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Ryu teh Ryu
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PostPosted: Wed Mar 16, 2011 12:47 pm


In this section, every CP released in the toy lines as well as some fictionally registered CPs will be put into detail.

CP-01 Beam Cannon Set
CP-02 Assault Unit
CP-03 Beam Gatling
CP-04 Attack Unit
CP-05 Large-Bore Beam Cannon
CP-06 Bomber Unit
CP-07 Cannonry Unit
CP-08 Pile Bunker
CP-09 Booster Cannon
CP-10 Gojulas Cannons
CP-11 Maneuver Thrusters
CP-12 Attack Booster
CP-13 Wild Weasel Unit
CP-14 Viking Lance
CP-15 Assault Gatling Unit
CP-16 Zoid Controller
CP-17 Schneider Unit
CP-18 Impact Cannon
CP-19 Bind Container
CP-20 Jager Unit
CP-21 Panzer Unit
CP-22 Dual Sniper Rifle
CP-23 5-Shot Missile Pod
CP-24 Flexible Booster
CP-25 Active Shield
CP-26 Omni-Directional Missile Unit
CP-27 Storm (Sturm) Unit

*Indexing will be available once all entries have been formed (via replies to the topic).
*Zoids marked as "retired" are not gone from Zi, and are possible to own. Only under strict circumstances and guidelines can one of these zoids be owned.
*Statistic information contained within can also be found on the Zoids Wikia.
*Some images are the respective property of http://www.shopro.co.jp/tv/program/zoids/.
*Other images were found on Google Image Search and belong to their original sites... before I uploaded them to my Photobucket.
PostPosted: Wed Mar 16, 2011 12:49 pm


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CP-01 Beam Cannon Set

These twin heavy beam cannons were designed for use with the Shield Liger. When equipped, they replace the shield liger's missile pods. The static position of these canons is on the liger's back, and when deployed, they remain level with the assistance of an elbow joint. It is possible to fire them from either position, but they are more accurate when deployed.

These beam cannons are forward facing, and pivot a maximum of 35 degrees. They cannot lock onto enemy zoids while the liger is running, as the pivoting mechanisms aren't fast enough to keep up with the liger's bounding. With practice, a good pilot can time their shots with the liger while it runs, but it is definitely easier to hit a target when the liger is not in motion.

Cost: $ ???

Ryu teh Ryu
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Ryu teh Ryu
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PostPosted: Wed Mar 16, 2011 12:50 pm


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CP-02 Assault Unit

This unit is designed for use with the Zaber Fang and similar models. It is a single unit, consisting of a flight pack, stabilizers, and single missile launcher.

The flight pack allows the zoid to "glide" short distances and jump higher, and with the help of the stabilizers, keeps the zoid upright and forward. It will prevent the zoid from colliding with the ground naturally, but has no influence if the zoid is impacted.

The missile launcher can be rotated 180 degrees and it's upward angle can be adjusted slightly. Missiles will follow targets until they lose their forward thrust and collide with the ground, just as with any standard missile. They are fired singularly and hold four rounds (12 missiles).

This unit can also be used with the Shield Liger, but it is not advised.

Cost: $ ???
PostPosted: Wed Mar 16, 2011 12:51 pm


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CP-03 Beam Gatling

This unit was designed for use with the Dark Horn, Red Horn, and their variants.

The beam gatling gun can lock onto targets, is able to rotate freely, and its angle can be adjusted almost 90 degrees. It can be angled down, and cannot shoot straight up.

On the Dark/Red Horn, all other weapons are repositioned onto the unit (as shown). This causes all other weapons to fire in the same direction that the gatling is facing, but otherwise changes nothing.

This unit can also be equipped to the Iron Kong in place of its shoulder cannon.

Cost: $ ???

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Ryu teh Ryu
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PostPosted: Wed Mar 16, 2011 12:52 pm


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CP-04 Attack Unit

Constructed for smaller zoids to increase their attack power, this unit features a pair of 250mm beam cannons, a stabilizer unit, and boosters to offset the added weight.

Command Wolf: this unit replaces the standard back-mounted guns.
Barigator: replaces the rear-mounted Surface-to-Air Missile pack.
Cannon Tortoise: replaces the rear-mounted sensor unit.
Stealth Viper: replaces the back-mount. The machine guns are reattached to the CP-04 in place of the stabilizer panels.

This unit can also be used with bigger zoids.

Shadow Fox: replaces the back-mounted vulcan machine gun.
Zaber Fang (and variants): replaces back-mounted weaponry.
Black Rhimos (and variants): replaces back-mounted weaponry.
Helcat: replaces back-mounted weaponry.

Cost: $ ???
PostPosted: Wed Mar 16, 2011 12:53 pm


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CP-05 Large-Bore Beam Cannon

Designed to give a large boost in firepower to smaller zoids, the large-bore beam cannon does just that! Its weight may kill the mobility of the zoid equipped with it, but its long-range capabilities are astounding. The cannon itself is equipped with a long-range targeting system, but the system can only be used with that cannon.

This unit can equip to a few zoids.

