurn their lord, however, is with the gift of sending them to their judgment early on. She will never directly insult someone, even while speaking bluntly of their failings and misgivings, because they are all Obscuvos' children--only some are worthy of passage while most are not. When she has a goal in mind, she will see it to its completion at any cost to herself or others as it's all for the greater good and there is no doubt she will be a Truth after the world is reborn. In situations of murder, she tends to be quite showy (even when no one is around to see it) and keeps a touch of ritualism with her where ever she goes. Often times, she may seem to speak directly to Obscuvos, perhaps even conversing, while alone or while in the presence of others but does not act as though this is such an amazing thing; those who see it will provide enough awe.

If there are no sermons or jobs to be done, she will usually put on small shows for the younger Obscuvans and Excitos using her voices and duplicates as she feels it very fulfilling to hear their laughter and see their smiles. As such, she has a rather large collection of stunted Plagues who could not find a home with other Obscuvans and even treats her own personal quarters as something of a shelter for them. This is in line with how she seems to 'adopt' certain humans and Grimms, regardless of their age and rank, as she wants to care for and nurture them all as best she can. She is the Holy Wife and mother to all Obscuvans, so she must do her very best to prepare them all for the Catalyst. She is very devoted to not only her religion and its people, but also her Grimm, whom she serves with little question, as well as her creator Dr. Adlam. In the past, she was closely connected with the Prophet Mandy Young but pending her recent execution Andromeda has taken it wholly upon herself to search for a new Prophet in the hopes that they will not be failed again.

HISTORY: Only months after the House of Obscuvos was founded underneath Onfroi's wing, the High Prophet hired a obsequious yet malignant scholar under the name of Dr. Adlam. Dr. Adlam was one of a very few group of doctors who vitalized much of his studies on the Plagues, much in the Plague Doctor's name, and was the head of the House's studies in Plagueology. Onfroi poured much of his attention into Dr. Adlam's copious experiments in order to gain a Plague of his own, the very icon of the House's chaotic beliefs and intentions, and soon enough Dr. Adlam gained an entire army of young scholars under his wing to do as he pleased.

Despite the numerous amounts of experiments and research taken in since Dr. Adlam was hired, including the reconaissance of leaked information and a multitude of stalkings of the Plague Doctor and his assistants themselves, it took several years and numerous amounts of failed attempts to recreate a Plague on purpose. Numerous murderous rituals took place, especially the killings of those infected with the Black Death, though Dr. Adlam only succeeded in 'founding' a subspecies of stunted Plagues. More often than not, however, his experiments resulted in the accidental infecting and killing of the House's own immediate followers. It was only when Dr. Adlam had only a handful of scholars to his name, others of whom were killed or simply left the proceedings, that he was able to fully create a Putesco embodied within a lone feathered mask.

The mask was presented to Onfroi himself who, after wearing it personally for several months, to test if it was infectuous himself, kept it by his side at any means possible. It was a sacred object that was reverred by the High Prophet, protected better than he was, and within months of his devoted attention to the mask it grew into an Excitos. Tiny, but elegant, the Phasmas revealed a kind of magical potential rarely seen even in the mages of the North, Onfroi named the Plague 'Andromeda' after the strength and abundant regality that it held. Andromeda was raised beside many of the other Obscuvan Plagues and was instantly made their leading priestess, and gained a large following amidst both the Plagues and their loyal Grimms. She called these folowers her 'children', and her charm and charisma allowed her to do as she pleased, with little jealousy arising within the ranks due to her wisdom and devotion.

Though small, as an Excito Andromeda accompanied a majority of the House's hymns and sermons, and became an upstanding entity of their beliefs due to her frequent visions of Obscuvos. She frequently used her visions to promote the well workings of her Obscuvan children, promoting good will and insisting that He loved them all, and that they were all blessed and loved dearly by the Glutton God. These visions of the entity became more frequent, until Andromeda herself was met with a vision-- Obscuvos spoke through her.

Being so strongly obsessed with these occurrences, Andromeda became all the more entranced and obsessed with Obscuvos and His existence, becoming adamant that she was meant to be His other half after the eventual Catalyst. These visions and prophecies became all the more powerful, and Andromeda's eventual revelation that she was, without a doubt, destined to be the Holy Wife, brung out a new power in the Phasmas. In her vision of grandeur, the Phasmas became an Anhelo.

With all the more imbued power within her, Andromeda continued to fully use her powers, assisting her children in their endeavors both closely and from far away. Serving the High Prophet ever so loyally, Andromeda assisted in many of the House's bigger endeavors, involving herself in risky missions throughout Panymium, including the ritualistic murders of both people and Plagues, as well as well as a clandestine deal with the Grand Magus of the Fellowship, to help befit the world as a meal truly befitting of their Holy Lord, and to be forever within His good graces.

UPSTANDING ALLIES: The House of Obscuvos
UPSTANDING ENEMIES: The Council of Sciences, The Imperial Guard, The Fellowship of Mages

Der Pestdoktor
Captain


Der Pestdoktor
Captain

PostPosted: Sat Mar 19, 2011 1:44 pm



Andromeda the Wise's Belongings


User Image
Topaz
PostPosted: Sat Mar 19, 2011 1:45 pm


User Image

••••••••••
POTENCY-LATENCY
••••••••••
DRAWBACK
••••••••••
ABILITY

Growth: Linear
Special: White Magic
Cuts from Erasmus' scalpel heal extremely quickly and perfectly under his command, making for perfect incisions and surgeries.
Drawback
Extraneous use of white magic ability leads to bloodlust and thoughts of cannibalism/human consumption.
Magics: 4
Silver manipulation, bloodshed (cuts), analysis (human body), quick healing (self)



"...Human empathy is the root of its slowness."




User Image NAME: Sir Erasmus
NICKNAME(S): N/A
KEEPER: Sir Sedgwyck Kirkaldy
FACTION: The Council of Sciences
ITEM: Scalpel

SINS: Sloth, Greed, Gluttony
VIRTUES: Chastity, Patience, Humility
PERSONALITY: Ruled by logic Erasmus approaches every situation in life like a puzzle that can be solved: there’s right and wrong answers to everything and through a definitive method one can most certainly ascertain the correct result. Emotion and gut instincts are something that the scientist plague finds interesting as an area of study but like the patients and cadavers he operates on, his interest in them extends no deeper than dissection. Consequently it takes an awful lot to stir something more than a small smile and nod of agreement or light frown out of him. Most of the time the Quietus is seen with an unsettling blank expression; it is this inhuman passivity about everything that has made him such a respected yet intimidating figure within the council. Due to his tendency to thinking about situations in depth before giving an evaluated response Erasmus tends to be slower than the average person at making decisions – a simple query can lead to an agonising wait in silence as the mechanisms within his brain digest the question to the fullest: there are no shortcuts for Erasmus.

It is almost uncertainly his stern heralding of logic and order over all else that puts him as a devout enemy of The House of Obscuvos. The chaotic behaviour that the cult encourages and worships goes against the invisible rules of deduction that Erasmus functions under, breaking them so violently that he no longer sees them as something to be marvelled at and worked out. Instead they are one of the few things that can draw genuine passion – in the form of hatred - from the anhelo. Similarly discovering that he has made an error invokes a powerful and sudden reaction and spurs a fervent desire to achieve the correct result; often working himself to exhaustion which can result in more faulty results. When Erasmus finds himself in such a position, with his mind crashing down around him and often his bloodlust and hunger being awoken by his extensive use of his abilities only his Grimm commands enough control over him to order him to stop, rest and recuperate.

HISTORY: Though Valhalla's most recent death of an heir happened many years after the Black Death's rise to infamy, even so late as 1410, the first strike on the Shyregoedian Royal Family's health was only a little while after the epidemic became a viable threat. Valhalla's then youngest son, Milde, a quiet but earnest boy, was inflicted with an already poor standing health and a terrible stature against illnesses. At the brink of his youthful age, at the age of 7, the boy came to a horrible bout of illness that could not be cured by the best medicine men in Shyregoed. As a result, the Royal Family sent the son off to Dr. Kirkaldy, the head of the Council, to get him personally and immediately cured by the best of medical hands. The Dean came to take the boy in as if he were a son, personally looking over his health and slowing the disease to the best of his ability.

And to the best of his ability he did, as the boy survived with a looming Black Death for over two years, and whose illness seemed to stave away from even the Dean and the rest of the scientists whom worked with him, with only one or two being dead from the disease. At the pique of his illness, however, the boy became too ill to communicate with Dr. Kirkaldy or any of his upstanding apprentices. With such an incurable disease, and the diminishing of Prince Milde's health, both the boy and the Royal Family agreed to donate the ill prince's body for the sake of science. Hours after his death, the prince was taken under immediate surgery, becoming one of the very first cadavers to be incised publicly that had the Black Death.