Cannon Tortoise: replaces the sensory unit and sits right on top of the zoid's mortar launcher.
Barigator: replaces the rear-mounted surface-to-air missile launcher.
Stealth Viper: equips on the back-mount.

Cost: $ ???

Ryu teh Ryu
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Ryu teh Ryu
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PostPosted: Wed Mar 16, 2011 12:54 pm


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CP-06 Bomber Unit

Designed for various zoids, this unit comes with a pair of missile launchers and missile pods, which are in turn equipped with their own targeting systems.

Zoids that can be equipped with this unit: Pteras, Double Sworder, Command Wolf, and Stealth Viper. It replaces the rear mounts on the double sworder (other configurations are uncertain).

Cost: $ ???
PostPosted: Wed Mar 16, 2011 12:54 pm


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CP-07 Cannonry Unit

This cannon is built to pack a heavy punch. A 120mm artillery cannon is the lone unit in this pack and can be fired directly and indirectly at targets. It has a mighty blast upon impact and its heat can sear heavy armor.

Zoids that utilize this unit:

Molga: designates the molga as "Cannonry Molga" this unit is back-mounted and replaces no other weaponry.
Heldigunner: replaces 72mm cannon on back.
Geno Saurer: replaces pulse beam rifles on back.

Cost: $ ???

Ryu teh Ryu
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Ryu teh Ryu
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PostPosted: Wed Mar 16, 2011 12:55 pm


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CP-08 Pile Bunker

This weapon is designed like a lance, to penetrate armor. It is not meant for ranged combat. The most effective use of this weapon is as a lance first, it can then be fired deeper into the enemy. The beam never detaches from the unit.

This unit equips to the following zoids:

Rev Raptor: the unit is equipped to the back. It can be equipped singally or as a pair. use of the melee blades on either side of the zoid is impaired when the pile bunker is equipped.
Iguan: equips on arms.
Hayate Liger: ???

Cost: $ ???
PostPosted: Wed Mar 16, 2011 12:56 pm


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CP-09 Booster Cannon

This unit was designed for two purposes: firepower and speed. Twin 100mm beam cannons each have ion boosters on their backs to provide any zoid equipped with added firepower and acceleration (and speed!)

These zoids can be equipped with this unit:

Redler: mounts on topsides of wings. Comes standard on this zoid.
Saicurtis: mounts on back.
Helcat: replaces beam canons. Only one booster cannon can be equipped.

Cost: $ ???

Ryu teh Ryu
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Ryu teh Ryu
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PostPosted: Wed Mar 16, 2011 1:01 pm


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CP-10 Gojulas Cannons

Alternately named the Republic Supercannons, these 350mm, long-range beam cannons pack a significantly heavy punch. One shot from these dual cannons can heavily damage any zoid, and their range is incredible.

Zoids that can equip this unit:

Gojulas: shoulder equips. Comes standard on all Gojulas models.
Mammoth
Gordos
Pteramander
Dibison
Ultrasaurus

Cost: $ ???
PostPosted: Wed Mar 16, 2011 1:45 pm


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CP-11 Maneuver Thrusters

Built in response to the Supercannons, this Zenebas inspired unit enabled the Iron Kong (and MkII) to leap great distances, as well as get an instant boost when evading sideways. The unit is also equipped with a specialized targeting system for the kong's missiles that increases accuracy and allows lock-on for moving targets.

Cost: $ ???

Ryu teh Ryu
Captain

O.G. Elder

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Ryu teh Ryu
Captain

O.G. Elder

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PostPosted: Wed Mar 16, 2011 1:46 pm


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CP-12 Attack Booster

Designed for the Blade Liger to assist against the Geno Breaker, this unit provides the liger with an increase in boosting speed, and can also serve as a capable pair of powerful beam cannons. The cannons can be adjusted slightly for aim, but are mainly forward facing. They do not have any accuracy assisting systems and are manual aim.

The Green Horn was often seen with this unit equipped, so we can only assume that Red Horn and Dark Horn can equip the unit as well.

Cost: $ ???
PostPosted: Wed Mar 16, 2011 1:48 pm


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CP-13 Wild Weasel Unit

Designed to boost infantry zoids performance, this unit provides additional firepower and radar capabilities in the form of two pairs of heavy beam cannons, a radar disk over the rear, and two triple-barreled gatling cannons. New to the system is a pair of triple-barreled missiles built onto the side of the gatling cannons.

Zoids that can equip this unit:

Gun Sniper though Leena's custom and the gun snipers in Fuzors featured this unit (Fuzors did not include the radar however), they all included a pair of CP-03 Beam Gatlings, as well as two pairs of 8-shot missile pods on its legs.
Godos: replaces the back-mounted weaponry.

Cost: $ ???

Ryu teh Ryu
Captain

O.G. Elder

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Ryu teh Ryu
Captain

O.G. Elder

13,800 Points
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PostPosted: Wed Mar 16, 2011 1:49 pm


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CP-14 Viking Lance

This is a melee unit, equippable to the Hammerhead and the Command Wolf. It was designed for underwater combat, but is still effective on land.

Cost: $ ???
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