This, however, was a questionable idea. While the surgery provided little results, and while being heavily guarded against infection for the surrounding scientists, Dr. Kirkaldy was faced with a series of critical remarks by the end of his failed incision. The prince had died in vain, it seemed, but one strange thing did come of it-- the scalpel Dr. Kirkaldy used during the cadaver's incision seemed to be permanently tainted of blood, and the blood covering its blade became tainted with a seeping black aura-- it was Plagued. Initially extremely weary of the idea of having a Plague under his name, knowing fully well the risks behind having one, Dr. Kirkaldy rejected the scalpel from his possession and urged it away within the depths of the catacombs. The man could not throw it away, however, and eventually kept the scalpel within the corner of his personal laboratory both as a memoir of Prince Milde and, perhaps, as his own curious experimentation of if the scalpel might actually grow.

The item became more of a memoir and experiment, however, and as the scalpel lasted through harsh months the doctor used it as more of a trinket, or a lucky charm. It grew to be a small and rather lanky Phasmas under his name soon after, and despite his growing laxness of the Plagues, Dr. Kirkaldy became as weary of the scalpel as he first was. He kept the Plague away from sight and Erasmus, named as such for Prince Milde's primary name. Kirkaldy, however, continued to use the laboratory, even under Erasmus' presence, and continued to be the man that he was. Constantly talking to himself whilst researching, Erasmus quickly came to learn a great many things from the man, eventually talking to Dr. Kirkaldy during his research. Being the already mindful and quick learning Plague that he was, Dr. Kirkaldy and Erasmus quickly became companions of debate and experimentation. The doctor still kept him in secret, but Erasmus found clever ways to manipulate his ways around the Council's headquarters.

This, however, came to end soon enough. Kirkaldy's number of experimentation on cadavers became more frequent as the Plague razed through the continent at an exponentially quicker speed, and as a whole the stress mounted and his regards to his own health diminished rapidly through the seasons. On the verge of finding a new theory, but completely fatigued during the process, Kirkaldy injured himself during one of his few important public surgeries. Emergency struck, with none of the apprentices knowing how to go about the surgery, nor knowing of Kirkaldy's strange thought processes-- controversially, though bravely, Erasmus took to hiding no longer and continued in the footsteps of Kirkaldy's surgery. Upon entirely taking the notes and completing the surgery himself, Erasmus grew to be a Quietus, the last of his notes founding an extremely important discovery concerning the Black Death, though the information immediately was retained as confidential to all persons save the Dean.

Though now a revered scientist amongst the Council, many held a suspicious eye to stoic Erasmus and his ways of study. Erasmus continued to study by himself in the back of lecture halls and in his own laboratory in the catacombs, minding his own business as he went about his personal research, mainly of the Plagues and the Black Death. Despite his cold nature towards humans, Erasmus first proposed the sanctioning of Plagues to faraway colonies on the edges of Panymium, with a bias against Plagues like he rising with the added appearance of Andromeda the Wise around his presence.

UPSTANDING ALLIES: The Imperial Guard
UPSTANDING ENEMIES: The House of Obscuvos

Der Pestdoktor
Captain


Der Pestdoktor
Captain

PostPosted: Sat Mar 19, 2011 1:46 pm



Sir Erasmus' Belongings


User Image
PostPosted: Sat Mar 19, 2011 1:47 pm


User Image

•••••••••
POTENCY-LATENCY
••••••••••
DRAWBACK
•••••••••
ABILITY

Growth: Linear
Special: Healing
If Treatise knights any one person, they will be healed of the Black Death.
Drawback
Healing is ineffective if Treatise attempts to use her ability more than once every turn of the season.
Magics: 2
Increase strength (others), endurance (self)



"This series of provinces we call one Empire needs nothing of heroes. It must regain wit and mind to save itself."




User Image NAME: Unknown
NICKNAME(S): Treatise, Plague General
KEEPER: General Sir Diedthelm Kunze
FACTION: The Imperial Guard
ITEM: Shield

SINS: Wrath, Envy, Pride
VIRTUES: Chastity, Temperence, Diligence
PERSONALITY: Treatise is a loyal individual, completely and utterly serving those she trusts and serves without a single thought of defiance crossing her thoughts. She is, in that respect, a great protector and soldier, one that gives all in all she tries for the sake of a greater purpose. For these duties, the sole reasons for her to continue on, Treatise is a prideful and stubborn Plague that will stop at nothing to endure what pain and ardor she must to prove or loyalty and keep those she must safe. This, many times, can backfire on her, but through all of the physical and sometimes mental strain she suffers, Treatise quickly bounces back into pique health to rebound to do what needs to be done to solve the initial problem.

Due to her unwavering sense of duty, it is no doubt that Treatise is often brash and more adamant than she ought to be. She takes each and every moment of her life in a serious fashion, constantly undermining and scolding others for not taking their duty seriously, and in battle she rashly goes about defeating the enemy in the quickest way possible. Those above her or those that she serves must often keep this unkempt boldness in battle under reigns, as Treatise would fight to her death if not for her constant reminder that she, for the sake of others, must remain alive. Her constant vigor in battle, however, seems to contrast with her cold wit and thought on the strategy table, where she easily finds efficient and tactile ways to overcome an enemy or secure her defenses.

HISTORY: Diedthelm Kunze was a low ranking private from a noble house in Mishkan, whose family was not well known, but who bore a family name just like any within their fold. At a young age, Diedthelm went straight into training and directly to Helios, battling and learning for long and hard days, and he represented his family with the proud marking engraved onto the shield he slept and ate with. Being the bright and strong man that he was, Diedthelm quickly excelled in many of his training courses, often overpowering and shouldering other taut students within is regimen. He quickly rose in the ranks and got several honors by the Emperor even at a young age, though not quickly as he could have if his eager mind didn't deter and adventure from his typical duties so often, and he was sent to the battlefield at a ripe eighteen years.

The very year that Diedthelm was sent to be an official soldier perusing the streets of Panymium, stationed first in Auvinus, it was no surprise that he and his troop were often overwhelmed by reports of cultist invasions. What misfortune struck him instead, however, was the instant and terrible luck Diedthelm experienced upon his very first and tangible encounter with the cultists, whose influence had exponentially increased during his terms in the south. A large invasion crippled much of his troop, injuring or killing a majority of his allies, but Diedthelm came out alive. Those that were injured, however, seemed to be struck with bouts of the Black Death, and during his brief stay in the infirmary Diedthelm saw them being picked off by the disease one by one. Diedthelm ended up being the only one that survived out of his troops, but the shield which represented his family and honor was now ridden with the black aura of the Plagues.

Though the young man was heavily against the existence of the Plagues, he stubbornly refused to give away his shield, his legacy and the only thing that survived with him during his experience with the Imperial Guard, though the shield could be remade if he so requested. He continued to use it during battle, though more slowly raising in the ranks than he did just years ago. Just as Diedthelm was transferred to a station in Mishkan, his home province, his father had died of the same Black Death that overcame his troops; disgusted by this discovery, Diedthelm finally accursed the shield in his possession and threw it away, vowing to break it with his own two hands. Just as he did, however, the shield transformed into a fixation of glowing white light, and Treatise was born a loyal Servos.

Initially disgusted by the Plague, but so ineffectually devout to harming neither innocent nor newly born, Diedthelm abandoned Treatise on the spot. The Servos, however, so bound to her Grimm, blindly followed Diedthelm wherever he went. The man, first refusing to acknowledge her existence, slowly came to accept the Servos as something of a shoulder pet, and Treatise was content enough by this to stay quiet and remain only as the young soldier pleased. As Diedthelm went from base to base, he gradually became attached to the loyal and subservient Servos, but his initial hatred and fear of the Plagues returned upon his re-stationing in Auvinus and, while not abandoning the Servos, he initially forgot Treatise when separated from her and oft tried to avoid her tiny presence.

But follow and follow she did, until it seemed that they were permanently separated in yet another dire attempt from the House to quell the Imperial Guard from sight anywhere near their quarters. Diedthelm fought to what seemed to be the brink of his death and, separated entirely from the Grimm and being kidnapped by the Obscuvans, Treatise remained under lock and key with the Obscuvans for many days. The Servos fended for herself in these times, however, ignoring the obsessive hymnals and choruses of Obscuvan prayer, and eventually pried herself free of House hands-- she escaped and wandered through Auvinus by herself, fending for herself with her wit and determination, until she found the military base that was ravaged only days ago. Here she found Diedthelm and, upon reuniting, Treatise grew during her first honor.

She now serves as a tactician and Diedthelm's aid within the military, being the first to rise to influence amongst the Plagues in the Imperial Guard, though she is weary of her species-given title and her questionable power over those technically under her authority. A Plague General by both rank and title, Treatise's unknown name came with her new and strange codename which, under Diedthelm's orders, is the only name she now goes by.

UPSTANDING ALLIES:
UPSTANDING ENEMIES: The House of Obscuvos, Andromeda the Wise

Der Pestdoktor
Captain


Der Pestdoktor
Captain

PostPosted: Sat Mar 19, 2011 1:48 pm



Plague General Treatise' Belongings


User Image
Reply
KEEPER JOURNALS ❧ plague archives

 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum